Kevoth-Kul

Benedict deBornezan's page

42 posts. Alias of Elf King.


RSS


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Well, I posted that I was attacking and now having second thoughts. But Benedict isn't LG so ...


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Raising his eyebrow, Benedict thinks, "This place certainly is strange. I wonder if I'll ever get used to traveling."

"Oh, Sir Fighter," he says as he loads his crossbow. "I have a feeling that we do intend to do him harm. Otherwise he'll eat us."

He shoots his crossbow at the Sharptooth. (Point-Blank Shot and Precise Shot)

I'll post damage later if we're just saying what we're going to do


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Init.: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Yeah, Benedict can be a good second scout, since he isn't too good at scouting per se, but he is good at stealth and acrobatics


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

"No, I'm sorry I don't , sir ... what was it again?" in answer to Arcantos's question.
"I am trained in the ways of ... a fine art, and I do what I like and I like what I do."
Just as a precaution, Benedict looks around once more to get feel for this new terrain.
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Survival: 1d20 + 0 ⇒ (6) + 0 = 6


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Not to sound like I'm nagging, but is there anything for Benedict? I know you might already be working on something as I say this, but Benedict chooses Immortal Initiative.


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

What a crazy bugger, that Arcantos. What is he , a man or a beast? Ah, gross, my clothes are wet!
More bothered with his attire than his surroundings, Benedict wonders whether it will ever be dry, and then looks around.
Perception: 1d20 + 0 ⇒ (7) + 0 = 7


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict stands massaging his jaw, pretending to have listened to what Solivagus said, nodding his head at equal intervals. He knew many big words, some of them criminal terms, many he learned in his studies with his parents, but none of these words he understood.
Transdimensional, hyperspace, teleportation. Whu ...
Oh well. A job is a job, so he took what he needed to and stepped onto the ... HTTU


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Uh oh ...


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict looks at the Conclave and thinks, Too many rules for my taste. And what kind of a name is Raziel?
As he reaches the button for the Immortal Initiative, Benedict stops. Hmm... The Initiative, eh? Seems good. They look like they have a firm grasp on what their doing.
He inhales, exhales, and presses the button with two 'I's on it again.


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Ooooh, buttons, Benedict thinks. He presses every button, but not twice, making sure that the faction he chooses is the right one; he doesn't want to be in a run-of-the-mill faction with sloppy members and no benefits.
If we're going to look into this 'apocalypse' thing, he shivers, I at least want to know that I have my comrades to back me up


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
Fury of the Tempest wrote:
Says the person that just got a nat 20

Spoke too soon :)


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Benedict's eyes dart around, taking in the scenery. He greedily eyes any valuables Altaen has on him, and then states quieter than Arcantos, "Chamber of Free Will."
If there are factions, that means there are politics. If there are politics, that means there are rich people. If there are rich people, that means that there's wealth! His mind races as he already plans some "missing" belongings ...


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Yeah, and I'm having a lot of bad luck with the rolls...


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict does the same, trying to attain as much information as he can.


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Perception: 1d20 + 0 ⇒ (2) + 0 = 2


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

As he calms his nerves, breathing a little slower, Benedict looks at his arm.
"Where'd the 'S' go?" he wonders. "Eh," he says as he shrugs his shoulders
"More importantly, what does it do?" he asks Altaen.


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

In his mind, Benedict thinks,
Try not to freak out, try not to freak out ...
Out loud, however, he exclaims,
"WHAT? A war that could end mortals and immortals? What could do that? Game over man, man, game over!"
He paces back and forth with angst. Then he stops and thinks whether this could all just be made up.
Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Perception: 1d20 + 0 ⇒ (8) + 0 = 8
Benedict moves one leg forward, then stops. He thinks,
It could be a trap, or worse! What does that baton do?
Then, considering the inviting tone of the machine, shrugs his shoulders and steps up.
"What's the worst that could happen."


