Lieutentant Pavo Voc

Big Head's page

62 posts. Alias of Grosseteste.


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M Human Swashbuckler 1

Looks like you moved me as I asked but didn't move Berrik. Figure out where Berrik is and his status and I'll give my order and ping the Ricochet thread.


M Human Swashbuckler 1

I am here. Assuming the map is accurate, I would like to go the spider and attack. I'm not sure what checks/rolls I need for that based on my current position.

First off, where is Berrik? The map seems to indicate he's outside of the boneyard, but his posts seem to indicate that he thinks he's within 10 feet of the spider. If he's not there, I suppose it'll be me rolling the check. If he is there, I want to help free him.


M Human Swashbuckler 1

Do we have a map update? It's our turn again, right?


M Human Swashbuckler 1

OK, I try for a double move using the acrobatic m.o. outlined earlier, heading for C18.


M Human Swashbuckler 1

Assuming the spider traps Berrik, I want to get in between him and the spider.


M Human Swashbuckler 1

Aw cheese it! Fine! I'm going to be really disappointed if we all die, people!

Big head advances with sword drawn, trying his best to leap between areas where he can see the actual ground.

Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19


M Human Swashbuckler 1
Studious GM wrote:
As a reminder your charter demands that you secure the Stolen Lands and if someone dies because you ignored a danger it would be not great for your reputation. This is a monster after all.

Much appreciated! Had not considered that.


M Human Swashbuckler 1

I have no objections to fighting. Can we expect a fight if we press on though? This boneyard suggests that whatever it is prefers to stay here and doesn't roam freely. Yet we have remains of very swift creatures. It seems this creature has a way of keeping prey from running. There are bears here, but their immense strength did not help them. Does it fasten limbs to the ground? Does it immobilize its prey? Or spit poison?

I'm curious as to what the people here left behind that this creature couldn't digest, but unless I know how they got to be food, I suspect it's only too likely we'll end up among their ranks if we press on without preparation.

We've got a couple outdoorsy types, what is this thing, and what does it do? How do we make it not do that thing long enough to kill it?


M Human Swashbuckler 1

Or not? I don't know what this creature is, apart from the fact that it's able to kill people, and creatures mightier and faster than people. Berrik seems to think whatever it is set up a bunch of traps here--what's going on?

I'm from the city, I don't have a lot of experience with 100-foot-radius boneyards, and if I'd seen a skeleton menagerie like this in the city, I think my impulse would be to stay away.

If someone has a plan, I could go along with you, I'm just not expecting whatever snacks on people, bears, deer, and--is that a dragon?--to give us a fair fight.


M Human Swashbuckler 1

Is this the worm trophy Oleg wanted? If not, I'm starting to wonder what's in it for us to flush it out and kill it.


M Human Swashbuckler 1

Is the hole close enough to toss a lit torch in there?


M Human Swashbuckler 1

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Sooo, if we're the only living things around here, that means we're winning, right?


M Human Swashbuckler 1

Oops, thought we were going the stern warning route. I should learn some more lang...
Big Head starts chuckling.
I was sure I could get through that sentence with a straight face.


M Human Swashbuckler 1

Yeah, that's right you kobolds, watch yourselves!


M Human Swashbuckler 1

Ummm... Also, can they understand Common language?


M Human Swashbuckler 1

These are the kobolds with the big bounty, right? Why do they have a bounty?


M Human Swashbuckler 1

I await the conclusion of the parley with my hand on the hilt of my sword.


M Human Swashbuckler 1

I agree with the Professor. If I'm to be sniped at, I should at least have some cover available.


M Human Swashbuckler 1

Sounds fine to me, I thought the bandits were dead though.


M Human Swashbuckler 1

I'd like the amulet, but am not interested in the other stuff beyond their sale value.


M Human Swashbuckler 1

I'd like the amulet as part of my take if you-all don't mind.

And I always thought South was a fine direction.

As far as these filthy wretches, we could maybe save some discussion time...HEY! RAGABONDS! DO YOU REPENT OF YOUR BANDITRY?


M Human Swashbuckler 1

We were going to start here, then look for more bandits I suppose. Was hoping these two could tell us, but apparently they figure the Stag Lord has some pull wherever bandits go instead of Valhalla.

How about you? Do you have an idea of where the bandits came from? Or any nearby outposts of civilization having similar trouble?


M Human Swashbuckler 1

We have the authority, but I think we could possibly learn more from them. No point in arguing when they're about to wake up, though. Let me secure them.

I double-move back to hog-tie the sleeping bandits.


M Human Swashbuckler 1

There are two asleep. Thought I'd gloss over that for intimidation purposes.


M Human Swashbuckler 1

Oops, I was sure I already posted.
I also double-move to engage the bad guy.
Your friends are dead! You've lost!


M Human Swashbuckler 1

How can you not know it's hopeless?
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Concealment: 1d100 ⇒ 4


M Human Swashbuckler 1

Concealment: 1d100 ⇒ 62


M Human Swashbuckler 1

Yes, did I whiff? Going after the closest one. Assuming the two attack buffs are still good:
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


M Human Swashbuckler 1

I did forget that attack bonus, so that's a 19 for me. I remembered Berrik's bonus.


M Human Swashbuckler 1

If it hits:
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


M Human Swashbuckler 1

I try to follow Berrik and attack the same guy.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Laurel, can you see the boss?


