The adventure looks like it will be a lot of fun to run so far but there is a weird disconnect between the players guide and the adventure. The special rules sidebar says that the players cannot deal lethal damage at all but the adventure lists treasures that can only be obtained by killing the creature such as the almiraj’s horn which is impossible by the extra rules of the adventure path. It seems very weird to list treasures that rules as written cannot be obtained by the party.
I've only had a quick skim of the book so far but it seems pretty solid with one exception. Chapters 2, 3 and 4 seem to be in a weird order to me. Given that the Celestial Menagerie has just tried to ruin one of there shows I'm pretty sure every group i've DM'd for would jump straight to trying to getting revenge on the Celestial Menagerie rather than going on a dungeon crawl beneath the city for nebulous reasons. There doesn't seem to be much reason for the players to prioritize that over revenge on the group who just attacked them.
Are healing spells anathema to clerics of Zon-Kuthon? Their anathema in the gods section says that provide comfort
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