Dawn of the material plane

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HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-

Tik's mandibles click in anticipation.

"Nocticula seems a reasonable being. Understandable motives. Cooperation an option, yes?"


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

Rests as the others talk plans


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

Ozil Plane Shifts to The Midnight Isles in the Abyss and Teleports to Alinythia, draws the attention of an authoritative Succubus or other of Nocticula's Mistresses and asks audience with The Queen. After spending a moment to look around.

Mistress, allow me an audience with your Queen, please. I have a bargain to propose.

.
.
.
.

Assuming I am able to speak to Nocticula

Greetings great Lust Queen.

Pardon my pause, ....I knew of your obscene sexuality but had no idea how arousing you would be to me. If my news were not of such great import I think I would wish to become one of your slaves.

But I have learned something of one of your enemies. And of a new enemy.

And you have something I want.


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

lets her mind follow Ozil has he shifts and waits away from sight to see what becomes of the events.


The Great Demon Lady of Lust looks down at your intrusion into her court. Her outlandish hair in nine points she smiles a venomous smile. She is quite large, over eight feet tall, but perfectly proportioned.

As the group looks upon her, she seems to flicker between her true form and whatever form the viewer finds most attractive. She pushes away a handsome incubus and an overly busty drow priestess. Sitting more properly, though no less revealingly, in her throne. An obsidian monstrosity carved out of beautiful lithe bodies. She speaks with a dangerous chime that promises a thousand pleasures.

”My dear boy, what makes you think that you would have a choice? If I want you, I will have you.” she laughs a cascading waterfall of malice. A sound shouldn’t be able to sound so pleasing and frightening at the same time.

”I have many enemies, both old and new. Pray your tidings please me and you may yet experience your greatest pleasure, lest I turn you over to those who find pleasure in other’s pain.” The threat is very real as there are many demons here that are the most sadistic and masochistic beings in all the Plains.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

I'm pretty sure that I am here all by myself. Ozil, alone in the Demon's Court.

"Pain and Pleasure -- so little distinction, 'Matron Mistress of Masochism'. The news I have reveals a plot of the pitiful excuse for a devil, Archdevil Achaekek. One of his most powerful lackeys has gone to bed with a powerful lackey of Szuriel, Horseman of War. Which, by the by, if you've ever smelled a Yugoloth you know why their rulers are called 'HORSEmen'!

"I bring this news to you, with some specific information, in hopes that you will grant me access to something in your sexy demesne that I want."

.

Bluff, hidden so you can look when you have the DC ready:

Nocticula is a Dumb Demon Slut with a crap Sense Motive!: 1d20 + 37 ⇒ (20) + 37 = 57

.

Diplomacy, hidden so you can look when you have the DC ready -- assuming my Bluff works:

Nocticula is going to be my Bi+ch cuz that's how my Diplomacy rolls!: 1d20 + 43 ⇒ (19) + 43 = 62


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

Yeah, not really sure any of us went along with him. Although, I do qualify as someone who "finds pleasure in other people's....death".


I made a post but I think the site ate it. Don't have time to re-type all of it now, but Tik is intrigued by Nocticula and would like to meet her.


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

I don't think Ven would actually care about her, beyond sizing her up for the eventual slaughter.


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

Sal Da Qill is there in mind only, Observing only, she has no power to interact or communicate for that matter


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

Unless there's a reasonable possibility that he won't comeback Arkon will not be there. If there is a chance please let me know as there are things that must be done. Mainly I'd be going in hidden as a tiny critter.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

"So, 'My Lady of Pain and Pleasure' whose cleavage cuts my soul, is specific information about this latest plot against you, from a conspiracy between both old and new enemies, worth giving me something I request on one of your Isles of Midnight?"


GM ROLLZ:
1d20 + 43 ⇒ (2) + 43 = 451d20 + 43 ⇒ (15) + 43 = 58

She looks at you incredulously. Devils and Demons teaming up is a bit far fetched. Her eyes then flash with passion and anger.

