Sewer Goblin

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136 posts. Alias of d'Eon.


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Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Yes Prox, that's the spirit! kill, kill, KILL, KILL!" The sound of a dozen goblins chanting is amplified by my magic, and the valley echoes with murderous voices.

Arcane Art, Prox, +2d4 damage & +2 when Aided: 2d6 + 2 ⇒ (1, 1) + 2 = 4

I then charge after Prox, eager for mayhem.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"No half measures, Chief!"


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Did the meter on my hammer change after the tower incident? Still curious as to the purpose of the button.

Has Squick dropped out? I have a bond with him, but I didn't think he's posted since the fight with the dogs.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

What's starting to worry me is all this bizarre goblin logic is making sense. I think we've gone full goblin.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I stretch out the next morning and wiggle out of my sheep carcass. Hmm, Blibby need more arrers. I set out with Sickfinder to bully a few of the smaller goblins into giving me some arrows in exchange for the coins I found. One of them has also found a rusty chain hauberk, which I claim for the Cheef's Warband, in exchange for a handful of humie-monies.

One bundle of arrows, 1 coin. One bundle of darts, 1 coin. One chain shirt, 10 coins.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Excellent. Now Blibby not die so much!

Also, if Squick has dropped out as well, I manage to level again :D


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Blibby have questions. Froggy have answers?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

One more thing, can I officially make Sickfinder a hireling? If so, I propose Loyalty +1, Protector 3, Warrior 1, Cost <whatever Froggy wants>.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Recruit: 2d6 + 2 ⇒ (5, 2) + 2 = 9

My stirring account of our glorious battles inspires some of the tribe. Naively thinking that life with us is less dangerous than staying with the tribe, nine of the more foolhardy start following me around, eagerly chatting with my remaining minions.

I hop off the table and head into the warrens. Curling up on a dead sheep, I rest my aching head and nod off to sleep. Since it's been three days since being confused, the debility wears off, right?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Did we actually level from Froggy's New Year's drunken revelry, or did we just get a bonus move?

New bonds:
•Haluk is far too stoic, and should cut loose sometime.
•Talks-to-Trees is very naive, I will guide her with my knowledge.
•Prox knows many excellent fighting techniques, and is someone to watch in battle.

Whatever happened to Squick?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I love playing bards.


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Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"We did! The elfishes are slain, their tower in ruins, and we brought some elf-sticks to feast upon!" I leap onto the table and regale the goblin masses of our toppling of the pitiful drowowow building.

"We pushed, we shouted, we hammered!
The elfs fled, they cried, they died!
We looted, we took, we stole!
The elfs fled, they cried, they died!

There was a great tower, standing in the night.
Cheef Meatsnacks said, "that just ain't right!"
He sent his mighty goblins, out to kill and fight.
We came upon the stinkies, it was such a sight.

"Bring it down!" Went out the cry,
An angry warband gathered round to try.
A giant brute strode forth, anger in his eye.
The goblin charged with awesome strength, stone began to fly!

A hammer blow to the wall,
The tower leaned to fall.
"WAAAGH!" screamed the goblins,
"AAAGH!" screamed the elvins.

There was a great tower, fallen in the night.
Goblins returned to Meatsnacks, now all is right.
"Your mighty warband is the one to fight."
We knocked down the tower, it was such a sight!


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I certainly fulfilled my alignment. Spur others into decisive, unplanned action? Check. I believe my bond with Haluk is close to changing, 'Haluk does not trust me, with good reason.' Your opinion, Haluk?

We got significant treasure, defeated a significant foe, and learned something.

5 xp, with one more possible from Haluk. I almost leveled twice!

Any word on Multiclass Dabbling into Battlemaster?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Ooh, ooh! Blibberblab sing songs of victory! Makes gobbys march better." I round up my entourage and put them in the classic goblin formation, a disorganized mess. Clearing my throat, I get ready to head back home once Retzack's done being Retzack.

"We win! We won! We won! We win! No more stinkys!…" The marching chant continues in the same vein, gleefully repeated by my minions.

Trailblazin': 2d6 ⇒ (3, 6) = 9


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I stagger to my feet and stretch. "What's with the wheel?"


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Once again at Death's door.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I pop my head out of the debris and hop onto a large chunk. "Success! We have destroyed the stinky tower!" I gesture towards the original location of the structure where the drow guards lie. "Minions, start putting heads on pikes! Sickfinder, keep watch. Blibby needs a nap." I flop backwards off the stone into a pile of dust and begin snoring.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Blibby want off, off, off! Sickfinder, help Blibby!" I scream in frustration. I continue smashing the walls of the tower with my crazy hammer, desperately trying to escape the fate when the tower stops rolling.

