The Sinister Secret of Saltmarsh (SW)

Game Master Branding Opportunity

MAPS
Group Benny Pool: 2
Treasure/loot sheet


201 to 250 of 2,068 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10

Faith: 1d8 ⇒ 5 Wild: 1d6 ⇒ 5

"No, wait, I think it's working. And Allysen, if you are going as well..."

Quresha calls upon another blessing of protection for the half-elf.

Casting Protection, which grants 2 armor on success. Does not stack with natural or worn armor.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Okay, so Allysen's armor goes up 1 so she's at Toughness: 6(2), if I'm remembering the rules right.

Moves with Grace:

Allysen slowly picks herself up, her ears straining to hear anything other than the rushing of her own blood.

"S-sorry," she whispers as quietly as she can.


Discord Chat

Moves with Grace and Allysen:
You creep ahead through the tunnel until it begins to widen about 150 feet past where the caravan has stopped. The tunnel here opens into a large cavern split by a large chasm. A natural bridge crosses the chasm on which burning torches have been planted. A group of rough-looking goblins sit around a camp fire on the near side of the cavern roasting something indecipherable, while on the far side of the chasm you can see something larger and more menacing moving among a second group of goblins. On the far side of the cavern is a large stone double door which must be the Sunset Gate the dwarves were talking about.

Just as you are about to turn around, there is a loud clatter from Allysen and the goblins around the fire jump up and grab their weapons, looking in your general direction.

You are technically not in combat unless you want to attack the goblins right now (which I'm guessing you don't).

Map

Way far down the tunnel in the direction Allysen and Moves with Grace left you hear the clatter of something solid hitting the cavern floor.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros moves to the front of the group, ready to start running if he hears anything more obviously violent.


Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)

"That didn't sound encouraging at all. Let's carefully move forward unless we hear sounds of combat, or cries of pain".

Dark Archive

"Not too quickly. 'Tis all for naught if I lose hold of these smelly beasts!"


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Moves with Grace:
Allysen stands up and seeing the goblins coming focuses on the shadows around her and draws on them to form a spell. She brings her hands together, mindful of the risk of smashing her fingers between the hilts of her blades, then spreads them wide as she gets in a low stance before thrusting them up toward the ceiling. Between the goblins and the two young women, a wall of red hot rock oozing magma and covered in fire rumbles out of the ground and seals to the tunnel.

"C'mon! That's not going to distract them for long," Allysen tells Moves with Grace as she begins to drag the woman back towards the others. "We'll have to get ready to fight them."

Spending 6 power points to form a strong illusion of a wall of rock that's on fire and covered in magma. Base cost is 3, +2 to give the critters a -2 to disbelieve the illusion, +1 to make it sound like it's a bunch of rock coming out of the ground and on fire.
Spellcasting: 5 That's a success!

Spellcasting: 1d6 ⇒ 21d6 ⇒ 5


Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3

The gnome's massive axe leaps into his hand as he nods at Lord Belros, slowly moving to be side by side with him."You know... I've never thought I'd be in this situation.", he shares with a wide smile,l, though his eyes don't seem to be joining in. "Buuut... We can probably pull it off.", he adds.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

If I recall correctly, in SWADE the default duration for a Power is 5 rounds, so Quresha's spells timed out long before we got to the opening.

Allysen:

At Allysen's stumble and clatter, MWG just gives her a withering glance.

But when she creates the wall-o-magma, she says "I'm impressed. That was a good tactic. Yes, let's get back to the group as fast as possible, there's safety in numbers."

Running all the way back to the group.

Once MWG and Allysen get back to the group, she says "There are two groups of goblins on either side of a bridge before the Gate. The nearest group was alerted to our presence", casting a sideways glance at Allysen, "but Allysen managed to delay their pursuit of us. It's hard to know how far down the cavern tunnel they'll explore before turning back, so I suggest we wait here for them to come to us. If after maybe 10 minutes or so they don't show up, that means they've gone back to their camp.

