Jakaw Razorbeak

Atri Vulturis's page

79 posts. Alias of Jellyroll.


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Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Swim check: 1d20 + 9 ⇒ (8) + 9 = 17
HP 10/23


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri pokes the queen again!

Favored Target: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12dmg: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Poke!


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Thank you sir.
Wed night feast is being prepared as I type!


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Back...kinda.

1) Headed to Gen Con Thursday.
2) Took a new job which demands much more than the existing. Posting will be less than previous efforts, last week excluded.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

I will have limited access to internet 08/01 - 08/09, playing Disney Dad in FL with my son. Totally stoked.

If I'm playing in your game, please bot me.
If I'm DM'ing your game, please be patient.

Thank you


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri swings yet again!
+Power attack: 1d20 + 1 + 1 + 9 - 2 ⇒ (19) + 1 + 1 + 9 - 2 = 28dmg: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Confirm: 1d20 + 1 + 1 + 9 ⇒ (5) + 1 + 1 + 9 = 16dmg: 1d8 + 5 ⇒ (5) + 5 = 10

Attempt to intimidate the remaining foe
"This WILL BE YOU next!"
Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Acrobatics vs. CMD to avoid prone AoO: 1d20 + 9 ⇒ (9) + 9 = 18
Don't know if that's applicable.?.?.?

As Atri stands with flourish he attacks without 'kawing'. DC 10 Perception check reveals he is embarrassed at letting a 'kaw' slip while killing the last grindylow.

1d20 + 1 + 1 + 9 ⇒ (15) + 1 + 1 + 9 = 26dmg: 1d8 + 5 ⇒ (6) + 5 = 11


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Thank you Darvan! I had a whirlwind weekend.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Swinging again!
1d20 + 1 + 1 + 9 ⇒ (13) + 1 + 1 + 9 = 24dmg: 1d8 + 5 ⇒ (2) + 5 = 7


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri retorts!
Blessed Pike: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12dmg: 1d8 + 5 ⇒ (6) + 5 = 11

Dude, who broke my dice? Lame.

Atri begins to study these creatures intently, intent on learning weaknesses.

Favored Target:
At 1st level, a slayer can as a move action study an opponent. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, and a +1 bonus on weapon attack and damage rolls against it.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Readied Blessed Pike-ness!: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12dmg: 1d8 + 5 ⇒ (5) + 5 = 10


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

I agree a defensive position is best in this situation. In my position the best gap to hold will be facing the area marked D7.

Atri readies his attack action, holding the beasts at bay.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Darvan and I will lead.
Atri has pike ready and pistol in waterproof bag.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Great idea, now, lets head into the lair."


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Eyeing the newcomer wearily, "Aye. Have you seen any other captives?"


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri follows suit and laughs at Wilma's joking while wipes the water off his feathers.
"We should get moving, the lil water goblins are assuredly coming back."


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Sweet...
1d20 + 9 ⇒ (14) + 9 = 23dmg: 1d8 + 5 ⇒ (4) + 5 = 9

Swim check: 1d20 + 9 ⇒ (6) + 9 = 15


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

In bubbled retort to G1:
Pike: 1d20 + 9 ⇒ (13) + 9 = 22dmg: 1d8 + 5 ⇒ (3) + 5 = 8


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Pike

Swim: 1d20 + 9 ⇒ (8) + 9 = 17

Holding action until Grindylows get closer.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Diving under!


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

After retching a few times the now 'Rootin, Tootin, Gun Slingin' Tengu wipes his beak free of the dangling chunky bits,

"Now that I've rid myself of the most recent rations I'm good to go. Let's kill some grindylows!"


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Yes, welcome aboard!

I also suggest using this as a reference: Skull and Shackles Player's Guide


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Cool.
Atri wants the pistol and shot!

If you approve, I'll add the Gunsmith and Exotic Weapon (Firearms) feats ...to make HeroLab work.

Just to clarify:
Pistol - 20' range, 2d8+2 (double dmg), 2 rounds to load (double load time), rolling a natural 1 = misfire

Never played with guns...except in Reno, just to watch him die...


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

IMHO, it's based upon the ship we command.
A colossal ship could have cannons and the ability to hold recoil where a large ship might not.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

I'm game.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7
Keith S. wrote:

Atri can certainly use the pistol.

I am considering toying with firearms to make them more deadly (a pistol might not even kill a mook the way it is written) but slow to load, making them "use and drop" sort of things like they are in all the PIRATEY movies.

AARRRGGGHH

Playing around with equipping a pistol via HeroLab, I'll need Exotic Weaponry (Firearms) and Gunsmithing feats to equip.

At third lvl I can only add one feat unless the DM deems it playable. The alternative being to follow feat progression (lvl 5) and not wield the pistol until then....although I doubt I'll pursue due to it's ineffectiveness.

Your call boss.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri updated.
Feeling kinda 'frothy' and decided to add the Exotic weapon feat. Going to play with that pistol...if I can of course.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Weakly, Atri looks around. Still shaking a bit...
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Seeing his Elf companion gored apart Atri begins shouting off some random deep stuff...

""The path of the righteous Tengu is beset on all sides by the inequities of the selfish and the tyranny of evil creatures. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you!!!"

1d20 + 6 ⇒ (15) + 6 = 21dmg: 1d8 + 4 ⇒ (7) + 4 = 11


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Welcome back.
I think it would help. Maybe another caster type.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Aaaaaaaaa!"
Flank and sick: 1d20 + 6 - 2 + 2 ⇒ (4) + 6 - 2 + 2 = 10dmg: 1d8 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Attack!
Sick: 1d20 - 2 + 6 ⇒ (12) - 2 + 6 = 16dmg: 1d8 - 2 + 4 ⇒ (8) - 2 + 4 = 10


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8

Atri barfs on his boots...


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Walk the perimeter before entering the building. Looking for traps, signs of struggle, bombs, giant carrion crawlers, etc...
Perc: 1d20 + 6 ⇒ (9) + 6 = 15


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Sounds good to me."
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

@DM, did I notice any windows or holes in the buildings walls? If so, this greatly effects our plan of attack.

Atri quietly climbs back down and explains what he's seen.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Can do"

climb: 1d20 + 8 ⇒ (8) + 8 = 16
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri leading the way, stops to look curiously at the staked heads.
know local: 1d20 + 5 ⇒ (1) + 5 = 6 checking to see who and when.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Still brushing off the stain of paralysis Atri silently agrees to the suggested course.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Glad someone noticed my mad skillz. Thanks.


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

"Man I hate those things!"
Perception to search 'hut': 1d20 + 6 ⇒ (1) + 6 = 7


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

helpless helpless helpless...


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri squawks!
Fort: 1d20 + 3 ⇒ (2) + 3 = 5
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

And then freezes...


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri charges in!
charge: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12dmg: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Being the ever wary wharfrat,
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16 slinking around the outskirts of clearing
Perc: 1d20 + 6 ⇒ (2) + 6 = 8 checking for traps and signs of an ambush


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

As Variel,
Seeing the second frog appear Variel quickly fires his loaded crossbow,
1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d8 ⇒ 4


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

See his opportunity Atri jumps from the canopy and slowly glides in for an aerial attack!
Glide: 1d20 + 6 ⇒ (12) + 6 = 18Dmg: 1d8 + 4 ⇒ (1) + 4 = 5


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Atri scans the muck from the trees trying to find signs of the frog.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Tengu Slayer | lvl 3 | HP 23/23 | AC 17/12/10 | +3/+5/+1 | Init +2 | Perc +7

Delays.

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