In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F, the hand of Tomas Blackerly holding the iron. His face looked down on you and he laughed as your skin burned. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.
Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.
You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner--male or female, commoner or noble--all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. The only other company is a large creature in the cell next to yours that hasn't moved since you first arrived. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.
Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled--all that you can do now is await your doom.
For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?
Go ahead and introduce your character. You have a little bit to begin roleplaying. I'll get things moving after everyone has posted.
In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F, the hand of Tomas Blackerly holding the iron--or in the case of Tenoch, the acid. His face looked down on you and he laughed as your skin burned. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.
Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.
You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner--male or female, commoner or noble--all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. The only other company is a large creature in the cell next to yours that hasn't moved since you first arrived. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.
Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom.
For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?
Go ahead and introduce your character. You have a little bit to begin roleplaying. I'll get things moving after everyone has posted.
Welcome to the Way of the Wicked. Come on in and say, "Hi," to the others. If you wish to make any changes to your character, now is the time to do so. A couple things:
•Please place major stats in your heading (Current HP/Total HP || Init || AC/Touch/FF || Fort; Ref; Will || Perception (Senses); Sense Motive).
•I will roll initiative and any reactive rolls for you.
•Combat will be done in blocks. Ex:
Initiative comes up:
Gilligan ->8
Skipper->13
Mr. Howell->1
Mrs. Howell->20
Ginger->4
Professer->25 (Improved Initiative) :)
Mary-ann->15
Enemy Animated Coconuts->10
Enemy Tree->18
Combat will go: Block A (Professor and Mrs. Howell)->Enemy A (Enemy Tree)->Block B (Skipper and Mary-ann)->Enemy B (Enemy Animated Coconuts)->Block C (Gilligan, Mr. Howell, and Ginger)
You can act any time within your block, I will take actions within any given block in order of who posts first. This should reduce wait time without invalidating a high initiative modifier.
•I expect 1 post per day over the week. On the weekend, you can post as much or little as you like--and I will try to post if you do--but I don't expect it and I don't expect I will get a post up every weekend.
•I will mostly try to run RAW, but I am willing to change some of them if presented with a good reason as to why it should be different.
•This game is designed for a lot of the things you can't do in the hero campaigns. If you want to become a vampire, it's possible. A lich? That too. Something else? Let me know and we'll see what we can come up with. As long as I can keep the game balanced (meaning you're all about the same power level), we'll figure out a way to make it happen.
•Any familiars, animal companions, other companions that cannot be dismissed to another plane have been killed. Those who have a class feature with one of these things will get a chance to receive a new one. If you have one, please let me know what kind you want so that I can have it appear at the appropriate time.
•Most of all have fun! That's what this game is for.
Welcome to the Way of the Wicked. Come on in and say, "Hi," to the others. If you wish to make any changes to your character, now is the time to do so. A couple things:
•Please place major stats in your heading (Current HP/Total HP || Init || AC/Touch/FF || Fort; Ref; Will || Perception (Senses); Sense Motive).
•I will roll initiative and any reactive rolls for you.
•Combat will be done in blocks. Ex:
Initiative comes up:
Gilligan ->8
Skipper->13
Mr. Howell->1
Mrs. Howell->20
Ginger->4
Professer->25 (Improved Initiative) :)
Mary-ann->15
Enemy Animated Coconuts->10
Enemy Tree->18
Combat will go: Block A (Professor and Mrs. Howell)->Enemy A (Enemy Tree)->Block B (Skipper and Mary-ann)->Enemy B (Enemy Animated Coconuts)->Block C (Gilligan, Mr. Howell, and Ginger)
You can act any time within your block, I will take actions within any given block in order of who posts first. This should reduce wait time without invalidating a high initiative modifier.
•I expect 1 post per day over the week. On the weekend, you can post as much or little as you like--and I will try to post if you do--but I don't expect it and I don't expect I will get a post up every weekend.
•I will mostly try to run RAW, but I am willing to change some of them if presented with a good reason as to why it should be different.
•This game is designed for a lot of the things you can't do in the hero campaigns. If you want to become a vampire, it's possible. A lich? That too. Something else? Let me know and we'll see what we can come up with. As long as I can keep the game balanced (meaning you're all about the same power level), we'll figure out a way to make it happen.
•Any familiars, animal companions, other companions that cannot be dismissed to another plane have been killed. Those who have a class feature with one of these things will get a chance to receive a new one. If you have one, please let me know what kind you want so that I can have it appear at the appropriate time.
•Most of all have fun! That's what this game is for.
The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground. It’s only fair. They burned you first.
They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they’ll be rid of you.
They’ve given you three days. The fools, that’s more than you need to break out. And then, it will be their turn to face the fire.
I'm looking to run the Way of the Wicked.
Character Creation:
•Focus/Foible method for your stat generation. This means choose one focus stat (18), one foible (8), then roll 1d10+7 for all others in order.
•Any race from the ARG.
•Alignment: LE, NE, LN or N. LE preferred. If you are not LE, make sure to share what will make your character work within a LE organization. In addition it is preferred that you follow Asmodeus. If you do not, make sure to share why you would work with an Asmodean group.
•All paizo classes and archetypes available. No 3PP
•+2 skill points per level, one of which in a craft, profession or perform.
•Two traits, one a campaign trait. (You can get the Player's Guide Here.
•Starting Wealth: None. You are in prison.
•Need a background that matches with your build. I will be focusing on good background and writing with an eye for party balance.
•I am looking for 5-6 players. I am not sure how long I will keep recruitment open, but I will give you plenty of notice before it closes.
Talingarde:
Talingarde is an island just northwest of Varisia. It supports all the same deities as Golarion, with the addition of Mitra. Mitra is a Lawful Good deity of sun and healing, and is the main religion of Talingarde. Around 80 years ago, Asmodeus was the main deity. House Darius took the throne of Talingarde at that time and went through a great purge, killing any Asmodean followers. More info is available upon request, but this world is open enough at this time, that I can incorporate many of the things you come up with for your background.
We have been playing a Way of the Wicked campaign for the last six months. It has been an excellent experience, with a great GM and great players, all regularly posting. Unfortunately, our GM has recently acquired extra responsibilities and is unable to help us finish this campaign. We would like to find someone who would be willing to take his place.
The original recruitment thread, where you can see the character creation rules, is here. The gameplay thread is here.
We are currently playing with 5 pcs. 4 of us started in the original recruitment, and we added one more (after a few people dropped) once we reached Cardinal Thorne's Mansion. We have a Human Flowing Monk (that's me), a Human Dirge Bard, a Human Fighter, a Human Cleric of Asmodeus and a Drow Anti-Paladin. All of the humans are following the path of the vampire having taken the first two feats listed in recruitment.
Where we are in the story:
We have delivered the weapons to Fireaxe, and are now preparing to open up Balentyne. We are just starting day 4 of the sabotage of Balentyne.
Please look over the campaign and the players. We are looking for someone that would fit with our style and would be able to help us continue this campaign. If you feel that you would fit in with this game, and would be willing to GM, please post below with a quick introduction to you and your GM style.