But, their presence poses a big problem for us. There is a natural constriction in the tunnel just before the cavern opens, which we could use to our advantage to narrow down their attacks to one-at-a-time, but we would also be so constricted. There's also something *BIG* on the other side of the bridge that we will eventually have to deal with."

This is probably the most you've heard her say at one time the entire trip.

*SO* glad SWADE has an illusion spell now! :)


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Thank you, Moves With Grace. If we rush the advancing group, we could eliminate them before they can join with the others. If it comes to the large creature, we will have to trust in the Gods and our weapons."


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

You and me both. Too bad it's also for only 5 rounds.

Moves with Grace:

"Sorry," Allysen says again as she follows Moves with Grace. Her cheeks burn a dull crimson as she sheathes her blades.

"Sorry," Allysen mutters as she looks away to try hiding her flushed face. "We can probably handle the goblins that we saw. If we set up an ambush, we might be able to catch them by surprise, but we have to get ready now."

Dark Archive

"The problem with Ambush is that it depends on stealth. Not to be obtuse, but even our most stealthy can, betimes, have a dearth of such.

Hence, I would council that we advance ourselves to this bottleneck of yours, and, like Wallace at Stirling Bridge, make as much noise as we can and bring the enemy to us!

Stealth, for this entire convoy, is unthinkable, and as such the enemy will inevitably become aware of us, and, being goblins, fall upon us. If we but advance normally, they will attack us at a time and place of their choosing!

But, if we bring them to US, at a constriction, then we can but sit back while they advance and die piecemeal to Bizzle's ax, and those of us that have capability at range can further reduce their milling numbers!

In time, large or no, they shall either retreat, and leave us alone for want of strength, or simply perish for lack of recognition of their tactical inferiority!"

Isagoras nods once, confident he has illuminated with oratory.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

"Oh, will you shut up! All you do is blather," Allysen snaps as Isagoras begins talking about some guy named Wallace. She glares at the blowhard a moment before looking around for places to hide in while the goblins rush past.

"That illusion I put up will only last half a minute at most. If they figure it out before then, we have even less time. They're past that bottleneck either way because that's where I put the illusion," she explains as she looks around, her frustration growing as she fails to find what she's looking for.

Notice: Snake eyes. That's a critical fail.
Notice: 1d4 ⇒ 11d6 ⇒ 1

Well, this will be interesting. What happens now? Does a goblin pop up and chuck a spear at her?


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Let us advance then and use the distraction you have provided us with."


Female; Parry=7, Toughness=9(2), Bennies:3 Human

"I don't think you all are getting the picture. Allysen left an illusion of a wall of magma at the constriction point I mentioned that lasted only for 30 seconds. It took a minute (GM?) for us to *run* back here. There's no way we can get to the constriction before they start to advance down the tunnel to back here.

I say we wait here for them to come to us, because then *they* have to sneak up on *us*, instead of the other way around. And, it's unlikely that the entire tribe is coming, so we'll whittle the opposition down a little bit by killing the ones that do come.

Regarding sneaking up to the constriction *later*, unfortunately it's right at the opening to the large cavern, so if *anyone* isn't quiet, they'll know we're coming. Don't know what to do about that."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"In that case, it would be wiser indeed to remain here."


Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10

"Err, right." Quresha's eyes dart between the argumentative parties, her spear held at the ready. At the mention of goblins sneaking up on them, she grows alarmed and begins to scan their surroundings.

Notice: 1d4 ⇒ 3 Wild: 1d6 ⇒ 2


Discord Chat

Sorry for the delay in posting this weekend. Very busy with family in town! Now back on track.

There are noises from down the corridor that you guess are from the goblins, who are talking to each other and seem to have moved past the illusion once it has faded.

After waiting about 4 minutes, you would guess that they have decided not to come down the corridor toward you, and are instead waiting for you to come to them.

