Othlo Janke

Ascaria's page

2,105 posts. Alias of Euan.


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Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 +9temp +17temp
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h), Air Walk (60m, everyone + Gazzilfek)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (8/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (7/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (7/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Well, that doesn’t seem likely.

”What happened to your fellowship and aid there giant? Get tired of us already - so much so that you’re going to take our weapons and dump us to fight the dragons unarmed? I don’t think so.”

Ascaria casts Burst of Glory (+1 attacks & saves vs fear (sacred), +17 temp HP) while the party is close together, and begins to shine with a white brilliance.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone + Gazzilfek)
Wind Walk (everyone + Gazzilfek)


Male, Gnome

Ascaria follows along with the others.

When Eidi suggests there may be fighting ahead, he shrugs, "I figured we wouldn't be able to keep the peace forever. It would be nice if there's a way to limit hostilities to Kargo though, rather than open war with all the giants."


Male, Gnome

Mort's emphatic 'YES!' surprises Ascaria and he nearly jumps when the shouting comes not from a giant, but rather an ally. Though Mort is very tall.

"Sure thing Eidi. Let's talk to Kagro again."


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Male, Gnome

Ascaria goes with the flow, and hopes Eidi's explanation is accepted. He waits for the response to be polite, but also suggests, "Perhaps we should leave the giant alone until we find more about this ritual. Then, when we have something to offer, we can return."


Male, Gnome

Ascaria continues to hold his breath. Eidi, not known for the subterfuge, seems to have balanced his argument carefully.

He watches to see which way it tips...

Nice roll too!


Male, Gnome

Ascaria continues to watch the exchange. He worries for the old giant, for he is clearly insane.

He straightens up. Wait a minute...

He studies the frosty, more clinically.
Heal: 1d20 + 25 ⇒ (19) + 25 = 44

Is this something Ascaria could possibly fix? He does have all manner of healing at his disposal... including Heal and Greater Restoration.


Male, Gnome

Ascaria is glad he waited for Eidi. Sure, he's a smooth talker, but Eidi speaks this guys language. If he's sane enough for language anyway.

He leans against the wall casually and watches to see what happens, ready to lend a hand if need be, but not in any rush. He has some of the same questions Mort has, so he waits for answers.


Male, Gnome

"Bram, I think we can find our way back. We're going to visit Vercinabex, and we might get to chatting for a while."

"So if you could point out his door, then you can head back and report you've done what it was you were asked to do - show us the vault."

Diplomacy: 1d20 + 32 ⇒ (19) + 32 = 51


Male, Gnome

Ascaria is shocked to hear from Alastor Land. That was quite unexpected. He listens carefully and notes two flaws in their plan. Well, possible flaws. He forms questions in his head, but before he can ask Land… he’s gone. So he turns to Eidi and asks very quietly so Bram can’t hear.

”So, two things. Do we know how to destroy the phylactery? I mean, I assumed Mort and Sol could just pulverize it, but maybe it’s not that easy. Did we do some research on this? I’ve forgotten.”

”Second, like Eidi said, we need the ‘Ritual of Opening’. That sounds like something really specific. I don’t have a Ritual of Opening, anyone have any ideas on how we can get one of those?”

He sighs, "And yes. We still need two keys. We think we know where one is, but yeah, let's see if Vercinabex knows where the other might be. And the Ritual."


Male, Gnome

Ascaria gets up close so he can see, being visually impaired and all. However if anything or anyone moves to stop him, he backs off quickly enough.

He's disappointed the swords didn't do anything though. He had hopes... He will take out their piece of the Rod of Law to see if that has an effect either.

Does it look like both keys are needed to open the lock?


Male, Gnome

Ascaria shudders at the thought, dwarf skulls? He's reminded of the evil they're dealing with, and he wonders what they should do once the dragons leave...

"Yes Bram. One more floor please."

The way Bram puts it puts Ascaria on edge a bit. He considers adding another layer of spells, but he's happy with the prep that's flowing now. He tries to relax and heads downstairs with the others.


