Khair Al Din

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Organized Play Member. 561 posts (3,202 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 47 aliases.


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

What's up everyone. Your favorite giant armored Ogier is back.


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Nodding, Chen re dons his helmet and picks up both his weapon and shield. "Let's go."

I'm sure that the other blademaster's sword was made of the power, if it wasn't, Chen would take it for sure.


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Wiping his face and standing back up, Chen smiles. "What do we do now? I could use a bath, and a drink." The events of the day come flooding back.

"The white haired one! Vala! She was giving birth so I sealed her in a room so that none would mistake her for an enemy." He put his mask back on, but let his helmet hang at his back. "If I ever find that Shadow cursed woman who drove me to this, she will understand the true meaning of pain." he spits through gritted teeth. "Compulsion, to be pushed by a will not my own." The giant warrior practically quakes, seething with barely bridled rage.

"I cannot stay here. They will kill me if I am captured, and though I may deserve it, I have not yet fulfilled my destiny."


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

A purer way? Chen’s mind gave heavy thought to Ryvin’s words. Who am I without my bonds? Without the Empire? The Empress? These questions racked Chen’s very soul, a worse torment than any physical torture he could endure. Then he noticed, he had thought of the empress and had not added the dogmatic may she live forever at the end of his thought train. Perhaps he was changing. Looking down at this human woman, who offered wisdom well beyond her years, a tear fell from his eye as in his heart, the large blademaster changed.

He thought of the Dragon, the Carethon Cylce, the end of the Wheel. He thought of Ryvin’s words, ‘no safe harbour’ she had said. No bonds, no nations. Only the way, only the light. People needed a safe harbor, needed an anchor. He glanced around at the bodies he had felled, the small girls eyeing him with livid terror. How easy it had been to assign blame to these women, for a crime thousands of years past. Had he willingly slain allies of the light, willingly aided the shadow. His own honour. He would have to fight for a thousand years to regain it. This woman before him was trying to save him. Less than a week ago he had called her an animal, worthy of shackleing and culling. Here she stood able to use the power, so tainted by the Dark One’s touch, yet she was nobler than he.

If he could find redemption, he would. If he could be a rock in the storm for the people he came across, he would. Kneeling down in front of Ryvin, the Deathwatch Guard removed his helmet. Long reddish brown hair matted to his face with the effort of battle. Tears fell freely, leaving red trails through the blackened dried blood of his enemies on his face. My victims. he corrected himself.

”The path to nowhere.” he chuckled between a sobbing breath ”Are you sure you’re not a blademaster?” he asked. ”Long have I fought. For country, throne, honor and glory. Those things seem so small now. Long have I been only a sword. A tool. A weapon in the hands of others who call themselves greater. My bonds have been broken, not by a dragon, or a king, but by one woman’s kindness.” He put his huge hands on Ryvin’s shoulder’s gently, cupping most of her torso. ”I will walk the Way with you. No longer just a sword, but also a shield, for my friends, for the light. I swear to you, I will never harm an innocent soul ever again. My promise to the Creator. I can be that safe harbour, for all those I encounter, all those I travel with. And if I ever break this oath, and harm the helpless and the innocent again, I want you to kill me.” he finished that sentence with a grim seriousness.

”Can you ever forgive me for what I’ve done? Can the others?”


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Defeated and a failure, Chen drops his weapon and shield with a crash. Still looking at the floor, he responds. "Yes."


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Chen staggers to his feet, it was hard to see the blood on his already dark armor, but it glistened with a wet sheen. lifting his newly acquired shield from among the rubble, he looks at Ryvin from the ornately patterned eye sockets of his mask.

"I....I don't know." he pauses with a slump in his shoulders. "I was so sure of myself, so sure of my cause. Now it seems, my will was not my own. As if I was outside of myself." he seems to be more stammering now, not directly talking to Ryvin. "All the while, a voice in my head, assuring me of the righteousness of my actions, reinforcing what I had been brought to believe at my core, from my youth. Saying the will of the Empress, right into my soul." his voice lowered.

"Now, it seems so....hollow." his voice trailed off and he stared at the floor.


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This area, like the rest of the palace, is gaudy and huge. The floor is adorned with lavish pillows and rugs. The area is several hundred yards across and long and the black pillars lift the arched ceiling up to sixty feet in the air.

