Sadly, I DM much more than I get to play.
However, I will always remember Bruce, my first college DM. I had been at school about two weeks and was feeling pretty lonely, considering I was 1300 miles away from everybody that I knew. In a semi-desperate attempt to find some new friends, I began to search the various bulletin boards around campus.
1) Lack of commitment to attending the campaign. If you can't make it a priority to show up regularly, don't join the game in the first place.
My core group is 4 heterosexual white people, 3 male and 1 female. The female is married to one of the males. My secondary group is entirely heterosexual white males (most of whom are married).
The Saltmarsh 6 wrote:
It really depends on the rest of the table.
I would have allowed it, and probably rewarded you with extra experience for good role-playing of your religion.
I find that the following rule handles almost anything that comes up:
Never say no. Just assign difficulty.
Anonymous Visitor 163 576 wrote:
I personally wouldn't. It's just TOO easy to get too close to one of the worlds existing monotheistic religions, and offend someone.
I don't think monotheism is compatible with RPG's, especially D&D and Pathfinder which are built upon there being dozens of gods.
The handful of Planescape products I never picked up, in particular The Great Modron March and Dead Gods which are pretty pricey to get these days.
Pretty much this.
Plus a couple of the Planes books that came out around the same time.
That are very expensive now to find in print.
The original white box of D&D would also be nice to have as it was just a little bit before my time.
Story trumps the rules. Almost always.
I feel that as long as the rules for how XP is earned are stated at the beginning of the campaign there isn't any problem. My core group knows that if they don't show up, they don't get paid (so to speak). As a player, I go along with whatever rules the DM follows.
If it ain't broke, don't fix it.
Here is why it is unfair:
1000 XP is earned. Three people showed up, RPed, risked their characters, used consumables such as potions and wand charges. They earn 333 XP each for their effort.
1000 XP is earned. Three people showed up, one didn't. His character is on auto pilot and did nothing to help because they left him at the inn. They now earn 250 XP each instead to support the free loader.
That is unfair.
Now, if somebody is playing the absentee character during the adventure and thus the character is supporting the party in their efforts, then they should get some XP.
And that is unfortunate. But giving them the same XP as the people who did show up is unfair to them. So you are a little behind now. Life is unfair sometimes. Suck it up, role-play harder and earn back the XP you lost. You will catch up again eventually.
If you don't show, why should you get any experience? That makes no sense.
Typically play male, but as a DM often end up playing female NPC party members to balance out the party (and give the sole female player/PC someone to share a room at the inn with). I also add a lot of female NPCs as potential love interests (as well as a few male ones for my female gamer) because although I hate to admit it, I'm a romantic at heart.
For the most part, no. I know why I play the game. It is my primary creative outlet and it is incredibly fun most of the time.
I have been gaming for roughly 30 years and I don't think I can come up with ten settings. I know what I like and tend to stick with it.
1) Forgotten Realms (until fourth edition ruined it)
But FR is so far above the rest that it's pretty much 80% of my source material.
Kydeem de'Morcaine wrote:
I'll let you know somewhere around post 151.
When my ranger lost his wolf animal companion, he took one of his paws and scarred his face with it so that whenever he saw his reflection he would always remember the animal's sacrifice on his behalf.
When they first start RPGing, probably.