Jack in the Box

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Few questions about this spell and create greater undead..

The 15 lvl cleric kills a cave giant, he then casts create undead upon this corpse, he creates a Mummy with the spell.. what would the stat block be?
A simple 8hd large mummy?
A 17 hd large mummy? (9hd for giant/8 form mummy)
something else?


Tellboh CR ?

Aboleth Sorcerer 14
LE Huge Aberration (aquatic)
Init +6; Senses Darkvision; Perception +29
Aura Mucus Cloud (DC 21)
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Defense
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AC 29, touch 10, flat-footed 27 (+4 armor, +4 shield, +2 Dex, -2 size, +11 natural)
Vig 190 (8d8+14d6) Wnd 48 (Threshold 24)
Fort +13, Ref +10, Will +21
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Offense
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Speed 10 ft., Swimming (60 feet)
Melee Tentacle x4 (Aboleth) +20 x4 (1d6+11/x2)
Space 15 ft.; Reach 15 ft.
Special Attacks Slime (DC 21)
Spell-Like Abilities Dominate Monster (3/day), Hypnotic Pattern (At will), Illusory Wall (At will), Mirage
Arcana (At will), Persistent Image (At will), Programmed Image (At will), Project Image (At will), Veil (At
will)
Sorcerer Spells Known (CL 14, +17 melee touch, +13 ranged touch):
7 (4/day) Hold Person, Mass (DC 27)
6 (6/day) True Seeing (DC 25), Dispel Magic, Greater, Disintegrate (DC 25), Suggestion, Mass (DC 26)
5 (8/day) Overland Flight, Teleport, Hold Monster (DC 25), Life Bubble (DC 24)
4 (8/day) Stoneskin (DC 23), Scrying (DC 23), Charm Monster (DC 24), Resilient Sphere (DC 23),
Dimension Door, Infernal Healing, Greater
3 (8/day) Hold Person (DC 23), Stinking Cloud (DC 22), Dispel Magic, Fireball (DC 22), Slow (DC 22)
2 (8/day) Mirror Image, Scorching Ray, Invisibility, Hideous Laughter (DC 22), Web (DC 21), Steal Breath
(DC 21)
1 (9/day) Magic Missile, Shield, Mage Armor (DC 20), Identify, Charm Person (DC 21), Infernal Healing
0 (at will) Acid Splash, Ray of Frost, Open/Close (DC 19), Read Magic, Detect Poison, Ghost Sound (DC
19), Detect Magic, Light, Arcane Mark
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Statistics
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Str 22, Dex 14, Con 24, Int 17, Wis 19, Cha 24/28
Base Atk +13; CMB +21; CMD 33 (can't be Tripped)
Feats Arcane Strike, Bouncing Spell, Combat Casting, Eschew Materials, Focused Spell, Greater Spell
Penetration, Improved Initiative, Iron Will, Lightning Reflexes, Persistent Spell, Spell Focus (Enchantment),
Spell Penetration, Spell Perfection (Hold Monster), Weapon Focus (Tentacle)
Skills Bluff +32, Fly -2, Intimidate +20, Knowledge (arcana) +28, Knowledge (planes) +28, Perception +29,
Spellcraft +28, Stealth -6, Swim +25, Use Magic Device +14
Languages Aboleth, Aklo, Aquan, Other Language, Undercommon
SQ Arcane, Bonded Object (Amulet of Mighty Fists +2) (1/day), Metamagic Adept (3/day)
Other Gear Amulet of Mighty Fists +2, Headband of Alluring Charisma, +4


How would this feat interact with a cleave action?

In harms way
Benefit: While using the aid another action to improve an adjacent ally’s AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that attack and any associated effects (bleed, poison, etc.). A creature cannot benefit from this feat more than once per attack.

Bodyguard feat
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

cleave
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.


Can lets say a lvl 20 caster decide to only use cl 10 if he wants to?
Also can a spell caster choose to fail to dispel a spell if he wants to?


What monsters would you put on the list?


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3 Longships filled with 300-400 lvl 2 Barbarians.
Now what would we expect them to face, how much "plunder".
My players are mostly a 7-8th lvl party.
Any suggestions and tips would be helpful.


My players recently killed a few varisian npcs and now im thinking about some payback.
So what kind of horrible payback could a few sinister Varisian Witches come up with.
Party lvl is about 4-5, however my players will more then likely be 6-7th lvl before this comes into play.
Any suggestions is welcome.


Does the titans and golarion share any history?
Or are they "just" another outsider race.
Im thinking about both the evil and good titans.


Are there any rules to the creation of the forked metal rods attuned to the plane of travel?
Are they difficult to come by?
Should it be more difficult to get these rods for planes such as hell?(since escape from hell i just wrong)


What size is this city and is there any books that has more information on this city?