Pathfinder Companion: Gnomes of Golarion (PFRPG)

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Pathfinder Companion: Gnomes of Golarion (PFRPG)
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Know Your Gnomes!

Exiled from the mysterious fey realm of the First World, gnomes are fundamentally alien to Golarion. Endlessly excitable, gnomes amuse and terrify other races with their strange obsessions and unconventional methods. Their childlike wonder—and sometimes innocent cruelty—are two sides of the same coin, and every coin the gnomes have is spent in pursuit of adventure, whether they like it or not. For the gnomes have a dark secret: should they ever stop seeking out new experiences, they fall prey to the Bleaching, a wasting disease that slowly sucks away their hold on the world, leaving them nothing but bones and dust.

    Inside this Pathfinder Companion, you’ll find the following:
  • Details on the gnomes of Golarion—how they live, who they worship, their relations with other races, their strange obsessions, and more.
  • History and folklore of the gnome race.
  • Map and descriptions of the major gnome settlements.
  • New traits designed exclusively for gnome characters.
  • Rules for the Wonderseekers, a new faction dedicated to fending off the Bleaching.
  • Statistics for the Bleaching, as well as for those strange creatures known as bleachlings.
  • Bizarre new gnome weapons, spells, and feats.

By Colin McComb, Steven Schend, Sean K Reynolds, Owen KC Stephens, Mark Moreland, Jeff Quick, and Hal Maclean

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-223-4

Note: This product is part of the Pathfinder Player Companion Subscription.

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*****


Interesting and Original Portrayal of Gnomes

*****

Gnomes of Golarion is a 32-page entry in the Pathfinder Player Companion line of books. The subject matter, obviously, is gnomes; what this book does quite well is explain how gnomes in the official campaign setting of Golarion are different than standard "D&D" gnomes. Gnomes in Golarion are exiles from another plane of existence, the First World, and their presence on Golarion comes with a price: The Bleaching. The Bleaching is a sort of wasting-disease that affects gnomes if they fall prey to the status quo and stop seeking out new experiences and wonders. Thus, the Bleaching ties in perfectly to a game that's about adventurers, and gives gnome characters a natural reason to travel, encounter dangers, and be curious: they have to do something to stave off the Bleaching! I really like the concept, and although I haven't played a gnome character in Golarion, I certainly have an interest in doing so.

I really like the front cover's artwork, as it's brighter and just a tad more "cartoony" than normal Paizo art which fits gnomes quite well. The inside front cover is a helpful summary of gnome racial traits, favored deities and regions, and naming conventions. All of this can be found scattered in other books, but it's helpful to have it collected in one place. The inside back-cover is a map of major gnome settlements in the Inner Sea Region, descriptions of which we'll find inside the book. Gnomes of Golarion is divided into nine separate sections.

Section 1 is ten pages long and titled simply "Gnomes of Golarion." The first couple of pages give a "fluff" or "flavour" explanation for the mechanical racial traits of gnomes, which perhaps isn't strictly necessary but better for players than "just because." The first real meat in this section is the description of the gnomes as exiles from the First World, the curse of the Bleaching, and how the race eventually discovered a way to stave it off. As I mentioned in the first paragraph, it's really good. The rest of the section delves into other aspects of gnome culture and society: birth and death, clothing, their fondness for pranks and jokes (where some of the unfortunate hatred of gnomes by gamers comes from), and their skill at invention (I quite liked the description of gnomes as being quite skilled inventors whose devices work quite well; it's just that the devices do things that other races find absurd, and gnomes are easily distracted and unlikely to repeat their inventions for broader distribution). The section ends with a couple of paragraph each on two varieties of gnomes shunned by their mainstream kin: spriggans (feral gnomes) and svirfneblin (subterranean gnomes). Readers interested in this last bit will get only a tease, and will need to seek out other Pathfinder books for more information.

