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35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() 29917-8 is the character to whom credit applies, Hadassah Ashtear. Also, I have 8, one for each character, folios. I don't use them, but if you would allow retools for the others who might want a boon . . . I have more than enough to allow everyone a reroll, including you. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "Fire is bad for them, I suggest out alchemical expert put the beast out of its misery, while we high tail it the heck out of here" Lem suggests as he discharges another Cure Light Wounds into Sutekh. 1d8 + 1 ⇒ (2) + 1 = 3 Wow, wands hate me. Or Sutekh. . . ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Info:
1. Mike Andersen
2. Hadassah Ashtear 3. 29917-8 4. mike.andersen8@gmail.com I ran events on Gameday 2, and I already got a boon. If anyone wants my potential boon, they can feel free to roll mine and take it as appropriate. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Believing that an attack in imminent on the hounds, Lem begins a bardic performance, (dance) in silence, to bolster his comrades until such time he can break into song, or something more amusing still. Bardic Performance Round 1 ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem nods, "I agree. The last thing we want is the hounds' owner calling them into battle to flank us once we are past. We have the element of Surprise now, may as well make use of it." I suppose we could make stealth checks to sneak up for a surprise round, or do we already have such a thing? ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "I will take that as my cue to depart then." Lem smiles as he stands, "Be careful with these ones, Dassah, I think the one named Lhug might just bite." The small halfling moves to his Llama, and carefully stows his gear, "I am past due in Absalom. Perhaps we will meet again at the Lodge." ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() K. Arcana: 1d20 + 10 ⇒ (13) + 10 = 23
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35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem chuckles at his comrades, and makes note of the journey in his journal. "Eadie, would you prefer to be described as 'overly flirtatious', or 'completely of her rocker'? I am trying to capture the magic of our adventure in a chronicle for the Grand Lodge, and I think that starting at the encounter with the Customs Officer is appropriate. . . " ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem will do his best to aid his companions on any healing needed. "I don't like boats, so I plan to get my rest on the voyage. Anyone need help medically? That is beyond my ken, but if you have wands I can certainly use them on you." ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "Agreed, Lem nods, "Hundred Fingers, you can have them I suppose, just be nice and let the nice lady finish her nap before you walk away with her." With that, Lem prepares himself for a night of drinking, debauchery, and music, per Lhug's request. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "We sail to Kalsgard, and we need to arrive well before sundown on Moonday. The ship isn't overly large, I don't suppose we will need many sailors." Lem quickly reflects on the number of crewmen killed, "I suppose three to five would be sufficient." ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "We can fix that 'no-coin' problem you have, if you can help with the 'no sailors' problem we have." Lem smiles, and flips a gold coin to the woman, "Honest pay for honest work, what do you say" Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16 ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem nods, "I will give it a shot." Lem wanders the docks, looking for down on their luck types as opposed to unsavory types who might be willing to pilot the boat to and from the small island. Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29 ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "I don't even know how to swim, but I do know a sea chanty that might help? Lem will sing Inspire Competence for a +2 bonus if needed As the bard makes his offer, he begins searching for anything vaguely resembling a live preserver. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem moves to provide flanking for Brox against Mum, and attacks to aid other.
Doh, threat, but no crits on Aid Other actions. Brox gains +2 to AC or To Hit, at his discretion until my turn. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem attempts to keep Grunt 2 flanked between himself and Brox, thus allowing Brox his sneak attacks. To Hit: 1d20 + 2 + 7 + 1 ⇒ (20) + 2 + 7 + 1 = 30 +2 Flank, +7 to hit with his sword, +1 bardic music
Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7 or 3 without crit ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Perception: 1d20 + 2 ⇒ (7) + 2 = 9
"I simply cannot believe you wish to wager your own life, your business, and the sanctity of your lovely gardens, all of this. . . against the wrath of those you have betrayed's intention and the potential disappointment of the legendary Pathfinder's Lodge." Aid Other, Lhug: 1d20 + 3 ⇒ (14) + 3 = 17 ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem continues to weave his deception and half truths "We are in a great deal of trouble. Simply put, Madame, someone has deduced that you somehow pry the most valuable secrets from your patrons. We see no harm in that at all. In fact, it has turned out to be quite beneficial to all involved. Unfortunately, as we speak, one of your less than satisfied customers is rousing no small amount of support in his attempt to find out where the information came from, and how it was pried from him. We are here to find out from you how you stole the information so we can redirect the poor fellows attentions towards other means of doing much the same. After all, there are no less than several dozen methods to get information. We just have to make sure he does not start pulling the thread that belongs to this house. If he does, well. If he does, I am sure you know how those things generally end." Unless you all want me to roll, I am 'taking 1' to aid our sorceress. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "You get me close, and I will try to astound them with my musical talent long enough to keep them from sounding an alarm. As soon as you are comfortably within range, I will switch over to a more rousing melody to hop with the combat." Lem offers, nodding at Aetherys. ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() "When one door closes, . . ." Lem mutters to the group. Lem switches his tune to one he hopes will inspire a little competence in the lie he is about to tell. As he finishes the brief solo, he launches into a desperate plea with the servant while the music lingers in his ears. "We have very important business with your mistress, please us to her. It may be a matter of life and death! I only ask you, because I shudder to think of what might become of you if something were to happen to her. Please, we have little time to dally or to enjoy your tea, as wondrous as it may be." Bluff: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem offers to sit in the center, and inspire competence with his soothing sea chanteys, if anyone is so inclined to listen. "These hands have not seen real manual labor in quite some years, I am afraid I am neigh useless at an oar." ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem smiles and pulls out his flute, "Social interaction is so much easier for me than cracking heads, please allow me to try. . ." Gather Information: 1d20 + 11 ⇒ (6) + 11 = 17 Head hung low, the bard returns, "At least no one hit me with a tomato. . . " ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() Lem will hum a short ditty of the great pathfinders who ventured to the World's Edge mountains to recover a lock of hair from the monastery up top, in the hopes that his inspiring of competence will assist the Dragon. (+2 on skill checks) ![]()
35/35 HP - 17/13/15 AC - Fort: +5, Ref: +8, Will: +6 - Init +2 - Perception: +2
![]() No sleight of hand, any other skills workable? Lem thanks the man for his aid, then sets about to figure out how to make the plan work. "The merchant seems to think the best plan would be to enter the tent either by disguise or stealth, and stash the book inside a box. Sadly, I never have really mastered sleight of hand skills necessary for such a task."
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