She tears an incubus that was attempting to suckle her from her chest and throws it across the room with a crash. "That disgusting bug!" she curses. Her passion gets the better of her and she buys the ruse wholesale.

She refocuses on Ozil. "Who are you my little man? And what specifics do you bring.? I may grant you something in my demesne. If it suits my whim."


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

"I am named Ozil, of the Material Plane. As for more, yes, I would love to negotiate with you the knowledge of me. ....Indeed I am excited to have come to She Who Shreds My Loins, for though I only wanted to bargain for that which I seek, I am awed by your obscenity and want for more. Yes, I would love to negotiate for more information about myself.

.

Sense Motive on the sincerity of "may grant you something." Does it seem like she'll give me something if that request is not too outlandish, or is she trying to trick me?

again, hidden until your DC is ready:

Come On, Daddy needs a good roll: 1d20 + 31 ⇒ (15) + 31 = 46

"But for our original dialog -- I will take a chance and go first: In the River Kingdoms of the Material World, Golarion, I learned of a Cult of Szuriel and, upon investigating discovered this plot of theirs. I am an enemy of Szuriel, you see, and wish to see the HorseHair Idiot of War destroyed.

"But it occurred to me that you may be interested in this information and there is someone on one of your Midnight Isles that I want. My request is that, in exchange for telling you of this plot -- and perhaps eliminating those of Szuriel in The River Kingdoms -- you will allow me to Take the one I want from your Midnight Isles.

"And perhaps we may negotiate for more...."


HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-

Tik looks around curiously, occasionally quietly clicking to himself in Kreen.

"Mating habits of immortals...interesting."

"Nocticula seemingly too large for proper intercourse. Curious of mechanics between her and smaller demons."


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

Hey, I may be Small at four-feet-four but,....


I think I misread the initial description as 18 feet tall instead of 8. I've been picturing these demons latched onto her titties like little leeches and having a good giggle, because I'm 12.


She laughs delightedly. "Hmmm, name who you want to take and drench the ground with the horse worshiper's blood. We shall have a bargain, Ozil, cute and short. Perhaps you would bargain for your soul to stay with me when you die, but I'm sure we'll have time for that later."

"Speak the name and be gone from here you flatterer."


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

"Yamasha of Nethys. I want to cut out her tongue. (and other parts)"


Nocticula looks shocked at this, and intrigued. "But her tongue is so fun Ozil!" The powerful demoness exclaimed.

Shrinking down to Ozil's size and appearing in a black dress but with more human features she traces a fingernail down the side of his arm. "She is in the pleasure rooms below, with many of her cohorts. I'm afraid you are no match for her Ozil, lone wizard, who has ventured here. Perhaps if you visit her she may trade her tongue to you for something in exchange. Or you could fight her, either way is more entertainment for me. Provided that you fulfill your word and do away with the pesky cultists of horse boy. Otherwise I shall have to find you and take back my love's tongue, with interest." she laughs that hauntingly errotic laugh again.

Staying small she pats Ozil on the rump and then jumps up onto her now oversized chair.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

Do I now know, based on what Nocticula has said, where Yamasha is -- enough to teleport in?

"It's a conspiracy, then, good! ....I've given you good information and and agreed to take out some enemies of yours, Szuriel's Cult in The River Kingdoms -- and neither you nor your slaves or thralls will interfere in what I do to Yamasha."


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

I'm Perfectly happy talking to Yamasha and Bluffing my way into convincing her to Plane Shift with me to our Misty Demi-Plane (That's the kind of gaming I like, as you can see.). .... But since I'm pretty sure you guys are ready to roll Initiative already, you just wanna teleport in and go to town?


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

I have changed my cohort, cus I had lots of time on my hands

The mind of Sal Da Qill shifted moving to a thing high up, above the world, she had left it there long ago. Now it stated to wake as her mind entered it. Systems powered up, checks where made. Power started to shift into its vanes. Then with her minds help it shifted to another plain. Sal Da Qill placed her own from with in it as she did.

close to Ozil, an object came into being.

