DM Frogfoot's Goblin Mayhem Campaign (Inactive)

Game Master Dalton the Thirsty


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Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Being confused is entertaining.


Blibberblab, your crazed firing punctures all the sacs the jelly-creatures were being contained in! Not all of the creatures within were goblins, however, oh no! The drow who constructed this tower were interested in experimentation on all manner of intelligent life. A human, screaming in blind agony as its jelly-master yanks itself free! There, a duergar immediately tries to use his racial ability to Enlarge himself, and is suppressed by the jelly he's trapped inside!

When the sacs are all ruptured and the jellies are all free, they collapse together, merging their forms as one. The combined jelly grows larger and larger, steadily gaining in size as every jelly in the room converges on one spot!

Your magic song inspires even these wretched creatures, who had been subjected to endless medical experiments! Led at first by the goblin, the rest of the victims of the drow science begin to struggle in earnest against the jelly they are all collectively a part of now. As if in irritation, the jelly shakes its body and the victims are tossed clear!

This is when Retzack works his magic. His concentration, however, is too shaken by the strange happenings all around him for it to work as intended. What it DOES do, however, is summon your abomination from earlier. Remember this, Retzack?

It remembers you. The floor beneath your feet begins to rumble and crack apart as the creature begins forcing its way up through the floor!


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

"GAAAAAAAAH!" Chewface yells, making noise for the first time in a while. "What's that purple thing, what's the other thing, what do I kill?! Retzack you dummy what'd you do?!" Without waiting for an answer, he runs across the jagged chamber and tries to whack the purple thing with his massive flail!
Hack and Slash: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Damage: 1d10 + 1d4 + 1 ⇒ (9) + (3) + 1 = 13
Messy and Forceful tags might have an effect on this thing....
Also, is there some mass bard effect going on here?

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

Using his truly phenomenal learnings of science and technology, Retzack peers dispassionately upon the new arrival.

So, an old Summon has come to me. No doubt wanting a shot at the title. Perhaps he thinks he knows more of Fear than I do. Perhaps he seeks to prove himself to his True Masters. Perhaps he merely wants to eat so he can live another day.

Excellent.

Retzack throws a thought-wave at the massive jelly, at the same time opening a small Gate next to it. He communicates with it:

to Jelly: Thing of Science, know that all you have suffered and been exposed to is as NOTHING compared to the barest hint of what I shall do to you. You shall cry out for a thing as soft as pain, and a time so sweet as your existence here. For eons shall your suffering go on, and songs and great works of lore shall speak of you until your very mention shall become a word for pain-beyond-comprehension.

But soft! There is another side to this coin. That minor creature that now enters the room with much Sound and Fury is an enemy of mine. I do not desire to expend the effort, however minor, of destroying it utterly, so I give you leave to prove yourself. If you successfully slay that thing, I shall give you freedom...in whatever form you take it. I have knowledge of granting new bodies to spirits who desire them (the bard that gave you freedom is part of my work. Do you like him?) so that might be on the table.
Or I could slay all of you and continue searching through this tower I have brought down. It matters little to me.
Make your choice soon.
And in case you think I am bluffing, here is a small sample of the hell dimension that waits for you....

Retzack allows a small part of the Stuff that is behind the gate to touch the _acidic_ Jelly.

Many know of the elemental planes, but they do not know how accurate that is. For all things everywhere can be found in abundance, if you have read the right tomes and know where to look.

And that Gate...is the Gate to the Plane of Ammonia!

Now go and slay it, or else I shall suck you in to that Plane and you shall never again know anything that is not Pain.

Retzack's Forcible Request: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Idly Retzack wonders who spoke to him. Did one of his acoltyes just call him a dummy? "You speak out of turn, follower. That you cannot grasp my sublime intellect simply means that you should stick to hitting things, and let your betters think in peace. Surely discipline is too lax. Well, that vivisection _is_ overdue. That's what you get when good things are left undone."

