GM Signboy 77's 3-05: The Tide of Twilight PFS PbP (Inactive)

Game Master Signboy77

Combat Map


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Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves to Graxzos's side and tries to talk sense into the beastmans.
Fight it! Remember who you really are!
Diplom: 1d20 + 7 ⇒ (2) + 7 = 9


Signboy77's PFS Scenario-rama

The beastly figures make their move. The one south of the party comes around the corner of the house and rushes as fast as he can at the party. However, Wilm charges on his wolf and sticks the beast man with a devastating blow, killing it out-right.

The other (green) beastman scrambles through the small row of shrubbery, swiping a claw at Kelsier.

Claw: 1d20 + 3 ⇒ (4) + 3 = 7

However, the fighter easily dodges the attack. The third (red) beast emerges from the shadows and makes a bee-line for Beromir. Graxzos fires a shot and his aim is true, but the beast still stands.

Graxzos, Waki, Wilm, Sam, Kelsier
Green, Red (5)
Beromir

PARTY UP!

Sorry for the silence the past couple of days. I've been going through a little personal thing and life got in the way. Also, I've fixed the map link at the top of the thread.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves around Graxzos and attacks the beast with his longspear.
Atk: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier steps to his right and then makes a futile stab at the wolfman with his spear, followed by a futile strike at it with the spikes on his chain shirt.

Crunch:
Cold Iron Spear, attack: 1d20 + 4 ⇒ (2) + 4 = 6
Armor Spikes, attack: 1d20 + 4 ⇒ (5) + 4 = 9

-Posted with Wayfinder

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Seeing how close they've gotten, Graxzos tosses his pistol aside with a growl and, circling around, he pulls his ax from his belt and swings it at the beast-man with an animalistic howl of his own.

Drop pistol, move, and chop!

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki will move into flanking position with Graxzos and attack the red beastman.

"Master Sam, fight us they are. Unable to resist it appears."

cold iron Rapier, flank: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
for dmg,sneak: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

Huzzah! Did you see that!!

Wilm cries with triumph as his lance catches the man straight in the chest, looking around his face falls seeing his compadres all looking in a different direction.

Realising the battle is happening behind him, the plucky halfling goads Max to dash back to the others.

I'm loving the 50' move speed!

Just reaching close enough to engage Wilm jabs at green with his lance.

lance: 1d20 + 4 ⇒ (1) + 4 = 5
dam: 1d6 + 3 ⇒ (1) + 3 = 4

Rushing around the corner completely skews his aim, he drives his lance into the ground.

Dammit, guys, you should have seen what happened a second ago - I got one in a single stroke - honest!

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir swings his greataxe at the beastman who attacked him.

Mwk greataxe/red beastman: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d12 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Yesss, they are too far gone! I hope we are not the next ones.


Signboy77's PFS Scenario-rama

I took the liberty of moving you, Sam. I hope you don't mind. I noticed you hadn't moved yourself last round.

Sam's spear finds its mark and the red beastman falls down, gushing blood. Meanwhile, the rest of the party cannot seem to hit the remaining wily creature. It dodges all of their attempts to bring it down.

With a feral scream, the remaining beastman lashes out at Kelsier with both claws and a nasty bite.

Claw 1: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Claw 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

With all the wailing and gnashing of teeth and claws, Kelsier only takes one slash, drawing some blood. 5 damage to Kelsier

Party UP!

Green feral logger. (no damage yet)

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki will move to flank the remaining beastman and slashes again.

cold iron Rapier: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
for dmg,sneak: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]
Signboy77 wrote:

I took the liberty of moving you, Sam. I hope you don't mind. I noticed you hadn't moved yourself last round.

Yes, thank you. Sorry for that, I am on mobile.

Sam steps closer and attacks the last beastman but his thrust misses its mark.
Atk: 1d20 + 4 ⇒ (3) + 4 = 7
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

Wilm drops his lance and unslings his great axe. Meanwhile he nudges max to move around Beromir and attacks the last of the mutated beastmen at the same time urging max to take a bite out of the beastman.

axe: 1d20 + 4 ⇒ (11) + 4 = 15
dam: 1d10 + 3 ⇒ (6) + 3 = 9
max bite: 1d20 + 1 ⇒ (10) + 1 = 11
dam: 1d6 + 4 ⇒ (4) + 4 = 8

my AC has power attack, do i just choose whether i want it to use it or what? assuming i can choose and dice adjusted accordingly...

