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Male Human Paladin 1
![]() Baleon grits his teeth in frustration as the sound of fighting echoes back from the original cave in. "Dammit! He shouts, and hurls himself back through the passageway, squeezing past Arloric to join the party and face off more of the cockroaches. Baleon takes a double move action to move 35 feet and menace the yellow cockroach. ![]()
Male Human Paladin 1
![]() Baleon rushes past Uriel and leaps past the cockroach into a flanking position and swings at the vermin. Baleon moves 20 feet through Uriel's square and around the blue cockroach, provoking an attack of opportunity. After finishing his movement, Baleon attacks the cockroach from a flanking position. attack: 1d20 + 7 ⇒ (16) + 7 = 23
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Male Human Paladin 1
![]() Baleon maintains his stance, gritting his teeth and digging his heel into the dirt as he readies himself to spring into the tunnel. Baleon takes a ready action to move 20 feet into the tunnel once either Arloric or Uriel has killed the blue cockroach. Also, as a Kiwi, I highly approve of the Drow haka :D ![]()
Male Human Paladin 1
![]() Baleon listened to the conversations going on around him, temporarily content to help support Aravashnial in silence. He regarded Aberus as the cleric took to engaging everyone and forming a plan. Man has initiative. Good. He smiled, recalling his first meeting with the younger priest some months ago. At the elven wizard's pointed declaration, Baleon cocked an eyebrow, his eyes darting between Aravashnial's pointed finger and Horgus' dagger slit eyes. This seems... Hostile. He thought, trying to fathom Aravashnial and Horgus' mutual animosity. Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10 At Arloric's mention of Anevia and her wife, Baleon's expression visibly softens. His gaze trails after Anevia and Ithilwen as they disappear into the gloom to follow Alexa. He looks at Aberus. "We should start moving along behind those three." He says, nodding to the maw of darkness that has since swallowed Alexa, Ithilwen, and Anevia. "Uriel," Baleon says, regarding the younger paladin. Baleon had, up until last night and today at least, very little interaction with the fire-haired aasimar, though they ran in similar circles. The man's reputation as a ferocious knight preceded him, and Baleon both admired and feared the stories of the warrior's tenacity and fervor, as well as his rumored ancestry from Ragathiel himself. "You should probably take point ahead. Aberus, Arloric, and Sir Gwerm," Baleon says, nodding to each man in turn until he comes to the nobleman, to whom Baleon offers a stiff bow of his head before continuing. "You three should take the centre where you will have the most protection. Aravashnial and I shall form the rear guard." Baleon loops an arm around the wizard's shoulder to better guide him. ![]()
Male Human Paladin 1
![]() Baleon's fingers trembled as he clasped the silver teardrop scale. As the party around him begins to form a plan, he grits his teeth, and tightens his grip on the scale, almost cutting his fingers against its sharp edge. Arloric voices breaks through Baleon's stupor, and he turns toward the younger druid as he says:
Arloric Dziergas-Highbough wrote: "You're right. We're not dead yet. They might not be either." Baleon pockets his scale, strides to Aravashnial's side and begins helping the wizard to his feet. "We will find them, Arloric. Besides, you and I, we've faced bad before." He chuckles. "Let's help get these ones moving while Alexa scouts ahead, huh?" Baleon nods toward Aravashnial and the hobbled woman. "Hope you'll beg my pardon, sir," He says to Aravashnial. "My name is Baleon. We'll get you back to the city and find someone to help you." As he is helping Aravashnial, he asks aloud: "I don't suppose anyone here would know anything about these tunnels? They wouldn't be man - made, would they? Perhaps they lead back up into the city itself?" ![]()
Male Human Paladin 1
![]() Baleon readies himself even as the maggot smacked head-first into Ithilwen's backside and fell back, shaking its bulbous head and mandibles. The paladin raised an eyebrow and shrugged. "Well, that's one way to do it..." He said, heaving his sword up as Uriel flew past like a streak of copper fire to descend on the monstrous larva with his own blade. Hearing Aravashnial's shout from over his shoulder, Baleon turned on his heel, and leapt for the other squirming grub. Charge Attack with Greatsword vs maggot 1: 1d20 + 6 ⇒ (7) + 6 = 13
The Charge Attack will provoke an Attack of Opportunity from Maggot 4 since Baleon is leaving its threatened square... If it chooses to take it... Also, Baleon's AC is currently 13 until the start of his next turn. ![]()
Male Human Paladin 1
![]() Wrenching his blade free of the maggot's twitching carcass, Baleon spits - clearing the taste and scent of the maggot's ichor from his mouth - and stumbles back, his eyes wide and his chest heaving. A shout to his right brings him wheeling about to see Alexa contesting another of the grubs, despite having to fight through stream after stream of bile. With a wordless roar, Baleon hurls himself behind his sword again as he cuts for the vermin's mid-section - aiming to split the oozing mass in two. Standard Action: Attacking the green Maggot
If Baleon kills the maggot: Baleon's blade arcs down and halts midway through the maggot's torso. The wriggling mass writhes and squeals, clawing to escape the blade's bite.