Male, Gnome

Ascaria follows the giant in silence, not wanting to risk not seeing the vault for questions he probably can’t answer anyway.

He is intrigued at Mort’s memory though. ”We should totally try that. Good remembrance there Mort!” 8 years?! Host of angels that’s a long time!


Male, Gnome

Ascaria likes Sol’s thinking and suggests, ”As you’ve offered, let’s go see these vault doors then. Then, if you like, a long forest walk does sound lovely. Either way, we appreciate your forbearance. We shall avail ourselves of your citadel, with thanks.”

He’s ready to go take a look at the vault. That key piece of information gives them more options then they have now.


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Male, Gnome

Ascaria greets the giant again, ”Good morning! As we have made clear, we need to destroy the phylactery, the very same thing that is causing all these dragons to attack you. We believe that the phylactery is in the vault - for where else would it be kept? You have a key to the vault. We’ve asked you what it would take, and you suggested we obtain some dragon heads to show our loyalty, or whatever.” He gestures to Mort.

”As you can see, we’ve done so, and gladly for the dragons are unabashedly evil.” As are you I suspect. Ascaria thinks but doesn’t share. ”So we’re back, and you sent your lackey to kick us out. We do persist. What’s it going to take? Do you even know of what we seek? Or are you just jerking us around?”

Diplomacy: 1d20 + 32 ⇒ (1) + 32 = 33

Ascaria is trying to be diplomatic, though admittedly his temper is getting the best of him. He doubts Kagro is going to be helpful. But he wants to try one more time. One being the operative word... heheheh.


Male, Gnome

Ascaria follows Mort, pleased at the change. He doesn't praise Eidi quite yet, not wanting to blow the mood.


Male, Gnome

Ascaria auto-aids Eidi. However, he's more interested in just getting back in the citadel and searching around on their own a bit. He doubts Kagro is going to be so helpful so soon. Still, meeting with him won't hurt.

"Yes, we need leave to rest and recuperate if we can in the citadel where it's safe. You have strong walls here!" he praises their complex hoping it helps.


Male, Gnome

Ascaria agrees with Eidi's ending of the conversation, at least for now. He wonders how long the truce will hold.

Still, he's pleased so far. It'd be nice if they could talk their way through most of this rather than killing everything that moved.

He climbs back up nodding to Mort, "I think you're right Mort. Totally right on."

He heads to the gates to see if they've sorted out their entry papers yet. "We're back!" he says cheerfully to the guards.


Male, Gnome

"No, see, that's the thing. We are not grave robbers. Well, mostly not. We want the phylactery so we can destroy it. That's the plan. We don't want the creature coming back you see. We're the good guys in this."

"We are negotiating with the giants, and will continue to try and do so until it fails. I understand your offer though, but not today. We need to investigate further and try to pinpoint the location of the phylactery. Or at least closer than we have so far."

He feels the conversation slipping away, and senses the readiness for battle on the part of his cohorts. Still, he's a talker, and hopes they may yet talk their way around this one - though he's ready with spells if not.


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Male, Gnome

Ascaria can’t see him, but then he’s used to not being able to see stuff. ”Yeah, what Mort said. We don’t really know where it is, but we think it might maybe be inside the citadel somewhere. It's why we're starting here. See where it leads.”

”But how can you help us? I mean, nothing personal, but there’s not a lot of trust between us. Both you and us must be wary of the other. So where do we start? You must have a plan, right?”


Male, Gnome

Ascaria having said his piece to the giants, he descends into the mist with the group to visit the dragon. He waives and smiles to the giants as he leaves, to show his good nature.

He’s very curious as to what Vermirox has to say. A competing dragon perhaps? The enemy of my enemy is my friend sort of thing? Very curious indeed.


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Male, Gnome

Oh right, good call.