At the intrusion, many of the lesser demons and drow scatter. Yamasha however, remains calm and several other demons stay with her.

Auto pass Kn(Religion) there are six other demons, two Balors two Chorozons (known as Chaos Demons) and two Vrolikai
The Balor stand with fire whips and swords. Fire spouts from their flesh and wings. Large demons standing tenish feet tall, the sneer at you and seem eager to fight.

A chaos demon is impressive, at least 20 feet tall with a huge, muscular body. Its massive arms and legs end in wicked claws. Its rounded, squat head, sits atop an extremely thick, almost nonexistent neck. The creature’s gaping maw is filled with sharp fangs. Two large swept back horns jut from its head just above its rounded eyes.

Sal notices the Vrolikai first, large four winged bat like demons, they hang from the ceiling and shriek with menacing fangs.

Gm dice:

1d20 + 21 ⇒ (4) + 21 = 251d20 + 1 ⇒ (4) + 1 = 51d20 + 11 ⇒ (2) + 11 = 13CLC: 1d20 + 21 ⇒ (11) + 21 = 32Surge: 1d10 ⇒ 4

Round 1
Ven'atorix
Sal Da Qill
Tk-Chthik
Yamasha
Ozil
Demons
Yamasha

All demons have SR so roll accordingly for spells. I will post saves and AC so you can narrate your posts correctly

Yamasha:
AC:26/19/17 CMD 41 F21 R24 W24 SR44 DR20/Epic Cold Iron Good,immune, elec,poison,ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph, fire. Resist acid and cold 28
Balor:
Ac:36/20/29 CMD:54 F29 R17 W25 SR 31 DR15/ Cold Iron, Good, Immune Elec, poison, fire. Resist acid and cold 10
Chaos Demon:
Ac:32/10/30 CMD 45 SR 29 F23 R14 W10 DR10 / Cold Iron, Good, Immune Elec, poison, fire. Resist acid and cold 10
Vrolikai:
AC:35/16/28 CMD:47 SR 30 Fort +18, Ref +17, Will +17
DR 15/cold iron and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 30


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She says as Barrett hunts the recent murderers of his family across hostile territory.


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Rataji the Resourceful wrote:
Yeah, we had 10,500gp to play with. Buy anti-plague.

Pssh! What?!*sarcastic*

Elo. wrote:
Gaurm, note that we are covered with concealing mist, gives miss chances to our attacks and theirs.

Yes this is right. Roll a miss check Gaurm.


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^ Almost done with this

Link yours is looking good though Ark


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After the Precentor’s briefing, Daen asks questions as is his nature. Status updates, anything that may be pertinent. Hailu glances at the group of knights and appears to weigh something in her mind.

”I wasn’t going to mention this, because I need you to focus on the mission at hand, but it would be a disservice, and everything I’ve read about you tells me that you’ll follow orders and I have no real reason to withhold from you.” she sighs and takes a breath.

Walking over to a desk off to the side of the tent that is littered in missives and parchment she picks up one and brings is back to the table. ”This is a request for aid from the Aghash Rukon Orc tribe.” She glances at Zohruk. ”It seems they’ve been besieged by another tribe, or some sort of army. They request aid, and unfortunately I am unable to give it at the moment.” She looks at Zohruk and adds a sincere ”I’m Sorry”

She hands the missive to Daen, who reads it and hands it to Zoh.

It states:
To the commander of the Human crusade from Lastwall,
Blessings of the Burning Mother upon you.

It pains me to ask for aid, but this is no raid. War machines and bonewalkers march with orc and ogre. The tribe is well fortified and we hold. For how long, I do not know. We shall spill their blood to the last in the light of the Burning Mother, but our doom is assured without aid.

If you come, I will send what warriors we have left to join the crusade.

Peace in Her Flame,

Mahja Firehair, Chief.


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Midio explains his abilities by saying that he is unlimited psionic motion. He then proceeds to scratch equations in the ground to explain them. They appear to be theoretical quantum mechanics. They make little sense.

After everyone gets acquainted, the group is free to move about the camp. What would you like to do?


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The morning breaks, Taj finds that the chill in her bones has subsided. The taste of the Anti-Plague lingers in her mouth but other than that she feels normal. About forty yards out there is a worn path around the camp from Zohruk’s vigilant and somewhat violent pacing.

