Okay, so sort of different than most of the questions, but does anybody have advice on good sources of technology or other things for creating a visual representation of characters. The main thing with this is that I've always enjoyed when people have pictures they've drawn of their characters. In one group I was in, we had a lot of fun with one of the more artistic people in the group because of her always drawing out the funny things that happened in the campaign. While that is an experience that would still require a player to be artistic and have artist supplies available, it would be nice to have some sort of app or program to use for visual character creation short of using the character creation menu on a computer/video game. Hero Forge is really the only thing I've seen out there to use for this purpose, and the fact that it's the only thing I've found is disappointing. So the question is, are there any good apps/programs out there that work for visual character creation? It goes without saying that any program would be more limited than using artistic mediums, but it would still be a good starting point for players who wish to show other people what their character looks like in their head, and could be used as a base model for further artwork.
Awakened Kitten wrote: This human monk is a master in his variety of martial arts. The only problem is that most of the time he forgets how to do anything but be comic relief, but to be fair that might be because his pants don't fit. Before becoming a monk he got a few levels as a Druid, and he is almost always seen with his animal companion. He took some ranks in proffesion (cook). Here's the answer
PossibleCabbage wrote:
I like that. Maybe the first time you you take point blank shot, it allows the lng bow to shoot like a short bow in closer ranges and take it (or a new equivalent) in order to treat a longbow the way a short bow works with point blank shot. And/or until you get point blank shot and another skill in its tree the longbow does less damage as it would be harder to pull the bow back all the way in the intensity of closer range, causing less force on the arrow.. Realised something today, as well: why are arrows for longbows and short bows the same? I understand that it's easier that way, but different sized bows use different sized arrows. Cost difference may be unnecessary and at higher levels pointless (I suppose the extra inches may make a bigger difference in the price of different enchanted arrows), but it will make a difference if those 150 arrows you picked up from battle are compatible with your bow.
Mathmuse wrote:
We houseruled things when we had a crater type thing spiralling down. Ranged people got 5ft or so added to their range for every 5ft they were above the target/ground (putting in negative values for the creatures below). We also had it so that creatures that were straight below the cliff you were on couldn't be seen. (Nothing was written down or anything so it was pretty much that anything close enough to you, the GM would have to estimate if you could see them). This gave a more realistic touch as well as giving both pros and cons.
More drawbacks on powerful weapons: Seriously, there are a ton of weapons available, but unless you have limiting proficiencies or special abilities that give you bonuses, most of them aren't worth anything, mathematically. Most people go with the things that give them the best damage and/or crib range, so most people have the same equipment. (In one of my groups, practically everybody uses a rapier or lngsword).It's boring. For example: The only real reasons to get a short bow instead of a long bow are proficiency, money, and mounted combat. Shouldn't you have more to it than that? Maybe a longbow should require a certain strength to use, or require a strength check if you want to draw it as a free action. By taking the best weapons and some of the similar ones and making the stronger one have a down side, equipment becomes more interesting and thought provoking, and flavour/roleplay weapons are more likely to be used. This rule wouldn't have to be used with a beginner, but it's a fun idea to mix things up for people who know how to play.
Arbane the Terrible wrote:
My mind... oh wait that's not a specific geographical area... or is it
Ryan Freire wrote:
Huh... must of skipped some pages or posts. All vigilante definitely sounds fun and could make a good campaign. Didn't think of that. As for the other stuff, I'm more interested in things that are fun story and game wise than mechanically. Cleric and oracle would be interesting. Cleric for similar reasons to the inquisitor. As for an all oracle, that reminds me of the game "Legend of Hercules," a bunch of people (in the game immortals but obviously not in this case) on a quest to discover why they are cursed and better understand the reasons behind their powers discover something much greater and have to save the world.
Well shoot... all of you know seem to know way more than me, but I think an all Druid or summoner campaign would be cool since everybody is basically two characters and you have a bunch of tankers so you can specialise your main character for other things. I also just like the creativity you can put into eilodons as well as the fun of animal companions. Also I think an all inquisitor one would be fun to. It might be easiest, roleplay wise, if you were all followers of the same diety, but worshipers of different god/goddesses/whatever could cause interesting interactions, and the variety of domains would be great (for these reasons, I suppose a group of only clerics or a different divine class would be fun). Everybody getting free teamwork feets would be fun as well, and the variation in specialisation would be good. In addition to this, everybody could take ranks in different knowledges, which coupled with the Monster Lore could make it so they almost always know what they're up against. However, I would add that for this whole only playing one class and specialising thing to work, the players would probably need to have a lot of experience, awareness of subtlety, amd solid planning and communication skills. Could be interesting though.
Wasn't able to read everybody's responses, and I'm sure you've done some of these things, but I saw this video recently and thought it may help: Video
Ok... so first post :)
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