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict's jaw drops, then closes as he says, "It's ... so ... BIG! And underground, too!"


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Thanks for the help, GM Miskatonic


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15
GM Miskatonic wrote:
if you're asking how to attach such threads to a campaign I'm pretty sure the site walks you through it.

Yes, that's what I'm trying to do. You wouldn't happen to know such a website, would you?


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

"What if don't succeed, strange machine?"
Benedict also tries to remember someone/thing like Solivagus in his studies.
INTELLIGENCE: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

This doesn't pertain to the game, but does anyone know how to make gameplay/discussion/recruitment threads like near the top of the page?


Just so I can get started on a character concept, what level are we starting at?


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

"I've got to do it," Benedict says with determination.
He knows in the back of his mind there's something behind that door, so he slowly, warily turns the doorknob.


Dott


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict stares in disbelief at what he just saw. Slack-jawed, he says, Wow ...
He looks around at the fellow occupants of the alleyway and says; "I don't know about you guys, but I'm going after him," and jumps through the door/portal.
Init: 1d20 + 2 ⇒ (18) + 2 = 20

Benedict cautiously eyed the door, contemplating whether to go through it or not "Should I ... "


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict stares in disbelief at what he just saw. Slack-jawed, he says, Wow ...
He looks around at the fellow occupants of the alleyway and says; "I don't know about you guys, but I'm going after him," and jumps through the door/portal.
Init: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Benedict crawls along the walls, expecting anything. After all, alleyways were the usual place for danger and evil deals.
As he sneaks his way to the meeting place the coordinates led to, he feels a little bile well up in his throat. "Oh my," he says disgustedly
As he nears a door, he hears the thundering of dinosaur steps "Oh myyy..."


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Should we start with the classic "adventurers meet in a bar" motif?


I fixed everything. Thanks Yolollama


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Dotz


Alright, here it is. The Final Product: *drum roll*

Benedict:
Full Name
Benedict deBornezan
Human
Rogue 7 / Fighter 2
Male
Medium
Age 29
Neutral Good
Deity: Sivanah
Languages: Common

STR: 15 +2
DEX: 14 +2
CON: 18 +3
INT: 14 +2
WIS: 11 +0
CHA: 15 +2

Human
Rogue
Fighter

Offense
Init: +2
BAB: +5
Melee Attack Bonus: +7 (+5 base, +2 STR)
Ranged Attack Bonus: +7 (+5, +2 DEX)
CMB: +7 (+5 +2 STR)

Defense
AC: 19 (20 when dodging) [10 + 2 (DEX) +6 (Armor)]
Saves
FORT: +5 (+3 CON, +2 base)
REF: +7 (+2 DEX, +5 base)
WILL: +2 (+3 vs. Fear) (+0 WIS, +2 base)

CMD: 19 (10 + 2 STR, +2 DEX, +5 base)
Speed: 30 ft.

Hit die: d10 (+2 CON)
HP: 108

Equipment
Weapons
Rapier (Masterwork) +9 1d6 + 2 18-20/x2 Piercing
Light Crossbow +8 1d8 19-20/x2 Piercing
Daggers (4) 1d4 19-20/×2 10 ft. 4 lb.

Armor + Shields
Chain shirt +4 AC +4 DEX -2 Penalty 20% 30 ft. 25 lbs.
Masterwork Buckler +1 -0 5 lbs.
Other
Backpack
Bedroll
Signet Ring
20 days trail rations
Bottle of Ale
Mug
Medallion w/ deBornezan family crest
Tear away clothes w/ Explorer's Outfir underneath
Patchwork cloak
Hooded Lantern
8 things of oil
Soap (2)
Battle Injector
Masterwork Artisan's Tools
Handy Haversack
2 flasks of Alchemist's Fire
1 tanglefoot bag

Special abilities
Sneak attack +5d6
Trapfinding +4
Trap sense +2
Evasion (no damage on successful save)
Uncanny Dodge (can't be caught flat-footed, can't lose DEX bonus if attacker is invisible)
Bonus Feats
Bravery +1

Rogue Talents
1. Weapon Training (Rapier)
2. Fast Pick (Pick locks as a standard action)
3. Expert Leaper (Always considered to have a running start when jumping, DC 15 Acrobatics can ignore first 20 ft. instead of first 10 ft.)