Daen prepares his spells and Grim pokes at a stew he’s cooking for breakfast. The sun is shining and it’s a warm late summer day. Judging your progress from yesterday, it should only take about three hours to reach the wall. To your dismay and relief, you can already hear the carts of the wounded rattling down the path some one hundred yards to your left.


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With that save in the morning, you're fine. Way to just fight off the Bubonic Plague.


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I like that it's empathetic brooding.

*Comes across dude with murdered family*
*Sighs*
*Sounds about right, let's get them*


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You make good time on the road and pass many wagons returning full of and often driven by the gravely injured. Bandages adorn the men and those who have strength send up the occasional cry of ”Ozem!” or ”Lastwall!” at the sight of D squad.
Four hours into your trek, you feel about halfway there but it is twilight and if you press on any further it will be in the dark.


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I'm also a very big fan of the Stephen King form of writing, which is letting the character surprise you.

Even if you have no inspiration, the best thing to do is have your character take action, because they may end up being someone different than who you had intended, and they can develop a voice of their own.

Also, I posted on table 2 yesterday introing the wall and Precentor, but paizo swallowed it and I threw my hands up in disgust. I will attempt it again today.


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We ain't had nothing but maggoty bread sandwiches for three stinking days!


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Taj, if anyone on your council would have anything to say about the Precentor, it would be Idli, who recognizes a fellow outdoorsman.


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Captain DeFrayne eyes the white haired Irrisen woman. "'Nother mouthful of a name! Then again, I always like a woman with a mouthful." he bursts out in a wheezing cackle that ends with him violently coughing for about thirty seconds.

"Pay no mind to the Cap'n darlin, hard to shake t' pirate senso humor among the stiffs on land. Eye' mark ye under foreign military, ye's with us mercs. Come ye o'er and wait a blasted minute."

The mercenaries around you, while still tough, look better armed and more experienced than their counterparts outside the wall. You put two and two together, the commanders and their lieutenants.

DeFrayne pulls a wooden box to the middle of the street and stands on it.

Clearing his throat and spitting he speaks up. "Al'rite ye honorable gents. OH! and ladies,' he says looking at Elo and maybe the two other women mercenaries present. He looks at another sheet of parchment. Orders are as such! There be a load of new warlords out in the sh*t rall'n the Orcs and other baddies! Brass don't know too much 'bout these'uns, but they be mean enough to bring the Orcs to boot. Ar' bush boys be think'n that they'r' four of them at least, prolly all reporting to a fifth one what they don't know. The hon'rable state o' Lastwall is offering fifty pieces 'o shining platinum for each of the boss heads and a hunrd' for the king baddie of the warlord. Now! get yer filthy carcass' out they'r and make some booty!" he shouts and jumps down from the box, nearly falling face first into the dirt of the road, he takes a pull from a flask that you doubt contains water.

"You new folks.' he says to the group of newcomers, 'These blokes have had a good week if not more to daly, there be and inn or two still open, and shops pertay'nn to war still run'n, if you needs a nights rest and meal or to supply." with that he joins a group of men who are obviously pirates, they look strange with no shoes, and cutlasses.


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First gameplay post up for both tables.


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Escapades on a case by case basis. But certainly NO rowdiness, capers, shenanigans, clowning, OR buffoonery!


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Serious Antics Only!

There is no room at my tables for hijinks,tomfoolery, horseplay or nonsense!


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I enjoy the period leading up to world war 1 including the unification of germany into one state and the absolution of the Prussian empire.

I also like Roman history as I am a fan of Marcus Aurelius' writings. And I really like ancient greek mythology. Also Celtic mythology, really any mythology..

Oh and the european medieval period focusing on the material incorporation of the catholic church by Constantine, and the politics surrounding it.

I don't have any degrees or anything, just a layman's interest.


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Rataji, I love your uncle.

Good night for now folks talk to youse bright and early on the morrow!


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Good to see the lost member of this intrepid band.

As for what I can handle.

It is infinite.

LOL

Welcome though, we can join for sure.

Stipulation for the backstory timeline.

You all would have been sent to Gallowspire still during you training to learn the history of the place. Other more experienced knights and crusaders would have went with you.

