Ghost Busters ideas...


Advice and Rules Questions

Silver Crusade

Good morning,

I have been kicking around this idea of a Ghostbusters & Pathfinder mashup for a little bit of time now. I wouldn't go completely modern like the Ghostbusters movies, but I would have some technology flair to the campaign.

What would you suggest as a good group of recommended classes & races?

Obviously, these classes would be great:

Investigator (paizo)
Shaman (paizo)
Deductionist (TPK games)
Technician (Radiance House)
Machinesmith (LPJ design)

Some other more traditional classes might work well too:

Bard
Cleric
Inquisitor

What do you think? Any ideas?

Scarab Sages

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The Ectochymist Alchemist in Occult Adventures. This is the Ghostbuster class.

Silver Crusade

Imbicatus wrote:
The Ectochymist Alchemist in Occult Adventures. This is the Ghostbuster class.

Is this in the playtest rules? I have not looked at them for a long time. Thanks Imbicatus.

Scarab Sages

No, it's in the final book. Subscribers have been getting the PDFs.

Ectochymist is an Alchemist archetype. It replaces bombs and poison use with an ectoplasmic blanch that allows weapons to do full damage to incorporeal creatures and haunts, and trap ghosts with a ranged touch attack.

Silver Crusade

That sounds perfect. I need that book. I think I could utilize a lot of it in a Ghost Buster type campaign.


Carrion Crown screams for a Ghostbusters theme:-)


Pathfinder Adventure Path Subscriber

Have you looked at the Pact Magic Unbound stuff by Radiance House? Although there's probably some overlap with the Occult Adventures, there seems to be a lot of good stuff there. If you were a fan of the Binder from 3.5 Tome of Magic, I'd definitely recommend looking at this stuff.

It might be a neat gimmick to have your Occultist (Pact Magic Unbound Occultist, dunno about the one in Occult adventures), to make pacts with the spooks the other guys capture. (There's a bunch of spirits you can look at for ideas in the various Pact Magic Unbound books)

Anachronistic Adventurers (by Rogue Genius Games) has some generic hero classes that might also work. Each class (the tough, the daredevil ,the investigator, etc.) has his own specific thing he's good at with a list of recommended archetypes, but the classes are designed as such that any modern class is able to take any modern archetype. There's also a few subsystems in several of the PDfs (rules for making vehicles by templating pathfinder creatures, investigation, rules for SCIENCE! inventions, feats you can take for dodge bonuses in a less magical environment, etc.) The classes generally seem on the lower tiers power wise, but they were meant to be used with the Pathfinder RPG (as modern man sent back in time to a fantasy world, for example).

And Carrion Crown #1 (Haunting of Harrowstone) does indeed have a cache of ghostbusting items (and even a magical ouija board) in it. Excellent source inspiration too.

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