Skills
Acrobatics +17 (+2 DEX, 15 ranks)
Appraise +2
Bluff +19 (+2 CHA, 10 ranks, Skill Focus +3, +1 Trait bonus)
Climb +10 (+2 STR, 8 ranks)
Craft +2
Diplomacy +14 (+2 CHA, 12 ranks)
Disable Device +2
Disguise +2
Escape Artist +2
Fly +2
Handle Animal +2 (Untrained)
Heal +0
Intimidate +6 (+2 CHA, 4 ranks)
Knowledge (arcana) +2 (Untrained)
Knowledge (dungeoneering) +10 (+2 INT, 8 ranks)
Knowledge (engineering) +2 (Untrained)
Knowledge (geography) +2 (Untrained)
Knowledge (history) +2 (Untrained)
Knowledge (local) +9 (+2 INT, 6 ranks, +1 Trait bonus)
Knowledge (nature) +2 (Untrained)
Knowledge (nobility) +2 (Untrained)
Knowledge (planes) +2 (Untrained)
Knowledge (religion) +2 (Untrained)
Linguistics +2
Perception +0
Perform +2
Profession +0
Ride +2
Sense Motive +11 (+0 WIS, 11 ranks)
Sleight of Hand +14 (+2 DEX, 12 ranks)
Spellcraft +2 (Untrained)
Stealth +8 (+2 DEX, 8 ranks, -2 AC)
Survival +0
Swim +2
Use Magic Device +2
Feats
Weapon Focus (Rapier) (Weapon Training Rogue Talent)
Skill Focus (Bluff)
Weapon Focus (Crossbow)
Point Blank Shot
Precise shot
Dodge
Power Attack (+2/-2)
Combat Reflexes (2 AoO's)

Traits
Witty Repartee
Civilized
Fencer (+1 AoO)

Background
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child

Personality
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He doesn't like to get too dirty either and always bathes; he still remembers when everything was clean and cozy. He also has mild arachnophobia.


Edit:I'm a Rogue/Fighter


I'm done. All I have to do is a few more feats, some toning and some equipment and I'm good

Benedict:
About Benedict deBornezan
STR: 15 +2
DEX: 14 +2
CON: 18 +3
INT: 14 +2
WIS: 11 +0
CHA: 15 +2

Human
Rogue

Offense
Init: +2
BAB: +6/+1
Melee Attack Bonus: +8/+3 (+6/+1 +2 STR)
Ranged Attack Bonus: +8/+3 (+6/+1 +2 DEX)
CMB: +8/+3 (+6/+1 +2 STR)

Defense
AC: 19 (20 when dodging) [10 + 2 (DEX) +6 (Armor)]
Saves
FORT: +8 (+3 CON, +3 base)
REF: +8 (+2 DEX, +6 base)
WILL: +3 (+5 vs. Fear) (+0 WIS, +3 base)

CMD: +23/+18 (10 + 2 STR, +2 DEX, +9/+4 base)
Speed: 30 ft.