Zohruk is reassigned (I'll work out secret details with him) But on his way back from Urgir, the horde mobilized. So the only safe route for him to have taken back was to follow the North Path river west across the plains as the entirety of the Orc army moved south. Once he reached the mindspin mountains he could have moved south through the mountain pass into last wall, swinging back east to Vigil.

The rest of you would have come down mountain range south of gallowspire and skirted the foot hills along the flood road until you got south of the current wall. Then cutting west it is a weeks travel to Vigil.

You all know that the Crusade is in it's 18th month, but you have all been away from the main fighting body for three months. The last you left Vigil it was fine, the crusade was going strong.

If you want to RP, do it on the crossroads of the Flood road and North Path as you both turn south to make the final days journey to Vigil.

You are currently 5 days south of the front line, in friendly territory.


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Faction Name: T.E.R.R.A. (Terraforming Energy Resources into Revenue Association)
Type: Corporate Political Faction/Government (Avaricious, Nefarious, Scandal laden, Dangerous.)
Leadership: Board of Directors
Important People: Van Delindt President and CEO(Human Male), Z8-TR CFO(Android, pronounced Zater Genderless), Jallindy CIO(Mutant Female), Hiro Delindt VP (Human Male), Various other board members.
Associated Worlds: Terra-1, Terra- 2, The Nero System 1-12, The Zylon Cluster. Thousands of mining stations on asteroids and uncharted planets, usually labeled TMS(Terra Mining Site) #-#.### EX. TMS 7-1.008
Summary
T.E.R.R.A. Is an expansionist mining company that has spent several hundred years growing and trying to build a positive image. Starting as Ore miners with headquarters on Terra 1 who mined on Terra 2, the Delindt family came to own the corporation some 500 years ago and have been expanding ever since, using the family's own mass wealth to start them off. At first they expanded into the Nero system of twelve planets and moons to mine Rodemion Ore, a basic lightweight metal used in buildings and ships. Inside the ore however is a rare crystal called Nero-C. An advanced crystalline compound needed for advanced stardrives and Computer/medical technology. They work in this system by buying of the loose confederate colonist government coalition and are generally considered the power in the area. 150 years ago they expanded rapidly into the Zylon cluster, several systems in a nebula ripe with Zylon gas. A hyper conductive gas substance used in spacefaring engines and many other things. TERRA has a reputation of being notoriously heavy handed with government officials, overlooking safety violations and preferring to work in lawless sectors where they are rumored to have the highest worker death toll of any company in the universe. It is rumored that they partake in the slave trade and use indentured workers, and will put down worker revolts with lethal brutality. In the core worlds, they maintain a friendly face and deny all allegations of wrongdoing. They are immensely wealthy as they have an effective monopoly on the resources they provide.


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GM Runescarred Dragon wrote:
Bane88 wrote:
I want to be able to bull rush people off a ship deck and then turn into a shark as I dive after them.
Quickened Hydraulic push + druid?

THE VISION LIVES!


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I want to be able to bull rush people off a ship deck and then turn into a shark as I dive after them.


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YES!


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M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

Mind-Dot


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Craziness!
5d6 ⇒ (6, 2, 5, 4, 4) = 21 15
5d6 ⇒ (1, 1, 5, 6, 5) = 18 16
5d6 ⇒ (6, 1, 3, 1, 2) = 13 11
5d6 ⇒ (4, 2, 2, 6, 3) = 17 13
5d6 ⇒ (6, 4, 5, 3, 2) = 20 15
5d6 ⇒ (4, 2, 5, 5, 1) = 17 14
5d6 ⇒ (6, 6, 2, 2, 3) = 19 15

16,15,15,15,14,13

not bad.

Going Minotaur monk/barbarian/druid

trying out the unchained classes.


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Male Human Oracle of Bones 1 | Init +6 | AC 14/12/12 | Fort +2 Ref +2 Will +3 | perception +1

I like halflings, they always give you the lowdown...


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Chen nods solemnly at Ryvin. "I understand." He looks distant and sad. Worn out from the whole ordeal.

"Perhaps, one day, as way of amends, I could teach you what I know of the sword." he suggests.


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Chen gripped his sword with increasing anger. His voice began in a whisper but rose to a terrifying shout as the lady turned her back on him.

"How dare I? How DARE? HOW DARE I!? He yells.

