Feiya

Birgit Birgirssdottir's page

223 posts. Organized Play character for DaWay.


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Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

lawyer: 1d20 + 10 ⇒ (15) + 10 = 25

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

sleepy time for number 2

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

sleep time for Agent 1

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Just waiting for my turn

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

planes: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

If I can catch a glimpse of the sniper I will use the slumber hex if not I will ready an action so When I see them I can use it.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Slumber hex. Maybe this can end before it begins.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

perception: 1d20 + 4 ⇒ (14) + 4 = 18

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

fine with me.

targetting with ray of frost
1d20 + 4 ⇒ (7) + 4 = 111d3 + 1d4 ⇒ (3) + (2) = 5

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

targetting another ratfolk with slumber hex.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

sorry I miss read it, nevermind.

yes step back and ray of frost.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Why would I get sleep after cursing her to a deep slumber

will to disbelieve illusion: 1d20 + 9 ⇒ (12) + 9 = 21

if not successful ray of frost
1d20 + 4 ⇒ (18) + 4 = 221d3 + 1d4 ⇒ (2) + (4) = 6

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

White hair ratfolk slumber hex.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

I believe I am at -8 now.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

ref: 1d20 + 5 ⇒ (1) + 5 = 6

casting flurry of snowballs on the ratfolk to the NE of me.
4d6 ⇒ (4, 6, 2, 5) = 17

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Slumber hex on the lead aggressive ratfolk

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

does the ratfolk statue look familiar

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

aid diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11

In the intrest of establishing diplomatic relations please open up.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

dont need anything and I am fine with starting part two soon as well.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Another Flurry of Snowballs.
4d6 ⇒ (4, 3, 6, 4) = 17

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Flurry of snowballs instead then.
4d6 ⇒ (1, 2, 2, 2) = 7

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit will cast Ice spears

damage: 8d6 ⇒ (4, 4, 5, 5, 2, 3, 2, 5) = 30
trip: 1d20 + 23 ⇒ (4) + 23 = 27

Birgit frustrated seeing her hex uneffective she resorts to the ice in her blood to channel forth the cold of irrisen to this plane.

BoF Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

That makes it just barely. So the dragon gets -2 saves for only one round. Next round Birgit will cast slumber.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

will: 1d20 + 9 ⇒ (12) + 9 = 21
reflex: 1d20 + 5 ⇒ (12) + 5 = 17
-30 from fire resistance = 3 damage unless I am mistaken.

What were the results of the evil eye?

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Ugh, Why?!? Birgit exclaims as she casts a glare at the dragon.
Evil Eye for a -2 to saves.

Ignatious you realized you just called him a butt butt?

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit will crack her knuckles because she doesn't have time to do her makeup.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

That was a close one. Glad you are still with us George.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

The witch looks at the creature and her icy words echo through the cavern, lulling the creature to a deep slumber.

Slumber hex.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

ray of frost at the creature
1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d3 + 1d4 ⇒ (1) + (1) = 2

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit looks at George...I'm going to want to look at that book after we've finished.

The faerie dragon glares at George and Mr. Chips.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

birgit scoffs
aid strength: 1d20 ⇒ 8
fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

I have never done a day of physical labor and I don't intend to start now! Birgit exclaims. She will however provide everyone with guidance.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Guidance on George

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Would a slumber hex work on the swarm?

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit remains towards the back, keep a watchful eye and ear out for danger. Perhaps, we can move through the rubble to continue on?

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

And here I was about to cast interrogation. I guess that's not needed now.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

I've GMed this bbefore so I am trying to hang back to let others have a chance to shine. I am no master intimidator so go with what method you feels best. I just thought from a RP perspective it made more sense.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit looks at the group pouring over the items. I could have told you that.

My vote is for intimidate, it makes sense RP wise. We are not trying to buddy-buddy the thing that just tried to kill us.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Good thing these guys were here.

Birgit lets loose a wry smile at her comrades quick actions.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Holding action until I see him to cast ray of frost.

ranged touch
1d20 + 3 ⇒ (2) + 3 = 51d3 + 1d4 ⇒ (3) + (1) = 4

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

It's a 17 so he passes with that roll

Birgit angrily that he didn't go to sleep stares at the rat pulling on his souls strings to lower his defenses.

evil eye to lower ac same dc

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Birgit will move up hold action for an enemy to appear so that she may target them with a slumber hex.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Marching order sounds good to me.

That is definately not a goddess who would have hold in Whitethrone or anywhere in Irrisen. Personally I follow Tolc, Snow-Strider.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Sorry for my absence over the weekend. In the process of moving from Virginia to Pennsylvania so my weekends get a little spotty.

Birgit watches with a wary eye, impressed by the prowess of her fellow pathfinders.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Journey of a thousand miles and all Birgit says as she begins the long ascent.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Sadly, I do not speak the Tongue of the Dragon Empires. Perhaps they will speak the common tongue.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

History: 1d20 + 8 ⇒ (16) + 8 = 24

Birgit thinks for a moment recalling all her old schooling...

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)
Ignatious the Seeker of Flame wrote:

It might be. :)

I'm curious, (and hope it's not a sore subject), but how is Alan after some of the rules changes? He was a beast earlier. Still destroying everything with a flick of the finger? :)

Yep, he Wreck, and Omrax are tearing through some morlocks at the moment. I think in one round Alan and Wreck killed 9.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

I have a Blackened Oracle as well they are lots of fun. Good to have a blaster along. Though Fire and Ice let's see how they mix.

In walks a humanoid female. Her skin has a blueish tinge to it that only compliments the icy blue eyes and platinum blonde hair. She is dressed simply in a white dress she looks more apt to shopping in the markets than exploring some unknown dimension.

On her shoulder sits a tiny dragon, who stretches its wings and yawns before flying above and perching on some overhead object.

Seeming completely normal until she stands next to you to listen to the address of the Venture Captain, the air around her is 10-20 degrees colder.

Well I suppose you are going to need the Authority of the Irrisen Nobility on this mission just in case negotiations are in order. She curtsies, Birgit, Jadwiga and lawyer in Irrisen, Winter Witch, and representative of the Sovereign Court.

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Yes I am Beckett. I think this is a monumentous occasion. I believe this is the first time we are on the same side of the dice.

EDIT:
Sorry forgot the previous information.

DaWay/Dale Ross
Birgit Birgirsdottir
19327-8
Sovereign Court
day job lawyer: 1d20 + 10 ⇒ (1) + 10 = 11
Init +5
Perception +4
Will +9

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