Jakardros Sovark

Asim Chigaru's page

75 posts. Alias of mbauers.


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Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
Faced with this new set of options, the group decides to return to familiar territory. A few moments' walk find them back at the first T-intersection; they can continue south to the trap Mara found earlier, or turn west and return to the huge entrance room where they fought the first guards.

Let's approach the entrance with caution, and see if we can catch any Redblades there unawares.


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:

Absolutely. Is that the plan, then? Retreat and regroup?

I'll see what I can do about getting a map up for the complex so far.

My vote is to go back towards the entrance, yeah.


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
There are enough holes in the ceiling that you can assume there is ambient light unless I specifically say otherwise. Also, - probably because I still haven't come up with a good way to give you a large-view map of this place online - Sylvalia's math is off, at least a little: the corridor you are in now heads east and the right-hand corridor heads south, while the exit is toward the west. She's right, though, that continuing on is likely to take you deeper into the complex.

I don't have a good mental picture of the layout of this place, but can we just retrace our steps to get back to the entrance? Like, go back to where we found the trap that we ignored?


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:

Unless the geometry of the layout has confounded me, the right-hand corridor should take us in the direction toward the entrance. Traversing the left corridor would therefore take us deeper within the Redoubt, at least until we reach the outer wall.

Is the only light in the halls that which is provided by our Wayfinders?

I trust your math. Let's work back toward the entrance so we don't get caught in a crossfire.


Male Human (Keleshite) Gunslinger (Pistolero) 1

There's good gold in those tusks, if you don't mind digging through a few charred bones...

appraise 1d20 ⇒ 2


Male Human (Keleshite) Gunslinger (Pistolero) 1

Perception 1d20 + 6 ⇒ (12) + 6 = 18


Male Human (Keleshite) Gunslinger (Pistolero) 1

Oops, botched that post, hehe.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Garrick Hathorne wrote:
then it's settled. To the burned room. Slim, keep that cannon ready. Never know if we'll run into more of those flaming skeletons.

The gunslinger steps forward after quietly observing the others.

[b]If you want to search now that's fine, but let's be quick about it. If the Redblades are reinforcing the exit, the longer we tarry the harder it will be to escape. After a quick check of the room we should make straight for the exit in case we need to fight our way out.[b]

He turns to Sylvalia...

[b]Ma'am, do you have any more magic at your disposal? We will probably need your magic to disable the group at the exit, while Garrick covers our rear to engage any possible reinforcement patrols... [b]


Male Human (Keleshite) Gunslinger (Pistolero) 1

I also should note that after being healed Asim would nod his head in thanks to the gnome. :-)


Male Human (Keleshite) Gunslinger (Pistolero) 1

Quick, those sentries are returning!

Asim levels his pistol at the door and (if I'm allowed) I'll ready action to shoot whomever opens the door.


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
Asim Chigaru wrote:

After seeing Macawi's wounds mend with a touch of the wand, Asim limps forward, gesturing to the wounds on his chest.

I could use a bit of help too...

DM--I was at -1 when I was stabilized. Am I at 1 now, or more?

You haven't healed, you're just conscious and disabled. You're still at -1.

Ah, gotcha.

Perception 1d20 + 6 ⇒ (11) + 6 = 17


Male Human (Keleshite) Gunslinger (Pistolero) 1
Asim Chigaru wrote:
Ferret wrote:

Been a while since I've done the PbP thing.. how are you handling Dice Rolls? I noticed none of your rolls link to anything?

We just use the dice roller on the site here:

1d20 + 3

it's then the info, then

Huh, didn't work. it's "dice" in brackets, then "/dice" in brackets. The dice you want to roll is in between those


Male Human (Keleshite) Gunslinger (Pistolero) 1
Ferret wrote:

Been a while since I've done the PbP thing.. how are you handling Dice Rolls? I noticed none of your rolls link to anything?