I'm not sure what it be like for a creature of acid to be exposed to something with a PH of 11.6, but I Imagine that it be akin to what a slug feels when you pour salt on it. Times a thousand. =-)


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Stupid blibber. First you make me give shinies, now you're gonna get me killed, Prox mutters has he charges through the herd of followers. Bearing his shield and spear, he takes up a defensive position near his leader. Prox, with a hostile look on his face, barks, I keep shinies now! I keep living now! You're not boss of me no more! His peace being said, the skirmisher rallies, Let's squish da jelly!

Blibberblab, you're now my fulcrum. You get +1 to damage while you stay Near me. When I aid you, I get +1. When you take damage, I deal damage. When you attack and deal damage, I deal damage.


The stones that formed the "floor" of the overturned tower are broken apart forcefully from below as the Tarmogoyf erupts upward! With a roar it leaps for Prox Greatscrum, Groonk and Blibberblab all at once! It doesn't pay Tutti any mind whatsoever - the mud elemental probably doesn't look palatable to it.

Its entire face articulates open to form a three-jawed mouth as it roars in hungry rage, bearing down on you three with incredible speed! What do you do?

Meanwhile, the jelly is completely unimpressed by Chewface's enthusiastic flailing with his flail. Even as Retzack muses aloud about vivisecting Chewface's entire body, the jelly spreads apart. In one swift motion, the acidic jelly engulfs Chewface's entire body! Take 1d6 damage, ignores armor, Chewface, and you're inside the jelly! If you aren't careful you'll wind up like that deformed other goblin...

On the bright side, you get a great view of what Retzack does to the thing, watching his spell through the translucent body of the jelly. As the abominable Tarmogoyf prepares to eat your fellow goblins, the jelly is stung by the force of Retzack's imperious words - as well as the incredibly basic Plane of Ammonia! Deal your damage to it, Retzack. Your attempts to communicate with the thing are...inconclusive. The jelly doesn't attempt to engulf you immediately, which is a good thing. It wavers for a moment, quivering in multiple different directions at once. Finally, it charges your Tarmogoyf! You aren't sure if it actually accepted your command or whether the Tarmogoyf simply looks like the biggest, tastiest meal, but who cares about the whys! The important thing is that it isn't trying to eat you. It seems to be attempting to digest that one follower of yours who gave you lip. Bonus!


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

Damage: 1d6 ⇒ 6
Tarmagoyf? Oh, you crossed the invisible line....
"Stupid purple thing!" Chewface squeals, fighting to break free. He pushes outwards with all of his might, trying to shove through the cube.
Defy Danger (Str): 2d6 + 2 ⇒ (1, 5) + 2 = 8
Back outside and not being digested (presumably), Chewface once again hefts his flail and bashes it into the cube. He sure doesn't learn from his mistakes, does he?
Hack and Slash: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Retzack's not the only gobby-gob who knows scary words! Blibby is smart too, ugly-beast! Dhaquachaug!"
Metal Hurlant+CON: 2d6 ⇒ (5, 2) = 7
Damage: 1d10 ⇒ 1

The air twists subtly as I shout the unpronounceable word, and the accidently summoned beast recoils in pain as its mind fails to cope with the very existence of such a sound.

"Ha, can't touch this!" I laugh at the tarmogoyf. "Oh yeah, stop! Hammer time!" Sadly I'm in no shape to be swinging things around in my current condition, and I spin around a bit like a top.

Hack and Slash: 2d6 - 2 ⇒ (2, 2) - 2 = 2


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Opportunity Strike: 1d6 ⇒ 3

Btw, that metal hurlant damage should be 2. You deal +1 on all damage thanks to me being so awesome that you feel more awesome near me

Die jelly! Prox cackles with glee. He thrusts his mighty pig sticker over the top of his over-sized shield, hoping to take a bit of life out of the squishy fiend.

Hack and Slash: 2d6 + 2 ⇒ (4, 4) + 2 = 10
damage: 1d6 ⇒ 2

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

dmg to Jelly: 1d8 ⇒ 4

Retzack allows the minor Gate of Ammonia to stay where it is, since the Jelly is, for the moment, compliant.

Unto the Tarmagoyf, though, there is no such mercy.

"And so, with neither fear nor thought, you hunt me, not considering the eldrich dangers that accompany such folly. I wonder, did you consider, for even moment, that I who summoned you also had the power to undo you? Or break you? I think not, for then you would have immediately kened thy folly and you would not be here. Lo! Let us see what it takes to unmake you, so that others may gain from your departure from this world."