"I dare by the blood of my father, who slew a hundred assassins before the Crystal Throne. By the life of my older brother, who fell with 8 dozen Sharan arrows in him after laying low hundreds of enemies. I DARE by my own life, spent before the throne watching young girls be humiliated and beaten, wracked with pain, because they were animals, because they were lower than slaves! If your kind is their kind, then there are no kinds."

The monstrous Ogier looks on the verge of attempting to strangle the casually fleeing member of the blood.

He finishes somberly. "If this is true, it will change me. But it will destroy you."


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Chen looked down at the girl. Truly down. He was more than twice her height. And he did look in her eyes and see the madness there. The scene reminded him of an angry child staring up with resentment at a stern father.

He knelt into a battle meditation pose. Resting on his knees and hands on his hips. He was still seven feet tall in that position. But it brought him much closer to her eye line.

"I'm sorry your training was so difficult for you. he sighed.

"But is it torture to break a stallion? Or to train a dog? Is man so different? You were subjugated to a simple reward and punishment system to shape behavior, much like any soldier, and it worked. The Sul'dames didn't break you girl, no, they merely exposed what was within you. Under their instruction you flailed, like a stray dog that doesn't know that being captured is what is best for it in the long run. You only sought to flee or fight, the basest of your instincts. And when the Sul'dames educated you, you didn't accept responsibility. You struggled, with a childish like arrogance. You feared the collar girl, not because it cost your freedom, but because it proved your madness, your darkness, the animal within you. It is why we train you, why you are a weapon, it is your use. It is why we don't collar his kind."

Chen gestures to Kodokura and Jasper.

"Their madness is guaranteed, and no amount of behavioral modification can prevent that. The madness within. Every woman that can channel. The collar is a mirror that strips away the walls you have constructed to hide you own mind from the knowledge of truth, so frightened of the light are you, that you've sewn shut your eyes.

He matches her whisper.

"Your will cannot prevent you from becoming what you already are. It may fight against the monster, but if we awoke the beast, it was already there."


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Male Ogier M Ogier Armsman 12|AC 33 (T 17 FF 31)|CMD 36 | HP 168/168 | F +13 R +8 W +5 |Init +2 | Perc+13 | Weave Resist 25

Chen taps his mask thoughtfully, "You are called Fiallain yes? Showing respect and deference to The Blood doesn't convey ownership. The people of Seachan are not da'covale and even being da'covale doesn't mean one is poor or disrespected. In fact many of the Blood's da'covale the so'jihn hold more influence and wealth than free peoples. And besides that, lottery of birth as you call it, may give someone, even a future empress a chance, but if they prove unworthy, the fierce competition among The Blood and even the Imperial siblings, would remove them as candidates. True social order doesn't come without the hard lesson of morality based in duty."

He turns to Alathea. "I would say the greater good is the safety of people. In Seachan, there are no shadowspawn, crime is low. People are generally safe. Those with inhuman power are not left to wander, to twist nations." he glances at those in the party that can channel, especially the men, uneasily.


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Hearing Dijiron's voice in his head Ooze replies via telepathy. "Is metaphor rat man!"


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze still in wind form shoots at the nearest enemy.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


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I'm immensely enjoying reading all the evil peer pressure Rileng is experiencing. "Come on all the cool evil people are doing it"


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

"Blleerrrrgghh AWEERRRAAGHGHH blelellele!!" Ooze rolls into the thread.


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This is now officially a recruitment.

The Shadow Syndicate has you. Your former life is now a cover. How will you affect the merchant nation of Monsalbum?
Number of Players, 4-6 maybe more if you all come up with killer stuff. I feel that due to the already time consuming nature of PbP that more player are much easier to handle than at a table.

I also am a believer in crowd source Dming, ie having people help with maps, keep track of loot, quest journals etc. So if you would be willing to help me with that please let me know.
Here is some setting info Campaign Stuff

Character Creation:
25pt Buy.
Gestalt 3rd Level to start.
2 traits, a drawback for a third.
Max hp at first 3 levels for you and your pet and familiars. Roll after or PFS average.
Class gold to start.
Allowed content. Tentatively all including 3pp. I reserve the right to request you to change anything that is too ridiculous, but really this is the fun in this kind of game IMO.

You may take templates by knocking levels off one side of your Gestalt. Please avoid gained templates at creation as I would prefer to roleplay you becoming a vampire or being possessed or what have you. Also nothing over Cr+3 ie Mighty.