Section 2, "The Wonderseekers" (two pages long), introduces a new organisation whose goal is to seek out gnomes who appear to be falling prey to the the Bleaching and get them active by awakening their sense of wonder. The group thus sponsors new adventuring parties, makes travel and exploration magic available at quite reasonable prices, etc. The Wonderseekers are presented as an option to use as a Faction under the Faction Guide, and contains some information tied to that subsystem. I haven't ever played with Factions, and can't really comment on the idea. The section introduces a new feat, Master of Wonders, which has membership in the Wonderseekers as a prerequisite: it allows gnomes to reroll a result on a rod of wonders and take the second roll. Overall, I like the concept of The Wonderseekers and could see them as a good way to get a gnome PC or (perish the thought!) an all-gnome party started in a campaign. Imagine gnomes whose lives have become dull and routine being pushed (or dragged) out of their humdrum existence by The Wonderseekers into a life of adventure!

Section 3, "Gnome Traits" (two pages long), describes several new background traits in the following categories: Combat (x3), Magic (x3), Social (x4). All are restricted to gnomes. The traits definitely fall on the average- to low- spectrum in terms of mechanical advantage to gnome PCs and they don't really do a lot that's exciting (usually a minor skill boost here or there, with the best perhaps being one that raises a PC's caster level for illusion spells). But, they're all flavoured well and clearly show ways for players to use the traits as role-playing opportunities. No complaints here.

Section 4, "Gnome Settlements" (six pages) covers, with two to three paragraphs each, several notable gnome towns in the Inner Sea. I think this amount of attention is probably just right for a Player Companion, as it gives PCs enough information to pick one of these places as a "hometown" for their character. The entries focus on what's distinct or interesting about each location, which keeps the section from becoming a dry gazetteer. The following settlements are included: Brastlewark, Finderplain, Gogpodda, Irrere, Sovvox, Kalsgard, Omesta, Quantium, Thom, Tiven's Reed, Whistledown, Umok, Wispil, and Yavipho. I imagine it's hard for a writer to come up with interesting descriptions of so many different cities that all fit into the overall picture of gnome culture, so this is a job well done.

Section 5, "Gnome Weapons" (two pages) introduces about a half-dozen new weapons and a couple of shields. The idea here is solid, and one of the weapons is hilarious and fits the "gnome invention" concept perfectly: the Ripsaw Glaive which is basically a chainsaw! There is a problem here in that one of the weapons, the Flickmace, receives an entry on the weapons table but doesn't receive any description; normally, that wouldn't be such a big deal, but it is for the Flickmace because it's a small-size weapon that has reach, which makes it an intriguing option for Medium-sized PCs who want a one-handed reach option. Paizo's policy of not publishing errata or clarifications for the Player's Companion line is unfortunate here. In addition, another weapon, the Switchscythe, has a confusing and probably erroneous description in relation to how it can be disguised as a quarterstaff.

Section 6, "Faith" (two pages) contains short descriptions of commonly-worshipped deities and the reasons why gnomes venerate them. Instead of a new clerical spell, like one might expect, this section contains a mechanical description of the Bleaching as a curse whose onset is middle-age and has a frequency of 1/year. I think it might have been better to keep the Bleaching as a purely discretionary "fluff" concept instead of attempting to quantify it and remove its mystery. But this is Pathfinder, and if it doesn't have numbers a lot of readers won't pay attention to it, so I understand the decision.

Section 7, "Magic" (two pages) starts with an attempt to give a coherent reason why gnomes have the seemingly-unrelated grab bag of innate spell-like abilities they start with. I'm not sure it's successful, but I appreciate the attempt. Next, there are three new feats (all limited to gnomes) Effortless Trickery allows for spellcasters to concentrate on illusions as a swift action, and would be a no-brainer for dedicated specialists. Extra Gnome Magic adds to the number of times per day a gnome can use their innate spell-like abilities; I would consider this a waste of something as powerful as a feat. Threatening Illusion is a cool metamagic feat that allows illusions to threaten squares for the purposes of flanking if an enemy fails a will save; I could imagine a lot of uses for this one. Finally, there's an odd new spell: Illusory Poison, which creates just what the name implies. I'm not sure if it would be worth it, since the target receives a Will save and then Fort saves.