Diplomacy: 1d20 + 32 + 2 ⇒ (12) + 32 + 2 = 46 (aid) for the dragon chat


Male, Gnome

Ascaria whispers to the party, "The dragon wants a parley, but he wants us to kill the giants first. I'm going to suggest an alternative."

He speaks in the general direction of the voice.

Draconic:
"Well, we're not going to start killing giants if we don't have to, but we would be willing to speak with you. Where do you want to meet?"
- - -

He turns to the giants.

Giant:
"You guys sort it out. We've got to go for a moment. We'll be right back. Don't leave your posts." he grins.
- - -


Male, Gnome

"Thanks for the support Gazzilfek. You're quite good at this."

Ascaria waits, and suggests to the others to do the same. He says in common, quietly enough for only the party to hear if he can, "Remember, these are giants. It may take a while to think this through."

He grins and waits.

He takes the opportunity to do a charcoal sketch of the entry, with the three giants looking strong and brave at their posts. Heroic even.

Craft Drawing: 1d20 + 23 ⇒ (6) + 23 = 29

If he has time enough to finish it, he'll walk up and hand it to one of the guards. "A gift." he says in giant as he returns to the group.


Male, Gnome

"Oh, good eye there Mort! I say we try the front door, and should that fail, we try the secret. I want to see how they handle a direct approach. Likely with hostility, but we should try."

If the others agree, he'll alight on the ramp and walk up to the giants boldly with his glowing hat-band shining brightly.

"Good morning my good fellows. We're here to help you with your dragon problem, and have traveled many, many miles to do so. Might we be granted entrance?"

He gestures to Mort and his dragging pile of heads, "As you can see, we've already been busy, though these are just a reflection of what we've done. We couldn't find many heads in the mist you see, and some of the dragons fled before us so we couldn't actually kill them." He says proudly.

Diplomacy: 1d20 + 32 ⇒ (5) + 32 = 37


Male, Gnome

Ascaria can't see well from afar, but he has some sense of the structure from others. "I dunno where to start. My inclination is the main doors by the ramp, just for fun, but I doubt they'd let us in there. Still, shall we try?"

If the group agrees, he'll head in that direction, following others with better eyesight.


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 +9temp
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h), Air Walk (60m, everyone + Gazzilfek)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (8/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (7/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (7/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (7/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

”Sure thing Mort. Might as well!” Ascaria casts Air Walk Communal (60 minutes) adding Gazzilfek to the party so they’re all walking on air. He uses his rod of extend to boost the duration - which he often forgets to do.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone + Gazzilfek)
Wind Walk (everyone + Gazzilfek)


Male, Gnome

"Let's tour the lower floors first. Maybe we learn something, maybe we don't, but we should get a feel for our surroundings in case we need to fall back somewhere." Ascaria can't imagine the giants suddenly turning on them, but he'd rather know more about them anyway.

Ascaria suggests investigating the structure a bit more before confronting the key-bearer.


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Male, Gnome

"Let's see how close we can get to the vault, and then see if I can get in. Some spaces are guarded against such things. We'll see if theirs is. If that doesn't work, we can try Eidi's method. If that doesn't work, we beat him up and take the key."

Ascaria stops to think a minute, "These giants live violent lives."

He goes off to see if he can get into the vault ethereally.


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Male, Gnome

"I suppose I could try to enter the vault ethereally. See if I can find a key and leave the same way. Then we could give him that key so we can get into the vault 'officially'. I still like the image of one of you beating him up though." He grins.

Ascaria clearly doesn't think like a thief. Getting a key seems a fair use of his ability, but somehow just taking the reliquary isn't.


Male, Gnome

Ascaria is pleased that Gazzilfek is pleased.

Mortimer Smith wrote:
"So, maybe we knock out Kag and take his key."

”Sounds like a good plan. Maybe we can challenge him or something, so it’s not misunderstood that we’re attacking giants generally. Just this guy.”


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Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 +9temp
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (3/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (8/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (7/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (8/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (7/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Ascaria enjoys the dawn in this alien land, standing firmly planted and watching its glorious color display. Then he gets down to business.