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir steps forward and attacks the remaining opponent.

Mwk greataxe/green beastman: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

delaying

-Posted with Wayfinder

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

With a furious swinging of blades, the pathfinders quickly bring down the final beast.

Posting from my phone. Will update later tonight.

-Posted with Wayfinder


Signboy77's PFS Scenario-rama

Sorry, I didn't realize that my phone would post as an alias.

As the final beastman bleeds out, you quickly search the bodies only to find that they are only equipped with chain shirts and ragged, soiled trousers.

A search of the buildings finds that they are all empty. A few books seem to have survived ransacking, but they don't hold anything interesting. As the light of day begins to fade, you decide to hold up in what seems to have been the town's constabulary.

The next morning, you arise from a fitful night of sleep. Though Beromir seems fine as ever, the rest of you are once again assaulted by the influence of the strange ritual.

Sam and Graxzos both worsen, growing more beast-like. (Another -2 to INT and CHA)

Everyone but Sam, Graxzos and Beromir, please make a DC 12 Fortitude Save.

If you Fail that Save:
So, it turns out Falbin didn't know what he was talking about. You are in danger of being affected by the strange ritual. You have succumbed to the ritual and grow more bestial. You gain the following properties:
2 claw attacks (1d3 damage for medium creatures, 1d2 for small)
1 bite attack (1d4 damage for medium, 1d3 for small)
+2 bonus to Constitution
-2 Damage to Intelligence
-2 Damage to Charisma

At the start of each day, a bestial creature takes an additional 2 points of Int and Cha damage to a minimum of 2. A bestial creature whose Int or Cha reaches 2 cannot remove the template except with a break enchantment spell, and all ability damage becomes permanent. Such a character is removed from play in the Pathfinder Society Organized Play campaign at the conclusion of the scenario.

Kelsier Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki fort: 1d20 + 1 ⇒ (14) + 1 = 15 tries to resist the urges of become a beastbird.

"This day find the source of ritual we must."

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

fort: 1d20 + 3 ⇒ (4) + 3 = 7

do i need to roll for my AC?

Through the night Wilm tosses and turns, bright red claws and savage moons haunt his dreams. The morning comes and the dawnings of the curse can be seen in his face and form...

Guys, I can feel it's power, we must gah, grrr hurry. Not just for the people but for ourselves.

Did we add the HP from the Con bonus?

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir looks with sadness his companions become beastmen one by one. "Yes, we need to put an end to that ritual without delay and remove the Atavistic Splinter from Briar Henge", he says while departing the abandoned village.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Current INT: 4 CHA: 8

Graxzos hunches in a corner, scratching himself furiously with his new claws. His beard and hair have started growing at a ridiculous rate...and apparently it itches.

"Rrrrrrr yeah, we gotta do the...thing..get the...the--wassaword--Atativic back!" He snorts, hacks, and spits a disgusting mix of saliva and snot into the corner of the abandoned home the party is holed up in before following the others out.

Yes, Wilm, you get a bonus HP from the Con bonus!


Signboy77's PFS Scenario-rama

Sorry, no - you don't need to roll for the AC, Wilm. And yes, you do get increased HP due to +2 Con.

As the stalwart halfling feels himself succumbing to the strange ritual, the group decides to press forward. Graxzos' words push the pathfinders forward. With every step, they can see the influence of the strange ritual in the slightly warped nature surrounding them.

A deep, placid river interrupts the path to Briar Henge. A few large logs have been placed across the river, providing a crude bridge to access the other side. Sunlight dapples the surface of the murky water, the result of branches crisscrossing the river high overhead.

Crossing the river via the felled log requires no special check.

The first one crossing the log, please roll Perception.

River Crossing Map

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos edges up to the bank of the river and sniffs, growling ferally.

"Rrrrr...water, fuggin, movin, how it do dat?" he mutters, eyeing it twitchily.

Grax can be the first across if desired, though his Perception isn't great...but it doesn't seem quite natural for a CN dwarf from the desert to hop in without letting someone else test it first. :P

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

"Let me cross first", Beromir says to Graxzos before walking across the crude bridge.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki will follow Beromir across next (unless he is devoured by the log or something).

