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Hi
At 6th level my BAB is +6/+1, so I'm confused. I want suppose this means I get a third claw attack with a +1 bonus, but haven't been able to find a rule for it. Help please? ![]()
Hi.
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Trait 1: Tomb Raider: You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills your choice) becomes a class skill for you
Feat 1: Extra Hex: Cackle
Patron: Insanity: 2nd—memory lapse, 4th—hideous laughter, 6th—distracting cacophony... Spells 0: Detect magic; Read magic; Daze
Familiar: Greensting scorpion (+4 initiative to master)
I´ve read the optimization guides out there for a debuffing build, which is what I want, but I´d like to know if there is something you would recommend not doing or changing specially in theses areas: 1) I've chosen mainly Enchantment school spells to benefit as much as possible form Spell focus feat in the future. 2) The familiar is my main concern. I chose it for the initiative and I DON'T WANT TO LOOSE IT, so I plan on keeping it on myself ALWAYS and maybe "ready an action" to sting if I get grappled. Is this silly? Should I have a more active familiar? What use would an alternative like the Compsognathus be of? 3) The patron is compatible with debuffing and Enchantment, again. Thanks ![]()
I have a level 2 barbarian with all her career planned out to around level 10.
All this said, I really want to give her DIEHARD feat. She is sweating from the very first turn to the last of each and every encounter. Being the first in the enemy's face, and still in there when the last one goes down. No one else is as exposed as her.
Toughness - 3 + 1 HP per three levels is far behind Diehard
What I don't want to do is spend 6 levels going through Endurance until I can finally take Diehard. Is there any way to gain Diehard QUICK? Magic armor or magic item with that ability or something similar?
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The cestus description on then Ultimate equipent guide
"When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks). A cestus can't be disarmed" Note that it explicitly says nothing about attack penalties for attacking with the cestus while wielding a weapon in the same hand. Is there a separate rule I dont know of....somewhere? My Barbarian PC wields a Horsechopper (two-handed polearm) and a cestus. I was under the impression I could attack using the cestus at close range while still wielding the Horsechopper without any attack penalties but the GM gave me -2. I´ve played PFinder only once and while I´m trying to find specific rules to this, I´d appreciate the oppinion of anyone with more experience. If my GM is right, could I release hold of the Horsechopper freeing my cestus hand to avoid the attack penalty as a free action? I though this was the only difference between a cestus and a spiked gauntlet. Thanks. ![]()
Hi
Im interested in creating a human barbarian with a pole arm for reach, trip, disarm, grapple, etc. Is this in any way recomended or should a barbarian stick with the 2d6 greatsword?
Thank you. |