He prepares as usual. Ascaria ensorcels the himself and his friends, including a few on Gazzlfek:
Magic Vestment (17h, +4 on Ascaria, Mort, and Sol)
Status (17h, Eidi, Mort, Sol, & Gazzilfek)
Wind Walk (17h, everyone & Gazzilfek)
Brightest Light (17h) on his hat band.
Heroes' Feast (temporary hp: 1d8 + 8 ⇒ (1) + 8 = 9 - everyone including Gazzilfek)
Detect Poison (Everyone including Gazzilfek.)
Diagnose Disease (Everyone including Gazzilfek.)
Lastly he’ll refresh everyone’s Life Link, including Gazzlfek.

”Gazzilfek, you’ve been so enormously helpful, we want to reward you. Just a small token of our appreciation for your help.” He takes out a Dusty Rose Prism and hands it over, explaining how it works, and that it’ll make him slightly harder to hit (+1 AC).

Then, when the short ceremony is over, he’ll turn to the group, ”So the Captain wants a key.” He turns to Gazzilfek, ”You said Kagro Thundersmiter has a key. Who has the other key? Also, can there be a third key, or are there only ever two? Who decides who gets them?”

Group effects
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Wind Walk (everyone + Gazzilfek)


1 person marked this as a favorite.
Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 +14temp
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (3/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (8/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (7/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (8/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (7/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Ascaria fully supports Gazzilfek’s visit to tell the giants what we’ve learned, though it doesn’t seem like much. He adds, ”Gazzilfek, you’ve been enormously helpful, thank you. While you’re out letting them know what we know, see if you can find out what the king wants to let us into the deepest vault. We need to see if the phylactery is there. I don’t want to ask the king directly, until we have some sense of what he might want in return.”

Before he leaves, Ascaria casts his morning spells, encouraging Gazzilfek to stay for the full breakfast before beginning his rounds.

In the morning, he prepares as usual. Ascaria ensorcels the himself and his friends:
Magic Vestment (17h, +4 on Ascaria, Mort, and Sol)
Status (17h, Eidi, Mort, Sol, & Gazzilfek)
Wind Walk (17h, Ascaria, Eidi, Mort, Sol & Gazzilfek)
Brightest Light (17h) on his hat band.
Heroes' Feast (temporary hp: 1d8 + 8 ⇒ (6) + 8 = 14 - includes Gazzilfek if he stays)
Detect Poison (On everyone once.)
Diagnose Disease (On everyone once.)
Lastly he’ll refresh everyone’s Life Link.

When Gazzilfek leaves, he suggests to the others, ”Hey, Gazzilfek has been really helpful. We should offer him one of the ioun stones. He did help with the dragons in his own way, and acting as a go-between is great. They already know him, so there’s some trust built up. Helps us with our goal.”

We have three ioun stones left: Dusty Rose Prism (+1 insight to AC) (5kgp), Orange Prism (+1 caster level) (30kgp), and an Iridescent Spindle (sustain without air) (18kgp). I’d rather not give him the orange prism ‘cause it’s rather valuable, but either of the others is totally fine with me. Shall we offer him one?

Group effects
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Wind Walk (everyone + Gazzilfek)


1 person marked this as a favorite.
Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (buckler))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Telepathic Bond, Protection from Acid (25m, everyone + Gazzilfek), Air Walk Communal (25m)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (3/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Ascaria is impressed with the haul, ”Nice ring!” he admires it, but does not want it for himself.

Eidi wrote:
"...Guess we just make our pick and bring it up"

”Naw. I don’t want a partially eaten dragon, or rotting head. I wanted something fresh. Better to have nothing than bring something substandard.” he grins.

”We’ll just have to talk our way through.”

He casts another Air Walk Communal so the party can return without hassle.

”It seems as though folks are resting for the day - both the dragons and the giants. Perhaps we should do the same. We can try to convince the king to let us into the secret chamber tomorrow, or at least see what he may want for the privilege.”

