Full Name |
Cacame "Big Head" Mittens |
Race |
Human |
Classes/Levels |
Swashbuckler 1 |
Gender |
M |
Size |
Medium Human |
Age |
17 |
Alignment |
NG |
Location |
Restov |
Languages |
Common |
Occupation |
Layabout, Soldier of Fortune |
Strength |
10 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
15 |
About Big Head
Cacame "Big Head" Mittens
Male human swashbuckler 1
NG Medium (6'3", 160 lbs.) humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 16, touch 14, flat-footed 12 (+2 leather armor, +4 Dex)
hp 11 (1d10+1)
Fort +1, Ref +6, Will +1
Special Defenses Dodging Panache, Opportune Parry and Riposite
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Offense
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Speed 30 ft.
Melee Aldori Dueling Sword (as longsword) +7/+4 (1d8/19-20,x2) or dagger +5/+4 (1d4/19-20,x2)
Ranged dagger +5/+4 (1d4/19=20,x2)
Special Attacks Opportune Parry and Riposite
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Statistics
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Str 10 (+0), Dex (+4), Con 13 (+1), Int 10 (+1), Wis 10 (+1), Cha 15 (+2)
Base Atk +1; CMB +1 (+2 with longsword or Aldori Dueling Sword), CMD 15
Feats Weapon Focus (longsword), Slashing Grace
Traits Sword Scion, Carefully Hidden, Dangerously Curious
Skills Acrobatics +8, Bluff +2, Climb, Diplomacy +2, Escape Artist +4, Intimidate +6, Knowledge (local) +4, Knowledge (Nobility), Perception +4, Ride +4, Sense Motive, Sleight of Hand +4, Swim, Use Magic Device +7 (Class skills w/o specialization: Craft, Perform, Profession)
Languages Common
Gear Leather Armor, Aldori Dueling Sword, Fighter's Kit (backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin), Bandolier, Gear Maintenance Kit, Grooming Kit, Grappling Hook, Heritage Book, Marbles, Shaving Kit, Riding Kit (bit and bridle, saddle, saddle blanket, saddlebags, 2 days of feed), Twine, Weapon Cord, Wrist Sheath x2, Light Horse, Dagger x5, Hip Flask, Whiskey, 87 gp (94-7 for lodging), 1sp, 9cp
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Special Abilities
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Sword Scion Begin With Aldori Dueling Sword, +1 trait bonus on all attacks and combat maneuvers with ADS and longsword
Dangerously Curious +1 bonus on Use Magic Device, is class skill
Carefully Hidden +1 bonus to Will saves and +2 bonus to saves vs. divination effects
Swashbuckler Finesse (Ex) Counts as Weapon Finesse feat for light and one-handed piercing melee weapons, also for feat prerequisites, can use Dex bonus rather than Str for attack rolls, can use Cha bonus rather than Int for combat feat prerequisites
Weapon Focus (longsword) +1 attack with longsword
Slashing Grace (longsword) Can use longsword as one-handed piercing melee weapon for all abilities, can use Dex bonus instead of Str bonus for damage rolls, other hand cannot be occupied
Honor Book Consulting provides +2 circumstance bonus for Knowledge (Nobility) checks
Panache 2 points (Cha modifier) per day to be spent on Deeds, 1 point gained by Critical Hit or Killing Blow with light or one-handed piercing melee weapon
Deed: Derring-Do (Ex) can spend 1 panache point when making an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check, after the check but before the result is revealed. On a natural 6, another 1d6 may be rolled and added, up to 4d6 total (Dex modifier)
Deed: Dodging Panache (Ex) When an opponent attempts a melee attack, can spend 1 panache point to move 5 feet, granting +2 (Cha modifier) dodge bonus to AC against the triggering attack. Does not negate attack, may provoke attacks of opportunity from other creatures. Can only be done while wearing light armor or less, and with a light load.
Deed: Opportune Parry and Riposite When an opponent makes a melee attack, can spend 1 panache point and expend an attack of opportunity to parry (attack roll -2 for each size category opponent is bigger vs. opponent's roll). If successful, creature's attack automatically misses. Must declare use after the creature's attack is announced but before attack roll is made. After parry if at least 1 panache point remains, can make an attack against parried attacker as an immediate action, if within reach.