We just use the dice roller on the site here:

1d20 + 3 ⇒ (13) + 3 = 16

it's


Male Human (Keleshite) Gunslinger (Pistolero) 1

After seeing Macawi's wounds mend with a touch of the wand, Asim limps forward, gesturing to the wounds on his chest.

I could use a bit of help too...

DM--I was at -1 when I was stabilized. Am I at 1 now, or more?


Male Human (Keleshite) Gunslinger (Pistolero) 1

I swear I checked this thread obsessively and somehow missed that it was open. Though some things have happened already, I assume it's ok that Asim can reload his gun as soon as he regains consciousness?

The gunslinger hears the approach as well and draws his gun, steadying himself with his back to the wall and leveling his weapon at the door.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Int 1d20 ⇒ 7

Perception 1d20 + 6 ⇒ (9) + 6 = 15


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
Asim, even though you are disabled at 0 hp, you can still take a 5 ft step away from the skeleton before you shoot it. I strongly encourage this choice. ;)

I didn't know that was allowed. I'll definitely move 5 ft down first, then shoot. I'm assuming Sparky moved 5ft away first too, otherwise he would have provoked an AoO.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Hmm, that was the one roll I was hoping to avoid, because now I have to make the tough decision. Here goes...

The heat of the fire saps the last of the gunslinger's strength, but he will not fall until the last enemy is defeated. He steadies his hand, raises the barrel of the pistol at the skeleton's burning skull, and pulls the trigger (incurring an AoO). If I survive the AoO...

Ranged touch attack, melee penalty1d20 + 2 ⇒ (15) + 2 = 17

gun damage1d8 + 1 ⇒ (8) + 1 = 9

Up close and deadly extra damage 1d6 ⇒ 3

Whether I hit or miss, I collapse from the effort.


Male Human (Keleshite) Gunslinger (Pistolero) 1

I'm pretty sure skellies are immune to electricity. Asim doesn't know that of course, but had Mala been here she probably would have made a knowledge check and told us that. :-) Alright, I only see one course of action, so if you don't mind I'm just going to roll the aura damage and if I'm still alive I'll take my turn.

Aura damage1d6 ⇒ 4


Male Human (Keleshite) Gunslinger (Pistolero) 1

That drops me to 4 HP left, so I hope y'all can find a way to drop this guy before my turn, hehe. :-)


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
They already stood up - that was their action last round. So you can just pick one to shoot.

My bad. Is it ok if I just blast S1 from where I was and then reload?


Male Human (Keleshite) Gunslinger (Pistolero) 1

That should be 6 total damage to the first one that successfully stands, fyi. Just in case the grit point thing wasn't clear.


Male Human (Keleshite) Gunslinger (Pistolero) 1

The Keleshite moves purposefully, unmoved by the heat of the fire. He positions himself in the path of the skeletons (J-13, can't save the map file for some reason) and aims his gun purposefully.

Ready action to shoot the first skelly to successfully stand up. When that time comes...

Touch attack 1d20 + 6 ⇒ (13) + 6 = 19

Damage 1d8 + 1 ⇒ (3) + 1 = 4

Grit point--up close and deadly 1d6 ⇒ 2


Male Human (Keleshite) Gunslinger (Pistolero) 1

I'm about to blast one of these guys, but I'll wait for Shisumo to post the death writeup of the skelly, hehe. As it appears that the acid killed it, I'll roll my Reflex Save now

Reflex 1d20 + 7 ⇒ (9) + 7 = 16


Male Human (Keleshite) Gunslinger (Pistolero) 1
Garrick Hathorne wrote:

he took 6 dmg from the fire aura at the start of his turn. even if he had the 5 temp hp, that still puts him at -2. which means there is pretty much no hope for either of us, as the aura will kill us both very very soon.

unless sparky can get adjacent to me to heal me without being adjacent to the skelly, since he can reach into my square to heal me without fear of an AoO thanks to macawi soaking it up. but in that case, i wont be able to drag macawi away, cause i would still be prone on my turn. eesh. these things are pretty nasty for a level 1 party.

