Arclord of Nex

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Well, yeah that says it all basically. Every class feature that adds a static damage bonus should instead add d6s based on 1 per 4 levels (I think rogue should still have the upper hand in bonus damage dice). The only exceptions to this are the caster school/domain/bloodline 1st level abilities that are 1d6 +1/2 levels.

So, this means that:
- Smite is +1d6/4 levels
- Barbarian's Powerful Blow is +1d6/4 levels
- Barbarian's Elemental Rage is +1d6/4 levels
- Ranger's Favored Enemy is +1d6/4 levels

Comments?

Edit: Oh, and change the Evokver Specialist power to +1d6/4 levels too


Looking through the combat section I was thinking, could you include the strangulation/garrote rules from Dragon 355? That is my favorite Adventurer Class Act ever and would really spice up grappling. Anyone else with on this?


I was looking through the domain powers and I had to read the Luck (page 75) level 8 power twice to make sure I wasn't reading it wrong, it is amazing! Too amazing.

In a 30ft radius no more critical failure, enemies lose concealment, automatic stabilization, and a flat +2 to all d20 rolls just for kicks. This seems like way too much and is more powerful IMO than the other domain level 8 powers. I don't know if just removing the +2 to d20 is enough, but it might be, the other benefits are just amazing.

Am I overreacting or is this truly the most powerful domain level 8 power? Comments?