Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
If I recall correctly, splash does not take out images. will: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 Azrael releases his shield and attempts to trip the mummy. Shield, trip,into melee: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
GM, is it an aura or a spell? Would Azrael need to make a will save as he approaches? Azrael attempts to make himself useful in the heat of battle. Swift:Snake style, move:20ft, std:?
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
As a player, that whole narrow space and will save deal made me nervous, and after seeing my Will roll, am probably going regret this move. But, I have to be true to Azrael's nature. He will not sit! Azrael promptly follows Poh into the chambers to deal with what threat lies beyond. But the fight finds his eyes fixated to the confusing patterns on the floor. Move action and stop
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Bah! Didnt' draw my second Kukri. Eager to eliminate the threat of the Aspis early, Azrael drops his shield to enter into a mix of martial and sword fighting styles. FreeDrop shield. TWF. Stunning Fist! DC14 Fort Negates. +2 Kukri,TWF,PA: 1d20 + 14 - 2 - 2 ⇒ (17) + 14 - 2 - 2 = 27 S: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
SM for AC: 1d20 + 17 ⇒ (14) + 17 = 31
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Oh yeah! Cut from the Air, AoO: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19 Hits me this time! "Tsshk." Azrael flinches, as the arrow gets past his defences. Quickly, the Talon moves to intercept the villain after getting low once more into his snake like stance. Swift:Snake Style, Full:Charge +2 Kukri,PA,Charge: 1d20 + 14 - 2 + 2 ⇒ (5) + 14 - 2 + 2 = 19 S: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12 SM for AC: 1d20 + 17 ⇒ (12) + 17 = 29
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Lol! I like how Poh is referring to everyone as students. Azrael follows along, slightly behind Poh as he keeps up, ready to react should combat break out again. Is Zaarah scouting ahead?
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael relaxes his stance as he cleans his weapons, following by proceeding to sheath his second talon and pick up his shield. "These Aspis deserve what's coming to them. They do not deserve to walk these lands." Yellow is technically not dead, are we going to heal him and talk to him? Azrael personally rather him dead than talk but the player would like to know if there's something to learn from the Aspis.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azraels steps between the two injured Aspis and attempts to finish them with two fluid strikes. But doesn't find his rhythm this time around. 5ft and full round attack. First vs Purple, then yellow. +2 Kukri,TWF: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13 S: 1d4 + 5 ⇒ (4) + 5 = 9
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
"You should have stayed down." Azrael remarks as he swings his Kukri in the direction of the assailant as he attempts to pick himself up. AoO, kukri +2: 1d20 + 14 ⇒ (17) + 14 = 31 S, Magic: 1d4 + 5 ⇒ (4) + 5 = 9
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
After the dazzling display of swordsmanship, Azrael braces himself as he gets into a snake like stance, flings his shield at enemies feet and immediately closes in to follow through. Swift: Snake Style, Std:Throw Shield to Trip Purple, Move:20ft Throwing Shield, vs CMD to trip: 1d20 + 12 ⇒ (11) + 12 = 23 SM for AC: 1d20 + 17 ⇒ (16) + 17 = 33
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
OMG OMG OMG! My time to shine. Azrael can take AoO (while flat footed) due to combat reflexes, and can take an AoOs (up to 6 due to high Dex) to deflect arrows (thanks to the feat Cut from the Air) with his sword. Since Ishell is adjacent to him, he can also do it for Ishcell! My attack roll or regular AC, whichever highest vs enemies attack. I technically should roll all as the roll is made before GM reveals results. Ischell and Azrael take no damage from arrows! AoO, Cut From the Air: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
I technically should roll all as the roll is made before GM reveals results. Ischell and Azrael take no damage from arrows! And with lightning like reflexes, as the arrows fly towards Azrael and Ischell, the Talon moves his blade fluidly between them to deflect every attack. *Looks cool*
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael eventually catches up with the party blade and shield in hand. "Good work, bloodshed was avoided." In attempting to keep up, the Talon takes point momentarily. Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael peers up, "It looks like we should climb. Although, I am impartial to breaking down this gate, it would allow for a quick getaway should we require one." If party prefers to climb: Climb: 1d20 + 2 ⇒ (11) + 2 = 13
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael greets the few with pleasantries before discussing serious matters. "It is good to see a familiar face in the Tapestry again, what do we know about the Aspis and their plot?"