Advanced Robot, Annihilator

It was a large smooth lump of metal, hanging in the air, then it seemed to open up, placing for legs on the ground as it touched down. There where clanking sounds. Some form of Iron Golum but like none seen there befor. Lights came on as it seemed to look around the room.

"Activated" As all it said, in a hard metallic voice, that seemed to come from deep within its body.

::"I am here, so Ozil shall we start?"::


StatusBar:
HP 218/280 | THP10/THP80 | AC 52 T22 FF42 | F-- R+10 W+9 | Init +11 | Per:+44 |
Prankster

Her psicystal in place controlling the Sol deep inside it views the scene of flash and debauchery around her. All throw the eyes of the construct. She was still weak from her mind shift. But had power still.

::"So we are heading into combat, where are the others, they should be here for this?"::

There is a whining sound as something on the odd looking iron Gollom seemed to charge up with hidden power.


HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-

Tik, tired of the meandering, leads the way down to Yamasha's chambers. He grows slightly with each step, up to the maximum height allowed for comfortable movement within the building.

Once at her doors, he simply slams them open.

Entering Combat Mode (Plant form). Huge size if possible, Large if not.

"Yamasha. Your death is necessary."


StatusBar:
HP 218/280 | THP10/THP80 | AC 52 T22 FF42 | F-- R+10 W+9 | Init +11 | Per:+44 |
Prankster

Moves to one side as the large plant like being of Tk-Chtchik taking the leed into combat.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

Initiative: 1d20 + 13 ⇒ (9) + 13 = 22


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

Initiative: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35 four form a power I have running


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

"Is it finally time? Despair thirsts, and it must feed."
Somehow, even through the ever-present helmet and his lack of tone, you almost think you can hear the excitement growing in Ven's voice as he draws Despair, and runs s gauntlets hand along its edge.

"Let us go, then."

Spells:
Cast, at some point before we go:
Resist Energy (2nd): Acid 30.
Greater Heroism (Gauntlets): +4 attack/saves/skill checks, 20 temp HP.
Freedom of Movement (4th):
Divine Power (4th): +7/+7 att/dmg, 20 temp HP, extra attack on full attack.
Fly (Celestial Plate):
.

I think that's it. Also...

Initiative: 1d20 + 17 ⇒ (4) + 17 = 21
Initiative: 1d20 + 17 ⇒ (12) + 17 = 29
Initiative: 1d20 + 17 ⇒ (16) + 17 = 33


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

Moves behind Ven'Atrix and Tk-Chthik, scanning the area, she lets her powers flow around her, placing force shield in front. Her powers to see things as the truly are let her view all in the space ahead of them. Looking for the 1st threat coming at them. She had divert Teleport ready just in case the subject of their hunt wished to flee.

GM, what are we facing


HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-

Pfft, buffs. I want to see what we can do at a base level first. Though I do have all my hour/level stuff up, and would manifest a highly Augmented Touchsight. =)

Also are we rolling our own Initiative? This game already moves at a sub-glacial pace, letting the GM roll it is probably faster. But ah well.

Init: 1d20 + 13 ⇒ (13) + 13 = 26


StatusBar:
HP 218/280 | THP10/THP80 | AC 52 T22 FF42 | F-- R+10 W+9 | Init +11 | Per:+44 |
Prankster

Just checked my Init and I had the +4 added twice, its 31 not 35

The Metal form moves in after the others.


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This area, like the rest of the palace, is gaudy and huge. The floor is adorned with lavish pillows and rugs. The area is several hundred yards across and long and the black pillars lift the arched ceiling up to sixty feet in the air.

At the intrusion, many of the lesser demons and drow scatter. Yamasha however, remains calm and several other demons stay with her.