Group Notice checks:
Allysen: N: 1d4 ⇒ 1,WD: 1d6 ⇒ 2
Belros: N: 1d4 ⇒ 1, WD: 1d6 ⇒ 2
Bizzle: N: 1d4 ⇒ 1,WD: 1d6 ⇒ 4
Isagoras: N: 1d6 ⇒ 3,WD: 1d6 ⇒ 1
MWG: N: 1d6 ⇒ 4,WD: 1d6 ⇒ 5
Quresha: N: 1d4 ⇒ 4,WD: 1d6 ⇒ 4

Bizzle, MWG, Queresha:
You hear something waaay in the distance coming from behind you. It sounds like the sound of many feet and the calling of harsh war-chants. Because of the twisting nature of the Dwarf Road, you can't be sure how far away they are, but you might guess that they're about 5-10 minutes away.


Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)

This is the second time I've asked. is there some reason Father Silver is being left out of the notice checks?


Discord Chat
Abraham Silver wrote:
This is the second time I've asked. is there some reason Father Silver is being left out of the notice checks?

Oops, sorry. Just a simple mistake. Please feel free to make one and if you succeed, read what's in the spoiler text.


Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3

"Hey, do you hear that?", Bizzle raises his head, turning towards the back of the tunnel. "It sounds like a really, really bad music... with somee rhytmical drumming..." Wiping the cold sweat from his brow, he sniffs the air. "We don't have much time. Ten minutes, at best. Should we run as fast as we can forwards, or prepare for battle? I'm quite sure they're a lot more than us. Like. A dozen to one, at least." The gnome cracks a fake smile of confidence as he steps onto his axe. Just wait for someone to say run... Just don't be the first one to run..., nervous thoughts cross through his head.


Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10

"If we run forwards we will be caught between two forces. Best to make our stand here." Quresha moves to the back of the group, preparing to face the new menace.

Dark Archive

Allysen tells me that her statements are in-character, and that I am free to reply in kind.

Challenge accepted. The Emperor protects.

At first Isagoras is silent, his brain slowly churning this new attention turned at him that is neither questioning nor scholarly. IT is something he has not heard in some time. But in time a hoary trove of thought rises from its watery grave and lends strength to the unwelcome attention.

Rage without peer courses through him and he turns on the ignorant half-elf. "Hold thy forked tongue!" he shouts at Allysen, the Power involuntarily coursing through his veins, and his eyes glow with a terrible blue light. "Cease thy inane prattling lest thy treacherous ignorance infect the rest of us, and good people are lain low by thy endemic callowness!

Since you have no education within you, I will tell a little known secret: Those who do not learn from history are doomed to repeat it. HENCE! To the foolish the wise appear as fools, a law which you have just validated in spades!

IT was not I that began a mission of silent scouting with so great a cacophony that corpses long dead were awakened on the other side of the planet, and it was not _I_ that thought a mirage of lava along an underground RIVERbed would be believable to any creature with sentience!

At least one among us has made a plan that takes into account factors both tactical and logistical, so, since your only positive attribute is that you are made of meat, USE IT and stand in the front line, allowing thy betters a chance to thin the ranks of our attacks and thus increase our odds of seeing daylight again.

Good DAY madam!"

The glow of power flows to his hands and his staff and he nods mater-of-factly at Moves. "You have a sound plan. With these pack animals any kind of maneuvering is made clumsy, so standing fast is the only plan."

Isagoras takes a pack of something, anything, off a donkey and lays it on the ground and stands on it, so he might have a clear shot over the front lines.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

"On the other hand, at this point if we keep moving forward, we can hopefully plow thru the few goblins that are ahead of us, and hopefully stay ahead of whatever it is that's behind us. I don't relish the idea of being caught between enemy forces, especially one as large as the one behind us sounds."

Dark Archive

"Eh what? Now we are to advance? Confound make a plan and stick to it," Isagoras complains as he re-attaches the pack to the mule, takes up the reins of the two mules he's tending and makes ready to move ahead.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"With forces attacking our front and rear, our ranks would be divided in defense. If we push forward, we can bring our might against one force. I agree with this plan, we should finally move forward and use momentum as a weapon."


Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3

Bizzle's head snaps towards Lord Belros and the others. "Well someone decide faster! I don't want to die arguing!" He pats his axe. "Or at all, come to think of it."

