Sajan

Bandu Stills's page

No posts. Alias of Gaius Julius.


Full Name

Bandu Stills

Race

Human (mwangi)

Classes/Levels

Monk (tetori) 5/Hunter 1

Gender

Male

About Bandu Stills

PFS Number:
69739-3

Character Sheet:
Bandu Stills
Male human (mwangi) hunter 1/monk (tetori) 5 (Pathfinder RPG Advanced Class Guide 26; Pathfinder RPG Ultimate Combat 61)
LN Medium humanoid (human)
Init +4; Senses Perception +12
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Defense
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AC 20, touch 20, flat-footed 16 (+4 Dex, +1 deflection, +5 untyped)
hp 50 (6d8+17)
Fort +9, Ref +11, Will +9; +2 bonus vs. enchantment spells and effects
Defensive Abilities evasion; Immune disease
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Offense
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Speed 40 ft.
Melee unarmed strike +3 (1d8+1)
Special Attacks ki flurry, ki speed, ki strike, magic, stunning fist (5/day, DC 17)
Hunter Spells Known (CL 1st; concentration +5):
. . 1st (2/day)—cure light wounds, magic fang, summon nature's ally i
. . 0 (at will)—guidance, know direction, light, resistance
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Statistics
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Str 10, Dex 19, Con 14, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +9 (+13 grapple); CMD 23 (27 vs. grapple)
Feats Agile Maneuvers, Animal Ally, Boon Companion, Improved Grapple, Improved Unarmed Strike, Nature Soul, Stunning Fist, Stunning Pin[UC]
Traits honored fist of the society, mizu ki hikari rebel
Skills Acrobatics +11, Climb +4, Escape Artist +4 ( +9 to escape a grapple), Handle Animal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +12, Sense Motive +8, Stealth +11, Survival +13, Swim +4
Languages Common, Polyglot
SQ animal companion, animal focus, break free, counter-grapple, fast movement, graceful grappler, ki defense, ki pool, maneuver training, stunning fist (stun), unarmed strike, wild empathy +1
Other Gear agile amulet of mighty fists, belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom +2, violet thorny ioun stone, ring of protection +1, 817 gp
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TRACKED RESOURCES
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Animal Focus (1 minutes/day) (Su) - 0/1
Ki Pool (Su) - 0/7
Stunning Fist (5/day, DC 17) - 0/5
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Break Free +5 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Honored Fist of the Society +1 Ki point.
Immunity to Disease You are immune to diseases.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Stunning Fist (5/day, DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) Can apply different conditions when using stunning fist feat.
Stunning Pin Use Stunning Fist against pinned opponents
Unarmed Strike (1d8) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Fidi (constrictor snake) Stats:
Animal Companion
Snake, constrictor
N Large animal
Init +7; Senses low-light vision, scent; Perception +7
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Defense
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AC 19, touch 12, flat-footed 16 (+3 Dex, -1 size, +7 natural)
hp 45 (+18)
Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +9 (1d4+18 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d4+12)
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Statistics
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Str 27, Dex 17, Con 17, Int 2, Wis 12, Cha 2
Base Atk +4; CMB +11 (+15 grapple); CMD 26 (can't be tripped)
Feats Combat Reflexes, Improved Initiative, Power Attack
Tricks Aid, Attack, Come, Defend, Exclusive, Guard, Maneuver (Grapple), Sneak, Stay
Skills Climb +16, Perception +7, Stealth +5, Swim +16
SQ aid, animal focus, attack, come, defend, devotion, exclusive, guard, maneuver, sneak, stay, woodland stride
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TRACKED RESOURCES
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. . -none-
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Special Abilities
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Aid [Trick] Aids specified creature on command.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Climbing (20 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver [Trick, Grapple] Attempts specified maneuver against target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Swimming (20 feet) You have a Swim speed.
Woodland Stride (Ex) Move through undergrowth at normal speed.