Auto pass Kn(Religion) there are six other demons, two Balors two Chorozons (known as Chaos Demons) and two Vrolikai
The Balor stand with fire whips and swords. Fire spouts from their flesh and wings. Large demons standing tenish feet tall, the sneer at you and seem eager to fight.

A chaos demon is impressive, at least 20 feet tall with a huge, muscular body. Its massive arms and legs end in wicked claws. Its rounded, squat head, sits atop an extremely thick, almost nonexistent neck. The creature’s gaping maw is filled with sharp fangs. Two large swept back horns jut from its head just above its rounded eyes.

Sal notices the Vrolikai first, large four winged bat like demons, they hang from the ceiling and shriek with menacing fangs.

Gm dice:

1d20 + 21 ⇒ (4) + 21 = 251d20 + 1 ⇒ (4) + 1 = 51d20 + 11 ⇒ (2) + 11 = 13CLC: 1d20 + 21 ⇒ (11) + 21 = 32Surge: 1d10 ⇒ 4

Round 1
Ven'atorix
Sal Da Qill
Tk-Chthik
Yamasha
Ozil
Demons
Yamasha

All demons have SR so roll accordingly for spells. I will post saves and AC so you can narrate your posts correctly

Yamasha:
AC:26/19/17 CMD 41 F21 R24 W24 SR44 DR20/Epic Cold Iron Good,immune, elec,poison,ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph, fire. Resist acid and cold 28
Balor:
Ac:36/20/29 CMD:54 F29 R17 W25 SR 31 DR15/ Cold Iron, Good, Immune Elec, poison, fire. Resist acid and cold 10
Chaos Demon:
Ac:32/10/30 CMD 45 SR 29 F23 R14 W10 DR10 / Cold Iron, Good, Immune Elec, poison, fire. Resist acid and cold 10
Vrolikai:
AC:35/16/28 CMD:47 SR 30 Fort +18, Ref +17, Will +17
DR 15/cold iron and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 30


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

Not sure how far away we are, but I'm presuming it's not more than 80 feet (Val's current speed). Would a map make things easier or harder for us, guys?

Ven almost seems to sigh in relief (can undead even sigh?) as he spots the gathered demons before him.
"Ahhh, finally. Foes worthy of my attentions. Prepare yourselves for death, for it is on hand."

Using a use of Surprising Charge to move his speed as an immediate action, up to one of the Balor. Assuming flat-footed AC, and using Power Attack. Despair counts as adamantine, and has enough enhancement bonuses to count as cold iron as well; with Lawbringer making his attacks lawful, Ven can punch right through that DR. Switching Hell's Knight to grant the Axiomatic quality, dealing an extra 2d6 damage against chaotic creatures. The Resist Cold 10 will affect his extra cold dice, however.

"Despair has been unleashed upon the Tyrant's enemies, and so they shall suffer." Ven nearly chants as he engages his enemy.

Attack 1: 1d20 + 54 ⇒ (14) + 54 = 68
Damage 1: 2d8 + 53 + 2d6 ⇒ (6, 8) + 53 + (3, 2) = 72 +5d6 cold: 5d6 ⇒ (3, 4, 2, 2, 6) = 17
Attack 2: 1d20 + 54 ⇒ (8) + 54 = 62
Damage 2: 2d8 + 53 + 2d6 ⇒ (6, 5) + 53 + (6, 6) = 76 +5d6 cold: 5d6 ⇒ (5, 3, 1, 3, 5) = 17
Attack 3: 1d20 + 43 ⇒ (7) + 43 = 50
Damage 3: 2d8 + 53 + 2d6 ⇒ (2, 8) + 53 + (6, 3) = 72 +5d6 cold: 5d6 ⇒ (3, 4, 6, 2, 4) = 19
Attack 4: 1d20 + 39 ⇒ (2) + 39 = 41
Damage 4: 2d8 + 53 + 2d6 ⇒ (4, 5) + 53 + (4, 6) = 72 +5d6 cold: 5d6 ⇒ (3, 5, 2, 3, 1) = 14
Attack 5: 1d20 + 34 ⇒ (12) + 34 = 46
Damage 5: 2d8 + 53 + 2d6 ⇒ (8, 2) + 53 + (6, 4) = 73 +5d6 cold: 5d6 ⇒ (1, 4, 1, 4, 5) = 15

All of his attacks hit, for a total of 365 normal damage, and 32 cold damage, taking his resistance into account. With its normal, unboosted hit points of 370, I believe I just one-rounded a Balor. Would have smited it, too, if I didn't need the swift action to get up there.

