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Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar hefts him hammer firmly in both hands and confronts their newest foes with the confidence of an experienced warrior and easily dispatches his foe. Attack 1d20 + 12 ⇒ (12) + 12 = 24 Damage 2d6 + 8 ⇒ (5, 5) + 8 = 18
If my first hit kills use second attack to attack the other scarecrow ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() If my first attack takes down red I can direct my second attack at yellow as I have reach. No Need to let that crit go to waste... ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Seeing that they are beinga ssaulted on all fronts Beromar hacks at the nearby Scarcrow in order to take it down before it can cause any havoc in the ranks. Attack 1d20 + 6 + 5 + 1 - 2 ⇒ (8) + 6 + 5 + 1 - 2 = 18 Damage 1d12 + 7 + 1 + 6 ⇒ (2) + 7 + 1 + 6 = 16 Attack 1d20 + 6 + 5 + 1 - 2 - 5 ⇒ (20) + 6 + 5 + 1 - 2 - 5 = 25 Damage 1d12 + 7 + 1 + 6 ⇒ (1) + 7 + 1 + 6 = 15
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Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Always the sensitive type Beromar gives the man a heavy pat on the back Don't cha worry! We will put an and to this! Afterall we is the heroes of Sandpoint! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Ghouls, Necromancers and movin Scarecrows...really there is no end to this... Beromar shakes his head in disbelief. But we are on it boss! We will find em an cut these scarecrows down to size! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Bruin Greenleaf wrote:
Beromr has 833 gold on his sheet. He will gladly loan those out to Bruin so he can get a magic shortbow. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Wand of false life is rather nice. However it would prolly also sell for pretty nice sum as it's level 2... Also leveling to 6 is also very nice as I get my first iterartive attack and abonus feat. A cavalier's 6th level bonus feat kinda defaults to Chain Challenge... ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Aye and stuff his mouth... Beromar remarks as he prepares a gag and tries it out none too gently. Then the Dwarf takes some time to explore the laboratory to see whether or not they might have missed something. Perception 1d20 + 10 ⇒ (17) + 10 = 27 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Sense Motive 1d20 + 10 ⇒ (10) + 10 = 20 Beromar looks around at his companions wondering whether it was really a good idea idea to appoint these fellows as apprentice sheriffs. First rule of law enforcement boys: If a story is too audacious to be true... it likely isn't. And I be guessin this here fellor ain't no inconspicious buisnessman but a necromancer guilty of tryin to kill us, er no other reason that we has found out about his crooked dealins! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar having emptied his stomach out on the floor slowly gets his act together and moves to where the Action is. Single move ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Amaya! Come we need to get out of here! Beromar makes his way out of the stinking cloud and calls out to his companion! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() How can I constatntly fail Fort saves??? Ah I see miscalculated my FORT save....Base +4 + 2 CON +1 Belt. Still fail... so I'll use resolve to roll twice. 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14 Now I feel sick... Beromar feels truly pathetic and Begins to wretch... ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar decides that he has to get the zombie scum out of the way as quickly as possible his hammer swings relentlessly... Attack 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25 damage 1d12 + 7 + 6 + 1 + 1 ⇒ (2) + 7 + 6 + 1 + 1 = 17 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Evryone might be mad though... and ye can't exactly claim that the boss had things under control... Beromar grumbles as he sprinkles some silver particles over his hmmers head. Applying silver sheen ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Sense Motive1d20 + 10 ⇒ (4) + 10 = 14 Well someone who can't recognize da Ghoul Fever can't treat it I bet. Best we take the man with us to sandpoint. He's too important a witness for us to let em die here... Beromar remarks. Irregardeless of the fact he barely clobbered the mad man to death himself. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Assuming I don't have my hammer drawn so no AoO Stay away from me ye mad man! Beromar shouts as he swing his hammer in a wide arc. 1d20 + 11 ⇒ (4) + 11 = 15 Damage 1d12 + 8 ⇒ (12) + 8 = 20 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar eyes the odd man and his fiendish friends cautiuously waiting what he has to say. Sense Motive1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Aye...anyways before we speaks to Scarnetti... we need to know more details about how and what was was stolen... Beromar's gaze rests heavily on Ibor in the hopes of offering up more information. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Aye...so me thinks we mights have been wrong then... Beromar grumbles. Seein that thee doesn't seem to be many other clues around here we definetly have to research this. Amaya you is far traveled...