Retzacks imagines the Threads of Life that tie this thing together, and seeks to unravel them. Ideally this would Dismiss it's conjure and negate it entirely. But do do it improperly would simply give it multiple lacerations...in random organs.

Retzack's Life Dismissal: 2d6 + 2 ⇒ (5, 4) + 2 = 11
[for sake of variety, I'm gonna pick the first one: The spell works more or less than I anticipated.]
damage: 1d8 ⇒ 8


Chewface and Prox, demonstrating that an attack doesn't have to be effective to inspire you to attack again, continue hewing at the jelly. Roll your damage, Chewface - you and Prox manage to elude the creature's acidic tentacles as they grow out of the jelly like an amoeba's pseudopods. Your weapons don't harm the jelly much, but working together, the two of you are able to smash the jelly enough for it to split into two again. One of the jellies is the one closer to where Retzack's spell touched it, and it's looking less healthy. In particular, there's a big blackened spot high up in the jelly that doesn't shimmer and glow like the rest of the creature's skin. However, to reach it you'd have to try either climbing it, or swimming up through it. The other jelly launches itself through the air at Tutti, hoping to absorb more mud material to make itself stronger!

While the two formerly-fodder goblins occupy the jelly's attention, Blibberblab and Retzack engage the Tarmogoyf. Blibberblab's strange babbling causes it to shake its head, but doesn't bring it down like he hoped - instead, his shouting only serves to draw the creature's aggro. Changing its direction away from Chewface the Tarmogoyf looms over Blibberblab and opens its mouth wide. Inside, multiple tongues lash over each other like a nest of eager snakes, and they shoot out to grab Blibber's extremities!

Fortunately, its focus on eating Blibberblab leaves it vulnerable to Retzack's spell. Retzack feels the power gathering, and his arcane-infused eyeballs allow him to see the Threads of Life clearly. Extending his hand greedily, he grasps the threads and pulls.

Unfortunately, accuracy has never been your strongest suit...your spell affects a wider area than you had hoped, and you accidentally yank on the life forces of the prisoners. The human prisoner dies immediately, and the duergar and the goblin are in critical condition!

Meanwhile, the Tarmogoyf, intent on its meal of goblin bard, doesn't immediately react to your devastating blow. Despite pieces of its very body being torn off by the effects of the spell, it remains intently focused on Blibberblab, his tongues trying to pin the nimble little yodeler down.


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

Oh, yeah, damage. Need to make this quick....
Damage: 1d10 + 1d4 + 1 ⇒ (7) + (1) + 1 = 9

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

Retzack captializes on the Tarmogoyf's method of attack.

Concentrating on solifying the nether around him, he summons black bands of metal that loop around the extended tongues, then coalesce completly, forever encasing them in fetters of STEEL!

Retzack's Uncomfortable Fetters: 2d6 + 2 ⇒ (4, 6) + 2 = 12

I choose: I draw unwanted attention.


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Talks swoons as she watches Retzack work... then realizes that he just encased a monster's tongues in metal connected to chains. This seems like a terrible idea! How's that for unwanted attention?

Either Retzack or Talks seems to have sated the ginormous beast of goo enough to attack the big angry thing. This is good, this is very good.

She charges forward with a WAAAAGGGGHHH! And slaps inneffectually against the Tarmagoyf's body.. and then something bad happens.

Hack and Slash: 2d6 + 1 ⇒ (1, 2) + 1 = 4 Failure! Gain 1 XP!


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I gasp in shock as Retzack's dabbling with things-gobblins-have-every-right-to-control-cause-gobbos-is-da-best goes haywire and the goblin mutant collapses. "Oh no, gobby! Go away tongues, shoo!"

