Half-Orc

Artix Erling's page

177 posts. Organized Play character for TobiasBlues.


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Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

It might be best that none of us go back. They've already lumped us together with the goblins. If none of you can head back perhaps we can find someone in a nearby town that can go back and free them.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix feels the magic push through him, knitting together his wounds. With a cough, he begins to move and his eyes slowly open up to see Aryn kneeling over him.

Looking around, he takes in the carnage. I see a few things have happened since I've been down.

He then stands and moves to tie up the stunned woman.

So what shall we do with these ones?

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Thanks for the game, it was fun. I've heard some people mention a mission where you led goblins around, so when I saw you offering this one I figured it would be fun.

PFS #: 108064-1
Day Job (Scout): 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix bleeds out onto the floor, hoping that he's staining Erik's clothing a little.

No problem Aryn.I can last a bit.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Gritting his teeth through the pain, Artix glares from the fallen goblin to Erik. HIs fist clenching down on his blade as his magic pours into it.

Magic point into my sword.

Frost frozen cowards! He snarls as he steps back and quickly casts a spell as his blade lengthens and with a flick of his writs, lashes around Erik's foot.

5' step back & Casting Blade Lash for a trip attempt.
Trip: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Beware, they mean to kill us and the goblins!

Artix draws his shield, then begins to speak a few words. Flicking his hand forward a burst of colors erupt from his hand.

Using my arcane bond to cast Color Spray (DC 13). He'll move to catch as many people in the blast as possible and hopefully avoid AoO's

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

No offense taken Enrik, but as Aryn said. These goblins are our charges and it is our duty to be sure that nothing happens to them. If need be, I will stay with them.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Thank you Enrik. I am Artix, we appreciate the food and a chance to rest.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

K. Arcana: 1d20 + 7 ⇒ (9) + 7 = 16

Seems so familiar, but I can't say what it is.

Artix watches as the fire burns.

We should be moving, if that was a watcher we need to get out of the area.

Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

AoO: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 wow, whiff

Artix takes a moment to study the doll before swinging again. Calling favored target on the doll

Attack: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23
Damage: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Hmmm, okay I'll change out the reposition.

With a quick work of power, Artix pushes magic into his blade before waiting for a clear attack at the strange doll.

Using a point from my Arcane Pool to enhance my blade, then Readying an attack against the doll once I see it no longer grappled/grappling Aryn.

Readied: 1d20 + 5 ⇒ (19) + 5 = 24 Not sure if I'll still get the +4 for prone
Crit Confirm: 1d20 + 5 ⇒ (4) + 5 = 9 doubt it
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Curious, seeing the doll smack Aryn with the spell, would that trigger Artix's readied action?

Seeing the strange doll use magic and Aryn not moving, Artix drops his bow as he moves forward, drawing his weapons as he closes the distance to the doll.

In Goblin
Frostfurs, get Aryn back. Then we'll start a fire.
Will use my Worldly trait to roll twice, don't think I've used it before.
Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7
Diplomacy: 1d20 - 1 ⇒ (15) - 1 = 14

Once Artix moves up to the doll, he tries to knock it away from Aryn exposing himself to an attack to do it.

Going to try a reposition maneuver
Reposition: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

K. Local: 1d20 + 7 ⇒ (3) + 7 = 10
Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Artix attempts to find some food to help with the rations of the goblins, giving them what he finds.

Upon hearing the strange doll

Artix moves up in front of the goblins, drawing his bow and readies himself to fire when an enemy appears.

Readied Action: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix moves with the party, trying to keep an eye out for anything too suspicious.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

I agree, let us just get to the docks as quickly as possible. The less time we remain here, the better.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Perhaps our best bet would be just to move through the city as fast as possible. The longer we wait in or around the town, the more chance for the goblins to be discovered.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

I have mine that eh goblins can use, but perhaps a scout ahead would be best. Mido, Henrick, either of you might be our best choice. At least we might be able to see what the attitude of town toward our friends here might be.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

We might want to try to disguise the goblins somehow. Maybe one of us going into town to buy some cloaks?