2d6 ⇒ (5, 6) = 11


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Good thing there's an implicit rule in Dungeon World to not duplicate classes. Two skirmishers and the infinite chain of stabbing ;)

Hah, I just saw the bond you wrote with me. No death wish, I was just supremely unlucky and got into one fight after another before I got a chance to rest. Actually, now that I think about it, I haven't been at full health since we ran into the dogs. Which I guess was only a day ago in-game.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Hey Prox, does smashing holes in walls count for your Fulcrum?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

1d6 + 2 ⇒ (4) + 2 = 6

"Ouch, Sickfinder, stop! Blibby nice! Bli-" The rest of my words are cut off as the tower begins rolling.

"Not good! Bad tower!"

Defy Danger+DEX: 2d6 + 1 ⇒ (6, 4) + 1 = 11
I struggle to get to my feet long enough for a hammer blow. Catching my balance for a moment, I hop into the air and slam the hammer down as hard as possible into the wall of the tower, trying to make an emergency exit..
2d6 ⇒ (3, 1) = 4


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I gasp in shock as Retzack's dabbling with things-gobblins-have-every-right-to-control-cause-gobbos-is-da-best goes haywire and the goblin mutant collapses. "Oh no, gobby! Go away tongues, shoo!"

I slip past the tarmogoyf's drooling maw by firing a few darts into the nearest tongues and rush to the fallen goblin. "Blibby help, Blibby fix. Listen! Blibby serve Squid-head, who is greater than death, and his goblin avatar Meatsnacks. Squid-head would probably think you were cool looking. Meatsnacks would too. He sent us here to kill spider-elfs. One time Meatsnacks got bit by a spider and was really sick, but he ate a couple runts, puked them back up and felt fine. He got crushed by a giant too, but nothing stops Da Cheef. And nothing stops his warbands, neither. Get up, gobbo of Blibberblab, Meatsnacks, and Squid-head. There's still shinies to take and ankles to bite!"

The deformed goblin opens his, uh, eyes/mouths/I-don't-know-whats/OK-I'm looking-away-now and staggers to his, tentacles, I guess. "Cool! Blibby gonna call you, hmm, Sickfinder!"

Defy Danger+DEX: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Arcane Arts, healing: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Can I keep him!? I could use a bodyguard…


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Is this a rhetorical question or a joke?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Careful, Froggy. I have a drider playbook, and what's more mayhem than a half-goblin, half-spider?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Skirmisher looks pretty cool, where's it from?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Retzack's not the only gobby-gob who knows scary words! Blibby is smart too, ugly-beast! Dhaquachaug!"
Metal Hurlant+CON: 2d6 ⇒ (5, 2) = 7
Damage: 1d10 ⇒ 1

The air twists subtly as I shout the unpronounceable word, and the accidently summoned beast recoils in pain as its mind fails to cope with the very existence of such a sound.

"Ha, can't touch this!" I laugh at the tarmogoyf. "Oh yeah, stop! Hammer time!" Sadly I'm in no shape to be swinging things around in my current condition, and I spin around a bit like a top.

Hack and Slash: 2d6 - 2 ⇒ (2, 2) - 2 = 2


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Being confused is entertaining.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Freedom for the gobbies! Death to the darky-elves! All hail SQUID-HEAD!"

My minions hoot and holler as I shoot all the sacs! I yell commands in Goblin as the monstrous things tumble out.
"Forward, you brainless mutants! Find the elfs! Kill the elfs! Revenge! Let Squid-head's welcoming pseudopods embrace you! Destroy for Meatsnacks!"

Arcane Art+CHA: 2d6 + 2 ⇒ (3, 3) + 2 = 8 to blast their minds free of any drowy magics!


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Dumb elf stuff, try guh-nome teknologee!" I shout in frustration at the tough, rubbery sac.

Wrist-bow!
Damage: 1d6 ⇒ 3


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"You mean like you aren't a goblin, you big crystally lug? We gotta get them out of those sacs!" I shout, then start gnawing on the sac in front of me to free the gobbo. "Don't worry, uglies! Blibby and Squid-head will help!"


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Has the meter on my hammer changed at all?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

we don't need to pull no stinking doors open! We're goblins, out for looting! We will just smash it open!