Ascaria suggests they head back to the giants and ask for a room in which to camp for the night.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Telepathic Bond
Wind Walk (everyone)


Male, Gnome

Ascaria peers around, able to see even less than usual, and shrugs. ”Yeah, let’s see if we can find that one. He at least didn't teleport away, and he was bleeding badly.” He grins.

The air walk lasts another 25 minutes or so. Then I can cast it again so we can come back safely with a few minutes to spare. Hopefully we can find something within that range. We also have wind walk going, so we can come back really fast if we want to, flying mist above the mist.


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (13r, everyone + Gazzilfek), Burst of Glory (everyone), Prayer
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

”Are there any other dragons? The whole point was to get a dragon head to show our loyalty. And they keep running away!”

Though admittedly that last dragon was rather a handful, and very nearly took Mort with his nasty bite, he still wants another dragon so they take take the head.

”Should we go into the mist?” he wonders, though he’s not keen on that idea either.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
Prayer +1


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Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone), Prayer
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Mort heals 5hp of damage which is transferred to Ascaria.

Then, with a move action, channels energy to heal his allies and harm the dragon again. He likes this side effect of his channels!
Channel Energy (healing): 11d6 + 1 ⇒ (2, 4, 5, 1, 3, 4, 3, 3, 4, 5, 5) + 1 = 40 (the dragon takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))

As a standard, he’ll beef Mort’s healing a bit further, casting a Cure spell and using his light mace of reach to extend the spell to Mort.
CCW: 4d8 + 18 ⇒ (7, 7, 8, 2) + 18 = 42

Mort: 105hp damage, 17 temp + 5 Ascaria + 40 channel + 42 CCW = 1hp damage remaining on Mort.

"Damn dragons..." Ascaria mutters as he works. "Sorry I couldn't top you off Mort!"

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
Prayer +1


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 112/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Reflex: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 (BoF) vs DC 20 for 50hp damage

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Sol and Eidi each heal 5hp of damage which is transferred to Ascaria. Don’t forget your 17 temp hp Eidi.

Ascaria starts off by casting Invisibility Purge (80’ range), hoping to make the invisible visible. As he’s not sure where the dragon is, he casts defensively (can’t fail).

Then, with a move action, channels energy to heal his allies and harm the dragon (if it’s within 35’).
Channel Energy (healing): 11d6 + 1 ⇒ (4, 5, 2, 3, 5, 3, 3, 3, 4, 4, 1) + 1 = 38 (the dragon takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1


Male, Gnome

Actually Sol had 17 temp hp, as does everyone else, from the start of the fight. So she should be at full after Ascaria's healing.


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 117/122 (17tmp)
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Sol heals 5hp of damage which is transferred to Ascaria.

Ascaria 5’ steps southeast to Sol, and then tries to top off her healing, casting defensively.
Concentration: 1d20 + 27 ⇒ (12) + 27 = 39 vs DC 23 (not sure if a 1 is an auto fail on this roll…)
CCW: 4d8 + 18 ⇒ (7, 1, 3, 7) + 18 = 36

So Sol should now be down 9, Ascaria down 5.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 (17tmp)
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria considers many things, but his experience is mostly in reacting to the opposition. And the opposition is just throwing a few spells about. His team is still in good shape! Unable to really see the opponent anyway, Ascaria delays - likely for the round.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1


Male, Gnome

Will Save: 1d20 + 16 + 4 + 4 ⇒ (12) + 16 + 4 + 4 = 36 (feast, maiden) vs DC 27 or shaken

Will Save: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21 (feast) vs DC 18 or phantasmally killed!

I'll have more later, but wanted to see if I failed...

"A pretty believable illusion! But not enough. Not today."


Male, Gnome
Eidi wrote:
Eidi's eyes, attuned to the invisible turn towards Ascaria's pointing place "A Spiky Dark Dragon there!" he exclaims, trying to discern what it is.