I slip past the tarmogoyf's drooling maw by firing a few darts into the nearest tongues and rush to the fallen goblin. "Blibby help, Blibby fix. Listen! Blibby serve Squid-head, who is greater than death, and his goblin avatar Meatsnacks. Squid-head would probably think you were cool looking. Meatsnacks would too. He sent us here to kill spider-elfs. One time Meatsnacks got bit by a spider and was really sick, but he ate a couple runts, puked them back up and felt fine. He got crushed by a giant too, but nothing stops Da Cheef. And nothing stops his warbands, neither. Get up, gobbo of Blibberblab, Meatsnacks, and Squid-head. There's still shinies to take and ankles to bite!"

The deformed goblin opens his, uh, eyes/mouths/I-don't-know-whats/OK-I'm looking-away-now and staggers to his, tentacles, I guess. "Cool! Blibby gonna call you, hmm, Sickfinder!"

Defy Danger+DEX: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Arcane Arts, healing: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Can I keep him!? I could use a bodyguard…


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Chewie,Prox cries in his shrill voice, Let jelly chase you and I squish it!

Prox throws his shield aside, revealing a collection of sticks crafted into javelins. He hurriedly selects one and tosses it in his off hand, aiming for the the black spot.

Volley: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Damage: 1d6 ⇒ 2

Throwing so I don't lose my spear, I'll take what I can get

Subtract from damage: 1d6 ⇒ 3


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

"No!" Chewface squeals. "You let it chase you, an' I'll squish it! Or I'll squish it, an' you help me squish it!"


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Prox glares and bares his teeth, but as he is best goblin, he decides to end the jelly without help. He bounds forward, and starts to climb the foe.

What's my roll?


The Tarmogoyf is just about to ensnare Blibberblab in its grasping tongues. Retzack, you know from personal experience that those are tongues you do NOT want to get licked by - you recall seeing how the Tarmogoyf destroyed the dark elves earlier, when you first summoned it.

Its attempts are thwarted by your magic, though. Their acidity is countered; their mobility is completely neutralized; they are heavy and worthless in the maw of the Tarmogoyf until it manages to bite its own tongues off. You're confident that it would eventually try to do just that. However...

It turns its massive head toward you. You see multiple pairs of eyes on different parts of its jaws - they all narrow at once, in recognition.

With a furious howl, the beast pulls the full mass of its entire body out of the hole it climbed up through and charges full-tilt right at you! Its massive body shifts over three tons of weight in your direction and it tries to run you down! Though Tutti bravely tries to stop it, the might of the Tarmogoyf is too much, and its foot stomps her into a flat puddle of mudd. Take 1d10 damage or sacrifice all control to revert to gobbo form.

Blibberblab, the mutated goblin that you just healed lashes out in confusion and pain! You don't think it's actually trying to kill you specifically; but given that its eyes are dissolved, you aren't surprised that it can't aim its flailing limbs very well. Take 1d6+2 damage from the strange, half-melted limbs of the goblin mutant as it tries to climb to its feet. After it injures you and manages to get to its feet again, though, it cocks its head at you, seeming willing to listen. Then...

Everybody is knocked off their feet. The massive weight of the full Tarmogoyf's body is causing the entire tower to roll down the hillside.

Prox, you are in the middle of climbing the jelly's slick skin when this happens. Your spear, lodged in a nonvital area of the jelly from when you threw it, is moving toward you as the body of the jelly follows the flow of the rolling tower. The body of the jelly is starting to roll over you, threatening to engulf you in its corrosive body! What do you do?


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Talks slowly reforms as a whole goblin from the puddle... avoiding the damage, but at a cost... those spiders were still inside of her...

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

As Retzack contemplates the ceiling, he feels that now is the right time to try it. Attempts to kill the thing haven't worked, and attempts to immobilize haven;t. The tree will need to be cut at the root.

Retzack recalls the Threads that he wove to bring the thing into existance. He sees the tendrils leading from the Abyss that allow the terrible thing to rome the material plane. He focuses his will on those Threads as they grow and strengthen, feeding their hold on the beast...calling it back home.

Retzacks yanks on the threads, attempting to Unsummon the Tarmogoyf

Retack's Annoying Unsummon: 2d6 + 2 ⇒ (3, 4) + 2 = 9


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Can Talks Aid him by paying 1 blue mana? :)


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

1d6 + 2 ⇒ (4) + 2 = 6

"Ouch, Sickfinder, stop! Blibby nice! Bli-" The rest of my words are cut off as the tower begins rolling.