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Scanning the area for signs of anything else, Artix sheaths his blade and shield before joining the others again.

It is unfortunate that we had to kill the wolves, but if we hadn't all of us might have ended up as food.

Diplomacy Aid: 1d20 - 1 ⇒ (20) - 1 = 19

Sorry, realized I never pointed out what I had memorized. Detect magic and Spark for Zero, Blade Lash for 1st.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Last turn's action
Artix moves through the snow to get behind one of the wolves attacking Aryn, drawing his falcata and shield as he moves quick draw shield before bringing the blade down at the wolf.

Falcata: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

This turn's action
Grumbling to himself about the way he missed, Artix studies the wolf for a moment before striking again. Using Favored Target on the wolf then attacking

Falcata: 1d20 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Gotta love how the last few perception rolls have bee crap for me. Seems like I have on days and off days with my virtual dice, just like my real dice.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

K.Nature: 1d20 + 6 ⇒ (19) + 6 = 25

Artix blinks at the flower for several moments, before taking it gently in his huge hands.

This... this is a very special flower. Some say it shows that the land itself is resisting the magic of Baba Yaga herself. My people consider these blooms sacred, but others see them only as weeds. We should be careful with it, the wrong people find it on us and it can mean a lot of trouble.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Looks like we might need to see if we can't find some food off the land tomorrow.

Artix will take a night shift, his darkvision should help him out.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix will pull out his heavy blanket and throw it over Killadur.

Turning back to the party, Even with this storm, we should probably set a watch. You never know what can hide within the storms.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix grumbles to himself at his instability to get the campsite setup before the storm hits. My family would laugh me out of the town But he works as best he can trying to get the shelter up and running.

Survival to aid Fort, +1 Guidance: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
+2 on Fort, moving half speed trying to get camp setup. Will grant the +2 to Ruslan, Ruslan's wolf, and Mido

Fort (DC15), +1 Resistance, +2 Survival: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15
Wow barely makes it.

Shivering through he cold, but continuing to move, Artix works on the shelter.

Survival Shelter, Aryn Aid, +1 Guidance: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix looks up at the clear sky then back to the others. Hmmm, can't see how I missed that. I remember many storms that seemed to come up out of nothing. We'd best get camp setup and make sure the goblins are close.

Artix has a +6 on survival

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Come now, Frostfur Clan. We can't sleep now, we must press on to reach our destination soon. Once there you can sleep and eat. In goblin

Artix calls to the goblins as he packs up his belongings.

Artix will use his "Worldly" trait to roll twice and take better.
Dip: 1d20 - 1 ⇒ (11) - 1 = 10
Dip: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

You can eat more when we arrive at our destination, but for now we need to press on.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

So what would the Icetooths be doing here guarding this area? Seems like a strange place.

Artix watches the Frotsfurs enjoying the bonfire, turning to Aryn and Mido.That was excellent fighting. I am sorry i wasn't able to provide much help.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Sorry guys, gotta be out of town for the weekend. I'll try to catch up when I can.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Bah, forgot he was in melee trying to touch Mido.

Heavy boot hitting the floor of the tower, Artix casts a quick glance at the unconscious group of goblins before heading over to the other tower.

Should be right at the base of the ladder

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix focuses on the goblin shaman, trying to sight between the battlements. (Is it still total cover, even from the top of the other tower?)

Longbow: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

If the shot misses, Artix will take the move action of this round and the full round of the second round to climb down the ladder and head over to the other tower.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

No change, but I will make the shaman my studied target

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Sorry about not posting, last time I check map wasn't update so I had no clue what was going on in the tower.

Seeing the effect of Ruslan's spell, Artix calls to the frostfur in goblin. Finish them off, then stay here. Before moving up the ladder at a quick pace.

Accelerated movement up the ladder, double move if I have to.
Climb: 1d20 + 6 ⇒ (13) + 6 = 19
Climb: 1d20 + 6 ⇒ (6) + 6 = 12

Second set of actions

Once reaching the top, Artix redraws his bow and sites in on the goblin shaman.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Rutseg, has there been any activity from the tower that the Frostfurs are running to?