I should have moved to provoke the AoO first (better AC than Macawi), then ready action to fire after Macawi drags you out. I'll have to see what I can do...


Male Human (Keleshite) Gunslinger (Pistolero) 1

Also, not to be "That Guy" or anything, but shouldn't we get a save for half damage from their aura? The skellies' fire aura is damaging us as though WE are on fire (d6 each round no save). I'm sure it's a hot fire, be we aren't actually immolated, right?


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:

The skeletons suddenly shift and slide, their footing uneven.

S1 Ref save: 1d20 + 2
S2 Ref save: 1d20 + 2
S4 Ref save: 1d20 + 2

The two furthest from the door fall down entirely, but the one in front of Garrick remains standing. While the other two clamber back to their feet, the one still upright unleashes a burning assault on the grappler. Full attack. Falchion attack: 1d20 + 2, damage 2d4 + 3 plus 1d6 fire. As that drops Garrick, the skeleton steps over him and attacks Macawi. Bite attack: 1d20 - 3, damage 1d4 + 1 plus 1d6 fire.

Garrick is at -1 and is about to take 1d6 fire damage, for those keeping score at home. You guys are up.

Can I drag Garrick as part of a move action?


Male Human (Keleshite) Gunslinger (Pistolero) 1

I think Grease would help most, IMO.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Hope you guys don't mind if I take my turn, even though a couple people haven't rolled init yet.

Flat-footed, ranged touch on S3 1d20 + 6 ⇒ (7) + 6 = 13

Bludgeoning and piercing damage, so it should be good1d8 + 1 ⇒ (8) + 1 = 9

Then I'll reload


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:

Perception1d20+2

Initiative: 1d20+2

I'll be PBS shooting the flatfooted one in the back row, then reloading. I'll roll the dice when I get home


Male Human (Keleshite) Gunslinger (Pistolero) 1

Perception 1d20 + 6 ⇒ (19) + 6 = 25

Initiative 1d20 + 4 ⇒ (18) + 4 = 22

And woo hoo for skeletons! Hopefully I can regain some grit by killing some of these dudes


Male Human (Keleshite) Gunslinger (Pistolero) 1

Asim goes to the remaining door and opens it cautiously.


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
So what now?

Did my Int check do anything? If not I'm going to go back to the two doors and open one at random.


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:

The personal effects appear to mostly be clothes and trinkets or little or no real value.

Asim, can I get a straight Intelligence roll, please?

Uh oh, that doesn't sound good :-)

1d20 ⇒ 4


Male Human (Keleshite) Gunslinger (Pistolero) 1

Asim also notes the signs of battle, then quickly searches the gear for anything that might be useful.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Perception 1d20 + 6 ⇒ (9) + 6 = 15


Male Human (Keleshite) Gunslinger (Pistolero) 1

Asim opens the door on the right, peering in with gun drawn.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:
Agreed.

Me too.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:
One possible course of action would be to prematurely set off the trap by a remote device. I have a cantrip that may be able to pluck at the wires, or maneuver a grappling hook to them. Thus, we could engage the trap some distance away.

That is a sound plan, but we should take care of that later. The Redblades are probably aware of our presence, and the longer we spend here worrying about this, the more time they have to prepare...


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:
Perhaps the most expedient course of action wouldst be to simply explore the left corridor. We can deduce the Redblades are likely not beyond the wires. Obviously, our mandate will require us to return and remove the danger this trap poses, but we need not do so immediately.

I agree. This trap could be useful in protecting us from this direction while we search the other route for the bandits.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Asim will stop before going into the wires. He'll take a step back and point his gun at the hole where the trip wires lead in case anyone or anything is up there.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Perception 1d20 + 6 ⇒ (11) + 6 = 17


Male Human (Keleshite) Gunslinger (Pistolero) 1
Macawi Farstrider wrote:

Nobody had a problem with Macawi keeping one of the crossbows, right?