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael raises his brows in response to Poh's remarks and calmly responds "Fist? Why when my talons are sharper and kill with pinpoint accuracy. They are my weapon of choice. Nonetheless, I will happily accept the drink." The human then sheaths his weapons and turns to the lizardfolk. "We would gladly assist you in ridding of Aspis scum."
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Confident in his abilities, the masked fighter runs at full speed to engage the enemy while releasing his shield and drawing a second weapon. At the end of his move, he strikes with his blade. Swift: Snake Style, Free: Drop shield Move:30ft draw second kukri, Std:Attack +2 Kukri,PA: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 S: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
SM for AC: 1d20 + 17 ⇒ (10) + 17 = 27AC is 20 for attacks other than first against him.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Although his facial expression is concealed, from his shifted tone of speech, it becomes clear that Azrael is genuinely unpleased at the situation in hand, "While the Aspis are not true demons, they act in a manner that reeks of evil. We must vanquish these evil doers. Let us go and investigate that other area and hope we catch the Aspis Scum." Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
"Agreed, lead them to solid footing and we will stand a better chance at survival!" Azrael beckons as he backflips across the gap effortlessly to follow Phosdlon. At the other side, he searches his belongings for a flask filled with red liquid. Move:Auto succeed Acrobatics, Move:Draw alchemist fire
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
"It would seem so, I'm confident i can make the leap without trouble." When the party is ready, (hopefully before the door fully closes) Azrael takes a leap over the collapse flooring to explore the other side of the corridor. Take 10 acrobatics for a 21
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Realising combat manoeuvres is unlikely going in the direction he hope, the Talon steps up to the defensive line and braces himself for the lizards approach. Move: 15ft, Standard:Ready to trip with shield enemy within 20ft range. Ready:Throwing Shield, vs CMD to trip,IC,20ft: 1d20 + 12 + 2 - 2 ⇒ (15) + 12 + 2 - 2 = 27
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
"Draw the creature out!" Azrael beckons, "We can surround the creature if we draw it out into the open!" The human stands his ground and hopes his fellow allies follow suite. I'll delay my turn until after the mound.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azreal warns the party, "This place is riddled with beast! Prepare yourselves." The talon shifts his body into a low snake like stance and immediately shuffles towards the party to draw the enemies in. Swift:Snake Style, Move: 15ft, Standard:Ready to trip with shield enemy within 10ft range. Ready:Throwing Shield, vs CMD to trip: 1d20 + 12 ⇒ (10) + 12 = 22
If in the off chance there is a range attack with ammunition against Azrael or adjacent allies, he will expend his AoOs to deflect, attack roll d20+15 vs enemies attack roll.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Took me a while to understand the map and post.. thought the party was spilt! In the meanwhile, Azrael will cautiously look down the western corridor to try to decipher where it leads before possibly falling into the hole. Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Ever confident in his abilities, the Talon seeks to lead the path. He threads down the Eastern hallway with Zaarah. "We should be more vigilant, who knows what other deadly traps might lie in waiting." Azrael has a feat that allows him to strike ranged attacks against him and adjacent allies as an AoO, with combat reflexes he is also able to do it in surprise rounds. So casters might want to consider sticking close in case.
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Azrael too has an ioun torch! Ioun torch buddies once more! Azrael looks perplexed at the sight before him, "Anyone make sense of this? It is unusual to me, especially that statue there. Shall we explore the open chambers?"
Human Fighter 4 UC Monk 2 | HP: 52/52 | AC:
Revered Master Poh wrote: Wrong game GM? glad I wasn't the only one confused with this! Azrael ignores the conversation and takes his seat, waiting patiently for the briefing as he sharpens his swords. "..."
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