Artix growls low in his chest as he realizes he has no clear shot at the goblin, so he must close the distance. Breathing in the welcoming clod air, he rushes toward the towers passing Ruslan and Henrick.

Run movement to get up within the group of Frostfur goblins.

Wait mighty Frostfur, we will hit it together.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Atrix takes a moment to watch the closest goblin he can see. Then with a practiced motion he draws back his bow and lets an arrow fly.

Using move action to use Study Target on the goblin with the blue circle. Then firing.

Longbow w/ Studied Target: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Unfortunately, the arrow slams into the side of the tower.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix moves along with the goblins as they hike, their song while being quiet terrible catches in his head.

As they approach the tower, he slowly begins to scan, drawing out his longbow and knocking an arrow.

percetion: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Okay roll20 works for me.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

If there's a chance before the other Ulfen go, Artix would like to ask them if they have seen anything that the group should be aware of. Or any suggestions on how to keep the goblins moving.

K.Local on Frostfur clan: 1d20 + 7 ⇒ (6) + 7 = 13

The massive half-orc watches the others talk with the goblins. When Bloodgash mentions that we may be Shadowlodge, Artix will walk over and speak in goblin.

We are who we say we are. And this should prove it. Artix pulls out his Wayfinder to show to the goblins. This is a symbol of the Pathfinders. We will take you to Harvest End and do everything in our power to see you there safely.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

When he gets a chance, Artix is going to purchase a few things for the journey.

Shopping List:

Bandolier - 5 sp
Wayfinder - 250 gp
Traveler's Anytool - 250 gp
Ioun Torch - 75 gp
Tanglefoot bag x 2 - 100
Potion of Shield of Faith - 50

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

K.Nature: 1d20 + 6 ⇒ (18) + 6 = 24
K.Local: 1d20 + 7 ⇒ (11) + 7 = 18

A hulking half-orc covered in scars and tattoos listens silently as the captain goes through the mission briefing. He does seem to perk up at the mention of the Lands of Linnorm Kings.

Captain, is there a fear that the Shadow lodge will try to free the goblins, or is it more of a fear the goblins will be killed?

To the other pathfinder
The half-orc turns to take in his fellow pathfinders, with a small nod of his head he begins to speak, his voice a low rumble.

I am Artix Erling. I originally hail from the Lands of Linnorm Kings where I was trained as a warrior. Since leaving I have developed some rudimentary skills in magic, mainly offense magic. I will warn you, if you have not done any traveling in the north, be prepared. The land in the north will be cold. Make sure to get the proper equipment. I can provide a wand to heal us to someone who can use it.

Oh... and I speak goblin. So that may be useful.

I may pick up a few items before we leave. Gotta see what I want and will get a list to buy before we leave.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix here. Not sure what you want here, but Artix is a front-liner, wielding a shield and falcata. He recently has come into the magic that's been dormant inside of him since his youth. He also has some knowledge in the arcane, nature, planes, and the local areas. he also should be able to keep from getting lost in the wilderness.

Grand Lodge

Personally, I feel roll20 would work better for if we were all on at the same time. For PbP I prefer using goodle docs. ditzie works, but we just have to make sure to re-update the map after people's turns.

Grand Lodge

Yup he has. Been trecking through the lands of the north for a bit there.

Grand Lodge

I'd like to submit Artix here. He is a slayer/magus from the land of the lindhorn kings.

I usually am on and can post in the evenings and am in the central time zone of the us (so -6 hours from GMT)

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

I am truly sorry to hear that. It's always tough to lose someone, but someone that close is even harder. Please take what time you need.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Yeah, and I'm kinda wary on running any of the ACG classes past lvl 2 until the book comes out. I want to see if there are any decent archtypes for my character.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

August 14-17

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

I'm ready to go with Artix, but I would almost like to hold off until after Gencon, unless we will be done by then.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Yeah I'm up for it. Will we be done by Gencon? Kinda a strange question, but I"m getting to go to Gencon for the first time and would like to have a couple of characters freed up to play when I'm there.

Also, I'll need a little bit to get Artix updated, going to take a level in magus.

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