Sylvalia's description of the marching order sounds good to me.

I'm ok with that marching order and the right turn sounds fine to me. If we travel for 3 minutes or so with no encounters, I'll refresh the wayfinder.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Garrick Hathorne wrote:

Looks like for the next ones, we should try to cut the spiders out while the guys are still alive. Let's go. I'll lead the way. Mala, do ya think you can throw a light spell on my armor? These wayfinders are nifty, but I'd like to keep both hands free.

Garrick will go to the door (putting his dagger back in the wrist sheathe if it's not already in there), and he will wait for the others. As soon as everyone has weapons ready, ammo loaded, etc etc, he will open the door and take point.

I'll renew my Wayfinder Light, then move up behind Garrick with gun loaded and drawn.

Fine, but if we get in a scrap try to clear my line of fire.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Asim will reload and ready action to shoot the spider if it moves at all from its current location (after Garrick lets it go, that is.)


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
They both managed about 20 ft worth of movement this turn. It's still in range, though Mala would count as "in melee" with it for the purposes of penalties.

Asim has to just bide his time until he can get precise shot at Level 3, hehe. Anyway, I'll still take the shot.

touch attack, - 4 included 1d20 + 2 ⇒ (3) + 2 = 5

damage 1d8 + 1 ⇒ (3) + 1 = 4


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
Asim Chigaru wrote:
Ooc: Asim would probably want to do the deed himself. Can someone roll 4d8+4 for me?

No need.

A second blast echoes from the barrel of Asim's pistol, and the Ulfen bandit too falls lifeless to the floor.

As the group prepares to move on, however, you are caught by a sudden, wet tearing sound. Looking down, you see that the bodies of the two men no longer sport the metallic spines - instead, however, a pair of tiny spider-like constructs have literally torn themselves from beneath the flesh of the two corpses, where the bump on their spines was visible during your earlier examinations. The constructs scuttle across the floor, headed toward one of the walls.

How far away did it run? I will reload and either move closer or shoot, depending on how far away it is.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Macawi Farstrider wrote:
Macawi looks at Asim impassively.

. Ooc: sorry, Been busy this week.

IC: very well. In the name of Grand Duchess Ricia and the gunmarshals of alkenstar I sentence you to death for the crime of banditry. May your sins be wiped clean and your rest peaceful.

Ooc: Asim would probably want to do the deed himself. Can someone roll 4d8+4 for me?


Male Human (Keleshite) Gunslinger (Pistolero) 1
Macawi Farstrider wrote:

Macawi steps up behind the Ulfen, holding up a hand to Asim. With both hands on the pommel of his oversized sword, he brings the sword back over his shoulder as to swing through the defiant man, looking at the gunslinger, a question in his eyes.

** spoiler omitted **

Asim can't hide his distaste of the scholar attempting to study a sample off the recently slain man. Seeing Macawi's actions, he turns to the Ulfen:

Ah yes, you are the Redblades. You ARE the Redblades, at this moment. But such a sacrifice means nothing, as we will kill or capture every last one of you that we encounter inside this place. Why throw away your life for no reason? I hope you reconsider, but if you don't at least you can choose this last act--gun, or sword?


Male Human (Keleshite) Gunslinger (Pistolero) 1
DM Shisumo wrote:
The man lifts his chin just slightly. "We are the Redblades," is all he says, but his eyes do not waver from Asim's.

Asim looks weary and disappointed, but determined not to break his word.

Very well, though your death accomplishes nothing. By the authority of Grand Duchess Trietta Ricia of Alkenstar, I, Marshal Chigaru, sentence you to death for the crime of banditry. May your life after offer you the redemption that you chose not to seek in this life.

Asim places the gun between the man's eyes and squeezes the trigger.

Coup de Grace 4d8 + 4 ⇒ (8, 5, 8, 1) + 4 = 26

As the gunslinger reloads the smoking gun, he turns to the Ulfen.

And you? What is your decision?

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