Ven's unleashed cold fury is evident in his brutal onslaught, as he swiftly dismantles the poor balor before it can even respond to the new threat. His furious swings leave blood splattered in all directions, and the mere sight of the kill drives fear into all who see the execution.
Assuming you didn't boost its hit points, and I did kill it, Dreadful Carnage activates, giving a free Intimidate check against all within 30 feet who saw the kill. I have the Skill Unlock for Intimidate, so bad things could happen. DC of 10+their HD+their Wisdom modifier.

Intimidate: 1d20 + 57 ⇒ (16) + 57 = 73


HP: 344/420| AC: 57 FF: 46 Touch: 27 CMD: 53| Init: +13 |Fort +31, Ref +30, Will +25| Perception +29, Blindsight 130 ft., Scent, All-Around Vision| Improved Uncanny Dodge, DR 5/-

Much easier for multi-target combats to have a map.

Tik sheathes his body in psionic energy and accelerates it at near lightspeed to the pack of Vrolikai, laying about him with tooth, claw, and less savory appendages.

Starting with one, and if one dies I move on down the line to other ones. I have 20 ft. Reach and start attacking from 15 feet out. Swift: Psionic Lion's Charge, Full Round: Full attack.

Primary:

Claw: 1d20 + 34 ⇒ (2) + 34 = 36
Damage: 8d6 + 33 ⇒ (3, 4, 2, 2, 2, 5, 4, 1) + 33 = 56 Acid Damage: 2d6 ⇒ (3, 6) = 9

Claw: 1d20 + 34 ⇒ (8) + 34 = 42
Damage: 8d6 + 33 ⇒ (6, 4, 2, 1, 4, 4, 1, 2) + 33 = 57 Acid Damage: 2d6 ⇒ (6, 6) = 12

Claw: 1d20 + 34 ⇒ (9) + 34 = 43
Damage: 6d6 + 33 ⇒ (1, 3, 6, 5, 6, 2) + 33 = 56 Acid Damage: 2d6 ⇒ (2, 2) = 4

Claw: 1d20 + 34 ⇒ (17) + 34 = 51
Damage: 6d6 + 33 ⇒ (1, 1, 5, 4, 5, 2) + 33 = 51 Acid Damage: 2d6 ⇒ (4, 2) = 6

Bite: 1d20 + 34 ⇒ (4) + 34 = 38
Damage: 8d6 + 33 ⇒ (3, 4, 1, 3, 4, 2, 6, 4) + 33 = 60 Acid Damage: 2d6 ⇒ (5, 1) = 6

Gore: 1d20 + 34 ⇒ (15) + 34 = 49
Damage: 8d6 + 33 ⇒ (2, 4, 4, 5, 6, 5, 3, 3) + 33 = 65 Acid Damage: 2d6 ⇒ (5, 4) = 9

Secondary:

Hoof: 1d20 + 32 ⇒ (2) + 32 = 34
Damage: 4d6 + 14 ⇒ (5, 5, 4, 2) + 14 = 30 Acid Damage: 2d6 ⇒ (2, 1) = 3

Hoof: 1d20 + 32 ⇒ (18) + 32 = 50
Damage: 4d6 + 14 ⇒ (6, 1, 2, 5) + 14 = 28 Acid Damage: 2d6 ⇒ (3, 2) = 5

