JGM's page
Pathfinder Society GM. 9 posts (39 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 2 aliases.
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Swarms have the distraction hability as mentioned in the bestiary under swarm traits:
"Distracción: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + the 1/2 creature's HD + the creature's Con modifier) negates the effect"
If I were to cast the "swarm of fangs" spell, what would the fortitude DC be?
I see, I'll switch Slumber for Misfortune. I can keep Misfortune going with cackle while the target is alive whereas Slumber, whith a potential coupe, is a one round only hex.
I'll also keep my scorpion. Loosing it is like loosing your spellbook. A mage does'nt have his spellbook in danger of explosions, rivers, cliffs, etc.

Unruly wrote: So you just put a cestus on one hand, punch the enemy a few times with it when they get close, and then put the hand back on your reach weapon. You can also get armor spikes, which do the exact same thing.
If I wear spiked armor and wield a horsechopper I´m effectively armed with two weapons. Is that considered dual-wielding or two weapon fighting and therefore does the attack with my armor spikes have -8 and 1/2 strength penalty as if it were an offhand attack?
Its being argued that armor spike attacks are considered off-hand because the their description states they count as a light weapon and mentions off-hand:
Armor Spikes wrote: "You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) " I have no intention of gainig the second attack of two weapon fighting. All I want to know is if I can attack with the armor spikes INSTEAD of the horsechopper on my turn, with no penalties while I´m still holding the horsechopper.
Claxon wrote: If you're wielding the polearm you cannot wield the cestus at the same time. You´re contradicting the description of the cestus: "When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand".
The way I see it "using a cestus" means attacking with one, and "wielding in that hand" means I can wield a weapon.
I dont pretend to attack simultaneously with both the cestus and the weapon I´m holding, just the cestus, but without penalties.
Is there a rule that mentions such a penalty?
Ok, about archetypes. What are the rules? All I´ve found is that you cant choose two archtypes that modify the same thing. I have many more doubts:
Can I choose Totem Warrior and Invulnerable Rager? Do I have to choose at level 1? How many archetypes can one choose?
As for armor for my human barbarian with +2 Dex and a range horsechopper I´ve chosen a chain shirt. I dont want to sacrifice my 40' speed for more AC because I´m hopping range and trip will lend some protecion. Am I right or should a just grab some medium +6 armor?
Yeah, INT 13 for the Titan Mauler, I forgot.
mswbear wrote:
Rough starting ability block would be
15 point buy
Str 17 (human bonus), Dex 14, Con 13, Int 13, Wis 11, Cha 7
20 point buy
Str 17 (Human Bonus), Dex 15, Con 14, Int 13, Wis 10, Cha 8
25 point buy
Str 18 (human bonus), Dex 16, Con 14, Int 13, Wis 11, Cha 7
Thanks for the build.
One question. Why a higher INT than WIS? Do you think I should have better skills? Originaly I bought more WIS cause its useful for Perception and WILL.
As for the type of armor, Ive chosen a Chain Shirt (+4 AC, -2 skill penalty, and no speed adjustment). Am I ready??
Quandary wrote: re:
Basically, anybody who you have reach advantage against will provoke an AoO when they try to move more than 5' and attak you,
and you also can avoid doing the same thing because you don't need to move as close to attack your opponents.
This is great news! So if I´m holding a reach weapon, anybody moving out of a threatend square and into another (also threatened and now adjacent to me) will give me an AoO with my reach weapon. Then on my turn, I either use the gauntlet or take 5' step back and use the reach weapon again.
Also, why a bow? Are thrown weapons not worth it? I do more damage throwing. Is distance the main factor?
Thank very much for all the help. Some of it is still hard to grasp for me but I´ll try to keep it in mind or come back to it.
Hi
Im new to PF, but have played d&d 3 and 4.
Im interested in creating a human barbarian with a pole arm for reach, trip, disarm, grapple, etc.
Is this in any way recomended or should a barbarian stick with the 2d6 greatsword?
I realy enjoy reach in d&d but here I see that with a reach weapon I cannot attack adjacent targets :(
Anyway, im willing to cope if there is a benefit in pole arms. As a barbarian I have realy high CMB and wouldnt want it going to waste. what maneuvers should a barbarian make? with what weapon? with what feats?
I would realy like something that isnt just a greatsword for slashing round after round but it needs effective at well.
Thank you.
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