Thief

Azelyan's page

Organized Play Member. 321 posts (588 including aliases). No reviews. No lists. No wishlists. 19 Organized Play characters. 2 aliases.


Silver Crusade

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I wanted to come in here and post my characters death

Name: Aras
Race: Aasimar (Archon-BLooded)
Classes/levels: Thundercaller Bard 17//Marshall (dual path Trickster) 8
Adventure: Herald of the Ivory Labyrinth
Location: Prison
Catalyst: Two headed Marilith General (name escapes me)
The Gory Details: (optional)

Spoiler:
Ripped apart by a full attack, felt like there were 20 attacks :(, displacement was not in my favor, only blocked like 2 hits! For having like 230 health, i got demolished with like 280 damage.

Liberty's Edge

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+1 for Zen Archers from me (especially combined with Evangelist of Erastil)

See profile for the lethality of such a combination. (a little outdated with erratas and such but has been retired since before they came into effect)

Silver Crusade

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I have one these, I will show you my build.

Molthuni Arsenal Chaplain:

Feats:
Human Weapon Finesse
1 Starry Grace
3 Point Blank Shot
5 Startoss Style
7 Startoss Comet
9 Deadly Aim
11 Startoss Shower

Bonus (1) Weapon Focus (Star Knife)
Bonus (3) Precise Shot
Bonus (6) Ricochet Toss
Bonus (7) Quicken Blessing (War)
Bonus (9) Piranha Strike
Bonus (12) Improved Precise Shot

using Favored Class Bonus for extra Feats on Human:

Bonus (6) Quickdraw
Another at 12.

Silver Crusade

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There are several items, slayers robes, lenses of the predators gaze, and bloodstaines gloves. They all compliment the slayer nicely.

Silver Crusade

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Zen Archer/Qinggong Monk gestalted with Sanctified Slayer/Preacher Inquisitor.

Silver Crusade

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You can find them in the emerald spire on the last level.

"Dart Gun The dart gun functions as a hand crossbow that can
hold 20 darts and automatically reloads between shots,
allowing the wielder to make full attacks with it. It fires an
additional shot each round as if its wielder possessed the
Rapid Shot feat. A +1 keen dart gun is worth 9,300 gp, and is an exotic weapon that elder things are proficient with"

Silver Crusade

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Bard, perform insult.

Silver Crusade

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Necroccultist

Silver Crusade

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Feels like you are trying to accomplish too many things with your character, and its hurting several aspects of your character.

Silver Crusade

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Kaouse wrote:

Frostbite spell + Rime Metamagic + Enforcer feat + Cruel Whip =

Fatigued (-2 strength and dexterity, cannot run or charge)
Shaken (-2 attack rolls, saving throws, skill and ability checks)
Sickened (-2 attack rolls, damage rolls, saving throws, skill and ability checks)
Entangled (Half speed, cannot run or charge, -2 attack rolls, -4 dexterity, and casters need concentration checks)

Altogether:
-6 attack rolls,
-2 damage rolls,
-2 strength,
-6 dexterity,
-4 saving throws,
-4 skill and ability checks

With only 2 attacks (Cruel weapon only Sickens a Shaken target). 1 attack if you don't care about Sickening (Bladebound Whips can't even get the Cruel Enchantment, so 1 attack for them is sufficient).

Since you Threaten out to 30 feat with Enlarge Person and a whip (40 if you include the Long Arm spell and the Lunge feat) it's pretty easy to lay siege to the battlefield from relative comfort. Anyone getting close to you will provoke MULTIPLE Attacks of Opportunity = more damage.

If you wanted to, you could even add Dazing Metamagic, to stop them from doing anything, and Shatter Defenses, to make them flatfooted against your attacks (perfect for a Kensai, who adds INT to damage against flatfooted targets and gets free EWP and Weapon Focus at 1st level).

It's ungodly feat intensive, and pretty much crumbles against undead or anything else immune to nonlethal damage, but by golly when it works, it's a thing of beauty.

Plus, you can combine your delicious Kensai Superior Reflexes (INT to # of AoOps) with Combat Reflexes + Opportune Parry and Riposte (Flamboyant Arcana, which lets you take Arcane Deed for Precise Strike and Evasive later) and parry every attack the opponent throws at -6 to the roll. It's possible to have everything running as a Kensai by level 13, thanks to some Magus Bonus Feats. Did I mention that's also the level you get access to Greater Bladed Dash? Yeah, life is good for the Whip Magus.

At that point, you are basically untouchable and do a tremendous amount of...

My PFS character takes that and raises you Brow Gasher, as well as Vampiric Strike in a Spell-Stored Whip, and a new favorite of mine, Riving Strike for another -2 to saves vs spells and spell-like abilities when using Arcane Strike. http://paizo.com/people/FreyaArceana

Silver Crusade

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Updating the build for maxiximum debuffage.