Please write an interesting backstory and let me know how your character came to be skilled, what he or she did before becoming inducted into the Shadow Syndicate, your personality and so forth.

Campaign Traits:

Warriors from all lands: The presence of so many cultures bring warriors from all places. You gain exotic weapon proficiency as a bonus feat.

Ex-Militia: You were a member of the massive guard force and have had some experience bullying people: You gain +3 to intimidate and it is always a class skill for you.

Classically trained: You were taught at the Mage Academy and can gain a metamagic feat for free.

Fringe Magic: You are a student in an advanced field and can learn 2 spells or equivalent from spellists other than your own.

Street Urchin: Raised on the dangerous streets of Monsulla you gain +2 to disguise or sleight of hand and one of these is a class skill for you. In addition you gain a +2 to stealth.

From the Mines: You've spent much time in the Salt mines, either as a slave a guard, a cart loader, or foreman. Your eyes have adapted, you gain low light vision. If you have low light vision, you gain darkvision, if you have dark vision, its range is doubled and you gain color spectrum.

Hawker: You sell things, a lot. You gain +3 to appraise and +3 to perception to notice things of value.

Syndicate Aspirant: You have been infatuated with the stories of the Shadow Syndicate and have tried to gain their notice for some time now. Practicing the shadow craft as you perceive it. You gain +2 to initiative and +2 to confirm crit rolls.


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze cackles with glee, he was so strong, the strongest of all goblins! He had ripped the head off of pus head with a scarf!

Now there were strange sheilds whirling around him, he tried a step forward but they moved to keep him centered.

His newfound pride in his strength of arm or his shiny floating protectors were forgotten in a moment, he saw himself, the inside of his spirit, it was standing in front of the she gob called Schnorzel. A massive being of fire, in the likeness of Ooze.

He ran over to it and called out both telepathically and verbally. "Yes! Minion! Avatar of Ooze! Mighty slayer of false gobs, and the scourges that are dogs and horses! I commend these infested evil beings into the fires of our shared soul! All shall look on Oozatar and despair! Hahaahahaaaa!"

Diplmacy(self delusion): 1d20 - 3 ⇒ (5) - 3 = 2


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Staring at the strange creature addressing his group. Ooze looks up at it, ceasing his rummaging through his pack, fork in hand.

He looks disappointedly at Layla, with a "is this thing for eating?" look on his face.


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze is unsure of what to make of this repugnant creature, but there were many goblins here, and tied up like lambs for him to slaughter. He grinned from ear to humongous ear.

"Layla say Ooze can kill, filthy gobs and pus dripper?" he asks in thought.

If any lightning or mist is near him, he swats at it like an annoying bug.

He edges closer to his "commander" and Stone the Dwarf.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13 +2 if sound related.


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Back in!


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze shakes his head and smiles a toothy grin at Layla. "Ooze ok. Not knowing what happened." Ooze looked on at the snake and his eyes widened in fright for a moment.

Deciding that it wasn't a threat after reconsidering Layla's words, he jumped up.

"Stop evil ritual! Get lots of food?"


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Touch me not foul creature! *Sips yuppie water*


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze knew he was attractive! He had even gotten some action on this quest so far. Diseased horrible action was still action after all.

After consuming the appleish antiplague, he bounded around and began to inspect the disgusting/right proper goblin.


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Male Goblin Ranger 3 | HP 36/36 | Init +6 | Fort +5| Ref +7| Will +3| Perception +8| Darkvision 60ft|

Ooze is lost in his own thoughts trying to overcome the bizarre horror of having OTHER PEOPLE'S voices in his head. He is shocked from his contemplation of breaking off an arrow head and digging the voices out of his superior brain by a rain drop transforming into a pretty worm and cooking itself.

"HOW CONVENIENT!" he shrieks unable to separate his internal dialogue from his new found telepathic ability. Popping the pretty into his mouth he chews voraciously and eagerly looks to the sky for the continuation of worm rain.

"The two eyed mutant humie woman is speaking into my brain." he projects. "Ummm Ooze is fine now, fox herder."

Stealth: 1d20 + 17 ⇒ (17) + 17 = 34
Survival: 1d20 + 7 ⇒ (12) + 7 = 19 +1 if tracking.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25 +2 if audibly detectable.

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