Growling, Baleon heaves both blade and maggot overhead before swinging away from the group, and sending the squealing the maggot plunging into the darkness, where the sounds of its death throes gradually fade into the gloom. Baleon then steps in front of Alexa, sword poised to swing at the next grub between him and Ithilwen. 5 foot step in front of Alexa to flank the next maggot ![]()
Male Human Paladin 1
![]() Baleon responds to Aberus' command by grabbing his great-sword and interposing himself between the twitching spider and the two wizards. He stands with his sword leveled at the ready, watching the twitching arachnid and ready to swing if it lunges for him, Aravashnial or Telerin. ![]()
Male Human Paladin 1
![]() "Watch out!" Baleon cries as he tries to leap away from the falling rocks. Reflex Save: 1d20 ⇒ 13 He rights himself, and starts at the sound of the scream. He rushes to the woman's side, eyes casting about for material to make a splint. "Stay still! We're going to try and make a splint for you." Heal Check: 1d20 + 1 ⇒ (11) + 1 = 12 Perception Check: 1d20 + 1 ⇒ (1) + 1 = 2 ![]()
Male Human Paladin 1
![]() "Arloric? Yes, I'm here too," Baleon steps toward Arloric with a lighted torch in hand. "Are you all right? You seem to be all right." He says, looking Arloric over, before looking about at the others. "We seem to be underground... Beneath the city - no doubt the fight goes on above." He replies to the copper haired knight. "You... All of you were at The Defender's Heart the other night..." Baleon's voice trails off at the dark haired woman's cry, his heart sinking as she claws through the rubble. He turns back to Arloric, his brows furrowed and his frown forming creases in his cheeks. "We need to see if there's anyone else down here." He says, turning on his heel to kneel at Dorne's side. Setting his torch next to him, he sets about hefting some of the heavier rubble out of the way of her search. perception: 1d20 + 1 ⇒ (9) + 1 = 10 ![]()
Male Human Paladin 1
![]() Baleon sighed at the sound of human voices, and he had put out a hand to push himself up from the rocky ground and made contact with something soft. Hmm? What's this? He thought as the soft mass trembled beneath his palm. "Ow--let me go!" A woman's voice shouted from somewhere next to him. Baleon leapt away, and went stumbling down over a loose rock. "S-sorry!" he blurted as he climbed back to his feet, leaning on his sword. He turned, searching for the source of the two other voices, and trying to ignore the red flush creeping into his cheeks. "Telerin? Was it? Yes, she - she's over here, follow the sound of... Does anyone have a light?" Baleon called. Then checking the strap over his shoulder, found his backpack still clinging to him. "Just - just a minute, I'll have something in a moment..." He says, as he swings his pack onto the ground and searches through its contents, eventually pulling out a torch and flint & steel. He immediately starts trying to light his torch. ![]()
Male Human Paladin 1
![]() Baleon gasped as he woke, his eyes shooting wide and darting side to side. Pitch Darkness. Dry throat and lips. He coughed, tasting stale air. His chest and back ached. Groaning, he pushed himself up to sit, and the stabbing sensation dulled. He reached up to his neck, his fingers grasping and searching until they found the fine chain links beneath his armor. Following these, his fingers clasped around both the wooden carving of Iomedae's sword, and the stained wedding band that hung from the same cord. He closed his eyes and smiled, then tested his legs. His joints felt stiff, and he muttered a prayer of thanks - for he still had joints. He wiped his forehead clean of sweat and dust, and chuckled as he felt the familiar sensation of his hat on his head. A groan issued from the darkness and Baleon's hands scrambled, searching for his sword. His hand clasped a handle, and with the hiss of steel raking stone, Baleon swung the blade before him, as his other hand still clasped the holy symbol and ring around his neck. Baleon gritted his teeth as he heard and felt shapes move around him - the dancing of dislodged stones, the coughs and groans that seemed to echo around him. But... There had been others. Others who had fallen. Baleon wetted his cracked lips, swallowed, and spoke to the darkness with a hoarse, hissing whisper: "Hello?" ![]()