Tentacle: 1d20 + 32 ⇒ (3) + 32 = 35
Damage: 1d10 + 14 ⇒ (4) + 14 = 18 Acid Damage: 2d6 ⇒ (5, 1) = 6

Tentacle: 1d20 + 32 ⇒ (6) + 32 = 38
Damage: 1d10 + 14 ⇒ (8) + 14 = 22 Acid Damage: 2d6 ⇒ (2, 2) = 4

Tentacle: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 1d10 + 14 ⇒ (2) + 14 = 16 Acid Damage: 2d6 ⇒ (5, 3) = 8

Tentacle: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 1d10 + 14 ⇒ (1) + 14 = 15 Acid Damage: 2d6 ⇒ (5, 2) = 7

Stinger: 1d20 + 32 ⇒ (1) + 32 = 33
Damage: 1d10 + 14 ⇒ (8) + 14 = 22 Acid Damage: 2d6 ⇒ (2, 3) = 5


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

Waits a moment as the other rush to close combat 80' feet away, then she starts her attack.

Perception True sight and a load of other stuff so it knows its not shooting at something real

locks onto Yamasha as the target.

::"Lets slow Yamasha down a bit, don't get to close to her, or this may hurt you."::

There is a high pitched whining sound followed by a deep thud as the very air in the space is compressed, Something small but moving and tremendous speed blasts out of the strange Iron Golums back. A lot of things happen at once.

The 1st sounds a Gargantuan Rail gun firing.

Gargantuan Rail gun Range Touch Attack 1d20 + 25 ⇒ (13) + 25 = 38 20d6 ⇒ (2, 5, 4, 3, 5, 5, 2, 3, 5, 4, 1, 4, 1, 6, 1, 4, 4, 4, 3, 4) = 70 On all targets in a 400' line, counts at Adamantine, Ignores hardness 30 at Yamasha.

The round punches a whole though everything in a line from its back, even walls of the palace. chunks of stone and wood, fly around the space from the impact.

Then there is two popping sounds, objects arch out from its sides and fly up into the mille battle next to Yamasha and the fleeing lesser Demons. There are two sonic BOOM, in the room, Items and furniture start to disintegrate. The lesser demons suffer shattered bones and bust organs as the wave of sound hits all within a 40 area Yamasha.

2X Advanced Sonic Grenade: Deals
1=8d6 ⇒ (1, 5, 1, 6, 3, 5, 1, 3) = 25
2=8d6 ⇒ (4, 6, 5, 2, 6, 4, 5, 4) = 36
points of sonic damage [No save] [Ignores hardness-Items] Creatures who fail a DC 25 Fortitude save are also deafened for 1dr4 rounds. It damages all targets and items within a 20-foot-radius spread, aria affect.

Then following it came the sound of like high pitched rain, two round cylinders spin on the odd metal form and from them rains out death.

2X Chain Guns RTA Range 200' Crit x4
RTA TH11d20 + 25 ⇒ (13) + 25 = 38
DMG 8d6 ⇒ (5, 1, 6, 3, 2, 1, 1, 2) = 21 [Cold Iron]
RTA TH21d20 + 25 ⇒ (4) + 25 = 29
DMG 8d6 ⇒ (4, 2, 1, 4, 1, 2, 3, 3) = 20 [Cold Iron]
at Yamasha.

The detraction made, from deep within the the metal from, Sol De Qill, lurched her true attack, she sent out her mind but could see the Demons was protected, her mind locked away from outside control. Shame it would have been fun to take her over, but others may see, Sal wanted to keep up the roll she had in place for now. Reports of this battle would get back to others and showing her full hand now would be a mistake. Keep up the repentance for now and being a mechanical war dog, built to fight army's. With this in mind she settled on her own attack. Nothing to big, just something to keep Yamasha even more off guard.

/unravel-psionics/Magic 40-ft.-radius burst Centered on Yamasha, Max PP spend 21+ 39+2+3+1ML=45 Power+spend+feats gets past her SR. Will DC for each of her Magic effects and Items is Will DC41 or end.

