Monkey

J3Carlisle's page

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the best reason for a character to take a second class, is because it fits what is going on in "thier" life, so if you feel like your barbarian has some religious zeal, then hell yeah you should take a level or two.


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oh, and even though will muck with your plans (duh, that is part of being a dm) I really like being the DM for the game so far


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You sir need someone else to play with, because my crew, all under 30, dont have most of the problems you are talking about

Vulnerable to Fire wrote:
Nowadays, players always seem to think the world revolves around them. It used to be that if some orc with an axe got a lucky crit and took your head off, you sucked it up like a sir and rolled a new character. Now? They'll complain about how the game is so unfair and you get demonized as a GM - and that's even with the new change to -CON. It's like they don't want life fighting monsters to be dangerous.

In the game that I DM, I have had three players lose their characters in the last 3 game sessions, the first two by trolls, and the third by a fellow player, and guess what, they all sucked it up, and have made new characters.

Vulnerable to Fire wrote:
If you send monsters at them that they can't beat? You're a bad GM. If the dumbass fighter overspecializes and spends five feats that only work with some obscure weapon? Apparently everyone in the world is supposed to suddenly start using that weapon and drop new ones for the fighter, otherwise you're a bad GM. As if you forced the fighter to take Greater Weapon Specialization (Whip), or as if goblins would really have a +4 whip lying around. If you make players track rations and arrows after level 1? The way players today act, you may as well have killed their dog.

Magic weapons? HA my Players are out in the boonies, they only have access to magic weapons they find, or they could pay a HUGE amount to get some smiths and magicians to come out and make a small selection available, and they are having loads of fun with it.

Vulnerable to Fire wrote:
The game seems to cater to this sense of entitlement. d8 hit dice for rogues? Raise Dead guaranteed to work with no XP penalty? Wealth by level? Magic loot should be special; you can't put it on a tight schedule like that. But if you deny the players the +3 armor they're totally entitled to at level 9 or whatever, somehow that makes you the bad guy. Should the game world notice that the characters have hit level 9 and spontaneously generate a large pile of cash in their bank accounts? And that's not even getting into magical healing becoming so easy to get now.

Rogues should have a D8, they are often a melee centered class. If you need an example, look to anything with Harrison Ford. That man is a rogue if I have ever seen one, and there is no way in hell that he is running around on a d6 for hp

Vulnerable to Fire wrote:
Players weren't always like this. Once upon a time, the DM was god, and the players loved it. If the random encounter table gave them an ancient red dragon, they ran away, or they died, but they didn't complain about this CR junk. Poisons were deadly, traps were deadly, combat was deadly, bringing people back from the dead wasn't a matter of routine. Life was cheap, and players didn't think they were action movie heroes entitled to kill all the baddies and save the world with...

Players loved it, but by george, players hated it too, it just depended on how it was done. Also "back in the day" there were not many options, so people were much happier with what they had. I would have to say that I would love to see more powerful poisons, but traps seem to kill just as easily as ever. Oh, in my career in dungeons and dragons, I have only seen two characters come back to life, once at the near end of the campaign, for thematic purposes, and the second because "Max Fightmaster" was reincarnated into a bird, and therefor became "Max Flightmaster"

Basically, stop your b~&+~ing, and figure out who the problem is, and remove that person from your group.


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if you are asking, then you are likely ready.

The biggest thing I would say you need to remember, is that players are going to throw monkey wrenches in what you planned all the time. This means that you need to be ready to allow your big bad guy to be killed before he is able because of that random crit or two that took his head.


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yeah, personally I would just continue on like as if the barbarian wasnt even part of the game in the first place.

I would say that you are better off without a player like that.


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the 3.5 book races of the dragon is everything that you could ever hope for when you want to know about kobolds


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now all we need is a net gun/cannon


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maybe the normal drow, but the noble drow are OP


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sadly whips are are made overly complicated to make useable


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I read most of the posts in this thread in a posh quasi british accents


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I must say, the first picture makes me want to play a lizardfolk, the second... makes me fear for my life.


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Josh M. wrote:

I had a group once use a Darn's Instant Fortress as a weapon, throwing the cube and activating it over an enemy's head.... splat!

Something tells me I didn't rule that right...

by george, that sounds like the same one I used


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NPC classes


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Cheapy wrote:
"And in this thread we have learned why it was an explicit design decision to give max hp at first level."

I would say we have learned how scared people are of playing less then good characters, but you know potato, patato.


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Talonhawke wrote:
J3Carlisle wrote:
you are right, i dont see any in UC that say that monks are proficient, but I imagine this is either an oversight, or the writers figured people would know that under special, monk means extra proficiencies for the monk. Either way, I will continue playing where monks get to use anything with the monk specialty
Nope it has be FAQ'd that monks do not simply gain those profiencies. Though you and I seem to share a house rule that says they do.

yeah, I figure that people have enough trouble playing ,monks, why not let monks have some fun weapons. I dont see most weapons as being able to make them a broken class


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pali, it will mean your teammates want you alive till the very end, and that is when you stick a holy boot up their asses


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I love playing broken characters, they provide the most planning and role playing, and that is why I will sometimes make myself have stricter rolling rules then needed


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at one point my dm let me keep a deck of many things, so all the time I would be using the deck. at first I would draw2 to 3, then a few times all I could, but at the end I figured three was the best option.

3 keeps the chance of bad events small enough from going catastrophic, but also have a decent chance of getting good rewards.

As for ruining a game? any DM worth their salt would be able to handle what happens with the cards. The #1 thing a dm needs to know is that their plans are going to be thrown out the window at some point, its just that a good dm rolls with the punches.