"Not good! Bad tower!"

Defy Danger+DEX: 2d6 + 1 ⇒ (6, 4) + 1 = 11
I struggle to get to my feet long enough for a hammer blow. Catching my balance for a moment, I hop into the air and slam the hammer down as hard as possible into the wall of the tower, trying to make an emergency exit..
2d6 ⇒ (3, 1) = 4


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

Coalition Victory? Moonlace! Your card is now colorless!
Chewface attempts to stand up and keep it like that, despite all the annoying shaking.
Defy Danger (dex): 2d6 + 1 ⇒ (4, 4) + 1 = 9
"Die, purple!" Chewie yells, bashing the cube once more. By striking it squarely, he hopes the sheer force and weight of his flail will smash it apart.
Hack and Slash: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Damage: 1d10 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Prox, sensing that he might have be slightly in over his head, throws his out of the way and dives toward it, cursing the jelly all the way.

Defy danger: 2d6 + 1 ⇒ (5, 5) + 1 = 11

He cries out in joy with a little dance to honor his gods. Jiggly jelly didn't get Prox! taunts our goblin skirmisher. Now, Prox squish squash jiggly! He pulls off another javelin from his bundle of sharp sticks.

Volley: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Damage: 1d6 ⇒ 5


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Hey Prox, does smashing holes in walls count for your Fulcrum?

Dark Archive

Male-ish? Gnoll Investigator 5

I have the full text under fulcrum assistance, but at this point, it is questionable if we are still near one another. Fulcrum is supposed to be like group fighting where I get my extra attacks due to you creating openings.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

Good thing there's an implicit rule in Dungeon World to not duplicate classes. Two skirmishers and the infinite chain of stabbing ;)

Hah, I just saw the bond you wrote with me. No death wish, I was just supremely unlucky and got into one fight after another before I got a chance to rest. Actually, now that I think about it, I haven't been at full health since we ran into the dogs. Which I guess was only a day ago in-game.


male Hobgoblin cleric 2 21/21 HP 1XP Acolytes 2

Haluk stares in confusion as the tower begins to roll away, before indicating that his acolytes should follow him down the slope.


Tutti, as you reform into a goblin, you find that you don't feel so good. And what's this? Your natural form has been altered! Gain another Druidic Tell of your own description - spider-influenced. You barely get a chance to take stock, however, as you tumble head-over-heels in the rolling tower!

Meanwhile, the two former-fodder goblins Chewface and Prox make quite a showing for themselves, wielding their weapons with newfound confidence born of their adventuring experience. Let the other fodder goblins stay on the sidelines and only occasionally get in the fray! You two are ready to take your place among the others! With true greenskin ferocity, Chewface, you take advantage of the rolling tower around you to get in position. It's child's play for you to keep your balance, once you're over the surprise of it all. The jelly rolls helplessly closer and closer...SMASH! Your flail scores a direct hit on the jelly, sending pieces of it scattering everywhere. You're reminded of that time you helped Blibberblab cave in an elf's skull, and you saw the brains go flying. That was funny.

Meanwhile, Prox does a little psycho dance with the rolling motion of the tower, making it all seem like a big game. Laughing maniacally, the crazed goblin chucks a spear, striking with uncanny accuracy! Your javelin sticks in the one firm spot in the entire jelly's body and sticks there, causing thick jelly-like goop to ooze out. The jelly squirms wordlessly in pain, trying to roll away from Prox and Chewface...

Right toward you, Retzack. You know the spell to dismiss this void-beast from beyond the stars. However, its great size and its duration spent on this material plane have anchored it here. Your spell will work...but it will take time, precious time to complete the ritual. You need to concentrate on it and channel your spell for 1d4 + 1 ⇒ (2) + 1 = 3 minutes to banish the thing for good. How will you do that with the jelly bearing down on you? It's still a good ways away from you in the huge laboratory, but the tower's rolling motion is driving it in your direction, and the jelly - even divided in half - is pretty big...


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Should the tell have a positive aspect, or should I explicitly avoid that?


