Catfolk

Aviel's page

40 posts. Alias of KittyH.




I was thinking of creating other items from other fallen heroes of the Crusades for each PC. Radiance will be adapted for our war cleric.
Are there rules for making items that level up? I found the 3.5 legacy items, and I'm not a fan of using that.

I worry if I make them off the cuff, some might end up too strong or too weak. So, I was hoping I was over looking some set rules out there.

Thanks!


I was debating having some sort of Abyssal Corruption. Something that demonstrates how dangerous the world wound really is. I hesitate to use it straight from the game, since it was not designed for the pen & paper.

Has anyone tried a version of this? Any ideas to make it more pen & paper friends?


Any make a Chapel of the Rent Flesh for their group? Any ideas?
I am thinking of making one, well, maybe taking another adventure and reworking it to fit this. Was looking to see if anyone had already done this and could give any advice.
This seems like a good place for creepy horror.


My PC wants to be a weird Gun Chemist/Barbarian thing, story reason wont get into here.
My question is, can a raging barbarian infuse a gun with the alchemist infuse ability?


So, I am reading through the giant Green Ronin Book, and they have generic "God of Knowledge" "God of Sea." And some are easy replacements, but for the God of Knowledge, I don't think Irori really works for what they have laid out. I did a search for all Pathfinder Gods with knowledge as a domain, Toth was the only one semi usable.
Any other suggestions?

Why I don't like Irori for this. He is the God of Mastering all teh Things! Body, Mind, Spirit.
This place in Freeport is a giant library temple. Books. Books and more books. No monks. And, I like it that way. I may just create a demi-God(ess) at this point. I already created a Grey Necromancer Goddess, for my world.


My husband and I are arguing the working of swan boat

"A token that forms a swan-like boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. The boat lasts for 1 day."

I say it holds 8 horses, gear AND 32 medium people or equivalent

My husband says 8 horses, gear, or 32 medium people or equivalent

Thoughts?


No where does it say how long the pressure pill lasts. It says it takes one full round to adjust to the pressure. But for 75gp does it really just last as long as you are underwater?

http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Pressure %20pill


When my summoner uses Magic Jar and posses another creature does her Eidolon disappear?


What the subject says. ^_^
I would love to see one made.


Are there feats to help you cast a spell AFTER you have taken damage? Not defensive casting.


On the back of the Dragon Empire Primer the art shows the character holding a Qinglong Ji- (took me forever to find what it really was)
https://en.wikipedia.org/wiki/Ji_(polearm)

Spear with the crescent blade. I am curious, how would you do the stats on this sucker? I am the DM, so it is my call, but I want it balanced so I figured I would see what people thought.


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One of my players tried playing one and complained about the spell list and lack of options. He traded the character out for a new one. So, in a new game I decided to tackle one and see how it is.

I have to agree. They have so much potential, but I feel that they are not nearly as fleshed out as the other classes. Some more spells that only they could cast would be nice. Or if you want them relying hex, some more choices.

And all the classes, when they reach 20 get this cool thing that happens. Witches? Not so much... doesn't measure up to the other classes at all.

So Paizo, will they be getting any love any time soon?


Note- I have been to the threads

[link]http://paizo.com/threads/rzs2kvbg&page=1?Castle-Ravenloft[/link]
and
[link]http://paizo.com/threads/rzs2q63k?35-Expedition-to-Castle-Ravenloft-updatin g[/link]

Is there anyone else who has done some conversion on the monsters in the the adventure that are not easily found in the Pathfinder beastiaries?


I want to run this, but I do not want a curse that would remove/kill a character from the game, at least not without sometime to be able to remove disease or curse. So, I would like some ideas on something else I could do, that would still leave the PCs wary of it.

Also, The Four Pharaohs, IMO, should be epic level not level 8/9ish. They were suppose to be super bad ass. I was thinking maybe it is actually a pyramid of faithful priests to the Four Pharaohs or maybe a child of theirs? Rivals they locked away?


Anyone know any good adventures I could run for my kids? My kids are 8 and 11 years old. They have become very interested in Pathfinder and just made two characters. I figured I would ask the community for help while I dig through sites.

Side note: I run two games for adults, so I do know what I am doing. I just lack kid friendly adventure material.

Thanks


I am looking to get the effect of :

<url>http://www.d20pfsrd.com/magic-items/rings/ring-of-energy-resista nce</url>

But as a tattoo. The ring only costs 6k, but when I do that math from

<url>http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation. html</url>
It comes out to 36k. Now I know it is going to cost more, but that seems a bit much.

Also, I am the DM, so I only need to run this by me.

Can someone help clarify this for me? Am I doing bad math?


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Anyone know of an adventure or mini adventure set in a sanitarium? Level doesn't matter. The group is just starting out so I can plan it for whenever. It could have undead, haunts, crazy humans, doesn't matter.
Any and all suggestions welcome

Thank you


Does anyone know of a website that has a collection of player made adventures for Pathfinder?


About to run "Curse of the Crimson Throne" and there is a rogue who wants to be able to steal from shops and merchants. Does anyone have any rules for rolling this? Or do I need to create general stats for every merchant?

I was kind hoping to find a chart that had skill level, difficulty of target your are stealing from and either % chance of success or some bonus/penalty to be added to sleight of hand rolls.


Can you cast spells on them like mage armor, magic fang and the like?


I am looking for a 16+ adventure. I would prefer one that leads to or heavily involves the Abyss.

Thank you!