Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
"No, I'm sorry I don't , sir ... what was it again?" in answer to Arcantos's question.
"I am trained in the ways of ... a fine art, and I do what I like and I like what I do."
Just as a precaution, Benedict looks around once more to get feel for this new terrain.
Perception:1d20 + 0 ⇒ (9) + 0 = 9 Survival:1d20 + 0 ⇒ (6) + 0 = 6
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Not to sound like I'm nagging, but is there anything for Benedict? I know you might already be working on something as I say this, but Benedict chooses Immortal Initiative.
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
What a crazy bugger, that Arcantos. What is he , a man or a beast? Ah, gross, my clothes are wet!
More bothered with his attire than his surroundings, Benedict wonders whether it will ever be dry, and then looks around.
Perception:1d20 + 0 ⇒ (7) + 0 = 7
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Benedict stands massaging his jaw, pretending to have listened to what Solivagus said, nodding his head at equal intervals. He knew many big words, some of them criminal terms, many he learned in his studies with his parents, but none of these words he understood.
Transdimensional, hyperspace, teleportation. Whu ...
Oh well. A job is a job, so he took what he needed to and stepped onto the ... HTTU
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Benedict looks at the Conclave and thinks, Too many rules for my taste. And what kind of a name is Raziel?
As he reaches the button for the Immortal Initiative, Benedict stops. Hmm... The Initiative, eh? Seems good. They look like they have a firm grasp on what their doing.
He inhales, exhales, and presses the button with two 'I's on it again.
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Ooooh, buttons, Benedict thinks. He presses every button, but not twice, making sure that the faction he chooses is the right one; he doesn't want to be in a run-of-the-mill faction with sloppy members and no benefits.
If we're going to look into this 'apocalypse' thing, he shivers, I at least want to know that I have my comrades to back me up
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Perception:1d20 + 0 ⇒ (20) + 0 = 20
Benedict's eyes dart around, taking in the scenery. He greedily eyes any valuables Altaen has on him, and then states quieter than Arcantos, "Chamber of Free Will." If there are factions, that means there are politics. If there are politics, that means there are rich people. If there are rich people, that means that there's wealth! His mind races as he already plans some "missing" belongings ...
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
As he calms his nerves, breathing a little slower, Benedict looks at his arm.
"Where'd the 'S' go?" he wonders. "Eh," he says as he shrugs his shoulders
"More importantly, what does it do?" he asks Altaen.
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
In his mind, Benedict thinks,
Try not to freak out, try not to freak out ...
Out loud, however, he exclaims,
"WHAT? A war that could end mortals and immortals? What could do that? Game over man, man, game over!"
He paces back and forth with angst. Then he stops and thinks whether this could all just be made up.
Sense Motive:1d20 + 0 ⇒ (5) + 0 = 5
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Perception:1d20 + 0 ⇒ (8) + 0 = 8
Benedict moves one leg forward, then stops. He thinks,
It could be a trap, or worse! What does that baton do?
Then, considering the inviting tone of the machine, shrugs his shoulders and steps up.
"What's the worst that could happen."
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
"What if don't succeed, strange machine?"
Benedict also tries to remember someone/thing like Solivagus in his studies.
INTELLIGENCE:1d20 + 2 ⇒ (20) + 2 = 22
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
"I've got to do it," Benedict says with determination.
He knows in the back of his mind there's something behind that door, so he slowly, warily turns the doorknob.
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Benedict stares in disbelief at what he just saw. Slack-jawed, he says, Wow ...
He looks around at the fellow occupants of the alleyway and says; "I don't know about you guys, but I'm going after him," and jumps through the door/portal.
Init: 1d20 + 2 ⇒ (18) + 2 = 20
Benedict cautiously eyed the door, contemplating whether to go through it or not "Should I ... "
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Benedict stares in disbelief at what he just saw. Slack-jawed, he says, Wow ...
He looks around at the fellow occupants of the alleyway and says; "I don't know about you guys, but I'm going after him," and jumps through the door/portal.
Init:1d20 + 2 ⇒ (18) + 2 = 20
Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Benedict crawls along the walls, expecting anything. After all, alleyways were the usual place for danger and evil deals.
As he sneaks his way to the meeting place the coordinates led to, he feels a little bile well up in his throat. "Oh my," he says disgustedly
As he nears a door, he hears the thundering of dinosaur steps "Oh myyy..."
Armor + Shields
Chain shirt +4 AC +4 DEX -2 Penalty 20% 30 ft. 25 lbs.
Masterwork Buckler +1 -0 5 lbs.
Other
Backpack
Bedroll
Signet Ring
20 days trail rations
Bottle of Ale
Mug
Medallion w/ deBornezan family crest
Tear away clothes w/ Explorer's Outfir underneath
Patchwork cloak
Hooded Lantern
8 things of oil
Soap (2)
Battle Injector
Masterwork Artisan's Tools
Handy Haversack
2 flasks of Alchemist's Fire
1 tanglefoot bag
Special abilities
Sneak attack +5d6
Trapfinding +4
Trap sense +2
Evasion (no damage on successful save)
Uncanny Dodge (can't be caught flat-footed, can't lose DEX bonus if attacker is invisible)
Bonus Feats
Bravery +1
Rogue Talents
1. Weapon Training (Rapier)
2. Fast Pick (Pick locks as a standard action)
3. Expert Leaper (Always considered to have a running start when jumping, DC 15 Acrobatics can ignore first 20 ft. instead of first 10 ft.)
Background
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child
Personality
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He doesn't like to get too dirty either and always bathes; he still remembers when everything was clean and cozy. He also has mild arachnophobia.
Equipment
Weapons
Rapier (Masterwork) +16/+11 1d6 + 3 18-20/x2 Piercing
Light Crossbow +13/+8 1d8 + 1 19-20/x2 Piercing
Armor + Shields
Chain shirt +4 AC +6 DEX -0 Penalty 20% 30 ft. 25 lbs.
Masterwork Buckler +1 -0 5 lbs.
Other
Backpack
Bedroll
Signet Ring
20 days trail rations
Bottle of Ale
Mug
Medallion w/ deBornezan family crest
Tear away clothes w/ Explorer's Outfir underneath
Patchwork cloak
Hooded Lantern
8 things of oil
Soap (2)
Battle Injector
Masterwork Artisan's Tools
Handy Haversack
Special abilities
Sneak attack +5d6
Trapfinding +4
Trap sense +3
Evasion (no damage on successful save)
Uncanny Dodge (can't be caught flat-footed, can't lose DEX bonus if attacker is invisible)
Weapon Training (Light Swords + Crossbows)
Armor Training
Bonus Feats
Bravery +2
Rogue Talents
1. Weapon Training (Rapier)
2. Rogue Crawl (Move at half speed when prone)
3. Fast Pick (Pick locks as a standard action)
4. Expert Leaper (Always considered to have a running start when jumping, DC 15 Acrobatics can ignore first 20 ft. instead of first 10 ft.)
Background
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child
Personality
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He doesn't like to get too dirty either and always bathes; he still remembers when everything was clean and cozy. He also has mild arachnophobia.
"Yes" *finishes test, only to find there's a back*
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child
Personality:
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He also has mild arachnophobia.