"WAAAAAGH! I shout as I bring my hammer down on the doorknob!
CRUNCH!

The door splinters around the latch, then collapses into the next room, with me standing on it!

I honestly forgot I was standing on the door until after I wrote this, then remembered which way gravity was. But this was just too good to pass up.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Alright chummies, what comes after breaking?" My followers answer in unison, "TAKING!"
"That's right, so let's go!"

My little group surges into the still unstable wreckage, looking for anything shiny or wearable.

I retrieve my hammer and follow them in, ready to take anything interesting from them.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

So Haluk is Curly, and Tutti and I get to be Larry and Moe?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

After the exertion of toppling the edifice, I drop the hammer and sit on one of the fallen stones to catch my breath, still affected by the wight's curse. Once the dust settles, I raise my arm and fire at the spider skittering around Haluk.

Volley+DEX: 2d6 + 1 ⇒ (4, 4) + 1 = 9

A few darts pierce the dust cloud and find their target in the giant spider. (-1 ammo)

Damage 1d6 ⇒ 5


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I squeal in joy as the hammer cracks the wall of the tower with a resounding, bassy thump.

bonus damage: 1d6 ⇒ 1

Still fixated on the goal of destroying the under-elfies tower, I wind up and swing again!

damage: 2d6 ⇒ (6, 1) = 7

THUMP!


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Ignoring Groonk and the bizarre ooze that has appeared, I swing my strange hammer into the tower's side; shouting with goblin fury at the tricksy elvesy building.

Damage: 1d6 ⇒ 4

Does the guh-nome hammer do anything weird?


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

You get paternity leave? Man, I'm jelly.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Nothing. Absolutely nothing.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Two 7-9 results might give me a bad day, unfortunately. I'm going to pay for encouraging Groonk to knock over this tower, I'm sure.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Groonk, let the power of Squid-head flow into you, and bring the foul building of the deep-elves down!"

Arcane Art (Groonk, The next time someone successfully assists the target with aid, they get +2 instead of +1) +CHA: 2d6 + 2 ⇒ (1, 6) + 2 = 9

I begin chanting and clapping and jumping in a steady rhythm, my followers joining in. The combined beat of me and my goblins echoes off the stone of the tower. "Push, Groonk! Push, Groonk! Push, Groonk!"
The syncopation urges you to ram the tower in time with the beat, Groonk.

Aid Groonk in Juggernaut +BOND: 2d6 ⇒ (3, 4) = 7

+2 bonus to Juggernaut! Groonk, smash!

Yes, Frogfoot, this is happening :D


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Good, Groonk!"
I bring the guh-nome hammer down on the wight's head, trying to crush it like a melon.

Hack and Slash+STR: 2d6 - 2 ⇒ (2, 2) - 2 = 2

This is just not my fight :(


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

And it isn't there… hmm.

Now it is.

As for what it does,
When you or someone you have a bond with takes damage from
an outside source, it was part of your plan the whole time, gain
+1 Gambit. What some might see as an unwanted setback, you
know it's merely a stratagem to gain a later advantage.
At any time, reveal your ploy and use Gambits to:
•  Add +1 to anyone's roll (Cost: 1)
•  Deal your damage to an enemy (Cost: 2)
•  Create an obstacle or distraction that a single enemy has to deal
with before they can do anything else (Cost: 3)
•  The GM will help you reveal a trap, ambush, or plan that gives
you and your allies a surprising advantage (Cost: 4)
Multiple Gambits can be used and the effects stack. After the end
of a battle or when it makes sense, your Gambit count resets to 0.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Wow, we're awesome right now


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

The Battle master. Should be in this drive folder under Battlemaster-etc.pdf


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

So I was thinking of taking the Multiclass Dabbler move to get the Battlemaster's Gambit move.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I turn to the rotten-bones and shout a phrase that darkens the sky and chills the air, "Legnoai-bbhaa!"

Metal Hurlant+CON: 2d6 ⇒ (2, 3) = 5

Yay!!, level 2! Duhn-duh-duh-daaa!


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Wrist bow!
I level my wrist, exposing the guh-nome device, and rain darts down at one of the guards.

Volley+DEX: 2d6 + 1 ⇒ (1, 2) + 1 = 4
I scowl as the crossbow jams.
"Foolish guh-nomes, how do you fail at hurting things?"


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I scurry onto the beetle's horn and await the emergence of the warband at the gates of the tower.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

wow, that was a roll…

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