Mark Greene's page

Goblin Squad Member. 12 posts (1,136 including aliases). No reviews. 1 list. No wishlists. 1 alias.


RSS


amethal wrote:
vagrant-poet wrote:
amethal wrote:
there are neither Fiendish creatures nor Locathah in the Pathfinder Bestiary.
Not true of Fiendish creatures, see pg.294-295
That's great - like I said, I don't have the book yet. Maybe Fiendish Skum is what I'm looking for.

If you download the free Preview of the Bestiary, it has the rules for the new "Simple Templates" at the beginning. The basic idea is that some templates need to be applied "on demand" with little or no warning (such as when your party Cleric decies to Summon a Celestial Hamster ;) ). The Celestial and Fiendish templates are among these (along with Advanced, Giant, and Young).

The Simple Templates come with two sets of instructions.. how to reasonably approximate them without slowing the game while you stat out all the changes to the original creature, and how to fully stat them out when you have more prep time (although, in the case of the Celestial and Fiendish, there is only one set of changes).

These Simple Templates do not appear in the list because no sample creatures are provided for them.


On page 19, the damage from the Hound Archon's Masterwork Greatsword is listed as 1d8+2, but a Medium Greatsword does 2d6 base damage (as the original Hound Archon was listed).


silverhair2008 wrote:

Check page 298 in the Glossary. Copied for your convenience:

.. snip pointer ..

Just my 2 cp.

Thanks. I somehow managed to look there and still not see it spelled out clearly.


p. 202, Mephit wrote:
Breath Weapon (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.

I cannot find anything to state whether a successful save negates or halves the effect of the Breath Weapon.


Mikhaila Burnett 313 wrote:
Calandra wrote:


So I think the elves would say drow (like crow), seeing the drow as elves who have been bent, by the forces of nature, magic, or evil. But I think the drow would call themselves drow (like cow), seeing themselves not as the victims, but as the ones who chose to live underground and continue to choose their twisted course.
Wow, that is an incredibly thought out bit of logic. *slaps to canonical status and hands Calandra a virtual cookie*

Yes, nicely done.

For my homebrew world, I used both pronounciations as a sort of "language drift" over time, and hint/puzzle for my players. The ancient history of the Elfan people in my world speaks of a schism, in which one clan, the D'ro (rhymes with "oh"), broke away rather than accept the selection of a Queen of the Elfan instead of a King (deliberate irony there). Naturally, the D'ro of old have become the Drow (rhymes with "cow") of today, though very few know that.


If magic and monsters are common enough, then they would change the methods of warfare. Castles would never have become standard if the ability to teleport was commonplace, and high walls would not deter flying mounts.

If the campaign is to have the feel of the medieval period, then it logically dictates that the numbers of spellcasters and monsters cannot be sufficient to make medieval-type defenses obsolete before they are built.

Specialty units presume that there are sufficient numbers of monsters and spellcasters around, enough that they can be formed into such units and that losses in battle can be replaced from new recruits (as with standard units).

There is a discussion of how fantasy warfare comes to resemble modern warfare in Complete Warrior.


Mark Greene wrote:
Cosmo wrote:


I will put a replacement copy in with your next subscription shipment. If the original shipment should show up in the meantime, just let me know.

thanks,
cos

Thanks very much!

Mark

Hi Cosmo,

The original arrived today. Please remove the replacement when you have time.

Thanks again,
Mark


1 person marked this as FAQ candidate.

I don't recall seeing this mentioned, but if I missed it, I apologize for duplicating one..

In the 3.5 rules, Lesser Restoration had a casting time of "3 rounds". Restoration "inherited" that and Greater Restoration had a casting time of "10 minutes".

On p.335 of the Pathfinder Core Rulebook, Restoration lists "1 minute" as the casting time. Lesser Restoration still lists "3 rounds", and Greater Restoration refers to Lesser Restoration, inheriting the same "3 rounds".


blu4lyf wrote:

I couldn't find this in this thread, so I'm adding it.

Pg. 123 Endurance should apply to heavy armor, not just light and medium armor. ... snip... .

That's actually not an error, as I understand the meaning. The intent is that sleeping in Heavy armor still causes the character to be Fatigued. Endurance adds only Medium armor to the category of "does not cause Fatigue" for the possessor. So, the possessor can sleep in Light armor (which he could before) or Medium armor(which he could NOT before) without being Fatigued.


Cosmo wrote:
Mark Greene wrote:

I received the shipping notice for this order on 9/14 with an estimate of 4-8 business days. It has been 12 now, and I have not received the package. Is there any delay that you are aware of?

Thanks,
Mark

I will put a replacement copy in with your next subscription shipment. If the original shipment should show up in the meantime, just let me know.

thanks,
cos

Thanks very much!

Mark


I received the shipping notice for this order on 9/14 with an estimate of 4-8 business days. It has been 12 now, and I have not received the package. Is there any delay that you are aware of?

Thanks,
Mark