Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Hey guys!
Sorry to bring this out on you, but it's been coming for a while. I've recently moved for work, and while it's been pretty good on the RL department, it's left me quite stretched out when it comes to spare time, and quite soon I'll most likely be starting to travel internationally for weeks at a time, so I won't be able to continue in the game with the capacity that I'd want to.
So I'll be taking a leave from this game, for which I'm really sorry, and I hope that it won't be taken as any sort of criticism! You're amazing, and it looks like just the sort of old fashioned, open-ended, wholesome adventure I'd be all over, but I just don't have the time for it, and I'd hate to slow the pace down.
Lots of love, and all the best! I hope everyone in the game has heaps and heaps of fun, and GM BrOp - thanks for running games for me, you're amazing!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle, still busy with the mules, glances at the dwarven device with keen interest. "Woooah! Is this like a magic dwarven apple?", he inquires, his large eyes almost oozing wonder, only for his mouth to snap open as the doors open and let the sunshine in. "Ha! We made it!", he laughs out, jumping nearly three feet into the air and fist-pumping in the fresh breeze.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Ooh! Shiny!", shouts Bizzle as he boots the giant down the gaping chasm. "Is thi-", he begins saying, before leaping to grab the mules, leading them away from the slippery ground of the carnage. "Is this magical? I want to see real magic!", he shouts from around the back.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
The optimisation in me screams Trademark weapon, and everything else shouts skills.
So I'll raise my Vigour! instead.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle's axe flashes after his deflection. "Everyone's the same size when they're on the ground!", he shouts, before pausing to think about his words. "Or, similar, at least... Aaagh!", he roars as he slams the axe onto the giant's toe.
Attack: 1d10 ⇒ 5
Wild: 1d6 ⇒ 2
Damage: 2d10 ⇒ (3, 8) = 11
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Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Who you calling little!", a voice, emanating from between the giant's knees and shins roars out with indignation. "It's just you that's too large!"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Back! Baack!", shouts Bizzle, as his axe slams down into the creature. The size of the foe, however, seems to trouble him, as the axe glances off the giant's torso. "That was a warning!", he roars, readying for another swing.
Attack: 1d10 ⇒ 3
Wild: 1d6 ⇒ 6
Wild!: 1d6 ⇒ 4
Damage!: 2d10 ⇒ (1, 3) = 4 Womp-womp.
Possible Raise due to size?: 1d10 ⇒ 2 Still irrelevant.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Ha-ha!", shouts Bizzle as he feels the dagger pushed against his leather vest. The gnome rises his axe to the side, and as he spins, the wicked axe cleaves both goblins in twain. "Last warning!", he grins, clearly content with himself, as he points towards the hulking figure. "Go away now, back to where you came!"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
My idea was charge through (I was on the choke point to the left of Quresha and MWG), so the first red one was the one I plinked, and I took out the second red one.
Allysen, the bigger idea was to draw some of their attention, as I'm sure facing two or one is better than facing four at the same time!

Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle stares at the goblins surrounding Allysen, nervously stepping from foot to foot. You know you're supposed to stay..., he thinks to himself, but then as a trickle of sweat burrows down his paling face, he closes his eyes for a moment. The spell from Isagoras, however, pushes the gnome into decision, as he leaps forwards with a trepidating battlecry.
"Go-away-go-away-go-away-go-away!", he shouts, as he cuts past the first goblin, his axe barely catching onto the creature's thick leather. His pursuit doesn't stop, however, as he smashes his axe into the second goblin, dragging it above its head by the ribcage for a good ten feet or so, before hurling it into the abyss. "Go awaaay!", he shouts at the two goblins between him and the half-elf, as Bizzle brandishes his blood-soaked axe in the air.
Running Die: 1d6 ⇒ 2
Fighing, multi-action -2, Confused, Running: 1d10 - 2 + 2 - 2 ⇒ (9) - 2 + 2 - 2 = 7
Wild: 1d6 ⇒ 4
Damage: 2d10 ⇒ (1, 2) = 3
Raise Damage?: 1d6 ⇒ 4 Not sure, since the whole distracted thing.
Fighing, multi-action -2, Confused, Running: 1d10 - 2 + 2 - 2 ⇒ (9) - 2 + 2 - 2 = 7
Wild: 1d6 ⇒ 4
Damage: 2d10 ⇒ (4, 10) = 14
Explode: 1d10 ⇒ 9 I'd go ahead and scratch that one off.