"Next, go will I. he states as he looks around while following the druid.

perception: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Third in line Sam follows the tengu across.
AA Perc: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

As the party travels onwards Wilm's normal good natured bantering slowly dries up. However you can see a feral brightness in his eyes constantly roving around looking for something .

Wh-where are we going... what w-wi=will happen there? I can't remember what w-w-we're meant to be doing, but somehow i remember it is important.... but w-why.... The splinter, it must drive this thing out of my mind... Before i become like Max here. W-w-worse than Max, he is beautiful, I'm losing myself...

As they cross the bridge he clutches tightly to Max's mane and his sling staff at the ready. Eyes even brighter looking for danger.

Gr, Ambush, maybe? look out...

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos whines slightly, but follows the others reluctantly across the log.

If we make it that far before anything happens, Grax will bring up the rear!


Signboy77's PFS Scenario-rama

While crossing the logs, Beromir spots a trap. Though, before he can make a move to disable it a female elf springs out of the trees.

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18

Initiatives:

Beromir: 1d20 + 2 ⇒ (5) + 2 = 7
Graxzos: 1d20 + 3 ⇒ (1) + 3 = 4
Kelsier: 1d20 + 3 ⇒ (17) + 3 = 20
Sam: 1d20 + 1 ⇒ (15) + 1 = 16
Waki: 1d20 + 6 ⇒ (10) + 6 = 16
Wilm: 1d20 + 5 ⇒ (4) + 5 = 9
Elf: 1d20 + 3 ⇒ (18) + 3 = 21
Aligator: 1d20 + 2 ⇒ (1) + 2 = 3

Suddenly, a female elf steps out of the woods on the north side of the river and fires an arrow at Sam. (She thinks you're a lycanthrope, and your the closest to her)

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

But the arrow flies wide! And a crocodile appears in the river!

Round 1
Elf (already went)
Kelsier, Waki, Sam, Wilm, Beromir, Graxzos
Aligator

BOLD may act (actually, that's the whole party)

Kelsier, post if you can. Or, I'll GMPC you by tomorrow morning.

Also, there is a trap that Beromir is aware of at the end of the log. - The red T

MAP

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier hurls a javelin at the Elf. "You won't turn us all into animals! We are free people!"

Cold Iron Javelin w/Amentum, Attack, 50ft. range increment: 1d20 + 5 ⇒ (17) + 5 = 22
Cold Iron Javelin, damage: 1d6 + 4 ⇒ (6) + 4 = 10

-Posted with Wayfinder

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki will wait for Beromir to either move forward or back. The tengu readies to strike if the alligator moves within reach.

"Seems other floating friends have we! Look!"

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Here, let me repay you the favor missss. Sam casts magic missele on the women and moves forward.

Sam will delay his actions to go last in the party hoping someone will clear the path. If that does not happen he will attack but not move.
MM: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

Missus Elf, w-wer'e here to stop the funny magic! no need to fight....

Wilm nudges Max to the right so he can get a clear shot. The strain in Wilm's voice is obvious and the intent behind is words is thrown into question as he hurls a sling stone at her.

sling staff: 1d20 + 4 ⇒ (2) + 4 = 6
dam: 1d6 + 2 ⇒ (4) + 2 = 6

The internal conflict Wilm is experiencing is apparant as his sling shot flies off into the woods...

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

"Beware", Beromir says to his companions, "there is a trap right in front of me."

He then speaks to the elf in a strange language (druidic). "We are not your enemy", he says, "we are here to find those wicked druids and put an end to this curse. Some of my companion have been turned to beastmen but they are still sane. Please, put down your bow and let's talk."

Total defense


Signboy77's PFS Scenario-rama

Update so Graxzos can have a better idea of what to do.

Kelsier's javelin flies true and strikes the elven woman squarely in the chest, impaling her body clear through. The elf collapses from the strike and the blood loss.

Meanwhile, Sam takes aim at the crocodile in the water, hitting it with two magic missiles and severely injuring the reptile. Wilm's stone simple bounces off the croc's tough hide.

Beromir, you can change your action if you would like, since the elf is no longer a threat.

Graxzos up!

Crocodile (8)

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

I change my action

Beromir curses when he sees the elf collapsing. He jumps into the water and tries to climb up the riverbank in order to head toward the elf's body.