Hit die: d10 (+2 CON)
HP: 108

Equipment
Weapons
Rapier (Masterwork) +16/+11 1d6 + 3 18-20/x2 Piercing
Light Crossbow +13/+8 1d8 + 1 19-20/x2 Piercing
Armor + Shields
Chain shirt +4 AC +6 DEX -0 Penalty 20% 30 ft. 25 lbs.
Masterwork Buckler +1 -0 5 lbs.
Other
Backpack
Bedroll
Signet Ring
20 days trail rations
Bottle of Ale
Mug
Medallion w/ deBornezan family crest
Tear away clothes w/ Explorer's Outfir underneath
Patchwork cloak
Hooded Lantern
8 things of oil
Soap (2)
Battle Injector
Masterwork Artisan's Tools
Handy Haversack

Special abilities
Sneak attack +5d6
Trapfinding +4
Trap sense +3
Evasion (no damage on successful save)
Uncanny Dodge (can't be caught flat-footed, can't lose DEX bonus if attacker is invisible)
Weapon Training (Light Swords + Crossbows)
Armor Training
Bonus Feats
Bravery +2

Rogue Talents
1. Weapon Training (Rapier)
2. Rogue Crawl (Move at half speed when prone)
3. Fast Pick (Pick locks as a standard action)
4. Expert Leaper (Always considered to have a running start when jumping, DC 15 Acrobatics can ignore first 20 ft. instead of first 10 ft.)

Skills
Acrobatics +17 (+2 DEX, 15 ranks)
Appraise +2
Bluff +19 (+2 CHA, 10 ranks, Skill Focus +3, +1 Trait bonus)
Climb +10 (+2 STR, 8 ranks)
Craft +2
Diplomacy +14 (+2 CHA, 12 ranks)
Disable Device +2
Disguise +2
Escape Artist +2
Fly +2
Handle Animal +2 (Untrained)
Heal +0
Intimidate +6 (+2 CHA, 4 ranks)
Knowledge (arcana) +2 (Untrained)
Knowledge (dungeoneering) +10 (+2 INT, 8 ranks)
Knowledge (engineering) +2 (Untrained)
Knowledge (geography) +2 (Untrained)
Knowledge (history) +2 (Untrained)
Knowledge (local) +9 (+2 INT, 6 ranks, +1 Trait bonus)
Knowledge (nature) +2 (Untrained)
Knowledge (nobility) +2 (Untrained)
Knowledge (planes) +2 (Untrained)
Knowledge (religion) +2 (Untrained)
Linguistics +2
Perception +0
Perform +2
Profession +0
Ride +2
Sense Motive +11 (+0 WIS, 11 ranks)
Sleight of Hand +14 (+2 DEX, 12 ranks)
Spellcraft +2 (Untrained)
Stealth +10 (+2 DEX, 8 ranks)
Survival +0
Swim +2
Use Magic Device +2
Feats
Weapon Focus (Rapier) (Weapon Training Rogue Talent)
Skill Focus (Bluff)
Weapon Focus (Crossbow)
Point Blank Shot
Precise shot
Dodge
Power Attack (+2/-2)
Traits
Witty Repartee
Civilized
Fencer (+1 AoO)

Background
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child

Personality
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He doesn't like to get too dirty either and always bathes; he still remembers when everything was clean and cozy. He also has mild arachnophobia.

"Yes" *finishes test, only to find there's a back*


I'm just staying as a normal rogue; no muliclassing. Unless we're doing gestalt.
I just noticed the question mark

Where are the magic items found??


What's the starting gold? Iknow it's probably up there, but if so, I didn't see it


Skill monkey

Background:
Benedict was the rich kid. He grew up in the largest city. He went to school and was always pressured to go to university. That was until his family lost everything due to debt. He quit his job (the local locksmith) and started supporting his mother, father, three brothers, and two sisters. Unfortunately, this was by stealing. He eventually got caught one day and got sent down town. A representative from the local thieve's guild bailed him out and promised to help him hone his skills as a robber. In his time at the guild, Benedict also realized that he belonged somewhere else. Now, he is a vagabond, still looking for treasure to support his family, now including his wife and child

Personality:
Benedict steals, but his heart is in the right place. He never kills innocents if he can help it, but doesn't object to putting people in their place. He also has mild arachnophobia.


Whoops. Dot


Itsa me, Elf King with my Rogue.
Not finished yet, though