Undead Slayer

Aspexia "Asp" Asploric's page

16 posts. Alias of TheNine.


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Grats to those that made it in! you are sure to have fun!


Good luck to everyone!


Indeed much the same. :)


10 minute background:

Background Elements:
1.Aspexia is a young woman in age, but an old woman at heart. Beautiful but brooding. She is the youngest daughter of house Asploric, a family of lesser nobles out of Macini. The families wealth does have to do with ocean/sea going trading.
2. Early in her life she was betrothed to an old noble in the Cheliax capital or Egorian. Disgusted by the idea, the 14 year old girl took as much of her jewlery and wealth as she could and ran away. Unfortunately for her, she ran afoul of a hellknight who took one look at the young woman selling such wealth off in dark and dirty streets and arrested her for a thief.
3. Despite several chances to save herself just by telling the truth, she was eventually sold to a wealthy trader as an indentured servant to pay for her crimes. Despite the aptitude she displayed when it came to tracking finances and trading in general her sour attitude led to her being sold from one merchant to the next before she found herself dumped at a fighting arena in Katapesh.
4.She was standoffish, she was quick to strike, she was destined to die young... but then she met a man almost ten years her senior. An Ulfen gladiator, pratically ancient considering the life spans of that profession, took her under his wing. He didnt treat her like a beautiful woman, he treated her like a person, an equal. She soaked up his knowledge, and in turn grew to appreciate him and more to love him.
5.They ended up in the mana wastes, doing mercenary work for whomever was paying. It was a nice life and she was content...But then after a simple job she came home to find her husband murdered their wedding band missing. She discovered it for sale at a local merchant, he claimed a dark stranger sold it to him. He will certainly pay, when she finds him. Her husbands loss has left her haunted, grim and prone to dark musings.
6. Despite all the anger built into her life, she has a soft spot in her heart for any younger kids who clearly are in a bad spot in their life. Though not prone for asking for any thanks, she has been known to give coin, food,tips and the occasional overnight stay in her home to any local urchin.

Goals:
1. First and foremost Aspexia intends to find the man whom murdered her husband and make him pay as long and painfully as she can manage. SO far the only clues she has, is that the man had a northern accent, light colored hair and was very tall. (easily over 6 feet)
2. Someday, maybe she would like to have enough coin to at least pay for a proper boarding house for youth who have it rough, or even adults perhaps. She doesnt think she would be able to run it. At least not as angry as she is, but funding it could help ease the pain ... she thinks.

Secrets:
1. She secretly enjoys the rush she feels when causing pain. Her cognative side of her mind realizes such dark enjoyment is a terrible terrible thing.The elation and enjoyment she gets from it however sometimes overides her conflicted emotions.
(I plan on using the Daemon bloodline whe she levels into sorceror.)
2. Her cold hearted mother has been trying to track her down for years now. The loss of both the Dowry and political capital that her flight from her family caused has her mother Lucindrae beyond livid. She has spent a large sum of gold hiring problem solvers to track her down. The latest a somewhat famous Hellknight has been using diabolical magic to start to pin point her location.
3. Reserved for GM-created secret.

Connections:
1. One of Aspexia's few friends is a half elf woman Melisaundra who runs a shady/slummy bar called the "RatsnestDroppins. A few years ago some clever drunk carved through the sign and painted over the word nest and put Dropins instead. Despite the graffiti business picked up, so no one ever bothered to fix it. Before she owned the place, she worked in the bar, taking a young Aspexia under her wing when The couple first moved to the area and she took work there.
2. Herger found work with the city guard, and despite being a bit older he made a few much younger friends in the city watch. Brahm was on of the younger guards whom Herger took a liking too. Brahm and his young wife Lenneth visited often enough, Lenneth sort of teaching Aspexia how to be well a bit of a housewife. (mostly cooking, sewing... all the things that she missed in her upbringing) In turn, Aspexia used some of her informal knowledge about trading and financing to help the young couple.