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Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar nods stoically as Serolt does all the track reading for him. This was never his favorite part of the job and it appeared that the varisian hunter knew what he was doing. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Once they reach the mill Beromar begins to take in the crime scene first trying to discern what the cause of death of both was. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() This is odd... Beromar grumbles not sure if this has anything to do with the fact that someone broke into his place recently... Ayes I agree wit da Sherif. We investigate the Mill first. Then we goes to the Asylum... Then on the way to the mill Beromar reluctantly tells his companions about his recent unbid guest, clearly Feeling somewhat uncomfortable in doing so. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Bruin Greenleaf wrote: You're not keeping the boots and cloak, Bero? I thought we were only discussing our last finds. But yeah I'd definitly like to Keep the boots unless Folks are wild for cash. In that case we could sell them. Also I don't have a cloak on my sheet.. was that a +1 Cloak of protection? ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar isn't gonna claim any of the loot we found. If no one else wants the short sword he will keep it as a backup weapon as I agree evil outsiders tend to be quite common. Amaya is prolly better suited to using it or is she a staff magus? ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Itty bitty Song bird of death? I think there was a very long thread about that in the advice boards a while back... Beromar has no real need for any of the loot... ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar shakes his head at Amaya's enquiry. Too Short fer me likin! Actually I'se been likin me hammer's reach! Allows me to Keep them beasties away from ye sissies better! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Well ye never seens a Dwarf fightin before me thinks! Beromar replies to Mruf as he tries to downplay the compliment. Now get yer hairy arse up there...we didn't pay ye fer compliments! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() A true Dwarven warrior is guided not by fear but only by his commitment to his clan and to his duty. And despite a tingling Feeling of fear creeping down his spine Beromar steps Forward and faces the Sandpoint devil one on one. Not sure whether the immediate action needed for Resolve means I can't use Challenge on my turn. Challenge is worth +2 to hit and 7 damage in the equation below. Attack PA1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25 Damage 2d6 + 7 + 6 + 7 + 1 + 1 ⇒ (5, 5) + 7 + 6 + 7 + 1 + 1 = 32 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Just noticed that resolve covers all WIL saves so I'd like to spend a Point of resolve to roll twice here. Maybe Beromar won't chicken out again already... Will 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Ye Boys stand back. Someone's got to Keep that beast busy! Beromar proclaims as he gets ready to kick in the door lie a real adventurer. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Well then ye might as well keep it... Beromar grumbles as he decides how to best get ooze chuncks of his hammer and slowly starts to realize that being covered in ooze is sort of disgusting. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Well I always tell anyone who be dumb enough to ask... If a Dwarf can hammer the earth itself then he sure as well can hammer ... whatever that was! ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() The monstrocity makes Beromar feel somewhat uncomfortable and the the Dwarven Defender of Sandpoint tries to return the favor. Attack PA 1d20 + 9 ⇒ (20) + 9 = 29Damage2d6 + 7 + 1 + 6 ⇒ (5, 2) + 7 + 1 + 6 = 21
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Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar approaches the gibbering Mass and whacks it hard with his Dwarven hammer. Attack PA1d20 + 9 ⇒ (11) + 9 = 20 Damage 2d6 + 7 + 1 + 6 ⇒ (6, 2) + 7 + 1 + 6 = 22 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Well don't forgets the Dwarven Clans in the mountains. Oldest civilization ina Varisia I tells ya! Beromar flicks some blood of his hammer. But them Bugbears... not much one needs to know bout em...stinkin Goblin Kin is all... ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() This looks like some mighty fine boots for a dirty piece o goblin scum. But these weren't no normal goblin scums! Maybe this some kind of rotten goblin demon cult again. If that be the case then we at the right place! Boots of striding and springing are very welcome indeed as Beromar's 20 foot movement speed might come to be an issue! Beromar would also take a cloack but his saves are pretty good already but as he will be the front line, him failing saves could be a big problem. ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Wassup wit dem bugbears? Dey on steroids? Beromar surprised that his feeble minded goblinoid foe is still standing whacks it once more but this time with feeling. Attack PA 1d20 + 5 + 5 + 1 + 1 - 2 ⇒ (15) + 5 + 5 + 1 + 1 - 2 = 25Damage 2d6 + 7 + 1 + 1 + 6 ⇒ (4, 1) + 7 + 1 + 1 + 6 = 20 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar shifts his position to bring his unwieldly hammer to bear in these tight quarters and whacks the nearest bugbear with all his might. Attack PA 1d20 + 5 + 5 + 1 + 1 - 2 ⇒ (11) + 5 + 5 + 1 + 1 - 2 = 21 Damage 2d6 + 7 + 1 + 1 + 6 ⇒ (4, 3) + 7 + 1 + 1 + 6 = 22 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar takes a step back from his foes who had almost brought him to meet the Forgefather again and as would Torag himself raises his hammer for yet another blow. Attack PA1d20 + 5 + 5 + 1 + 1 - 2 ⇒ (6) + 5 + 5 + 1 + 1 - 2 = 16 Damage 2d6 + 7 + 1 + 1 + 6 ⇒ (2, 5) + 7 + 1 + 1 + 6 = 22 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() The Archetype grants Beromar Bodyguard as a bonus feat. What ever happened to my AoO? Under regular circumstances it would have been used to kill the first Bugbear that moves more than 5 feet. Also give Beromar some credit will ye? They rolled pretty stellar there and he's still standing :) ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Beromar steps into the chamber his langhammer held high and whacks the next best Hobgoblin before taking on a menacing defensive stance to guard his allies. Attack PA1d20 + 9 ⇒ (9) + 9 = 18 Damage 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22 AoOAttack PA1d20 + 9 ⇒ (20) + 9 = 29 Damage 2d6 + 8 + 6 ⇒ (4, 5) + 8 + 6 = 23 Crit Confirm Attack PA1d20 + 9 ⇒ (20) + 9 = 29 Damage 2d6 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22 ![]()
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
![]() Whata you say Bruin? These fellows seems like theyse yousful ey? Beromar exclaims as he strides over the bridge like he owned the place.
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