What kind of check do I need for this?


Signboy77's PFS Scenario-rama

I'll say it's shallow enough on the bank that you don't need a swim check, but give me a Climb Check (DC 10) to make it up the bank.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Climb: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

yes, i think there may have been a peaceful resolution option here somewhere... oops

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier would have preferred a peaceful resolution, but he also will defend himself when attacked. In metagame terms I was thinking he should say something to defuse the situation, but he's not much of a talker. So I went with a middle ground; say something in case she survives the javelin.

-Posted with Wayfinder


Signboy77's PFS Scenario-rama

If none of you had been transformed into beast-mode, she wouldn't have been so aggressive. But she thinks you're lycanthropes, and she loves to hunt lycanthropes. Kelsier's got the javelin skills that put her down to -2 hp.

Beromir rushes to the elf's side. She has lost a significant amount of blood.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos bellows as the alligator surfaces, and quickly takes aim at it, moving down the bank to get a good range. The report of his pistol echoes through the trees.

Attack vs. touch: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 ⇒ 6
Confirm?: 1d20 + 5 ⇒ (1) + 5 = 6
Potential additional damage: 3d8 ⇒ (6, 6, 8) = 20

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Waki will try to disarm the trap on the log.

Disarm : 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

yeah, what do you do when a woman jumps you in a wood? hopefully beromir can bring her round, and then we can all make up, although she might not be happy if we've killed her croc...

Wilm gasps with sadness as the elf falls.

Beromir, can you heal her?

Meanwhile he nudges Max down the bank and takes up a defensive position next to Graxzos ready to attack it if it goes for the sturdy wolf dwarf dude.

Readied great axe attack if the croc moves into combat

axe: 1d20 + 4 ⇒ (3) + 4 = 7
dam: 1d10 + 3 ⇒ (6) + 3 = 9
max bite: 1d20 + 1 ⇒ (4) + 1 = 5
max bite: 1d6 + 4 ⇒ (1) + 4 = 5
free trip: 1d20 + 1 ⇒ (13) + 1 = 14

Wilm is obviously still feeling distraught about the violence...


Signboy77's PFS Scenario-rama

The pistol shot rings out, echoing off the trees in the forest. Graxzos's aim is true, and wounds the croc further. Luckily for the reptile, the shot is not as bad as it could have been.

Waki's efforts prove to be fruitless, as he is unable to concentrate enough in the midst of battle to disarm the trap.

The roll was high enough to not trigger the trap, so you can try again.

The crocodile, though bleeding profusely, is still alive. However, it's natural survival instincts kick in and it submerges into the water, attempting to swim away.

Since you're interested in saving Tavariel...

Stabilize: 1d20 - 2 ⇒ (18) - 2 = 16

The elf's bleeding seems to be naturally being staunched. Though she's still unconcious, her injuries are holding steady.

She's still at -2. Beromir, if you want to heal her, feel free.

Out of Combat. (unless you want to chase down the crocodile)

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier fords the stream and offers his healing wand to the big man. "We can interrogate her this way."

-Posted with Wayfinder

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir takes the wand offered by Kelsier, activates it and taps it against the elf's shoulder.

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
If it's not enough to bring her back to life: Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

He then nods in thanks to the fighter and gives him back the wand.


Signboy77's PFS Scenario-rama

One charge is enough.

As Beromir heals the elf, she wakes up with a start. "What? You mangy dog-men! I'll get you!"

Still convinced that you're lycanthropes, the elven woman thrashes around on the ground, not wanting to be held down.

So, she's written basically as a murderhobo that has no idea what is going on. If you'd rather not deal with her, I'm willing to call a mulligan on the wand use and you can leave her be. If you want to RP something, then we can play it like that and I'll adjust.

If you want to RP, roll Intimidate to try and calm her down.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Intimidate, aid another: 1d20 - 2 ⇒ (12) - 2 = 10

"Be still and answer our questions or I'll find a way to shut you up again."

-Posted with Wayfinder

Sovereign Court

Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}

Findng the trap beyond his modest skill, Waki decides to leave it alone and circumnavigates the spot in the log to join the others.

"Attention we have drawn. Delayed also we will be. Quickly question the elf then on our way let us be...lest the curse us take ."

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