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

The palms of her hands, feet,... and indeed the rest of her body, now covered in tiny, spiny emerald hairs, Talks gets caught up in the 'what just happened' while she wasn't particularly paying attention... so she landed on all fours and began trying to crawl along with the rolling. Better than -falling- while she rolls!

DD:Dex: 2d6 + 1 ⇒ (2, 5) + 1 = 8

But the tiny hairs get stuck in the wall, and she begins rolling ever upwards...

My runner up was extra arms, but this can easily be to my advantage or disadvantage, when you so choose. Extra arms, not so much!


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Come back here jiggly jelly. I want you gone. Prox half screeches, half whines. He scrambles to his big pig sticker, and throws it in frustration, hoping to hit near his old wound.

Spear Throw: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Damage: 1d6 ⇒ 2


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

"Blibby want off, off, off! Sickfinder, help Blibby!" I scream in frustration. I continue smashing the walls of the tower with my crazy hammer, desperately trying to escape the fate when the tower stops rolling.

2d6 ⇒ (5, 6) = 11


I don't mind if your Tell provides some very minor benefits to you, as far as logic extends. To counteract how generally crappy you feel from the spider venom inside your body...

Tutti, as the tower rolls madly down the hill, you manage to latch hold of one of the platforms that was built into the floor of this room, originally meant to hold one of the plastic sacks that the experiments were held in. However, the crazy rolling sensation of the world all around you makes you sick! You feel a surge coming up from your stomach and you barf all over the platform! You're sickened (-1 Con mod ongoing), and when you vomit, little spiders crawl up from your throat and out of your mouth, all over your face!

Prox howls a cry of rage and throws a spear with all his might, embedding it in the strange flesh of the jelly as it tries in vain to get away. It shudders mightily and the force of its movements becomes sluggish, resembling a mortally wounded beast. It's hard to tell for sure, though, because the tower was still rolling everyone around like a tumble-dry laundry machine.

That is, until Blibberblab put his amazing gnomish technology to use once again! Steam fires from the hilt your hammer and pistons act as a balancing counterweight to your strike, and you break through the wall of the tower completely!

Haluk, outside the tower, you see the rolling stone structure suddenly pop up on one side, altering its course and sending it rolling into a hillside.

Everyone inside the tower is knocked out for a few moments from the impact. The tower is shattered; there's rubble everywhere. Almost none of it is recognizable as the imposing single structure that it once was...

There's tremendous amounts of rock dust everywhere, along with shattered instruments of malicious drow science. The jelly was dashed into pieces by the impact. The dust is too thick to see the Tarmogoyf.


Male Goblin Bard 2 | HP 14 | Fodder 13 | XP 1 | 6 coins | Arrows 4 | Darts 5 | Gambit 0 | Weakened

I pop my head out of the debris and hop onto a large chunk. "Success! We have destroyed the stinky tower!" I gesture towards the original location of the structure where the drow guards lie. "Minions, start putting heads on pikes! Sickfinder, keep watch. Blibby needs a nap." I flop backwards off the stone into a pile of dust and begin snoring.


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Prox awakens in a pile of rubble, and adjusts his floppish plumed helm before standing haggardly. Proud of the results of his anti-Jelly crusades, he starts to proudly gather up his strewn combat equipment before searching around in the rumble for shinies, danger, and cohorts, in that order.

Discern Realities: 2d6 + 1 ⇒ (3, 6) + 1 = 10

  • What is most valuable or useful to me?
  • What should I be on the lookout for?
  • What here is not what it appears to be?


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Talks begins to cry as everything ever has gone wrong. She hadn't eaten anything in years, and she was still throwing up. And it was spiders. It's a pathetic kerning cry from somewhere off in the distance that she wound up, when stuck to the tower by the hair growths, and covered in vomit spiders, she was forced to wait until the crashening.

And waking up stuck to a rock and covered in spiders was the worst way to wake up.

She should have listened to Mama Tree, she never should have left home. These were the things she thought as she let the weepsleep take her.


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

Just so you know, I made a minor edit to Chewface's ability scores and changed Merciless to Multiclass Dabbler.

"I want minions, why didn't I get minions?" Chewie whines. He stomps about in a circle, kicking up dust and blasting small rocks with his glove and flail. When he's done with that, he too starts prowling about in search of shinies.