Dark Archive

Rule of Two. Forward it is. =)


Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)

1d4 ⇒ 1 Notice
1d6 ⇒ 3 WD

"What is it? What is behind us? What do you mean caught between two forces".

"Is there nowhere we can hide to let the two enemy forces tear into each other"?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Forward is pretty much our only option at this point. Though I'm not sure if Isagoras' wrath is going to be healthy for the party in the long term, it should make for a good story. Now, just have to think about how Allysen would react.

"Says the fool who's known only a full belly and soft beds," Allysen growls under her breath before moving to where Grakkus is.

"Seeing as all I'm good for is making a nuisance of myself, Wait until you hear the goblins screaming for blood, then move forward as quickly and quietly as you can," She tells the owner fo the caravan before leaving down the tunnel.

Notice (Looking out for a goblin ambush): 6
1d4 ⇒ 41d6 ⇒ 3
1d4 + 4 ⇒ (2) + 4 = 6

Stealth: 7
1d8 ⇒ 71d6 ⇒ 3

Spellcasting (Shadow Climber): 4
1d6 ⇒ 21d6 ⇒ 4

Doing something very, very stupid:

Allysen carries her quarterstaff, knowing that she'll need any edge she can get and the staff has more reach than any of her other weapons. She moves along the tunnel as quietly and quickly as she can. When she is close to the goblins, she casts a spell just out of sight of them and climbs the wall up to the ceiling as she seems to meld with the shadows. She hurries as much as she dares along the ceiling over the goblins before making her way back down just as her spell was beginning to fade. She tries to come down behind the last goblin she can see before then trying to take its head from its shoulders.

Allysen's trying to get the goblins to chase her. her plan is to sneak around behind them by going along the ceiling then get them to chase her after she kills one Let me know if I need to make more stealth rolls or if I can just go ahead and roll to smack the goblin.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"No time to lose. Forward!"

Belros has moved to the front.


Discord Chat

Allysen moves ahead in the shadows and quickly spots the four goblins, but the creatures do not see her Notice: 1d6 ⇒ 4. She drops down behind it, and winds up her weapon to strike at it.

Allysen as the "the drop" on the goblin she is next to (Core Rulebook, p. 100), which means she gets a +4 on her next attack and damage against it and has a good chance of knocking it out. This is also the beginning of combat. As Allysen has surprise against them, she gets a full round of actions for herself and then also gets to go first in the first round of combat. Everyone else is considered to be one round of movement from the edge of the map (i.e. it takes a normal round of movement to get to the edge, but running will get you further).

Initiative:
Allysen: Ace of Hearts
Bizzle: King of Hearts
Lord Sunwalker: Jack of Hearts
Large Humanoid creature: Jack of clubs
Goblins: 9 of Diamonds
Moves with Grace: 6 of Diamonds
Isagaros: 5 of Hearts
Dwarves: 5 of Clubs
Quresha: 4 of Hearts


2 people marked this as a favorite.
Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

The Drop
Allysen wastes no time or sympathies on the goblin in front of her before she tries to hammer its skull in.

Fight: 11
1d6 ⇒ 51d6 ⇒ 6
1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Damage: 14
1d6 + 1d4 + 4 ⇒ (6) + (2) + 4 = 12
1d6 + 12 ⇒ (2) + 12 = 14

Okay, I think that'll do it. That's a raise on any parry less than 7 and a whopping 14 damage.

One goblin's skull bashed in, Allysen steps up the next on in the back, hoping to down it as well before turning to run.

Round 1
Allysen's going to be doing two actions this round, an attack and a spell, so suffers a -2 penalty on both.

Her staff sweeps up at an angle as she finishes moving up to the goblin. Blood splatters in an arc as she does her best to send another goblin to whatever dark gods it served.

Fight: 8
1d6 ⇒ 61d6 ⇒ 5
1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 2 :(
1d6 + 1d4 ⇒ (1) + (1) = 2

The goblin, either spooked by the noise of its fellow's death or surprised to see a figure with elfin ears swinging at it with all the fury she could muster, manages to avoid the worst of the blow by jumping back. Allysen doesn't waste any time turning and starting her run. She sees the goblin on the bridge and holds her hand out towards it as shadows begin to gather.