Raise Damage?: 1d6 ⇒ 3
By the glory of Sir Leeroy, we might pull it off!
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Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
It was either ranged weapons, or sleeveless leather vests. I regret NOTHING!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"What?", Bizzle replies to Isagoras, before regretting the question immediately, fearing the barrage of words that would follo. "Possibly! You know best!", he adds quickly, as he sees the goblin hordes approach, as he bellows at the top of his lungs. "Pick on someone your own size, goblins! Come at me!"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
I wasn't sure if I can ready an attack in SW, so just moving made sense to me!
EDIT: Thanks, MWG!
Bizzle stands, his axe raised towards the goblin hordes. His eyes lock with the massive figure, and the gnome grins. Laying his axe on the side, he punches his palms a couple of times. "I've seen bigger!", he roars out, as he kicks the axe in his hand once more, waiting for the attack.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle nods at MWG, then scratches his head under his hat with confusion. "Yes! Very smart!", he says, then points to the pillar ahead of them. "But isn't that better held there? We channeled the masses of showgoers like that in the troupe." He pauses for a moment, staring at the bloodied axe in his hand.
"Well. Without the axe, I mean.", he adds, face reddening.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Yes! Run!", Bizzle's shout rings after the goblins, as he lifts his bloodied axe. "Though... I don't think we're done yet...", his voice blurts out a moment later.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
I can't see myself on the map, bit I'm assuming I'm somewhere to the west?
"Graaaaaa! I come for your knees!", Bizzle's battlecry echoes as the gnome bursts out into the enemy lines, his battleaxe first into the first enemy he sees.
Fighting: 1d10 ⇒ 9
Wild: 1d6 ⇒ 6
Wild: 1d6 ⇒ 1
Damage: 2d10 + 1d6 ⇒ (1, 6) + (3) = 10 Ignore the raise of not there!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle's head snaps towards Lord Belros and the others. "Well someone decide faster! I don't want to die arguing!" He pats his axe. "Or at all, come to think of it."
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Hey, do you hear that?", Bizzle raises his head, turning towards the back of the tunnel. "It sounds like a really, really bad music... with somee rhytmical drumming..." Wiping the cold sweat from his brow, he sniffs the air. "We don't have much time. Ten minutes, at best. Should we run as fast as we can forwards, or prepare for battle? I'm quite sure they're a lot more than us. Like. A dozen to one, at least." The gnome cracks a fake smile of confidence as he steps onto his axe. Just wait for someone to say run... Just don't be the first one to run..., nervous thoughts cross through his head.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
The gnome's massive axe leaps into his hand as he nods at Lord Belros, slowly moving to be side by side with him."You know... I've never thought I'd be in this situation.", he shares with a wide smile,l, though his eyes don't seem to be joining in. "Buuut... We can probably pull it off.", he adds.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Devouring a surprising (or unsurprising) amount of jerky for someone his size, Bizzle raises his thick arm upwards. A moment later, he realises his arm still barely extends over the saddles of the mules. Jumping a couple of times, he waves his hand energetically before the dwarf turns towards him.
"I got a question!", he announces, finally settling down. His brows furrow. "Are we expecting the Omani, or someone else? Kobolds? Trolls? Dragons?"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Hey guys, quick update - I have an emergency trip to make over the weekend, and I'll be driving for most of it.
Sorry about that! I'll be once again fully available come Monday.
Bizzle would love to help with anything, his competence, however, may be lacking in some areas.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle, scratching his head at Isagoras' last claim, glances down at his feet in surrender, before shrugging. Stretching his arms as he walks, his attention seems everywhere except the current moment.
Notice: 1d4 ⇒ 3
Wild: 1d6 ⇒ 2
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Closing his mouth slowly and discarding the rather appetising looking mushroom, Bizzle pats his hands on his trousers. "I was mostly just technically smelling it. Us gnomes have an affinity with mushrooms, you know.", though his voice is particularly unconvincing. Shouldering his axe, he turns to Grakkus once again readjusting the load, before scratching his head. "Come to think of it, trying to adjust something that much above my head was probably just as bad idea as going in to scout.", he shrugs.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Oh. But I'm an excellent swimmer..."He mutters, and it's probably the first time anyone's seen Bizzle saddened. The gnome sits down, putting his head in his calloused hands for a moment, as he kicks a pebble into the river. A moment later, he stands up slowly, and exhales loudly. "Good luck!", he waves the trio away, then rubs his hands together.
