Arueshalae

Blackpowder Witch's page

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Keep in mind that early firearms are loud and fairly short ranged so you'll not really be a stealthy sniper from the shadows.


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Lastoutkast wrote:
I'm thinking offense, survival or one that lets me use beast shape.

The only Domain that grants Beast Shape spells is the Animal(Fur) subdomain. Due to the specific interaction with the Divine Hunter archetype, that domain would also give a stat boost to your Animal Companion as well. If by Beast Shape, you mean Wild Shape like a Druid, then there are no official domains(That I can think of) that give that power.


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Well, the Beastblade Archetype from the Familiar Folio splat gets some nifty tricks to use their familiars. Though that archetype thrives more on chaining AoO's with teamwork feats and Frostbite/Chilltouch type spell shenanigans than the standard Shocking Grasp spikers.


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Well, Inquisitor was meant to be the Divine Bard and Paizo did a great job designing it. It's a Jack of All Trades platform that can be built to be a Master at many aspects. Just like a Cleric tends to be more martial than a Wizard, it makes some sense for an Inquisitor to be able to a outfight their arcane counterparts.


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Champions of Corruption: Neutral Evil Narcissists:
Narcissists

Narcissists see meaning and beauty in the world—but only when they look in a mirror. For narcissists, the world truly does revolve around them:
whatever makes them unhappy is a tragic injustice, and whatever pleases them is theirs by divine right.

Narcissists can be genuinely bewildered—or homicidally enraged—by suggestions that anyone else's concerns take precedence over theirs. The narcissist differs from the lawful evil tyrant in that he has no particular need for power or authority, so long as all his whims are catered to without question. It's only when those whims are denied that the true, uncaring evil of the narcissist rears its bloody head.

If you are a narcissist, you:

-See everything in terms of its effect on you.
-Are surprised, shocked, or disgusted when the world or other people don't cater to your expectations.
-Are incapable of empathizing with others and can justify just about any horrific actions that serve your greater purpose.

Code: The universe knows what you want, so what does it expect when it doesn't it give it to you?

I'd call Neutral Evil Narcissist on this one. When things fall out of her personal view of how the world should be, she retaliates in an extreme and unjustified manner. She's not killing the Nobles and Dragon Guards for the betterment of the Village. She's doing it for the selfish reason that they failed to live up to her expectations of how they should act. She's not doing anything to actively change the behavior of the Nobility.


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In a situation like this I'd just fluff it off and give it dagger-like talons at the end of it's tentacles.


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seekerofshadowlight wrote:
Blackpowder Witch wrote:


Why can't Gods be both real and not be required? Not every Paladin walks the same path. Even those who belong to the same religion have different interpretations on what their faith demands of them. For some Paladins it's a all about mind over matter similar to being a Monk. By becoming the embodiment of their personal Code of Honor they're able to transcend the bounds of normal folk and kindle a spark of the divine within themselves.

Because it makes no sense at all. If the divan comes from god, it comes from gods. It does or it does not. It just to me makes no sense that you need gods and you do not need them.

In Golarion, Paladins do not need a deity, but having a patron to guide their actions and juice them up certainly makes things a lot easier.

Now we enter into the Philosophy of Belief and it's relationship with Religion. Many cultures hold to the notion that believing in something is enough to give it power. In several faith structures for example, it's the belief in deities that gives them their power and the more worshipers a deity has, the more mojo it has at it's disposal. A Paladin who believes strongly enough in themselves and in their cause could be able to generate a tiny spark of divinity within themselves. This belief creates a teeny godhead or micro Domain of LG that fuels their abilities. Quite frankly the determination required to do something like that borders on the mentally insane, which is why it's an option that only a few could use to become a Paladin. For most people it would easier to rely upon the faith and tenets provided by a serving higher power to enter Paladinhood.

*Note, this isn't necessarily really how Golarion works but it could provide the logical explanation for how it's possible.


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Suma3da wrote:

If it makes you feel better, just fluff it off the same way Sin Eater Inquisitors do. You're purging them of their wicked sins, not stealing their souls.

I agree with this. In one campaign I'm currently playing a LN Sin-Eater Inquisitor of Yaezhing that's partnered with a LG Hungry Ghost Monk/Evangelist of of Iomedae. It's lead to some fun times and interesting RP moments.


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I can see giving Fighters a break and giving them more skills to represent their training. What I fail to see is in what sane world does it make sense to give Clerics(Arguably the 2nd strongest class in the system) more skill points?

Blehuie, I'm getting off topic. From what I've read so far, I'm really excited for Warpriests. Can't wait to see what kind of divine gun platform I can make it into.