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![]() I've been dying to practice making some NPCs, and I needed a place to store them where I and my friends can see. I'd enjoy getting feedback on optimization, corrections, etc. General Korvanos Ghasthelm (Advanced Human Fighter 5): General Korvanos Ghasthelm (CR 5)
DEFENSE
OFFENSE
STATISTICS
Languages Common, Uncommon, Abyssal
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![]() Shān'Míns
They are naturall acclimated to the mountains and are fine living in places most others would find lacking in sustenance and most likely breathable air. They are natural born climbers, possess keen sight allowing them to spot enemies or hazards, regardless of whether it is day or night. Their bond to the land ability is always Mountain. Physical Description: Shān'mín appear much like humans, but tend to be generally heavier and taller. Their skin tone is tanned and weatherbeaten, the mountain climate ageing them prematurely in terms of appearance. Their hair color includes blacks, greys and white. Standard Racial Traits
Bond to the Land: Shān'míns have a +2 dodge bonus to AC when in a specific terrain type selected from the ranger's list of favored terrains. This choice is made at character creation, and cannot be changed.
Bonus Feat Shān'míns receive Alertness as a bonus feat.
Movement Racial Traits Terrain Stride: Shān'míns can move through natural difficult terrain at their normal speed while in mountains and hills. Magically altered terrain affects them normally.
Senses Racial Traits Darkvision: Shān'míns can see in the dark up to 60 feet.
=== The Shān'míns are a race for my homebrew series of adventures I'm writing. They are one of the new races I've created for the land of Jiang'shi. I was inspired by the Sherpa people and their home is in the northernmost parts of Jiang'shi, based on Nepal and the Himalayas. Thoughts? ![]()
![]() Introduction Echoes of the Elements is a dungeon-run adventure taking place in a series of dungeon complexes keyed to the elements. Within this complex, an otherworldly group have begun their attempt to catapult their leaders into divinity. Will you be able to quell their ambitions? Character Requirements
- Each player begins with 500 gp. As a dungeon run, there will be little to no opportunity for any form of purchasing so spend it all now.
Questions?
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![]() Might be a total and complete shot in the dark here, but I've been getting the itch to write an adventure/module/anything and the task is quite daunting when you're all by yourself. Are there any fellow GMs on here that would be down for some collaboration and creation? I always have a few interesting ideas knocking around and I figure you may as well. ![]()
![]() NORTHWEST EPISODE 1
FADE IN: EXT. ROUTE 99 - DAY Seated behind the wheel of his old FORD F100 we see MICHAEL RITER and KYLE DELACROIX in the passenger seat next to him. The backseats and trunk are piled high with both of their belongings. KYLE holds MICHAEL's highway map and is indicating something. MICHAEL nods. He turns the radio back up. The music continues playing as the camera pans up, revealing the two are driving down ROUTE 99 through the state of OREGON, amid forests, rivers, valleys and mountains. They turn off the highway, towards the town of SHADY GROVE. As the music slowly begins to fade, a large owl swoops past the camera. FADE OUT === INTRO Lyrics:
(chorus) Shady Grove, my little love
Cheeks as red a a blooming rose
(chorus)
I wish I had a big fine horse
(chorus)
Went to see my Shady Grove
(chorus)
When I was a little boy
(chorus)
A kiss form pretty little Shady Grove
(chorus)
=== The both of you continue driving for at least an hour, following smaller and smaller roads until you eventually reach the indicator for Shady Grove. As you turn right to follow the mountain road towards your destination, you catch a glimpse of a police car parked across the road on the other side of the road, slightly in the grass. The windows are tinted so you aren't able to see inside. Probably checking for speeders. The road here goes through a heavily forested area and twenty minutes later you emerge at your destination: Shady Grove. Though the map doesn't indicate it, your destination is the Hunter's Bay Lodge. Luckily, you spot a gas station just up the street. Perhaps someone there knows how to get there. === So, here we are at last. I hope you don't mind me beginning us off with a little TV Show script styling. I only plan to use it to begin and end "Episodes" so to speak. I will continue to provide imagery and soundtrack though as this adventure is largely based on shows such as Twin Peaks and games such as Alan Wake. The idea behind the Episodes is simply akin to adventures. Each Episode is essentially an objective and as we move throughout the Seasons, we'll simply progress further and further. It's thematic, nothing more. I will be providing a detailed Campaign Section where I will keep a running track of where you are, important events and information as well as people and places.
Thoughts so far on styling, ideas, comments, critiques? On posting, once a day is fine but if you catch me online chances are we may be able to post quick dialogues. I'm open to the idea of figuring out another way to have discussions so as to not clog up game time. In previous games, I've found that sometimes you want a good discussion with an NPC and a quick trip to a chatroom figures more out in 5 minutes than in a week of forum text. I always save these discussions and put up the transcript on the forums as well. In any case, here's to NORTHWEST! ![]()
![]() Sometimes, you need to just get away from it all. Call it a backup plan, a last resort... or call it stupid. In any case, I soon found myself on the I-94 driving out to the other edge of the continent. When life goes south, head west I guess... --- You are a young man or woman who is currently moving out. Fresh out of college in New Jersey, you decide to move out to the Pacific Northwest when one of your college friends offers you a full time job helping out at her father's hotel for the year. You were planning to spend the year traveling but the promised pay is amazing and you reckon you'll be able to enjoy the outdoors. --- Northwest is a non-pathfinder, roleplaying adventure for a single player. It begins in the Fall of the 2014/2015 year. You will need to create your own protagonist including the following information:
This adventure is very RP heavy and is meant for someone with the patience to develop their character and explore and virtually live in a town out in the Pacific Northwest... along with the secrets this town may have to offer. Post below for any questions. I know this is quite experimental. I will make my selection by Friday. Thanks to anyone who shows interest. (PS, for those wondering what influences this adventure, look no further than media such as Twin Peaks, Silent Hill, Alan Wake, Life is Strange, etc.) |