"Let's get those supplies up, folks!", he chirps out, the excitement in his voice somewhat feigned.
To be fair, I agree with the GM. Fishing gnomes out is not a good pastime. Back to regular posting and schedule, though!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Sitting down quietly, Bizzle stares at Isagoras' tale with deep interest. "So they're vampires... but they aren't evil? And Moves' stars are from... the magical place?", he scratches his head with interest, just as Grakkus and Amelius walk back.
"I volunteer!", the gnome practically leaps up from his seat on a petrified mushroom. "I see in the dark, and I can tell three feet a lot better than anyone else!", he laughs. "That's any depth I have to tiptoe in!" Seeing his axe, still lounging on the mushroom, he slams his foot onto the handle. The axe flies in the air, spinning twice, before landing in his meaty hand. With a theatrical bow, he feels the heft of the weapon in his hand, before grinning. "And if there's more of the Omani, we'll get them. Or find you!"
Performance: 1d4 ⇒ 1
Wild: 1d6 ⇒ 4
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Ah! The Omani. Of course.", the gnome adds, giving a glance at the osquips. "I didn't know that osquips were actually that massive!", he chuckles, cleaning his axe. As magic is brought up, the gnome's mouth twists in a smile, as he brings out a worn deck of cards and approaches the rest. "Ah! That's the magic I know...", he starts saying, and he overhears Isagoras' treatise on magic. I... what? His eyes widen to the point of becoming circles, and he sits down. "Are all of you... mages? Real ones, not just.", he raises his deck of cards with a degree of disappointment. "You know. Non-magical magicians."
As the conversation about applied magical theory continues, the gnome's attention flickers away, and he glances at the massive mushrooms the size of trees, mouth agape.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Hey guys, I've got some travelling over the week, so I may not be able to post on time. Feel free to bot me if need be!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
The gnome shoulders his bloodied axe. "Victory!", he cries out, a little louder than necessary, before continuing down the path. "What were those things? Big rats? Something else?", the gnome asks his travelling companions. "And that was real magic, too!", he turns to Quresha with an awed smile. "I know card tricks and things like that, but that was... like my skin was steel!"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
The gnome rises his axe away from the rat's body, then slams it into the next creature's flank. At the last minute, the creature lashes forwards, so that the handle, rather than the bloodied blade, strikes its side.
Fighting: 1d10 ⇒ 6
Wild: 1d6 ⇒ 2
Damage: 2d10 ⇒ (2, 2) = 4 Womp, womp.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
The gnome's hairs raise as the creatures rush past him. "Go away, rat things!", he cries out. Staring the creature that lashed at him, eye to eye, Bizzle roars out, burrowing his axe into the rat-beast's skull with a bone-wracking sound. "You picked the wrong caravan! Run, run!", the gnome's battlecries echo in the tunnels, alongside the mules' braying and the creature's snarls.
Fighting+Wild: 1d10 + 1d6 ⇒ (1) + (5) = 6
Damage: 2d10 ⇒ (8, 6) = 14 That's probably a raise.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
As much as I'd hate shoving torch duty to someone else, Bizzle isn't even considering it, as he's got darkvision.
As the sounds quiet down, Bizzle glances behind himself once more, then sighs a sigh of relief. Leaning the axe on his shoulder, he nods in silence at Allysen. It can't be all that bad, can it? Isn't the big thing gone?, the gnome thinks, hands wrapped around the battle-axe's sizeable hilt as he throws another glance at the back. Wiping his forehead, he continues staring in the darkness, but his mind travels to the sound of scratching metal a few hectic minutes back.
Notice: 1d4 ⇒ 3
Wild: 1d6 ⇒ 1
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
I'd argue Bizzle would prefer being in the back or in the front, so I'd rather be at 2 or at 9. He's tough, buffed, and ashamed, so it only makes sense.
Bizzle's clearly red face shines in the cavern as the gnome hurls his massive backpack onto his back as if it is a toy. Rushing with surprising speed, he waits until everyone's passed, and with shame, takes his place in the back of the column, battleaxe at the ready. Ooh. You done messed it up this time, Baz., he thinks, occasionally giving a glance backwards to see what's responsible for the sounds, remaining thankfully quiet.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
On their own, both of those are alright, GM. But together...
