Time Oracle Builds


Advice


So since I've started pathfinder one mystery has always caught my eye, the time oracle. It does not seem to be one of the most popular options on this site. I was hoping to see what kind of builds we could come up with that utilize all of the cool effects the time oracle offers.


I had an idea for an Oracle of Time, I never had a chance to play it, but I’ll throw out the basics.

Aasimar for a couple reasons. Obviously the FCB is awesome. But also because of the alternate racial ability Immortal Spark. Gives you Lesser Age Resistance 1/day. While not amazingly OP… it fits the theme perfectly.

Go Dual Cursed Archetype. Blackened and Wrecker for curses. Wrecker advances.

Revelations:
1) Aging Touch. Use the FCB for this every level. It gets nasty.
3) Temporal Celerity. Going first, always, is fun.
5) Misfortune. It is an anti-crit life saver. Usable on friends who fail saves too.
7) Time Hop. It is just too fun not to.
11) Erase from Time. 2/day at this level, it is very handy CC.

You can safely dump Strength. You’re not going to be fighting anything with weapons. You have a -4 to hit with weapons from Blackened, and everything you hold is ‘broken’, so another -2. You’ll be making some touch attacks from time to time though, and carrying capacity is helpful, so I’d not recommend fully flooring your str into oblivion or anything.

You suck in combat. I mean, just absolutely suck at it. But the cool thing? You can make other people suck at it just like you. Aging Touch does Str damage. And since you’re using your FCB to speed up this ability’s progression, it hurts good. By 4th, it does 3 str, 2x a day. By 7th it does 5 str, 3x a day. By 10th it does 7 str, 4x a day. But that’s not all! Oracle’s Burden is your 2nd level mystery spell, and it is a good one. You inflict all the penalties from your curses on a target. That is right, they now get that nasty -4 attack, and all their gear breaks. Too fun.

That scary fighter charging in on your group, just got -6 to attack, -2 damage, only crits on a nat 20 x2, his armor AC is cut in half, his check penalty doubles… He’s been neutered good. Tap him with your Aging Touch as well, and watch him squirm.

You get to do fun stuff, like disable traps with a touch, simply destroying them. Almost never get caught going last in combat, and with Misfortune you’ll be saving people’s hides all the time. You’ll be exceedingly good at destroying objects or damaging constructs. Aging Touch does 1d6/level, and you are at 1.5x level, against them, and with wrecker, you ignore hardness… yeah, you break stuff. And not the “Krugg Smash!” kind of way.

For feats, you can go a bunch of different directions. I like Extra Revelation, simply because I like having lots of revelations… haha. You can pick up a number of fun options with the Time Mystery.


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I do like your idea. Blackened hurts your touch ability for both Erase from Time and Aging Touch. Aasimar + Aging Touch was something I was thinking of too. Just because looking longterm at level 20 you can do 15 strength damage. Is there no saving throw on this ability? That being said while it worst for your build, not always going to have a construct to destroy, and only so few times per day. In yours it works but only once a day for the first 5 levels makes it much less useful.

Just thinking about it I was considering something like:

Dual Cursed Legalistic/Tongues, Human Oracle of Time, with Focus Study.

Feats:
1 - Noble Scion (War)
3 - Eldritch Heritage (Arcane)
5 - Improved Initiative
7 - (Improve Familiar)
9 - Spell Penetration
11 - Improved Eldritch Heritage (Arcane), to get Haste, other arcane spells
13 - Greater Spell Penetration
15 - Open
17 - Open
19 - Open

Skill Focus's from Focus Study:
1 - Skill Focus (Knowledge: Arcana)
8 - Skill Focus (Use Magic Device)
16 - Skill Focus (Perception)

Revelations:
1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch


Azelyan wrote:

I do like your idea. Blackened hurts your touch ability for both Erase from Time and Aging Touch. Aasimar + Aging Touch was something I was thinking of too. Just because looking longterm at level 20 you can do 15 strength damage. Is there no saving throw on this ability? That being said while it worst for your build, not always going to have a construct to destroy, and only so few times per day. In yours it works but only once a day for the first 5 levels makes it much less useful.

Oh, huh. Are touch attacks considered weapon attacks? (Honestly don't know) Blacked specified 'weapon' attacks rolls, I didn't think it applied to the touch attacks.

But, yes. With the aasimar/aging touch route the investment takes a few levels to get good. But the uses per day is accelerated with aasimar FCB just as the damage is. So you get more uses per day faster (ie lower level)

1-3: 1x
4-6: 2x
7-9: 3x
10-13: 4x
14-16: 5x
17-19: 6x
20: 7x

Not great in the beginning, but if you stick with it, it becomes devastating. It has no save, and is Supernatural so goes right through spell resistance.

Normally I'd never advise picking up a power you won’t use at early levels very much from 1st, but considering how much the Aasimar FCB boosts it, you'd want all 20 levels worth.

For an aasimar, it gets pretty awesome at around 7th level. Being able to do 5 str damage 3x a day is pretty wicked. The fact that there isn't a save makes it almost too good. Instead of a save or suck, it is just a 'haha you suck now' ability.


Azelyan wrote:


Just thinking about it I was considering something like:

Dual Cursed Legalistic/Tongues, Human Oracle of Time, with Focus Study.