Spellcasting (Daggers from the Dark): 3
1d6 ⇒ 31d6 ⇒ 5
5 - 2 = 3

Unfortunately, the arcane power does not acquiesce to her will, and the shadows fade into nothing.

This was such a bad idea, Allysen thinks as she sees that she's all alone in a room full of goblins and no other exits.

Whee! That was fun!


Discord Chat
Allysen wrote:
This was such a bad idea, Allysen thinks as she sees that she's all alone in a room full of goblins and no other exits.

As she sprints away, Allysen does notice another exit, this one heading in a roughly easterly direction. Marked on map. Map updated.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

The elven noble sprints ahead, eager to get to grips with the goblin foe.

Run!: 1d6 ⇒ 5

11 movement, -2 to all other actions this turn. p92

In order to give Alyssa support quickly, he leans his shield forward as he runs, in order to push the foremost goblin back!

Push, +2 from running, +1 from shield parry bonus. p104

Athletics: 1d6 - 2 + 2 + 1 ⇒ (6) - 2 + 2 + 1 = 7
Wild Die: 1d6 ⇒ 3

Athletics Ace: 1d6 ⇒ 3 10

So a raise, 10 vs goblin's choice of agility or strength to resist being pushed back 2". If Belros can use the remainder of his run movement to move up to that goblin after, he will.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Allyson and GM BrOp, doesn't the 5 on her Spellcasting Wild die give her a success on the spell?
Also, Lord Belros - all penalties and bonuses that apply to the "main" die (Athletics in this case) are also always applied to the Wild die.

MWG had hesitated when Allysen took off on her own, but now that she hears sounds of battle, she runs towards it :

Running: 1d6 ⇒ 6

Rather than enter the fray, she throws a shuriken at one of the goblins :

Focus & Wild-MAP: 1d6 - 2 ⇒ (5) - 2 = 31d6 - 2 ⇒ (5) - 2 = 3

But trying to focus her attention on the shuriken while running proves to be too hard.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

She did two actions, so both actions were at -2. She needed a 6 to succeed.

Dark Archive

Isagoras notes that many mules are being left without handlers and so takes up as many free reins as he can, leading them forward at as steady a pace as he can.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Allysen - ah, ok. The traditional way to make such a roll is to include the -2 in the roll, so as to keep the target number for success always at 4.


Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10

Quresha rushes after Lord Belros, in the direction where she can hear Allysen fighting. What a bold move, to attack the goblins on her own!

Fighting: 1d6 ⇒ 1 Wild: 1d6 ⇒ 2

She raises her spear to strike at one of the goblins, but the one that Lord Belros pushed bumps into her and fouls her attack.


Discord Chat

Round 1 of the Sunset Gate

Below is the updated initiative with Father Silver (I apologize again for leaving him out) and broken down into three groups that may post in any order they wish.

Initiative
1:Allysen: Ace of Hearts
Bizzle: King of Hearts
Father Silver: Jack of Spades
Lord Sunwalker: Jack of Hearts

2:Large Humanoid creature: Jack of clubs
2:Goblins: 9 of Diamonds

3:Moves with Grace: 6 of Diamonds
3:Isagaros: 5 of Hearts
3:Dwarves: 5 of Clubs
3:Quresha: 4 of Hearts

Allysen bashes in the goblin's head before he hardly knows she is behind him; it crumples to the ground without uttering another sound. Dead goblin.

goblin athletics: 1d6 ⇒ 6, Goblin Athletics Ace: 1d6 ⇒ 6, Goblin Athletics Ace#2: 1d6 ⇒ 1!
The goblin must have seen the elf coming with his keen eyesight and is well prepared for the onslaught, bracing himself against the wall of the cavern. Lord Sunwalker feels as if he is slamming into a creature twice its size, as the goblin refuses to budge!

Father Silver and Bizzle are up


Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3

I can't see myself on the map, bit I'm assuming I'm somewhere to the west?

"Graaaaaa! I come for your knees!", Bizzle's battlecry echoes as the gnome bursts out into the enemy lines, his battleaxe first into the first enemy he sees.