>.<
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
I'm sorry, guys! I'd considered rolling a bennie, but...
I'll make it up to you.
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Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Starting to follow the half-elf into the darkness, Bizzle feels the magical power run through his body. Arms thickening, veins popping out, and fury rising. "I am unstoppable!", he roars out, tossing the massive two-handed axe in the air as if it were a knife, then catching it with his other hand. Grinning, he realises that everyone else is already trying to make their way towards the caravan, and follow suit, still holding his axe in one hand.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Hold on!", the gnome's voice comes from behind the others in a minute, as he shuffles past in the darkness, axe beared at the ready. "If I see anything out of the ordinary, I'd let you know.", he mumbles. His eyes piercing the darkness, he crouches down, axe raised in a threatening manner. While his footsteps are quiet, his voice echoes in the dark tunnel.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Mouth open, the gnome listens to the storyteller's tales of ancient kingdoms, faraway battles and untold riches with a glean in his eye. "That's why I love this job!", he blurts out, raising his double axe, before grinning.
His grin wanes, however, as the half-elf mentions the whispers in the dark. "Uh-oh.", the gnome adds, shouldering his axe. Staring into the darkness, he takes a step forward, nodding at the others. "We'll go and check that out... right?" The tone of his voice suggests he'd rather be sitting here drinking water.
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Right!
Here's a step-by-step guide. I hope.
1. On the top of the page, on the black bar, there's a drop-down menu that has an icon of a head, and 'My Account' next to it.
2. Select 'Account Settings', or simply click, to sign into the settings for your paizo account.
3. In the 'Messageboard Aliases' tab, you'd find Moves-With-Grace's alias. Click 'Edit'.
4. You have the option to change the avatar name (if you posted 10 posts or less), and change the avatar image.
5. Find a new avatar, and when you hover over the image, there's button that say 'Select' on the image pop-up. Press that, and then:
6. Profit.
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Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Quick note - you can change a character's portrait by editing the alias in your profile settings and pressing change portrait!
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle's eyes glaze as he listens about the treasure. "So does this road also go down, and not only through?", a question blurts out from the gnome's agape mouth, before he shudders, remembering tales of those who live below. "And are those, collapsed, too?", he adds in a hopeful, almost afraid tone.
Leaning a thick forearm between his axe's twinned head, his interest is turned towards Quresha's tale. "A magical artefact?"
Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
"Hm.", Baz grins, leaping up as Brother Silver explains his complaints. "I think this is nice. I, for one, am trying to imagine what happened here, ages ago." He smiles. "You're breathing ancient dwarven air! There was caravans like ours, and there was probably dwarven entertainers doing, well, dwarven entertainer things, and..." The gnome leaps up, then after giving a piece of rubble a studious glance, then his attention flies somewhere else, as he finishes his drink, dropping the two last drops to the ground and continues towards the fountain.
"That's a question.", Baz nods, seemingly pondering the same thing alongside Quresha. "I think water usually comes from rivers. And also when it rains, it fills the rivers up?", he states, half unconvinced himself.
"You think we're going to find a treasure in a tunnel?", he whispers conspiratively with anyone else's barroom voice.

Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3
Bizzle sits down, opening his canteen with an almost theatric sigh, as he wipes the couple of drops of sweat from his brow. Thudding his enourmous backpack down, almost larger than he is, he grins. "That was a good workout!", he blurts out, rubbing his hands and beginning to stretch, rhytmic grunts following each movement.
At first, most thought the three-and-half-foot-tall creature to be a short and stocky dwarf, but the lack of beard, the cheerful attitude and the big, almost childlike eyes spoke that Baz was, in fact, a gnome, if an overgrown one. Wearing an almost comical leather vest, the lack of sleeves putting accent on the gnome's arms the size of a grown man's legs. A large, two-headed axe hung on the gnome's back, and his white-and-blue striped trousers suggested he was an entertainer.
A week of living together proved he was a rather below average one. His calisthentics seemingly done, Baz pops down next to the two knights, taking out a pouch of seemingly nothing but jerky, and with the good-natured tone of a commoner out of water offers the sac to the two knights, mouth still full. "D'ya'are for shum?", he pushes the surprisingly appetising cured meat towards the two, his expression suggesting that questions are soon to follow.
Yay!
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