
Baldy |
Well, most of the out of control elements are reigned in by "light" and "one-handed" weapons in the prestige class description, keeping damage output from getting too obscene.
For a weapon master spin, your thoughts on how to do so to get the ball rolling?
I would add prereq's to the prc like;
(Sense motive 6 ranks) a master must be able to read an opponent in order to better predict their actions.(Combat expertise) This feat is a great base, (or stepper feat), for the ridiculous AC boosts the class gets at higher levels and also adds a built in prereq of 13 intelligence or better to the class. I'm actually surprised it's not on there already.
(Weapon focus or Weapons training +1) with chosen weapon/weapons.
I would change precise strike to work more like canny defense:
You can add one point of your INT modifier to damage per class level.
In addition it would allow the master to use weapon finesse with the chosen weapon if it is not light.
Finally, this ability may not be used in conjunction with power attack.
Lastly, change Precise strike, Parry, Riposte, Elaborate defense, Deflect arrows, and Crippling critical so that they only work with the chosen weapon/weapons.
Thoughts?