Section 8, "'Persona" (two pages) introduces two new gnome NPCs. I've talked a lot in the past about how weird it is to see NPCs in a Player Companion, and Paizo long-ago stopped doing it. Still, I have to admit that the two NPCs here are great: one of them intentionally loses a magical coin to interesting-looking people so she can challenge herself to steal it back, while the other is a Don Quixote-like gnome who, if it had been possible at the time, should have been statted out as a cavalier rather than a fighter.

Section 9, "Social" (two pages) concludes the book with nine (!) new feats that offer gnomes various tricks when using the Bluff skill. Most of them probably aren't worth it, as they require a standard or full-round action to Bluff an enemy so that the PC gains, on the next round, a relatively small mechanical advantage to something else. They have great flavour, but are probably more for the "RP above stats" devotees. One feat, Babble-Peddler, has been known to create some problems in game play by allowing gnomes to get away with some stunning thefts quite easily since they'll have maxed-out their Bluff skill and most NPCs haven't done the same with Sense Motive.

Overall, Gnomes of Golarion is a strong addition to the "races" line of Player Companion books. It's far more interesting and original than Dwarves of Golarion, for example, because it gives a clear reason why the race in Golarion is at least somewhat different than it's portrayed in generic fantasy settings. I quite liked the Bleaching concept. Too often, gaming sourcebooks provide a ton of dry historical or cultural exposition that is difficult or impossible to see manifest in actual gameplay. But, the "lived reality" of the Bleaching is an excellent motivator for gnome PCs. GMs also don't need to worry about the Player Companion creating any sort of power-creep; the mechanical advantages it provides are actually quite modest. So for players and GMs interested in gnomes, this book would be a great start.


Gnomes for everyone!

****( )

I ordered this book with very high expectations and very high hopes. And it mostly delivered. Since I started gaming gnomes have been my favorite race by far and I’ve really enjoyed the Pathfinder/Glorian spin to the little buggers. The physical quality of this supplement was nice. It is a nice, solid paperback with a glossy cover, and the artwork and fonts really pop and show personality. The flavor within, and it does contain fluff by the truckload, is all interesting and fun, and well worth the price alone. and the new spell is exciting, balanced, creative, and generally top notch. The sample NPCs are a couple of the best I’ve seen so far and there are a handful of traits which I would gladly allow in my games. Overall I find this book to be an excellent addition to my collection, but there were some minor details which, when added together, led to the loss of a star;

The new exotic weapon section, despite being one of my favorite sections of the book, contained a couple of errors. One of the weapons listed on the chart doesn’t have a description and as a gnomish weapon it can be difficult to discern how it is supposed to appear or function. There is also a weapon which has a fun description listed that isn’t on the weapon chart, so there is no way to guess its price and weight.

Another qualm I have with this companion is that there are several new feats, which while fun, have a couple of problems. One feat, for example, lists a ability that the opponent must save against, although it lists no way to calculate the DC. Through reading the other feats I believe that I’ve inferred the correct way, but having something so large missing is a bit annoying.

But even with the problems listed above I’d strongly suggest buying this supplement if you like to play gnome characters or if you intend to include them as part of a campaign. I’d even suggest purchasing it for some fun, light reading.


Gnomes to every garden... errrm...

*****

Here the Gnomes finally became a full race with believable identity. I find this book highly inspiring!


Actually makes Gnomes Playable! Miraculous!

****( )

I have always hated gnomes as a throwaway race with out much of a racial identity. Now, they are a cohesive, and vibrant variation, with a ton of potential! Check out my full review: Gnomes of Golarion


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Dark Archive

Very interested in seeing this book. Before the changes Paizo made to gnomes i never cared for them. I liked their new take on them, so very much looking forward to this book.

Dark Archive

Pathfinder Adventure Path Subscriber

Excellent it all falls into place.

Contributor

Because You Demanded It!

Scarab Sages

F. Wesley Schneider wrote:
Because You Demanded It!

You have no idea.

Scarab Sages

Wow, that's a long wait...

