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Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote: There are enough holes in the ceiling that you can assume there is ambient light unless I specifically say otherwise. Also, - probably because I still haven't come up with a good way to give you a large-view map of this place online - Sylvalia's math is off, at least a little: the corridor you are in now heads east and the right-hand corridor heads south, while the exit is toward the west. She's right, though, that continuing on is likely to take you deeper into the complex. I don't have a good mental picture of the layout of this place, but can we just retrace our steps to get back to the entrance? Like, go back to where we found the trap that we ignored? ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Sylvalia Tesseril wrote:
I trust your math. Let's work back toward the entrance so we don't get caught in a crossfire. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Garrick Hathorne wrote: then it's settled. To the burned room. Slim, keep that cannon ready. Never know if we'll run into more of those flaming skeletons. The gunslinger steps forward after quietly observing the others. [b]If you want to search now that's fine, but let's be quick about it. If the Redblades are reinforcing the exit, the longer we tarry the harder it will be to escape. After a quick check of the room we should make straight for the exit in case we need to fight our way out.[b] He turns to Sylvalia... [b]Ma'am, do you have any more magic at your disposal? We will probably need your magic to disable the group at the exit, while Garrick covers our rear to engage any possible reinforcement patrols... [b] ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote:
Ah, gotcha. Perception 1d20 + 6 ⇒ (11) + 6 = 17 ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Asim Chigaru wrote:
Huh, didn't work. it's "dice" in brackets, then "/dice" in brackets. The dice you want to roll is in between those ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() I swear I checked this thread obsessively and somehow missed that it was open. Though some things have happened already, I assume it's ok that Asim can reload his gun as soon as he regains consciousness? The gunslinger hears the approach as well and draws his gun, steadying himself with his back to the wall and leveling his weapon at the door. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote: Asim, even though you are disabled at 0 hp, you can still take a 5 ft step away from the skeleton before you shoot it. I strongly encourage this choice. ;) I didn't know that was allowed. I'll definitely move 5 ft down first, then shoot. I'm assuming Sparky moved 5ft away first too, otherwise he would have provoked an AoO. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Hmm, that was the one roll I was hoping to avoid, because now I have to make the tough decision. Here goes... The heat of the fire saps the last of the gunslinger's strength, but he will not fall until the last enemy is defeated. He steadies his hand, raises the barrel of the pistol at the skeleton's burning skull, and pulls the trigger (incurring an AoO). If I survive the AoO... Ranged touch attack, melee penalty1d20 + 2 ⇒ (15) + 2 = 17 gun damage1d8 + 1 ⇒ (8) + 1 = 9 Up close and deadly extra damage 1d6 ⇒ 3 Whether I hit or miss, I collapse from the effort. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() I'm pretty sure skellies are immune to electricity. Asim doesn't know that of course, but had Mala been here she probably would have made a knowledge check and told us that. :-) Alright, I only see one course of action, so if you don't mind I'm just going to roll the aura damage and if I'm still alive I'll take my turn. Aura damage1d6 ⇒ 4 ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() The Keleshite moves purposefully, unmoved by the heat of the fire. He positions himself in the path of the skeletons (J-13, can't save the map file for some reason) and aims his gun purposefully. Ready action to shoot the first skelly to successfully stand up. When that time comes... Touch attack 1d20 + 6 ⇒ (13) + 6 = 19 Damage 1d8 + 1 ⇒ (3) + 1 = 4 Grit point--up close and deadly 1d6 ⇒ 2 ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Garrick Hathorne wrote:
I should have moved to provoke the AoO first (better AC than Macawi), then ready action to fire after Macawi drags you out. I'll have to see what I can do... ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Also, not to be "That Guy" or anything, but shouldn't we get a save for half damage from their aura? The skellies' fire aura is damaging us as though WE are on fire (d6 each round no save). I'm sure it's a hot fire, be we aren't actually immolated, right? ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote:
Can I drag Garrick as part of a move action? ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Sylvalia Tesseril wrote: One possible course of action would be to prematurely set off the trap by a remote device. I have a cantrip that may be able to pluck at the wires, or maneuver a grappling hook to them. Thus, we could engage the trap some distance away. That is a sound plan, but we should take care of that later. The Redblades are probably aware of our presence, and the longer we spend here worrying about this, the more time they have to prepare... ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Sylvalia Tesseril wrote: Perhaps the most expedient course of action wouldst be to simply explore the left corridor. We can deduce the Redblades are likely not beyond the wires. Obviously, our mandate will require us to return and remove the danger this trap poses, but we need not do so immediately. I agree. This trap could be useful in protecting us from this direction while we search the other route for the bandits. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Macawi Farstrider wrote:
I'm ok with that marching order and the right turn sounds fine to me. If we travel for 3 minutes or so with no encounters, I'll refresh the wayfinder. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Garrick Hathorne wrote:
I'll renew my Wayfinder Light, then move up behind Garrick with gun loaded and drawn. Fine, but if we get in a scrap try to clear my line of fire. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote: They both managed about 20 ft worth of movement this turn. It's still in range, though Mala would count as "in melee" with it for the purposes of penalties. Asim has to just bide his time until he can get precise shot at Level 3, hehe. Anyway, I'll still take the shot. touch attack, - 4 included 1d20 + 2 ⇒ (3) + 2 = 5 damage 1d8 + 1 ⇒ (3) + 1 = 4 ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote:
How far away did it run? I will reload and either move closer or shoot, depending on how far away it is. ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Macawi Farstrider wrote: Macawi looks at Asim impassively. . Ooc: sorry, Been busy this week. IC: very well. In the name of Grand Duchess Ricia and the gunmarshals of alkenstar I sentence you to death for the crime of banditry. May your sins be wiped clean and your rest peaceful. Ooc: Asim would probably want to do the deed himself. Can someone roll 4d8+4 for me? ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() Macawi Farstrider wrote:
Asim can't hide his distaste of the scholar attempting to study a sample off the recently slain man. Seeing Macawi's actions, he turns to the Ulfen: Ah yes, you are the Redblades. You ARE the Redblades, at this moment. But such a sacrifice means nothing, as we will kill or capture every last one of you that we encounter inside this place. Why throw away your life for no reason? I hope you reconsider, but if you don't at least you can choose this last act--gun, or sword? ![]()
Male Human (Keleshite) Gunslinger (Pistolero) 1
![]() DM Shisumo wrote: The man lifts his chin just slightly. "We are the Redblades," is all he says, but his eyes do not waver from Asim's. Asim looks weary and disappointed, but determined not to break his word. Very well, though your death accomplishes nothing. By the authority of Grand Duchess Trietta Ricia of Alkenstar, I, Marshal Chigaru, sentence you to death for the crime of banditry. May your life after offer you the redemption that you chose not to seek in this life. Asim places the gun between the man's eyes and squeezes the trigger. Coup de Grace 4d8 + 4 ⇒ (8, 5, 8, 1) + 4 = 26 As the gunslinger reloads the smoking gun, he turns to the Ulfen. And you? What is your decision?
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