"Let me know what it's breath weapon is so I can protect us maybe." Ascaria telepathically suggests, though the party has split up a bit.


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122 (17tmp)
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

”There’s another creature to the north beyond my sight. What is it?” Ascaria asks telepathically.

He 5' steps and casts Burst of Glory (+1 attacks & saves vs fear (sacred), +17 temp HP) which affects the party, but not Gazzilfek (too far away).

It affects Mort too I think, unless he rushes off right away and doesn’t wait for his extra booster!

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (5/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Ascaria quickly casts Blessing of Fervor on the group. ”Let’s go get it!” he says to the group.

For his part, he takes the extra movement this round so he can get closer (50’ total move with BoF) - though he’s still a bit slow.

Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)


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Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (3/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (5/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

Eyedi wrote:
"Oh yes, I did. Now, when you say 'perfectly fine', the hairs on my forearms rise up. We've seen her twice, how many times has she seen us, I wonder. If we whip up some magical cookie frosting which counters her stomach acids, I'll feel much better about finding her finding us."

”Is it acid? Or poison gas? I can help with acid if that’s the case, but I don’t know green dragons.”

If Eidi confirms its acid, Ascaria will protect the party with a Protection from Energy Communal (30 minutes or 120hp of acid damage, whichever comes first).

GM Rat Sass wrote:

"So, you gonna make noise, and draw her out, or you gonna try and sneak up on her? I only ask that we don't do that right away, when we leave our little hidden."

"Make noise, and risk more than one green sneaky. Hunt her, and you may get lucky. If you're trying to lurk, yourselves, you got a way of being less conspicuous out there?"

”We’re not a quiet group Gazzilfek. Best hunt her by making noise, and if we have to battle more than one, so be it. Let’s find us a dragon!” Ascaria says confidently, sure in their protections.

Solrisa Iome Arabasti wrote:
"Don't we need to speak to Kagro, first? Find out what we need? Is that a good idea too, like everyone elses?" Solrisa asks, happy to kill all the dragons, but also doesn't want to do things in the wrong order. That's exactly why she has a 'Socks First!' sign by her bed.

”No Solrisa. Kagro mentioned that he didn’t trust us, and actually said we should bring him a dragon head as proof we’re on his side. He might have been kidding, but I don’t think so. Either way, it would be a good show of strength, and support for the siege.”

”If we can’t get this green to attack us, we’ll just have to go outside and scour the mists. This is easier, and less risky.”

Group effects
Air Walk Communal (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Wind Walk (everyone)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)


Male, Gnome
Mortimer Smith wrote:
"Why go down there when there's a perfectly fine green one lurking around up here?" asks Mortimer. "Who did you say, Eidi? 'Necrozyte'?"

"OH! Good call. Hunt the enemy within." he grins. He turns to Gazzilfek, "If you were a green dragon, where would you hide in this place? Let's hunt the dragon!"


Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (3/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (5/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

"I suppose you're just going to follow us anyway." Ascaria grins, "So you might as well do it with us, rather than behind us. Stay close, but back a bit."

He'll go ahead and protect Gazzilfek with his life-link.

"So. Shall we get a dragon head then? I figure there should be plenty in the valley floor beneath the mist. Finding it might be a problem and I doubt the dragons are going to just let us waltz around."

Remember, it's been probably 40 minutes for spell durations between the meetings and the feast-casting.

When the party is ready to proceed, if this is the plan, he’ll refresh the Air Walk Communal (30 minutes) and include Gazzilfek to help him move about (unless he can fly already).