![]() Luciana Moretti wrote:
Baleon turns at Luciana's greeting. Smiling, he claps her on the shoulder and clasps her hand. "That means it's been too long." He says with a chuckle. He steps back, nodding. "You look like you've been on patrol. Or have you been traveling?" Arloric Dziergas-Highbough wrote: "A merry meeting to you all! It's me, Arloric!" "Tonight is fortuitous it seems! All of us here after all these years!" Baleon says, clasping the young man's arm immediately after Luciana. Looking just past Arloric's shoulder to the newcomers, Baleon's smile falters, and he leans back as Arloric welcomes them to the bar. "And a welcome to your friends as well - I am Baleon." He says, extending his hand to the two new arrivals. ![]()
![]() Baleon stepped into the Defender's Heart, tip-toeing through the group gathered around and inside the tavern's entrance. With one hand, he kept a soft grip on the gold wedding band that dangled from the fine chain link around his neck. After exiting the throng and entering the tavern proper, he relaxed his hold of the ring - though the tavern was busy, Baleon would be able to spot potential thieves better here than in the crowd outside. His dark eyes scanned the crowds and tables of the tavern from beneath the brim of his dust weathered hat. His gaze lingered over three noteworthy individuals - A brown haired Taldan, a broad chested, groomed Keleshite, and a raven haired woman accompanied by a boy - around the age of 12 at Baleon's guess. His eyes passed over the bar - and fixed on the halfling sitting with her back to the tavern door, whittling notches into a kitchen knife. Baleon's frown softened as he recognized Kelly's mop of brown hair. He strode toward the bar, and stopped just behind Kelly. "Who left this Littlekettle out of the kitchen?" He said, grinning as he swept off his hat and opened his arms, inviting an embrace.
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![]() You awaken. There is no sound. You open your eyes, All is darkness and cold stone. You have a vague recollection of going to sleep last night yet you awaken in a dark, stone box only a few inches larger than you in each direction. The cool scent of earth surrounds you. You can feel that you are wearing your typical clothing and can feel that your gear is with you. ![]()
![]() Recruitment is now open for The Tyrant's Grasp. It will remain so until the current players select two of you. That may be very fast or may take some time. We are at the end of book one and plan to finish the AP of six books. Two encounters and then the boss remain in book one. The party will level up after the boss encounter. One of our players has not posted in any campaign for a couple weeks. The other recently committed suicide by NPC. The current players will decide who they want to join the party. Please keep all discussion here in recruitment until selected. Tally (a shaman) and Walhart (a slayer) are the current players. As we are in an AP that claims to be horror/survival as a GM I will present the AP as written and only intervene if a ruling is necessary. It is you and the dice versus the AP as written. Death is always on the table and the authors have done a great job making it spooky. Character creation is addressed in the first discussion post. You will be level 4 with the gear of a first level PC. There is some loot once you are in. ![]()