After all the race volumes are out, are you going to do a combined print with some additions/updates?

Silver Crusade

YES.

This is the race companion I've been waiting on.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Pawns, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

YES!!!

Grand Lodge

GNOMES!

Scarab Sages

F. Wesley Schneider wrote:
Because You Demanded It!

Yes...yes I did. Now I will have to buy 4:) One for me and 3 for 3 of my 5 players who play gnomes!

Contributor

That looks -awesome-.

Sovereign Court

Pathfinder Adventure Path Subscriber

Bahahahahahahahah!
Ahem...sorry. Actually I look forward to seeing what Paizo does with these guys.


Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

6 months earlier than expected, awesome!


Having played carnival of tears and getting used to the Golarion type of Fey my players all are a bit wary of gnomes.


Werecorpse wrote:
Having played carnival of tears and getting used to the Golarion type of Fey my players all are a bit wary of gnomes.

Lol... I can't remember where, but there is an obscure reference one of the books that goes something like this...

"..just ask the dragons and aboleths what they think of gnomes.."

Now that's a ringing endorsement/condemnation!

(Seriously, I think it was in the context of something the gnomes did that ended up with them strongly motivated to leave the First World)

Paizo Employee Managing Developer

This one is bound to be super cool!


I'm almost scared to see this on the horizon, given the number and types of gnomes I've seen in the campaigns I've been involved with over the last couple of years.

Naked aberrant gnome sorcerers . . . ::shiver::

Gnome druids that seem mild mannered until they begin an unhealthy obsession with crafting poisons and mind altering drugs, "out of curiosity."


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Companion, Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I have a dream. Half-orcs of Golarion starring the new Half-Orc iconic.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

So far the race books have been my favorite from the Pathfinder Companion series. I'm so psyched for this new take on gnomes, you have no idea. I just adore the fey connection. I'd also like more things fey, since I really want to write a campaign involving them.

Lantern Lodge

Personally, I'd rather see a Book of Genies.

Liberty's Edge

GreatKhanArtist wrote:
So far the race books have been my favorite from the Pathfinder Companion series. I'm so psyched for this new take on gnomes, you have no idea. I just adore the fey connection. I'd also like more things fey, since I really want to write a campaign involving them.

I'm a likewise fan. My fav character even is a Feytouched from the fiend folio (though his parents are drow, cept for the half fey dad)

Good Ninja Minion

Hooray!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
F. Wesley Schneider wrote:
Because You Demanded It!

Because You (Paizo) Actually Gave Us a New Take on the Race!

Unlike the Dwarves... I still don't really see the point in that one, in all honesty. They're Dwarves. Unless you're telling us you're reaching back to the Chainmail minis game and reviving the spirit of the Communist Dwarves of the People's State of Mordengard.


Kvantum wrote:
F. Wesley Schneider wrote:
Because You Demanded It!

Because You (Paizo) Actually Gave Us a New Take on the Race!

Unlike the Dwarves... I still don't really see the point in that one, in all honesty.

I second that! Though if they manage to breathe some new wind into dwarves (getting rid of the sting in the process), the dwarf book might be big!

And anyone else think that April is too far off? :-)

Liberty's Edge

Grimsh wrote:
F. Wesley Schneider wrote:
Because You Demanded It!
Yes...yes I did. Now I will have to buy 4:) One for me and 3 for 3 of my 5 players who play gnomes!

Heh heh... I knew you would be all over this one! :D


KaeYoss wrote:
Kvantum wrote:
F. Wesley Schneider wrote:
Because You Demanded It!

Because You (Paizo) Actually Gave Us a New Take on the Race!

Unlike the Dwarves... I still don't really see the point in that one, in all honesty.

I second that! Though if they manage to breathe some new wind into dwarves (getting rid of the sting in the process), the dwarf book might be big!

And anyone else think that April is too far off? :-)

Sqeeeeeeeeeee!