Group effects
Air Walk Communal (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Wind Walk (everyone)
Resist Fire 30 (for a few minutes more)
Telepathic Bond


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Male, Gnome

Status:
AC = 32 (F25/T18) (included: +4 vestment (shield))
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (8h, Ascaria, Mort, Sol), Status (8h, Eidi, Mort, Sol), Wind Walk (8h, everyone), Brightest Light (8h), Air Walk communal (10m), Prot Energy (10m 59 acid), Prot Energy (10m 86 electric), Prot Energy (10m 63 fire), Resist Fire 30 (44m), Invisibility Purge (11m, 80’), Telepathic Bond, Heroism (30m)
Life Link (17)(270’) = Eidi, Mort, Sol
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (3/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (6/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -

”Yes, good King, it would almost certainly be inside the Vault of the Citadel. As Solrisa mentioned, we have met Kagro. Perhaps we should speak to him again - after you and yours eat!”

The party is still under the effects of a Heroes’ Feast, so no need to partake again. Ascaria goes to the mess, and casts Two Heroes' Feasts to help some of the locals at least eat something wholesome. It takes him 20 minutes to cast the two spells. He feeds 17 giants with each casting.

He suggests the party leaves the King and his retinue and seek out Kagro. ”He asked for the head of a dragon earlier, should we head back out and get him one? We’d have to go into the mists I think to find one. Could be risky, but it might get us a-head in the negotiations.” Ascaria grins at the horrible pun.


Male, Gnome
GM Rat Sass wrote:

"I know nothing of this... flackterry. What does it look like? Why do you think we have it?" King Silvereye looks to his Captain, who only manages a shrug. The King frowns in thought, then continues to speak with the halfling. Each word he speaks takes effort.

"Who are you?" Achaime points at Solrisa. "She speaks of Apsu. You speak of Dragotha. You speak names. We don't learn their names..." The King drifts off, his eyes closing, perhaps in concentration, perhaps not.

When his eyes open again, he doesn't speak. His gaze takes you all in, and he listens for answers.

Ascaria quickly introduces the party by name, but not profession.

”I’ll try to keep it simple. The phylactery, well, we’ll know it when we see it. I could look like these…” He gets out the small portfolio of various phylacteries of yore (link) from Manzorian and shows the King.

”As far as why we think you have it, aren’t the dragons proof enough of that? They certainly think you have it. Look, we also think it’s here, but it’s not important why. We're getting off topic, don’t you want help with the dragons?”

Mortimer Smith wrote:
"Canary, what's wrong with him? Why is he so sick?"

Ascaria adjusts his pince-nez glasses and eyes the King.

With his glasses he perceives poisons and disease as per Detect Poison and Diagnose Disease.
Wisdom Check: 1d20 + 1 ⇒ (6) + 1 = 7 vs DC 20 to determine which poison (if any)

He’ll share what he learns with the group through the telepathic bond. He’ll add, ”Might just be old too, Mort. Age catches up to us all. He could be cursed too. I dunno about that.”

”King, please help us. In exchange, I’ll help right now by feeding 34 of your most hungry with spiritual food. It’s quite filling, and naturalizes poison as well as removes disease. Further, it will make those who consume it better in battle, for a time. If we’re in agreement, I can prepare the feasts at once!”

Again, in case the first roll was to make friends, and this roll is for the request.
Diplomacy: 1d20 + 32 + 2 ⇒ (11) + 32 + 2 = 45 (heroism) to help us find the phylactery


Male, Gnome

As they near the King, Ascaria draws a draught from his flagon - a little something to wet his lips before the big speech. (Tankard provides Heroism for 30m.)

Ascaria harrumphs a little as the king speaks - after all, he already explained it to the captain.

”Well, like I already explained to the captain. There’s this dragon named Dragotha. Dragotha is not just a dragon, but rather an undead dragon - a lich. Nasty stuff.”

”We have it from reliable sources that you have Dragotha’s Phylactery - the item which stores its soul, in a way. The item that allows it to rejuvenate. The dragons think you have it too. That’s why they’re here.”

”We’re here to destroy the phylactery. Once destroyed, we’ll help you with the dragons outside your gate - if they don’t disburse on their own. Fair?”

Diplomacy: 1d20 + 32 + 2 ⇒ (12) + 32 + 2 = 46 (heroism)

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