Fighting: 1d10 ⇒ 9
Wild: 1d6 ⇒ 6
Wild: 1d6 ⇒ 1
Damage: 2d10 + 1d6 ⇒ (1, 6) + (3) = 10 Ignore the raise of not there!


Discord Chat

The gnome comes flying out of the darkness and takes the nearest goblins' head off with a mighty swing of his greataxe. (That WAS a raise on the attack so it did bonus damage, and another one bites the dust).

The other two goblins standing next to their decapitated companion don't know what to do for a second, seeing foes both in front and behind them. They finally decide to rejoin their compatriots currently holding the bridge, and turn to run ...

Quresha and Lord Sunwalker each get a Free attack against the retreating goblins.

At the back of the cave, there is a great commotion as the goblins try begin to chitter amongst themselves, seemingly unsure what to do. Allysen can see that the large creature standing behind them doesn't look like a goblin at all, but more like an misshapen human wearing a crude breastplate and wielding an enormous swords easy 8 feet in length. It bellows at the goblins, trying to move them forward, and when they don't seem to want to, the giant creature picks one of them up and throws it into the chasm. This apparently seems to be some form of goblin motivation, as the other goblins all immediately begin to surge forward, heading for the bridge. (Allysen can clearly see this, while the others who are just entering the chamber can only see the bare edges of it.)

Father Silver is on hold for the moment, which means that those who have not acted yet are up.


Human | Wounds: 3/3| Pace: 6, Parry: 7, Toughness: 9(3) | Power: 8/10

As much as they were clearly a threat, Quresha is reluctant to slay sentient creatures, so she reverses the grip on her spear and tries to whack one of the fleeing goblins with the butt - an incentive to keep running more than anything else.

Free attack, Fighting: 1d6 ⇒ 6 Wild: 1d6 ⇒ 6
Damage: 1d8 + 1d6 ⇒ (3) + (5) = 8
Ace: 1d6 ⇒ 2

The hit connects and sends the goblin stumbling, so she follows up with another blow aimed at the other one's knees.

Fighting: 1d6 ⇒ 4 Wild: 1d6 ⇒ 5
Damage: 1d8 + 1d6 ⇒ (8) + (2) = 10


Gnome | Wounds: 3/3| Pace: 6, Parry: 7(6), Toughness: 9(2) | Bennies: 3/3

"Yes! Run!", Bizzle's shout rings after the goblins, as he lifts his bloodied axe. "Though... I don't think we're done yet...", his voice blurts out a moment later.

Dark Archive

Isagoras moves forward, into the bottleneck.


Discord Chat

Battle at Sunset Gate Round 2

Iniative Round 2
1: Moves with Grace: Ace of Diamonds

2:Large Humanoid creature: King of Hearts

3:Dwarves: Jack of Diamonds
Quresha: 10 of Spades
Lord Sunwalker: 10 of Diamonds
Allysen: 10 of Clubs
Bizzle: 8 of Clubs

4: Goblins: 2 of Hearts

5: Isagaros: 2 of Diamonds

Looks like Moves with Grace is up first!


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Looks like I didn't get an action *last* round, I missed your "those who have not acted yet are up". So I'm taking two actions, if that's ok...

...um, I think I have to ask first, are there still 2 goblins near the main group of us? What did Quresha's Free attacks do to them?


Discord Chat

Sorry, I somehow missed Quresha's attacks. Both attacks hit inflicting wounds, which means that both goblin's go down. MwG, you got your round 1 actions (it was the spellcasting that didn't work). You now have a clear open field for your Round 2 actions as all the goblins near you have been eliminated.


Female; Parry=7, Toughness=9(2), Bennies:3 Human

Since Allysen hasn't said anything yet about another possible exit...

"I suggest we stay here, to funnel the goblins towards us! They'll be easier to take down if only 1 or 2 of them can reach us at a time!"

Going on Hold.

1 to 50 of 2,068 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Sinister Secret of Saltmarsh (SW) All Messageboards

Want to post a reply? Sign in.