I'm not really a fan of demi-human player races in general, but I love the new gnomes. Elves of Golarion is my least favorite companion so far just because I am not a fan of elves. More excited about the dwarf book than I was for the elf book, but gnomes? Before Golarion, gnomes were just "the other small race, often ignored." Now they're great. Looking forward! The gnome iconic reminds me of the 80s. (That's a good thing.)

Wait... It comes out in April? THIS BETTER NOT BE A JOKE!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I too am looking forward to the gnome book.

I'm curious if we'll be seeing some 'seely' and 'unseely' gnomes.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

I was hoping for halflings. :(

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Perram wrote:
I was hoping for halflings. :(

Well, if they do something new and original, then sure, I'd be happy to see a Halflings book. We don't really need more 1e/2e-style "fat 'n happy hobb... err, halflings" nor any 3e "fast and skinny kenders with only occasional ADD problems".

Give us a book that doesn't even contain the word "Rogue". Maybe a book on hedge wizard-type Willow inspirations rather than yet another Tolkein or Tasslehoff derivative.

Liberty's Edge Contributor, RPG Superstar 2012

I'm late to this party, but, YAY! GNOMES!!!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Kvantum wrote:
Maybe a book on hedge wizard-type Willow inspirations rather than yet another Tolkein or Tasslehoff derivative.

I misread Tasslehoff. Suddenly had the image of a halfling with curly hair and a black leather coat riding a KITTen.


Wolf Munroe wrote:
Wait... It comes out in April? THIS BETTER NOT BE A JOKE!

Alas I fear not...

And lo the half orc falls further down the food chain... no iconic and [as yet] no companion sourcebook...

Beaten to print by stunted 80's new romantic fey [sigh]


Pathfinder Adventure Path, Campaign Setting, Modules, Roleplaying Game Subscriber
Black Dow wrote:
Wolf Munroe wrote:
Wait... It comes out in April? THIS BETTER NOT BE A JOKE!

Alas I fear not...

And lo the half orc falls further down the food chain... no iconic and [as yet] no companion sourcebook...

Beaten to print by stunted 80's new romantic fey [sigh]

I feel your fear. Maybe Paizo will put out a companion book on both halfs, half orcs and half elves.

Dark Archive

Want.


Even though Pathfinder gnomes are no longer limited to using their Speak with Animals ability to speak solely to burrowing mammals, wouldn't this be a great location for the Pathfinder premier of the badger and dire badger? Perhaps even the celestial dire badger? Heck, even coyotes.

Fun Fact:
Fun fact: the American Badger occasionally forms a symbiotic relationship with coyotes in the southwest United States. They apparently hunt together, with coyotes running down above ground prey, and badgers digging out anything seeking shelter. Isn't nature fun?

The badger has been the traditional ally of the gnome for several edition iterations (even 4E apparently), and even though the gnome has taken on a new role, one can only hope their steadfast companions would appear in a gnome centric book.

Thanks for considering the request.

Sowhereaminow
Chairbadger of the Brotherhood of Ancient Badgers

Spoiler:
Yes, the joke continues. Two posts under an alias!

Liberty's Edge Contributor, RPG Superstar 2012

Chairbadger of BAB wrote:

Even though Pathfinder gnomes are no longer limited to using their Speak with Animals ability to speak solely to burrowing mammals, wouldn't this be a great location for the Pathfinder premier of the badger and dire badger? Perhaps even the celestial dire badger? Heck, even coyotes.

** spoiler omitted **

The badger has been the traditional ally of the gnome for several edition iterations (even 4E apparently), and even though the gnome has taken on a new role, one can only hope their steadfast companions would appear in a gnome centric book.

Thanks for considering the request.

Sowhereaminow
Chairbadger of the Brotherhood of Ancient Badgers

** spoiler omitted **

+1 (even though I'm now more of a "badgerine")


Matthew Morris wrote:
Kvantum wrote:
Maybe a book on hedge wizard-type Willow inspirations rather than yet another Tolkein or Tasslehoff derivative.
I misread Tasslehoff. Suddenly had the image of a halfling with curly hair and a black leather coat riding a KITTen.

