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1 post. Alias of Chris Zank.



Silver Crusade

Good morning,

I have been kicking around this idea of a Ghostbusters & Pathfinder mashup for a little bit of time now. I wouldn't go completely modern like the Ghostbusters movies, but I would have some technology flair to the campaign.

What would you suggest as a good group of recommended classes & races?

Obviously, these classes would be great:

Investigator (paizo)
Shaman (paizo)
Deductionist (TPK games)
Technician (Radiance House)
Machinesmith (LPJ design)

Some other more traditional classes might work well too:

Bard
Cleric
Inquisitor

What do you think? Any ideas?

Silver Crusade

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The title says it all. What is the best Autumn or Halloween themed adventure that you ever ran as the GM or played in as a player? I love this time of year and its so hard for me not to think of Halloween themed games.

How many here have played D&D's original Ravenloft adventure. Sadly, I have not! I wish I had, but I never got to.

Curious about your Halloween gaming. Do you use mood music to enhance the mood? Do you and your players bring bags of candy for the game?

Silver Crusade

So I will probably pick up 1 maybe 2 new gaming pdfs. I did just get the Shadow Warrior from rogue genius yesterday.

Any suggestions? I already have a ton of 3pp products and love them all.

Things I don't have:

Interjection Games - Ethermancer, Tinkerer, Cartomancer

Run Amok Games - Six griffons haunt

Demiurge Press - Creature Codex vol.3 it came from the silver screen

Rite Publishing - In the company of Dragons

Little Red Goblin Games - Primal host, and GONZO

Besides these, I have a ton of other 3pp supplements, but I don't have it all. Looking for suggestions.

Silver Crusade

Hi everyone,

I am planning out my next campaign. I have planned things out for all the low levels up to about level 8. I was wondering what the paizo boards could suggest to start around level 8 or 9.

I am looking for dark fantasy or horror themed adventures. I already have these and I am considering using them.

Adventureaweek.com - A09 Rogue Wizard (levels 9-12)
Adventureaweek.com - A17 Haunting at the Rybalka Lodge (levels 7-9)
TPK Games - The Sinister Secrets of Silvermote (levels 7-12)
Gaming Paper - The Citadel of Pain (level 7, not horror, but very cool)
Paizo - E2 Blood of the Dragonscar (level 15, again not horror but cool)
Paizo - Curse of the Riven Sky (level 10)

I want to pick this up in print, I just have been too broke recently:

Adventureaweek.com - Pathmaster To walk the Dark Road (level 7)

Is there any adventures that I am missing. I don't want adventure path suggestions, because I don't wish to come in and not start from the beginning.

Thanks for the help.

Silver Crusade

Sweet. I want to get Dwellers in Dream a.s.a.p. Love the products that TPK games puts out.

Silver Crusade

Hi everyone, I am a total Noob to Play by post campaigns. I have moved to another state and all my players still want to play in my new campaign. Is there a play by post for dummies that I could check out or does anyone have any tips on how to start this up. I would love to run a campaign with all my old friends, I just have no clue as to how to do this.

Thanks for the help.
Chris

Silver Crusade

I have always liked the Hellknights. Maybe its the hulking armor? I want to know more information about them. I have read the little sections about them in the Inner Sea Guide, and Inner Sea Magic. Anyone know of any other sources of more information? I would love to run a short story arc, where all the PC's were all young aspiring Hellknights.

Thanks

Silver Crusade

Is there a 3pp with a speaking monkey race? If not, how can I make a speaking monkey or ape race or a monster with a template? Thoughts or advice?

Race

HP 27/27, AR 0/7, Prescience 2/6, Perception +1, Init +2, AC 13 T 13 FF 11| F 4 R 5 W 5 |

Classes/Levels

Staff (10 charges) | Spells 4/1/1 | Mage Armor (+4 AC, not included)

Languages

Ancient Osiriani, Common, Elven, Goblin, Halfling, Jistkan, Osiriani, Polyglot

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 8
Charisma 16

About Enora. Level 4 Enora.

Enora continues to improve her arcane skills and learn more about the world's various religions. Her home is strictly atheist and would be appalled about her worship of Tethys, the god of magic.

