I also think that it is funny that he is tumbling with a glaive -- there should be a penalty for that...
Or an automatic trip attempt against everyone in the reach of the weapon along the tumble path :P Bowling for baddies... send in the scout.
Thinking about this, id toss in a house rule...
As far as defending onself with a weapon while casting, i would allow the bonus by expertise and other feats. Especially the feats, since they are martial training in handling your weapon for defense specifically. Two handed weapons require two hands to effectively attack with, but one should be able to pull a defense easy enough since the movements are usually tight to the body, quick, and the weapon can be braced with other body parts or the ground.
its almost like the process of creating your own demiplane.... i read it somewhere once... details are foggy. but the process rips a section of the prime-material up and takes it for a ride.
Seems a little excessive to me to create the possibility of such an epic villan...
My DM used to do 4d6 drop lowest 6 times and a free 18 to replace your lowest roll, arange to taste. He let us reroll 1s as well. Needless to say, we had some pretty spectacular character stats at times, but what is a PC if not special. OMHO, Stat rolling vs point buying is superior cause it gives the chances of having a spectacular character. Minmaxing aside, i find it difficult to buld characters i like with point buys. Tailoring specific to a class with point buy, if my warrior is buff with 18s in str and con and can still speak in more than gutteral tones or has more personality than a cheeze grater its amazing. It may work for some but the more specialized classes such as paladin and ranger which are driven by 3 or more high stats, its almost useless.
Did this once with a pal of mine back with old 2nd ed... we both wanted to play so i cut him a deal, he dms a game, i dm a game.... i had him thoroughly lost for over an hour in the cities sewers that i cooked up. At any rate, my old DM used totake players off to another room and do mono-et-mono 'plot' sessions once in a while lasting only a few mins when they cropped up, or planned sessions with the player on a separate evening. A PC would be off on some tangent from the party achieving a personal goal or building some plot driving event while the rest of us sat around roleplaying a good time at the inn, chitchatting over the latest developments of the game or getting snacks, oblivious to what was going on in the 'meanwhile' scene.
How about trying large graph paper with a hand drawn aproximation of the dungeon, plop it on a flat surface, drop a large sheet of plexiglass over it and add details with dry erase as you go. If theres areas of the dungeon that shouldnt be seen by the players use some black construction paper as a 'fog of war' and uncover as they go.
I personally would love to have a well organized game using miniatures etc in this fassion to quickly work out positions and formations in combat. I split with my old playing group cause of a dissagreement with the DM over the lack of tactical aplications in not drawing or tracking the players and monsters. in a rather immature display with his dice he set the PCs up and threw the rest of his dice at them representing the swarm of attacking goblins and said words to the effect of "theres your tactics"
If your players are truly into the game, they will apreciate every little step you make to better imerse them into the game.
I suggest having it also suspend all undead traits granted to the undead subtype and nullifying any negative energy based abilities. With thier souls revisiting thier bodies they could also be vulnerable to the apropriate mind affecting spells, ie charm monster etc. ---------------------------------------------------------------
Most heroes are quite doable in d20 (D&D 3.5) ... though i dont think they can be done easily with standard classes. Batman for example, more likely a martial rogue variant (as presented in Unearthed arcanna) heres what id suggest for wolverine.
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I dunno what classes he would have without further researching him but some of the following abilities and feats (and thier prerequisites) seem relevent. Track
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