Discern Realities: 2d6 - 1 ⇒ (6, 6) - 1 = 11

What here is valuable or useful to me?
What is about to happen?
What should I be on the lookout for?


male Hobgoblin cleric 2 21/21 HP 1XP Acolytes 2

Once haluk reaches the goblins he begins to treat the wounded calling on the "tender" mercies of his gods. He begins by healing the bard, again. 2d6 + 2 ⇒ (6, 6) + 2 = 141d8 ⇒ 4

Dark Archive

m Goblin Necromancer lvl 5 | HP: 18/20 | Armor: Wait, what? | XP: 3/12 | Toe Eaten?: Nope | Bodies: 4/5 |Power: 3

REtzacks coughs mightily as consciousness returns to him. Oh no! The Tarmogoyf!

Even though he can't see it, it's always better to be safe than sorry.

He doubts that he could summon anything more powerful...without another sacrifice. But there's no need to be wasteful. Especially since it might have gone back anyway.

Retzack conjures an illusion. Something that even the mighty Tarmogoyf would fear. Something -especially- the Tarmogoyf would fear.

First, he creates an aurainto which he can place the illusion.

And then he summons the visage of the most horrible thing a mind can encompass. Scholars have spent lifetimes studying this crime against existance, and none are able to fully grasp it or its capabilities.

Retzacks laughs evilly.

Retzack's Second Most Powerful Deck: 2d6 + 1 ⇒ (4, 6) + 1 = 11


male Hobgoblin cleric 2 21/21 HP 1XP Acolytes 2

The bard tended to, Haluk turns his attention to goblin coughing up spiders. "Mage you really need to start taking more notice of your assistants, several seem to be getting "Ideas", you will notice none of my acolytes displaying such disturbing behavior."

cure light wounds on Talks 2d6 + 2 ⇒ (5, 6) + 2 = 131d8 ⇒ 1


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Talks writhes slightly in her sleep.

She says something low, which means she's probably not entirely asleep. 's because all yours die.


Retzack immediately conjures an image of horrifying proportions in order to defend himself with it. You succeed too well... if the terrifying wombat image is within your line of sight, your maximum roll modifier is set to 1. However, there's still no sign of the Tarmogoyf...all is quiet...

Meanwhile, Haluk leisurely strolls down the hill where the tower rolled, finding his comrades rather easily and commanding his minions to pull Blibberblab free of the rubble. He successfully tends to the wounds of the bard and of Tutti, moving among the bodies like a grim battlefield medic. Haluk, when you heal the bard, the deformed goblin erupts from the nearby rubble and hisses at you with a tongue that has tongues on it! Yo dawg... However, when your intent is revealed, the malformed goblin settles back onto its haunches, calming down. He's clearly blind, and probably quite insane, but he seems to have taken a shine to your bard.

Prox and Chewface, the new fodder-slaves-turned-warleaders, immediately turn their thoughts to greed and looting. Leading the other hooting fodder goblins, Blibberblab's followers that the bard commanded to go loot and find heads to put on pikes, they immediately set to overturning stones and opening chests and bags that they find.

Prox: What here is useful to me?
Prox loots
400 gold coins - 1 Weight per 100 coins
Enough food from the drow's larder to count for 20 total days of field rations - 1 Weight per 5 days' rations
Slave collar of drow design - the person that closes the clasp of the collar can inflict tremendous pain on whomever is wearing it by simply thinking about it. The collar can only be non-fatally removed by another person who is also not wearing a similar collar. 0 Weight
Adventuring supplies - 5 uses, 1 weight
A bandolier of 10 healing potions - 0 weight when worn, 1 weight when carried
What should I be on the lookout for? You killed the Jelly, but stepping in it would still hurt, watch your step. There's lots of dangerous things to step on in general in this rubble - the drow were messing around with some pretty dangerous things. Also, the huge rampaging hell-beast that is currently MIA.
What here is not as it appears to be? You find a large chest on the far end of the tower, near what would have been the top. However, it's enchanted with a magical trap. You can tell because of the way your skin tingled when you reached out for it.