Effect:

All psionic/magic effects and psionic/magic items within the radius of the power, except for those that you carry or touch, are disjoined. That is, powers/spells and magic/psi-like effects are unraveled and destroyed completely (ending the effect as a dispel psionics power does), and each permanent psionic/magic item must make a successful Will save or be turned into a normal item for the duration of this power. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher. If an item’s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

You also have a 1% chance per manifester level of destroying a null psionics/magic field. If the null psionics/magic field survives the disjunction, no items within it are disjoined.

Not being used on a single item

::"That should slow her down a little"::

I make it with her DR20 [cold iron/good] that I hit her for 112 points of DMG on her, a load on stuff around her, and that last one is the key, its job is to mess with her magic effects/items [I think any Epic ones she has are safe


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

1d20 + 11 ⇒ (15) + 11 = 26 Init


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

Looks like just after Tk then

Arkon emerges from the pocket of Ozil without fanfare or celebration not even a cinematic roar. He simply emerges from the pockets of the wizard and strikes out at the most obvious physical threat rendering a demon that could no doubt ruin empires and conquer worlds into a bloodied mess on the immaculate floor in an instant.

POUNCE!!!

1d20 + 37 + 2 ⇒ (10) + 37 + 2 = 49 Style Strike: Hammerblow
8d6 + 8d6 + 8d6 + 26 ⇒ (4, 1, 2, 5, 3, 4, 3, 2) + (1, 1, 4, 2, 3, 5, 1, 2) + (2, 2, 3, 1, 5, 6, 5, 6) + 26 = 99 Damage

1d20 + 37 + 2 ⇒ (8) + 37 + 2 = 47 Attack 2
8d6 + 8d6 + 26 ⇒ (6, 1, 4, 4, 2, 1, 3, 3) + (3, 6, 3, 1, 1, 2, 3, 4) + 26 = 73 Damage

1d20 + 37 + 2 ⇒ (20) + 37 + 2 = 59 attack 3
8d6 + 8d6 + 26 ⇒ (6, 6, 5, 1, 4, 3, 4, 6) + (5, 1, 6, 5, 3, 1, 2, 3) + 26 = 87 Damage

Spend 5 Stamina to apply janni rush damage to crit damage

1d20 + 37 + 2 + 2 ⇒ (7) + 37 + 2 + 2 = 48 Crit confirm
8d6 + 8d6 + 26 ⇒ (5, 4, 2, 5, 1, 6, 3, 5) + (5, 5, 1, 5, 2, 3, 5, 6) + 26 = 89 Damage

Even at -30 that's about 318 damage. Next victim!

Using the last, most devastating blow as a springboard the lethally fast dinosaur bounces off the falling hulk to the next chaos demon unleashing lesser blows from the deadened momentum but no less devastating in their impact.

Swift: Ki Point for extra attack.

1d20 + 37 ⇒ (7) + 37 = 44 Flying Kick if he's out of reach. Apply Stunning Fist and Ferocious strike to this and subsequent attacks.
8d6 + 19 + 10 ⇒ (1, 3, 3, 2, 1, 1, 1, 6) + 19 + 10 = 47 Damage

1d20 + 32 ⇒ (9) + 32 = 41
8d6 + 19 + 10 ⇒ (4, 1, 6, 3, 1, 6, 5, 3) + 19 + 10 = 58 Damage

1d20 + 27 ⇒ (7) + 27 = 34
8d6 + 19 + 10 ⇒ (6, 3, 6, 5, 5, 2, 6, 6) + 19 + 10 = 68 Damage

1d20 + 22 + 3 ⇒ (7) + 22 + 3 = 32
8d6 + 19 + 10 ⇒ (5, 5, 2, 3, 6, 3, 5, 6) + 19 + 10 = 64 Damage

1d20 + 23 ⇒ (7) + 23 = 30 Fort save for chaos demon. Not paralyzed.