Feats:
1 - Noble Scion (War)
3 - Eldritch Heritage (Arcane)
5 - Improved Initiative
7 - (Improve Familiar)
9 - Spell Penetration
11 - Improved Eldritch Heritage (Arcane), to get Haste, other arcane spells
13 - Greater Spell Penetration
15 - Open
17 - Open
19 - Open

Skill Focus's from Focus Study:
1 - Skill Focus (Knowledge: Arcana)
8 - Skill Focus (Use Magic Device)
16 - Skill Focus (Perception)

Revelations:
1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch

Careful with Tongues. I've played an Oracle with the Tongues curse and it can be kind of annoying. Not as bad as Deaf... haha. But it'll get in the way of things. If you like that, by all means.

I like the Arcane Heritage plan, that looks pretty nice to toss into the build. The Human FCB is pretty amazing too at 4th level +. Extra spells known is HUGE for an oracle, of any kind.

I like it. You got a pretty solid vision for a character here.

Liberty's Edge

I agree with Remy here, I don't believe the Blackened curse penalty applies to touch attacks, only weapon attacks. The idea being that your hands are too withered and sensitive to properly hold a weapon, but you could have stumps and still touch someone pretty easily.


Azelyan wrote:

Revelations:

1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch

Rewind Time requires 7th level.

Fortune from Dual Cursed is nearly identical and available at 5th. The uses/day advance slower though. They both get 2/day at 11th. But Rewind gets 3x at 15th while Fortune has to wait until 17th for that 3rd one. And Rewind gets a 4th at 19th, while Fortune doesn't.

So, pros and cons each way. Or, you know, take both for rerolling glee.


Remy Balster wrote:
Azelyan wrote:


Just thinking about it I was considering something like:

Dual Cursed Legalistic/Tongues, Human Oracle of Time, with Focus Study.

Feats:
1 - Noble Scion (War)
3 - Eldritch Heritage (Arcane)
5 - Improved Initiative
7 - (Improve Familiar)
9 - Spell Penetration
11 - Improved Eldritch Heritage (Arcane), to get Haste, other arcane spells
13 - Greater Spell Penetration
15 - Open
17 - Open
19 - Open

Skill Focus's from Focus Study:
1 - Skill Focus (Knowledge: Arcana)
8 - Skill Focus (Use Magic Device)
16 - Skill Focus (Perception)

Revelations:
1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch

Careful with Tongues. I've played an Oracle with the Tongues curse and it can be kind of annoying. Not as bad as Deaf... haha. But it'll get in the way of things. If you like that, by all means.

I like the Arcane Heritage plan, that looks pretty nice to toss into the build. The Human FCB is pretty amazing too at 4th level +. Extra spells known is HUGE for an oracle, of any kind.

I like it. You got a pretty solid vision for a character here.

I played a deaf Wood Oracle once, terrible initiative, he never knew what was going on, but it was fun.


Remy Balster wrote:
Azelyan wrote:

Revelations:

1 - Temporal Celerity
3 - Rewind Time
5 - Misfortune
7 - Erase from Time
11 - Time Sight
13 - Time Hop
15 - Time Flicker
19 - Knowledge of Ages/Aging Touch

Rewind Time requires 7th level.

Fortune from Dual Cursed is nearly identical and available at 5th. The uses/day advance slower though. They both get 2/day at 11th. But Rewind gets 3x at 15th while Fortune has to wait until 17th for that 3rd one. And Rewind gets a 4th at 19th, while Fortune doesn't.

So, pros and cons each way. Or, you know, take both for rerolling glee.

Use some of my feats for extra revelations to get both <3. Using power of time to predict and reroll sounds like fun.


Remy Balster wrote:
Azelyan wrote:

I do like your idea. Blackened hurts your touch ability for both Erase from Time and Aging Touch. Aasimar + Aging Touch was something I was thinking of too. Just because looking longterm at level 20 you can do 15 strength damage. Is there no saving throw on this ability? That being said while it worst for your build, not always going to have a construct to destroy, and only so few times per day. In yours it works but only once a day for the first 5 levels makes it much less useful.

Oh, huh. Are touch attacks considered weapon attacks? (Honestly don't know) Blacked specified 'weapon' attacks rolls, I didn't think it applied to the touch attacks.

But, yes. With the aasimar/aging touch route the investment takes a few levels to get good. But the uses per day is accelerated with aasimar FCB just as the damage is. So you get more uses per day faster (ie lower level)

1-3: 1x
4-6: 2x
7-9: 3x
10-13: 4x
14-16: 5x
17-19: 6x
20: 7x

Not great in the beginning, but if you stick with it, it becomes devastating. It has no save, and is Supernatural so goes right through spell resistance.

Normally I'd never advise picking up a power you won’t use at early levels very much from 1st, but considering how much the Aasimar FCB boosts it, you'd want all 20 levels worth.

For an aasimar, it gets pretty awesome at around 7th level. Being able to do 5 str damage 3x a day is pretty wicked. The fact that there isn't a save makes it almost too good. Instead of a save or suck, it is just a 'haha you suck now' ability.

With your initial build then, combining it with eldritch heritage to get a familiar, spending the necessary feats to get an improved familiar. You could have your guy with a wand of ill Omen too, with your blacked/wrecked curses, with oracle burden, misfortune, ill omen from the familiars wand), Aging Touch you have become a fighters single worst nightmare.

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