Memories, Mannerisms and Quirks:
1. Haugty, arrogant, and angry These words can describe how most think of Aspexia, but that is how she likes it.
2. Devoted, caring and watchful is how her husband would have described her. Since his loss, she is prone to cold calculated actions spoiled by moments of fiery rage.
3. Maybe its her time learning trade as an indentured servant, or her short time as a mercenary but Aspexia always gives her word of honor once but counts the money twice.


Here is the nine's entrant. I do plan on having her take some sorceror levels, probably more than a few to be honest. So while she starts as a skill rogue she will end up being mostly arcane. Need to do some updating on her charector sheet, sorry for the delays in getting this somewhat ready.


have fun all grats to those that made it in.


Aspexia has restatted up, should meet your requirements!

Illinois side of St.louis here


Like a few others I was in another recruitment and didnt make the cut, I will gladly enter into this fray as well will just need to adjust some things.


Grats to those who made it in Hope you have fun!


Indeed goodluck on making the decision as well, it doesnt look easy


sample:

She slumped even more into the dingy bench seat staring into the darkness of the mug of ale in front of her. It had been three weeks since she discovered the one responsible for Herger's Death, and three weeks of frustration. Worse she had already almost blown through the payment for her last job.

She didnt usually drink, but it seemed to help keep her mind off.... four figures intered the darkened bar moving to the barkeep and leaning over whispering something into his ear. She slunk lower trying to disapear even more into the dark drowning despair she felt but kept an eye on them regardless.

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Just last week a group of toughs had tried to 'ask' her a few questions for their employer... She knew they were from the cerulean society. These four were no doubt from the same. She didnt wait to see if they were looking for her, or just for entertainment, she slid out of the booth and followed deftly behind the tired barmaid heading torwards the bar, only deftly sliding into an empty booth and half turning away as the four men marched torwards the booth she had been in.

She moved for the door, hands low near her waist in case they made it to the booth before she could hit freedom.

HEY! There is no one in this...There she is get her!

One of the toughs said and she cringed darting for the door. She spat out a rough curse as she collided with some poor soul trying to enter the bar, her momentum sent them both sprawling to the ground. The man she collided with cursed too, but she didnt bother to pay attention as she scrambled to her feet and grabbed his hat taking off at a dead run down the road.

If she could put some distance on her pursuers she could melt away, she couldnt help but smirk at the sound of the four men cursing as they too crashed into the poor guy whom had just made it to his feet only to be rushed again.
stealth: 1d20 + 6 ⇒ (5) + 6 = 11
She darted into an alley and squatted next to some garbage and another man, whos glassy eyes barely looked up torwards her. He was on something she could tell and smelled horrible. She threw her cloak over herself placing the mans hat over her brow feigning unconcious stupor. She had to plug her nose and breath through her mouth to avoid retching.

But she heard the four men sprint by, paying the two slumped forms only a half glance. She counted to two hundred before she moved again taking the hat and propping it up on the drugged man's head with a sigh.

"Oh Herger, what the hell will I do now."
She muttered angrily to herself, pulling her cloak about her and moving deeper into the dock districts. She wanted to leave this place, she wanted to leave it so badly but she couldnt... not until Herger's murder was avenged. This city... It held nothing to her now.

Everything should be good to go. Best of luck to everyone!


GM Mason wrote:
Aspexia "Asp" Asploric wrote:
This is The Nine's future application, need to cut her down to size fix her crunch after work.
I like what you have so far. Don't forget about a tie in to Lamm. Read the CotCT player's guide if you haven't. It is a free download on this site.

I will do so thanks, I am debating which of the background tie ins to lamm to take, will decide on it soon :)


Sylph sage bard go!


This is The Nine's future application, need to cut her down to size fix her crunch after work.


Have a good time all!


Here is the Nine's entry to the mix.

A kitsune Ninja!

Its 98% complete, i just really need to check the math on my gear.

His backstory and general mannerism as in the profile. Good luck to all!

If you need an rp sample or anything let me know!