Chewface: What here is useful to me?
Chewface loots:
370 gold coins - 1 Weight per 100 coins
A bag of books - Retzack might care?
A room near the basement where kegs of stout were being kept - there's alcohol up to your knees in this room from all the spillage, and several nearby fodder goblins begin greedily scooping it into their mouths
The weapons room - Drow-sized longswords are two-handed weapon size to Goblins, and Drow shortswords are treated like longswords. Daggers are just big daggers.
4 Drow Dagger tags: Hand, 10 coins (drow-make) 1 weight each
5 Drow Shortswords: Near, Precise, 1 Weight, 24 coins each
8 Drow Longswords: Close, +1 damage, 2 Weight, 45 coins each
3 Elven Arrow quivers: 4 Ammo, 20 coins, 1 Weight

The Burning Wheel; 2 weight:

An ancient wooden wheel, as might appear on a war-wagon, banded with steel. On a glance, it appears to be nothing special—many spokes are shattered and the thing seems mundane. Under the scrutiny of magic or the eyes of an expert, its true nature is revealed: the Burning Wheel is a gift from the God of Fire and burns with his authority.

When you hold The Burning Wheel and speak a god’s name, roll+CON. ✴On a 7+, the god you name takes notice and grants you an audience. An audience with a god is not without a price: on a 10+, you choose one of your stats and reduce it to the next lowest modifier (for example, a 14 is +1, so it would be reduced to 12, a +0). ✴On a 7–9, the GM chooses which stat to reduce.

Once used, the Burning Wheel ignites and burns with brilliant light. It does not confer any protection from those flames, nor does it provide any bonus to swimming.

What is about to happen? Warchief Meatsnacks is going to place mad honor on all y'all when you bring back the news of the tower's destruction, plus all this loot! There's, uh, also a Tarmogoyf out there somewhere in these hills...

What should I be on the lookout for? Well, besides the Tarmogoyf, the tower's destruction created a lot of noise. There are parties in the area that might be interested in investigating. I wouldn't dawdle...


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Prox straps on the bandoleer and puts the collar on his belt. Prox has his shinies. You! Prox says, pointing to the fodder goblins. hurry scurry! Loot with fury. motioning to the pile of stuff that doesn't hold his fancy. He picks up his sheild and goes to the group hovering over Talks. We need to leave. Beastie might be back.


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

"No, Mama tree... not the white one, I want the pink one this time.." Talks says as she wakes up... not having had a chance to fully sleep. She pouts a little... but stumbles forward, yawning up a spider.

"Dun feel good..."


Tutti, after a bit of coughing and retching, dislodging a few more spiders from your throat, you feel a bit better. If you've ever been very hung over and had a good puke, you'll know what I'm talking about when I say that getting those spiders out of your system did you good. You're no longer sickened.


Male Goblin Skirmisher 1 [7XP]/ 18|20 HP/Javelins 2/ Damage d6/ Armor 3/Followers 3

Ah! Prox too has gone overboard on spider eating says the skirmisher with a sympathetic nod. You'll get better talky. Drink this! I offer her a healing potion from my bandoleer.


N Male Goblin Wizard 3 (Missionary) | HP 9/30 | AC 19 | F +7; R +7; W +6 | Perc: +6, Darkvision | Speed 25ft | Focus 0/1 | Familiar Focus 1/1 | Drain Familiar 1/1 | Spells: 1st 1/4, 2nd 0/3 | Hero Points 0/3 | Active Conditions: wounded 2

"I got shinies too!" Chewface exclaims excitedly, tossing a handful of gold into the air. "An' funny elf weapons, an' a burning wheel, an' some booze!"


Goblin
Bonuses:
Wis +3, Str/Dex +1, Con/Int+0, Cha-1
Forest Druid 2 15/18 HP, 1/? Hold, 0/9 XP Armor 2. [+Con -Int]

Talks doesn't ask what it is. She just wants to fit in. It doesn't matter to her what could possibly be in it, as long as people like her.

She looks askance at each person for a moment... before tilting her head back and swallowing it in one gulp, showing the other goblins that she could keep up with the best drinker amongst them.

These were the dangers of peer pressure. I'm not sure on stats of a healing potion!

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