![]() When I click on a private message I get the following error: The requested URL was not found on this server, or you do not have permission to access this area. Cleared cache and cookies for Paizo. Can access them with a tablet so it must be the browser? Was working fine a few days with no changes on my part. Then it started to happen periodically but continued attempts would eventually get through. No longer the case. Just that error every time. Suggestions? ![]()
![]() You awaken. There is no sound. You open your eyes. All is darkness and cold stone. You have a vague recollection of going to sleep last night yet you awaken in a dark, stone box only a few inches larger than you in each direction. The cool scent of earth surrounds you. You can feel that you are wearing your typical clothing and can also feel that your gear is with you. Initiative:
Etgar 1d20 + 3 ⇒ (7) + 3 = 10 Donovan 1d20 + 1 ⇒ (9) + 1 = 10 Niu 1d20 + 7 ⇒ (19) + 7 = 26 Agnimitra 1d20 + 1 ⇒ (19) + 1 = 20 Round 1 The Awakening
You may take your turn when the check mark is on the line with your name. Niu ✔
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![]() Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp Theme: Survival Horror The overall theme of Tyrant’s Grasp is survival horror. The player characters will often find themselves in desperate circumstances with limited resources, particularly during the first few adventures. Terrible tragedies are destined to occur as the events of Tyrant’s Grasp unfold; often, your objective isn’t to prevent these disasters, but to survive them and to display heroism and resourcefulness in their wake. Circumstances will compel the player characters to leave Roslar’s Coffer much sooner than you might expect, so characters prepared to travel across Lastwall and beyond are the best fit for this Adventure Path. This path is about survival and horror. This is about your abiity to survive the module as written. Your GM will do his best to present the horror when appropriate and will not pull any punches to ensure your survival. Character creation: The Players guide for Tyrant's Grasp is available in the store at no cost. Familiarize yourself with it and use it as your guide.
Map of the region around Roslar's Coffer (Lastwall) What now:
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![]() Noon, Neth, Fireday. Two days after the New Moon
The oars bring the Jurin Kreed gracefully to a stop at the dock. Soon enough, she is tied off and you make your departure. You head to The Sitting Duck for lunch. Being a work day, even at lunch time, the tavern is sparsley populated. Mary sets a menu on the table. "Anything from the bar?" Menu Filled Green Peppers
Ham Soup
Lamb Chowder
Roasted Rabbit
Grilled Frog
Herb-crusted Pork
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![]() Rhen has been spending his days and nights at The Sitting Duck wondering where the other members of his party have gone off to.
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![]() Recruitment is now open for three players. You may submit multiple PCs in case someone else gets your first pick of class. Where We Are This is a continuation of play that started with Hollow's Last Hope
What To Expect One post per day and one over the weekend. I will be somewhat flexible with that. I do have a bag of omnipotence and will use it. Max HP each level up. You will have the funds available to a PC of your level at each level up. We do not track bar tabs or even loot. You can keep anything you find and use during the module in addition to the level up wealth. Any wealth not spent at level up or during the module is ignored. The final battle in Wing Clipper's Revenge is indicative of these mods. It was an absolutely epic battle. What did I throw them? CR11 at level 3. Submit your PC
When will you know?
Any questions you have are very welcome in recruitment. Let us build a great party. ![]()
![]() The month is Lamashan, the day is Moonday. It is four days past the full moon, a waning gibbous.