M Human Swashbuckler 1

I think I misunderstood how the gate works, I thought it slid north-south on the outside of the building, but looking at the map again, it looks like two 10-foot doors. If it is two ten-foot doors that swing inside and meet in the center, I want the right-side door (P21 and Q21) swung all the way open, with me standing ready at P20. If there's a mechanism to secure the left-side door closed (at N21 and O21) I want that secured.


M Human Swashbuckler 1

I block the entrance on the north side of the opening, sword ready (I'm assuming it's still open ten feet). I still want to spend panache points on Opportune Parry and Riposite if the chance arises.


M Human Swashbuckler 1

Hold a moment Laurel! If you break through now, you may be the only target for all of them, and I'm receiving a strong intuition that it would be folly to clear a path through the mist right now. Let's try to draw them in.


M Human Swashbuckler 1
Berrik Belmorn wrote:
I am not used to planing in posts.

We'll have to figure it out if we want the inside of our posts to be smooth.

On a serious note, Laurel's going to make some noise riding through the mist. It's a bit stupid to go looking for a fight in the mist, but it might mean fewer than five arrows get shot at her next round, and I'd like her to get to the boss.

Magickers! Do any of you have a spell that can turn a cowardly ragabond into something useful? Like a towel? Or a latrine!


M Human Swashbuckler 1

That was my original impulse, but I thought you were suggesting the opposite. I'm committed to heading in half-cocked now, right? If so, you can stay inside and be my hype man if you want.

Check out those ragabonds who aren't at all cowards hiding out in the mist! I bet your bows work great in there!


M Human Swashbuckler 1

I'll take my marbles and chuck them through the opening. I'll listen to see if they hit anything or provoke any reaction,
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
If so, I'll go in that direction and engage. If not, I'll head just outside the door to try to engage someone.

For any attacks of opportunity I get from attacks on me, I'll spend a panache point for an Opportune Party and Riposite.


M Human Swashbuckler 1

For Pete's sake...


M Human Swashbuckler 1

Big Head runs down to the lower level of the rampart, hops down to the ground inside,
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
runs to the gate, opens it ten feet as loudly as possible, and draws his sword. While he's doing this he yells, MAGICKERS ON THIS SIDE OF THE GATE, RAAAAAGABONDS! COME AND GET 'EM!


M Human Swashbuckler 1

Oof. For future reference, is Intimidate a skill I can take a 10 on?


M Human Swashbuckler 1

Big Head springs out from his hiding place. Aha! sees Berrik inside Wait. Oh no. He runs up onto the South rampart next to the gate, next to the catapult. (Is there ammunition for the catapults?)

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9
All right, you genius sons of hamsters figured out that Oleg's is under new management. How about you come in and we work something out before we decide to kill you?

He turns to Dom and hisses Horses! in case they flee!


M Human Swashbuckler 1

Would The cart at R16 be suitable for hiding in, under or behind? First plan is to spring out between him and the exit when he gets close enough.


M Human Swashbuckler 1
Berrik Belmorn wrote:
I am happy to disguise myself as Oleg and kick things off in the Morning.

Just saw the updates in this tab from Tuesday on. I'm ready for the next part too actually, mainly just interested in my inside vs. outside question for RP purposes at this point. If the party wants to wave off any battle decisions till the morning, that's fine too.


M Human Swashbuckler 1

Well, I'd rather lead him inside than greet him from the ramparts, since it gives this swordsman more options, and it sounds like Berrik has some ideas on that score. So can we agree on trying to confront him inside rather than outside, and figure out positions in the morning? Or does someone else have an idea?


M Human Swashbuckler 1

I was casting the parts of Oleg and Svetlana for this potential ruse; I agree that if we're going so far as to fashion disguises that we should leave them out of it.


M Human Swashbuckler 1

As an aside to Dom: remind me to ask more about this goblin before we leave.

To Svetlana: Forgive me, I assure you that all my questions come from sincere ignorance.

If no one else minds, I will cover charges for the party tonight, with a gratuity for your exceedingly warm hospitality. Big Head gives Svetlana 7gp.

I do not know what we will do tomorrow; we will need to discuss this before we speak with you again at breakfast. I do have one question which might help us in our deliberations: assuming he does not know our party is here, a possible plan might involve you and Oleg letting him in as you have before, perhaps leading him to a specific place within the walls before we step in and you remove yourselves to safety. If you cannot do this or feel you ought not, we will only consider other plans. But would you consider playing the part of the victim one last time to deliver him into our hands?
Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20


M Human Swashbuckler 1

Anyone know if there is a way to subscribe to threads, so we can get update notifications? Or do we just have to check the site often?


M Human Swashbuckler 1

My lady, It sounds like a nightmare, but I am confused. Even with just Oleg on the ramparts you have a well-fortified position. I can see how a party once admitted could overwhelm you, but how did this man gain entry on subsequent visits?


M Human Swashbuckler 1

Big Head smiles broadly. Too right! I didn't want to speak for us, especially when I just said I'd defer to you, but who knows when or even if a patrol would be coming--we could be the only help they could expect. Not to mention this seems entirely within our purview, and it would be to our advantage going forward to have a trading post free of malign influences.


M Human Swashbuckler 1

See?! He regains composure. I mean, we'd love some, and tell us more about the bandits, ma'am. -Looking in Berrik's direction- I mean...
He sits down and let's out a big sigh.

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