Human:
Str - 7
Dex - 19
Con - 14
Int - 16
Wis - 10
Cha - 7

Traits: Bruising Intellect (Intimidate), Magical Lineage (Frostbite)

Feat:
Kensai - Exotic Weapon Proficiency (Whip)
Kensai - Weapon Focus (Whip)
Human - Weapon Finesse
1 - Slashing Grace (Whip)
3 - Whip Mastery
5 - Rime Spell
Bonus - Enforcer
7 - Improved Whip Mastery
9 - Arcane Strike
11 - Riving Strike
Bonus - Weapon Specialization (Whip)

Throw in a Brow Gasher in a spell-storing whip and you have the following debuffs:

Shaken/Frighten
Sicken
Entangle
Fatigue
Riving Strike
Blind (on one target when releasing Spell storing, Vampiric Touch also good)

Super strong debuff build now.

Silver Crusade

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Here is my build for my PFS Whip Kensai

Traits: Bruising Intellect (Intimidate), Magical Lineage (Frostbite)

Feat:
Kensai - Exotic Weapon Proficency (Whip)
Kensai - Weapon Focus (Whip)
Human - Weapon Finesse
1 - Slashing Grace (Whip)
3 - Whip Mastery
5 - Rime Spell
Bonus - Enforcer
7 - Improved Whip Mastery
9 - Arcane Strike
11 - Piranha Strike
Bonus - Weapon Specialization

Can easily switch the last 3 feats out for Combat expertise and improved/greater trip though.

I am currently level 3 and the build is working well. The build hits its pinnacle at level 5 and when you have a +1 Cruel whip.

Silver Crusade

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Hey guys, I am bumping this with an updated build and looking for opinions on it, due to the ACG coming out. This build is for PFS.

Human:
Str - 7
Dex - 16/17
Con - 14
Int - 16/17
Wis - 10
Cha - 7

Traits: Bruising Intellect (Intimidate), Magical Lineage (Frostbite)

Feat:
Kensai - Exotic Weapon Proficency (Whip)
Kensai - Weapon Focus (Whip)
Human - Weapon Finesse
1 - Slashing Grace (Whip)
3 - Whip Mastery
5 - Rime Spell
Bonus - Enforcer
7 - Improved Whip Mastery
9 - Combat Expertise
11 - Improved Trip
Bonus - Greater Trip

Alternate last few levels:
9 - Arcane Strike
11 - Toughness
Bonus - Weapon Specialization

With Slashing Grace coming out, it means I can immediately dump strength. The focus would be Rimed frostbite + enforcer + a Cruel Whip, in order to lay down fatigue, entangle, shaken, sickened debuffs with 1 attack.

I have not decided where to put my +2 bonus for being human. Should I focus on levelling up Dex for damage, and to hit (in order to lay down the debuffs), or should I focus on increasing Int for more spells.

I am not really going to be using any spells that require saves, except maybe glitter dust. Levelling dex and Int, will increase my AC and initiative, so they effectively cancel each other out.

Silver Crusade

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Wind Mystery makes the best "rogue" Oracle.


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Cartomancer <3


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I came across this Jinxed Spell metamagic. I would love to see a character revolving around the ideas of just flat out causing someone to have bad luck. I am assuming this would have to be a sorcerer.

Does anyone have any ideas on a build?


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I do like your idea. Blackened hurts your touch ability for both Erase from Time and Aging Touch. Aasimar + Aging Touch was something I was thinking of too. Just because looking longterm at level 20 you can do 15 strength damage. Is there no saving throw on this ability? That being said while it worst for your build, not always going to have a construct to destroy, and only so few times per day. In yours it works but only once a day for the first 5 levels makes it much less useful.

Just thinking about it I was considering something like:

Dual Cursed Legalistic/Tongues, Human Oracle of Time, with Focus Study.

Feats:
1 - Noble Scion (War)
3 - Eldritch Heritage (Arcane)
5 - Improved Initiative
7 - (Improve Familiar)
9 - Spell Penetration
11 - Improved Eldritch Heritage (Arcane), to get Haste, other arcane spells
13 - Greater Spell Penetration
15 - Open
17 - Open
19 - Open

Skill Focus's from Focus Study:
1 - Skill Focus (Knowledge: Arcana)
8 - Skill Focus (Use Magic Device)
16 - Skill Focus (Perception)

Revelations:
1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch


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I did some looking around, and was not able to find a good example of one of these characters. I am trying to make one of these as an enemy in a game i am running but I am at a loss on how to go about it.

What kind of feats would one use for this kind of character. (focusing on Force magic, and telekinetics) Also trying to figure out what a good bloodline would be for the character too.

Suggestions?


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massive amounts of sneak damage and not actually killing people?


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Flagbearer feat. I am a big fan of the feat on bards, especially one who uses no weapons. throw a banner on a long spear and call it a day.