A KITTen with red eyes and an attitude, of course... ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"


Finally some smurf recognition.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

The Dalesman wrote:
Matthew Morris wrote:
Kvantum wrote:
Maybe a book on hedge wizard-type Willow inspirations rather than yet another Tolkein or Tasslehoff derivative.
I misread Tasslehoff. Suddenly had the image of a halfling with curly hair and a black leather coat riding a KITTen.

A KITTen with red eyes and an attitude, of course... ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

I was fearing I'd been too subtle. Thank you.


Dark_Mistress wrote:
Very interested in seeing this book. Before the changes Paizo made to gnomes i never cared for them. I liked their new take on them, so very much looking forward to this book.

I agree completely with Dark Mistress's comments here. I'm already eager to see this book.


Gnomish riding badgers NOW!

And coyotes. Gnomish riding coyotes.

Sovereign Court

Dave Young 992 wrote:

Gnomish riding badgers NOW!

Son, I don't think you understand the ecology of the Gnomes of Golarion.

Gnomes ride Goats. The goat fills the same niche in gnomish society as the horse does in ours.

Gnomes befriend Badgers. The badger fills the same niche in gnomish society as the dog does in ours.

Gnomes tolerate Carbuncles. The carbuncle fills the same niche in gnomish society as rats and pigeons do in ours.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Here are my picks as to the authors:

1. CRYSTAL FRASIER

C'mon, who on this planet is better suited for this book ? A book about mischievous fey-influenced folk with spiky colourful hair and strange quirks ? Who writes the best blogs of late ? Who makes us smile on a bad day ? It's Crystal Time !

2. NICOLAS LOGUE

Before you cry "horror", allow me to point out that it was Nick who wrote Hook Mountain Massacre.. which had a fair bit of gnomish stuff in it ! Also, Gnomes are kinda creepy, and who else is better at writing creepy stuff ? Oh wait, there is one more such person, and that leads us to...

3. RICHARD PETT

Okay. Take a look at what Mr. Pett writes on the forums. He is clinically, imperially, British insane. There's such strong Monty Python vibe here, and I feel that Monty Python crew are all gnomes, disguised as humans, just look at John Cleese and see what I mean. Also, we need to counter Mr. Logue somewhat, and it takes a Queen's humble servant to cancel out another Queen's humble servant.

Shadow Lodge

I'm looking forward to this more than I did either of the preceding race books. Golarion elves and dwarves are mostly just elves and dwarves that happen to live on Golarion. But gnomes....they're fairly different than the gnomes that we're used to.

Contributor

Kthulhu wrote:
I'm looking forward to this more than I did either of the preceding race books. Golarion elves and dwarves are mostly just elves and dwarves that happen to live on Golarion. But gnomes....they're fairly different than the gnomes that we're used to.

Although my name is not "Paizo Staff", I have it on (ahem) good authority that these gnomes have been given a suitably alien mindset that explains why they're so... gnomey, rather than dwarves who happen to like jokes.

How effective is the explanation of this mindset? That's an excellent question, and it deserves an excellent answer.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Paizo is assimilating you into a hive entity called "Paizostaff". Run while you can, Colin !


Pathfinder Legends Subscriber; Pathfinder Tales Subscriber

Colin, thanks for posting!

Contributor

I am Locutus of Paizo. Resistance is futile.

Shadow Lodge

I think the most interesting concept for Pathfinder gnomes I've read is that they are humanoid interface devices for some sort of entity(s) studying Golarion.

That wouldn't really work due to gnome PCs, but it's a very interesting concept.

Contributor

I'm not sure how much Sean will let me say before he hauls me away in chains, but I think I can safely say that as denizens of the First World, the gnomes are closely connected to the fey, who operate less in the realm of the abstract and more on the concrete, understandable, and pragmatic level.

I would imagine that "Paizostaff" re-read "Jonathan Strange & Mr. Norrell" and drew some inspiration from a few throwaway lines in that book. If I knew what was in this supplement, that's what I would imagine.

Paizo Employee Chief Technical Officer

I've updated the product description and cover image to match the finished product.

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