Used: 8 Stamina, 1 ki, 4 ferocious strikes.

Damage: Chaos Demon 1: 318 damage.

Chaos Demon 2: 197 damage


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant)

by the way Sal has another action left over she is keeping until the end. She is hastened permanently, but will hold onto that action until after Yamasha, Ozil, Demons, Yamasha, this is what she is holing to stop Yamasha teleporting away should she try. :)


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

And let us know when to roll our Ref Saves when the two Balors explode in their Death Throws of Chaos.

.

Actually, I'll just roll mine now: 1d20 + 24 ⇒ (7) + 24 = 31

And number two: 1d20 + 24 ⇒ (11) + 24 = 35


StatusBar:
HP 218/280 | THP10/THP80 | AC 52 T22 FF42 | F-- R+10 W+9 | Init +11 | Per:+44 |
Prankster

Good point, with in 100' so DC33 x2 1d20 + 10 + 7 ⇒ (17) + 10 + 7 = 34 Saves 50-30-20THP = 0 1d20 + 10 + 7 ⇒ (10) + 10 + 7 = 27 fail 100-30-50 [only used some 50THP of Force shield = 20DMG fire on NaNi Qin, fast healing 17 means 27TMP left. Sol is not affected nor her pysicrtal as are inside NaNiQin


Sal Da Qill wrote:
by the way Sal has another action left over she is keeping until the end. She is hastened permanently, but will hold onto that action until after Yamasha, Ozil, Demons, Yamasha, this is what she is holing to stop Yamasha teleporting away should she try. :)

Two things: Haste does not give extra actions, and you can't just hold a single action after your turn is over. When your turn is done, it's done, whether you decided to take all your actions or not. The only exception is Immediate actions and some select few Free actions.


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

Being immune to fire, Ven doesn't falter in front of the exploding demons.

Reflex 1: 1d20 + 35 ⇒ (11) + 35 = 46
Reflex 2: 1d20 + 35 ⇒ (1) + 35 = 36

Aww, that sucks. I literally only fail on a 1, and I rolled one. Well, that's 75 points of damage. (25 from the passed, 50 from the failed).

Grand Lodge

FYI: Half the damage from an exploding Balor is Fire the other half is Unholy. I don't know if this changes any of your numbers, but.... HTH.
....(Don't forget tho check for Evasion; I had completely forgotten about my Improved Evasion.)


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

It's 100 damage for each explosion, half fire (50), half unholy (50). I'm immune to fire, so it's 50 damage each, with a DC 33 Reflex for half (25). Passed one, failed one. So, 75.

With Ven being the tank he is, I think I almost avoided evasion on purpose, if only to flavor that he's not nimble, he's strong and charismatic. I could've grabbed it easily, I'm sure, but I didn't want it.

Wait...the Balor's explosion-thingy is a supernatural ability. Doesn't that need to check against my SR? Pretty sure it does.

Also, @Sal: does that field include our stuff? Because if so, that could suck. I don't think Ven would like any of his stuff being destroyed very much.


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness
Ven'atorix wrote:

Being immune to fire, Ven doesn't falter in front of the exploding demons.

1d20+35
1d20+35

Aww, that sucks. I literally only fail on a 1, and I rolled one. Well, that's 75 points of damage. (25 from the passed, 50 from the failed).

Improved Evasion says whu!?!?

1d20 + 30 ⇒ (1) + 30 = 31 Save 1
1d20 + 30 ⇒ (12) + 30 = 42 Save 2


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

@Arkon: The Tyrant has no need for Evasion of any sort. Pain is a part of battle, and what little feeling pain evokes allows him to enjoy the thrill of battle once more.

Also, a nat 1 always fails. So ha!


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

I always take only half. Or in this case half minus 10. So 40.

Frankly, with the world shattering power at our own disposal we're jobbing pretty hard.


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

"Jobbing"...?


Su abilities are not subject to SR by the way.

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