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- The Ankana trap should have a maximum time, since the number of circular weights is limited. In our group the contest lasted too long and began to be annoying.
- The Chelish Legionnaires stat block states that they use sai as ranged weapons, whereas the SRD indicates that the sai is a melee weapon.


I would also like the PayPal payment method. The reason is that for each purchase in $, I'm charged a fee because my credit card is in €.
I guess it's the same for every European customer...


Dr. Johnny Fever wrote:
hard to sustain enthusiasm for this level of play due to various combat and spellcasting scenarios slowing down the game to a mindnumbing exercise in number crunching.

This is just so true. At level 13 "only", I realized that the fights had become too much about adding numbers: in my combat round I'm throwing dice, adding them, and adding several bonuses on top of that. Does this have anything to do with the "tactical combat" part I like in D&D? No :(

The forum contributors here are hardcore D&D enthusiasts, probably not concerned about the hassle of adding numbers in a D&D fight, many silent voices just don't like high-level play because the math part becomes overwhelming. Table-top D&D is most enjoyed at low/mid level. For high level D&D I prefer video games.


I'm definitely not interested in epic level-which-will-be-played-by-0.01%-of-D&D-players, I want low/mid-level epic adventures. What makes an epic adventure? That's the real question I'm concerned about. And I personally don't think it's related to level. Fighting a dragon can be a walk in the park, whereas fighting an allip at level 2 can sometimes be epic...


Blackbird wrote:
Where in Golarion is Bloodsworn Vale located?

Found it on the Gazetteer map: a mountain area between Nirmathas and Korvosa


Where in Golarion is Bloodsworn Vale located?


I'm quite surprised nobody opened a similar thread so far (sorry if I missed it).

Please add the possibility to send private messages to other message-board users, it'll reduce flood.


I'm also very disappointed that Perception and Search are merged, and would like them to be 2 separate skills.


The HeroForge version (http://chargen.motime.com) has been updated to the Beta rules


This is what would be a good 'up' of the high level melee classes:
Instead of having only 1 attack when doing a standard action, every class should have half the number of his full-round attacks (rounded up)

Same thing for monsters BTW.


Well well well... it seems that I've been a bit over-excited lately with Pathfinder RPG. It's a good idea to be D&D 3.5 compatible, but currently it's remaining too close to the original to become a game on its own.
Take a new D&D player for example, he'll have a hard time finding differences between both! And IMO that's not a good thing. To sum things up: PFRPG isn't enough "added value" compared to 3.5... Yes indeed, I am against full retro-compatibility with D&D 3.5.

I bet that if you take a random adventure, run it once with a group of non-hardcore players using 3.5, erase their memory, run it again in PathfinderRPG, there won't be any significant difference regarding the actions they chose to do and the effects those actions had on the environment (provided they chose the same character classes for both games). If so, what's the point in changing the game?

I'm reading some people saying very interesting things on other 3.5-evolved systems such as Monte Cook's Arcana Evolved. Maybe "the truth is out there"...

In any case, when looking at the "bigger picture", I don't find Pathfinder RPG necessary.


To be honest, a Pathfinder SRD will determine if I'll play that game or not.
When you see how helpful a page like www.d20srd.org/indexes/spells.htm is when you play the game, the choice is quick upon choosing whether to use 3.5 spell description of search through the Pathfinder PDF...

And about those saying that it would enable "people to play the game without paying for it", the solution is easy: a restricted website, to users who have purchased the game.

To me, a Pathfinder RPG SRD is simply a must, otherwise my games will result in being based on a "pathfinder PDF / 3.5 SRD" mix of rules.


toyrobots wrote:

1 for D6

2 for d8
3 for d10
4 for d12

= HP x level. So a Level 12 Barbarian would get 48 points, which will have him healing around to full around the same time as the Wizard

I have to disagree: the 12th level wizard would roughly have half the barbarian's HP (if same CON modifier), yet he heals 12HP, 1/4 the barbarian's natural healing.

=> I prefer the "10% rounded down" system.


modus0 wrote:
I'd prefer not to have 4E crits put into Pathfinder, primarily because it would seriously clash with the "backwards compatibility" goal of the PRPG.

OK this is a *very* important point I was wondering about.

As an inexperienced player and DM, I thought that the 4E crit system could be used without changing anything about weapons or NPCs/Monsters.
Could you explain in more detail what would be the problem in changing the crits system without modifying anything else? I have to admit I don't really understand...


I really like the D&D4 crits system:

Confused Jacka wrote:
Confirmation rolls are *gone*. Instead, you crit anytime your roll within your threat range (as long as that would still be a hit, of course). x2 weapons do max base weapon damage. x3 weapons do max +1d8, while x4s do max +2d8.

And would like it to be used in PathfinderRPG...