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Two Great Encounter MapsBill Kirsch —
While my preference is for the river side, both sides are solid representations for wandering encounters or whatever other wilderness adventure your evil little GM heart desires.
So why not FIVE stars? Aside from the already mentioned diagonal squares on the bridge (does Paizo have something against hexes? I've always found them very useful in outdoor terrain), there's a lot of war debris (weapons, armor scrap, etc.) scattered around the map. Granted, these are supposed to be "battlefields" but IMO it limits the generic potential of the maps.
In conclusion, a solid outing this time around. More like this, please. But have the Goblins tidy up the areas first.
A Bit Simplistic, But Useful In Certain CircumstancesBill Kirsch —
These maps aren't going to win any cartography awards, but they're adequate for those DM's in a hurry for a quick encounter. Good for random muggings and the like, anyway.
Awesome Interior Map, Exterior . . . No So MuchBill Kirsch —
I made excellent use of this map for a hordes of undead siege scenario (what can I say, I loved Night of the Living Dead). Solid set up and plenty of rooms for intrigue and "where's the monster/killer hiding" type plots. Need a place for the party to rest between destinations? Problem solved. I especially liked the bathtubs. Nothing quite like bloody water hiding a ghoul or similar undead.
The Ark of the Covenant is around here somewhereBill Kirsch —
I have yet to use both sides, but the scenario I ran with the large warehouse went very well with lots of jumping from crate to crate requiring balance and tumble checks, all while fighting off various foes not so happy to have the PC's crash their smuggling ring.
Solid building map, if only . . .Bill Kirsch —
. . . it had another cool waterfront tavern on the other side.
NPC CODEX: A 3.5 perspectiveBill Kirsch —
I have yet to make the switch to Pathfinder, but as a busy 3.5 DM, I'm always looking for ways to make campaign design easier.