Saving Throws:

  • Fort: 4
  • Reft: 5
  • Will: 5
  • +2 vs Fear
  • Magic Is Life - As long as any spell is active on Enora, she gains a +2 bonus to saves against death effects and always stabilizes.
  • Defenses:

  • Hit Points: 27

  • Movement: 30 ft
  • Init: 2
  • AC: 13
  • Touch: 13
  • FF: 11
  • CMD: 12

  • Prescience (See special abilities)
  • Magic Is Life
  • Attacks:

  • BAB: 2
  • CMB: 0

  • Quarterstaff +2 (1d4-1)
  • Light Crossbow +5 (1d6/19-20)
  • Skills:

  • Appraise +8
  • Knowledge (arcana) +11
  • Knowledge (all others) +8
  • Linguistics +9
  • Perception +1
  • Spellcraft +11
  • Use Magic Device +10

  • Helpful: When Enora uses the aid another action successfully, she grants a +4 bonus to her ally.
  • Feats and Class Abilities:

    Traits
  • Helpful When Enora uses the aid another action successfully, she grants a +4 bonus to her ally.
  • Magic Is Life As long as any spell is active on Enora, she gains a +2 bonus to saves against death effects and always stabilizes.

    Feats

  • Toughness
  • Extra Arcanist Exploit

    Class Features

  • Arcane Bond: Once per day while holding her staff, Enora can cast any
    spell in her spellbook that she is capable of casting. If she doesn’t have her staff, she must make a DC 20 + spell level concentration check to cast a spell or the spell is lost.
  • Arcane Resevoir: Each day, Enora starts with 5 points in her reservoir, though she can fill it up to a maximum of 7 using consume spells. She can spend one point on a spell to increase the DC or caster level by 1.
  • Consume Spells: Enora can spend a move action to expend a spell slot and gain a number of points to her arcane reservoir equal to the spell’s level.
  • Prescience: 6 times per day, at the beginning of her turn, Enora can roll a d20 and then use that dice result instead of rolling any time until her next turn.
  • Quick Study :As a full-round action, Enora can spend one reservoir point to study her spellbook and swap one of her prepared spells for any other spell in her spellbook of equal level. Arcanist Exploit.
  • School Understanding: As a swift action, Enora gains a +2 bonus on initiative checks for 3 rounds and always acts on the surprise round during that time. Arcanist Exploit.
  • Staff of Minor Arcana: Enora’s bonded staff starts the scenario with 10 charges. She can use 1 charge to cast shield on herself for 8 minutes or 2 charges to cast magic missile and shoot 4 missiles. Each day when preparing spells, she can sacrifice 1 of her 1st-level spell slots to regain 1 charge.
  • Magic:

  • Caster Level 4, Concentration +8

  • Arcane Bond
  • Arcane Resevoir 5/7
  • Resets to 5 points per day of rest.
  • Consume Spells
  • Quick Study
  • School Understanding
  • Staff of Minor Arcana (10 charges)

    Prepared Spells
    Level 0 4/day : Detect Magic, Read Magic, Light, Prestidigitation, Acid Splash, Ghost Sound
    Level 1 5/day : Grease, Comprehend Languages, Ear-Piercing Scream
    Level 2 3/day : Alter Self

    All Level 0 (DC 15) 6 known per day, at will

  • acid splash
  • detect magic
  • ghost sound
  • light
  • message
  • prestidigitation

    Level 1 (DC 16) 3 known per day, 5/day

  • ant haul
  • burning hands
  • color spray
  • comprehend languages
  • disguise self
  • ear-piercing scream
  • enlarge person
  • grease
  • liberating command
  • mount
  • obscuring mist
  • protection from evil
  • reduce person
  • shield
  • unseen servant
  • vanish

    Level 2 (DC 17) 1 known per day, 3/day

  • alter self
  • create pit
  • false life
  • darkvision
  • invisibility
  • knock
  • mirror image
  • pyrotechnics
  • Gear:

  • acid
  • staff of minor arcana
  • spell component pouch (2),
  • cloak of resistance +1,
  • wand of cure light wounds (10 charges),
  • wand of mage armor (5 charges),
  • quarterstaff,
  • backpack,
  • waterskin,
  • spellbook
  • 112 gp