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Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() I go west to block the passageway and ready an attack if it wants to leave. I just rolled for the readied attack. In any case, if I manage to detect it, I will say in which area it is so Orophin can cast Glitterdust. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 8 ⇒ (16) + 8 = 24 Beromir moves back into the passage, listening carefully and ready to strike the pukwudgie if he detects it. Readied attack action, bless: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
I ready an attack action (and shouts to alert the others) if I can detect the creature I can't move my token from my iPad, could someone move me 4 squares west? ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Knowledge (nature): 1d20 + 8 ⇒ (13) + 8 = 21 Beromir will keep his action and attack the porcupine. All this necromancy is a bit too much for him ;) GM: With my Knowledge (nature), can I get some additional information about the pukwudgie (special defenses and immunities for example)? ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Upset by the strong prevailing undead presence and corruption of life, Beromir immediately attacks the animated animal in front of him. Atk mwk greataxe/animated porcupine, bless: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
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Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir enters the cavern and follows the others. Seeing the charnel house, especially the forest beasts corpses, he winces in disgust and an expression of anger come over his face, which is rather rare for him. He draws his axe and casts a spell on himself, taking on gradually an aspect of a bear. Cast Aspect of the Bear ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() "Here!", the druid shouts while pointing with his finger the location of the woman. He then lifts the human corpse and carries it while moving back southward. He makes sure not to look to the lake to avoid seeing the fey-woman again (If required, I use the "Wearing a Blindfold" part from the gaze attack rule). I move 15 ft. (because I am probably now carrying a medium load) to the south. Sorry, I am not able to move my token on the map right now. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir glares at the equine zombie. "We should destroy this thing instead of animate it," he says angrily. "If we can't kill it, then let's rescue our fellow Pathfinder." He moves past the undead, walks a few feets southward before stopping to wait for his companions. Move 6 squares south ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir closes his eyes, concentrates for a moment and thick brown, bear-like fur sprouts from his skin. The bear-man then walks towards the creature, axe in hand. I use the Totem Transformation from the Bear Shaman archetype, which gives me +2 natural armor bonus to AC (and the Endurance feat). ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 8 ⇒ (12) + 8 = 20 "There's something amiss here", Beromir says in a low voice. "It seems like the pegasus is wounded and is eating... the carcass of a creature. We should take a closer look." ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() I'm also fine with going now if fatigue is not an issue. Beromir turns to Riddywipple and asks, "Do you have any idea what does Marigana look like? Is it a living being, an undead? Is it big or small? ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Beromir nods his head as he hears what Ignizi whispers but says nothing special about it. He takes a lot of interest in listening Ignizi talk about feys, asking questions from time to time. In the morning, he is ready to go. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir casts a hostile eye on the remaining zombie and moves closer to the cottage. He greets Ignizi in druidic before speaking in common. "Do you have any idea who have animated these undeads and dragged off your student? Is there a necromancer nearby?" ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir moves closer and utters some magical words while pointing in the direction of the owlbears. Grass immediately begins to grow and to wrap around the undeads. Move 20 ft. and cast entangle (DC 13, I drew the zone on the map) ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() With +11 in Survival, I am able to provide food and water for everyone but I move at 20 ft. I guess it would be too slow on the way out but it could work on the way back. For now, I will buy a week's worth of trail rations. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 8 ⇒ (6) + 8 = 14
At a point, Beromir stops and kneels down as if he has seen something unusual on the ground. He then stands up, showing a dirty and greasy-looking feather. "They are some feathers like this scattered near the bear tracks," he says, glancing around warily. "The creature who left these tracks is feathered and, therefore, isn't a bear. Furthermore, these feathers have a scent of decay about them. I don't know what it is but that clearly doesn't sound like a natural woodland creature." "I don't like it," he adds before unstrapping his greataxe. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir was already in the room before Sheila Heidmarch comes in but, being a man of little words, he prefered listening to talking. He seemed also quite intrigued by the scaled quadruped and frequently glanced at it. After carefully listening to the Venture-Captain, he turns to her and asks : "Do you know what kind of feys we should expect? I recently fought an atomie and it was more annoying than dangerous. However, I don't know well the other feys, except that it is better to use cold iron weapons to fully harm them." ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() A towering man with long, thick hair and beard enters the inn and walks towards the counter. A green dragonhide armor is visible under his coarse clothes and a greataxe is hanging on his back. He orders a pint of beer and eagerly takes a big sip of his ale. He then listens to the singer, seeming to enjoy him. ![]()
![]() Paladin of Baha-who? wrote: While we're waiting, then, I could run the quest Fane of Fangs which grants no XP or PP, but does give a few nifty boons. It requires use of the level 5 pregens, which are the 4 new classes in the Pathfinder Unchained book, and can be assigned to any 4-6 character (or held for a character once it reaches that level). The level range means that several of the characters here would be able to make use of the boons, if they desired. I'm up for it too. As I understand it, there cannot be more than 4 players as we need to use the 4 pregenerated level 5 unchained characters. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir returns to the Grand Lodge of Absalom, satisfied to have helped clear the Verduran Forest, where he has grown up, of a cabal of evil druid and recover the Atavistic Splinter for the Society. Thanks for the game! ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() "You'd better surrender" Beromir says to the remaining druid. He waits a bit and, if the giant foe continues fighting, he side steps and slashes at him with his axe. Mwk greataxe/blue druid: 1d20 + 5 ⇒ (7) + 5 = 12
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Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Perception: 1d20 + 7 ⇒ (8) + 7 = 15 Beromir tells what he saw in the ritual area, using the wand of eagle eye. "There doesn't seem to be any lycanthropes, at least in appearance." "Its now time to end all of this. I will enter the room from the north", he says before drawing his axe and walking up to the room roofed by a sheet of woven bark. From there, he closes his eyes for a few seconds and, suddenly, thick brown, bear-like fur sprouts from his skin. He then enters the thorny corridor leading to the ritual area. I use the Totem Transformation from the Bear Shaman archetype, which gives me +2 natural armor bonus to AC (and the Endurance feat). ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Fortitude save: 1d20 + 6 ⇒ (9) + 6 = 15 Paying no heeds to the fey's giggling and chanting, Beromir moves forward and attempts to stab the small creature with his spear. Cold iron spear: 1d20 + 4 ⇒ (15) + 4 = 19
I'm on my phone and unable to move my token, please move me 3 squares forward, thanks ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Knowledge (nature): 1d20 + 7 ⇒ (5) + 7 = 12 "The winged creature is an atomie, a fey", Beromir says. "Only cold iron weapons can fully damage it." Knowing this, Beromir drawed his cold iron spear instead of his greataxe ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir speaks again in Druidic. "If we were dog-men, we would have killed you instead of healing you, don't you think? You better tell us who you are and where are the druid we are looking for." Intimidate (aid): 1d20 - 1 ⇒ (1) - 1 = 0 Well, not very intimidating... ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() Beromir takes the wand offered by Kelsier, activates it and taps it against the elf's shoulder. Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
He then nods in thanks to the fighter and gives him back the wand. ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() I change my action Beromir curses when he sees the elf collapsing. He jumps into the water and tries to climb up the riverbank in order to head toward the elf's body. What kind of check do I need for this? ![]()
Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2
![]() "Beware", Beromir says to his companions, "there is a trap right in front of me." He then speaks to the elf in a strange language (druidic). "We are not your enemy", he says, "we are here to find those wicked druids and put an end to this curse. Some of my companion have been turned to beastmen but they are still sane. Please, put down your bow and let's talk." Total defense
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