The Jurin Kreed makes dock in Falcon's Hollow just before sunset. The weather is clear and the temperature is dropping through the sixties right now. Jaylene greets you as you enter The Sitting Duck, seats you at your choice of locations and takes your order. ![]()
![]() Recruitment is currently open for one player. You will be joining a party that just finished two modules together. Your character should be a good fit for the party. There is no deadline for submissions. I would like to get started as soon as possible keeping the current momentum. Hollows Last Hope (completed)
Character creation rules:
House rules:
Commit to post daily and at least once on weekends. Current party makeup: Ranger, Bulgard His page with stats Rogue, Rhen His page with stats Bard, Zevon His page with stats All submissions are appreciated! ![]()
![]() Over the next few weeks, you get to know Falcon's Hollow pretty well. Powers That Be The organizations listed here represent a few of the influential factions in Falcon’s Hollow. Blackblood Covenant: This secretive congregation of Falconers who bow to Urgathoa, the Pallid Princess, gather to worship under a cabal of disease-ridden priests. Many of the most high-ranking clergy members hide in plain sight as leprous beggars by day. By night, they lead dark rites to the Pale Princess of Pestilence in remote groves outside of town. The covenant’s ultimate motive and plans remain shrouded in mystery, but it most likely does not have healthy intentions toward the populace of Falcon’s Hollow. Church of Iomedae: With all the down trodden to preach to in Falcon’s Hollow, missionaries of Iomedae, Goddess of Valor and Justice, have established a foothold in town. Many other religious sects who fled here to escape the Church of Light’s persecution resent Iomedae’s followers. Tensions run high between congregations, often resulting in less than holy brawls on the muddy thoroughfares of Worship Way. Lumber Consortium: This powerful collection of unscrupulous tycoons and magnates of the lumber trade controls most of the tree-felling camps (commonly called cutyards) in the area around the vale. Those lumberjacks who refuse to affiliate with the consortium (and agree and pay practices) are often muscled out of business or simply disappear. The consortium employs three hundred jacksand nearly half that many sellswords,thugs, and mercenaries to protect the cutyards from monsters as well as to intimidate competitors. Redrock Guild: This organized criminal syndicate poses as a business club and moneylenders union, but most Falconers know its members constitute some of the vilest flesh-peddlers, sneakthieves, and murderers in town. The current leader is a fearsome half-orc named Kadran Bloodeye, whose penchant for flaying his enemies alive in the basement of his pleasure establishment, called the Rouge Lady Inn, is well known. Places of Note Goose’n’Gander:
Hollow Tribunal:
Jak’a’Napes:
Quinn’s Carnival:
The Rouge Lady:
The Sitting Duck:
Who’s Who A few more details on some of the noted community members mentioned above are included here. Sheriff Deldrin Baleson: Deldrin used to be a poor lumberjack toiling in the cutyards under Gavel Thuldrin Kreed’s oppressive thumb. One day he refused to pay an “axe tax” on a lumberaxe he had already bought and paid for. Boss Teedum tried to take Deldrin’s axe, and the half-elf smashed Teedum’s face with the flat of it. As one of the few locals to stand up to Teedum and Kreed, he was elected Sheriff the following week. Now he carries the same axe around on his shoulder to remind Kreed and Boss Teedum he is not afraid of them. Deldrin is tall for a half-elf, towering over most humans, and his well-muscled, imposing form is further enhanced by his sharp gold flecked eyes. Kabran Bloodeye: Kabran is a short statured half-orc with blood-red eyes. He lost his nose as punishment for numerous criminal activities in a large city far from the hollow. He wears a bronze nosepiece over the ugly crater left in the center of his face that whistles disturbingly as he breathes and leaks blood and mucus (which Kabran dabs away with a crimson handkerchief ). Magistrate Vamros Harg: Harg is bought and paid for, but the halfling wishes he wasn’t. The little magistrate was a failed barrister in a large city far away before coming to Falcon’s Hollow. Kreed propped him up with the understanding he’d tear the little lawmaker down at the first sign of disobedience. Vamros doesn’t dare oppose Kreed directly, but every chance he gets he nudges cases away from Kreed’s greedy eye and tries to give people a fair shake. The little halfling is ashamed of his own cowardice, but if a group of hardy adventurers supported him in opposing Thuldrin Kreed, Harg might just step up to the challenge and start doling out true justice. Harg is an attractive young halfling fond of finery whose romantic interests run toward his own gender. Boss Payden “Pay Day” Teedum: Payden, the pug-faced, mash-nosed human thug licking at Kreed’s boots, has a big bone to pick with Deldrin. The only reason he hasn’t tried to break the sheriff’s neck is that Kreed fears turning Deldrin into a martyr for other Falconers to rally around. “Pay Day” gets his name from the way he doles out “dues” to anyone who fails to follow “Mista Kreed’s” commands fast enough. Sharvaros Vade: This odd hermit lives in a small shack just outside of the town proper, only a stone’s throw from the local cemetery. Most know Vade is a strange man but few are aware of his expertise at necromancy. Vade conducts vile experiments on corpses unearthed from the graveyard in the deep gloom of night, forcing his son to assist him. Vade is bony and thin, with gray eyes and an unkempt black beard. |