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M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur can't help but laughing as his teammates seem to have lightning reflexes to start this dance fight as fast as possible but can't really keep their dancing together all that well. Completely out of sync, they look like a bunch of weirdos. Well hey! It's probably confusing those gobbos! he thinks to himself. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur stares around at his friends, somewhat confused as to how he'll contribute to this particular effort. Init: 1d20 + 4 ⇒ (1) + 4 = 5
He flops around clumsily in his armor, completely unsure what he should be doing. He has the sense of rhythm of most middle-aged dads. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Ah I anticipate that there is something interesting to see here. In character, I'm pretty amped for a fight in my first crawl, especially given the DJ's taunting. I'd be up for waiting a second then charging. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur's pretty face. XD Yeah right. So I see these goblins on the other side of the door? My actions below are based upon the understanding that this is the case. Arthur motions to his companions and in a hushed whisper says Guys! There's a band of goblins through the doors. Probably those cudgel dancers. Looks like we'll have to deal with them. Break through the door on the count of three? If team agrees to assault the dancers, Arthur will cast create pit under the middle of the goblins, trying to catch as many of them as possible in the 20 ft square (the outermost 5ft of which are the sloped sides of the pit, giving +2 to the DC 18 reflex save to avoid falling in.) ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Gotcha. Well then, let's get through this and fight the turtle to get that treasure! Maybe there's a way around on the other side of the door? Perception: 1d20 + 10 ⇒ (7) + 10 = 17 Arthur takes a look where he's stepping to see if there are traps. If he doesn't see any on the floor or door, he moves over to the door and opens it. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() I'm ok with the switch if the two primary parties are. I'm very sorry to hear about the health issues. Thanks for introducing us to the system and we'd love to have you on board! ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Somewhat confused about where the turtle is and how to get to him but I'm all about this. Way to go, Virgil! Nice moves, Ranveer! Arthur is totally enthused about the heroics of his teammates. When they encounter the turtle, Arthur cheers. Oh yeah! This is what crawl is all about! Bring it on, baby! He stands in the middle of his teammates as they move to engage the turtle. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Totally game to help and keep up with Virgil! I can search too with the same perception bonus to speed up the searching. Arthur watches tensely as Virgil cuts the first wire, holding his breath. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur chuckles. Go for it Virgil. I'll keep giving you guidance for each one. The animal would have been fine. They go back to their home plane if they're destroyed. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur definitely points out the trip wires that he sees. Don't touch those, guys. Anybody know anything about architecture or traps? I bet avoiding the triplines is a good start but I'd love to know a little more here before we waltz through. I could summon a dog or pony and have it walk through there to see what happens. Anyone good with animals to help show it to step over the wires? ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Awesome! Can't wait. Regarding the map, I still just see the boat room. We don't have a view of the next room yet, right? Just want to make sure I'm not missing it. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur looks at the dangerous hallway, trying to tell how likely it is to collapse on them and what might make it do so. Perception: 1d20 + 10 ⇒ (9) + 10 = 19 Any ideas how to proceed here, guys? ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur encourages his teammates as they calm down. Let's go, guys! Let's get across this room and into the next one! Help me row! Arthur pushes the oars the best he can. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur tries to calm down his teammates before the panic spreads too far. I'm pretty sure it's just an illusion, guys. Keep calm. Let's just get across this room. The middle-aged cleric keeps rowing calmly across the room. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() I rolled an 18 on the will save you called for and assumed that would be enough but perhaps not. I'm guessing what's going on with the boat is an illusion that we can will save to resist so Arthur's calming down. Either way, succeeding on a will save is probably calming compared to the alternative. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Best cantrip in the game, bar none! As far as I'm concerned, everyone can freely ask for guidance and then assume I cast it out of combat in a situation where it wouldn't be compromising, e.g. if we're all trying to be quiet, I can't really cast guidance because of the verbal component. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur gladly provides Virgil with guidance. Then he lifts his holy symbol of Vesta and says It looks like we could use this, guys. Channel healing to all: 1d6 ⇒ 2
Are we ready to row this boat across the room now? Arthur checks for any more traps or other dangers. Perception: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur exclaims in surprise when he gets hit by the darts then yet another flight of them shoots toward himself and his companions. Uh... guys... we should probably settle down here. Ranveer, are you ok? Can you swim back toward the boat? Virgil, how do we use the boat without setting the trap off again? ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur shrugs at his companion, Virgil. I think we're supposed to cross this room and get through the next room until we finish the dungeon, get the loot, and rescue the princess or princesses! He can't help getting more and more enthused as he speaks. Do you think there's something more to this room? ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Nodding in thanks, Arthur gets in the boat and helps his teammates in. Once everyone is ready, he helps the boat push off across the room. Suspicious that they may need the help, Arthur casts bless on his comrades once they start crossing the lake. He keeps a careful eye on the water all around the boat as he helps row. Perception: 1d20 + 10 ⇒ (6) + 10 = 16 Bless lasts 3 minutes so if cast right as we start crossing it should last until we finish crossing or encounter some issue. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur tugs the door open carefully as he and glade peer through. Perception: 1d20 + 10 ⇒ (6) + 10 = 16 Looks good to me! Let's get in the boat and row across. But I bet something is going to attack us from the water so stay ready! Arthur starts getting in the boat, assuming his comrades are following. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur readies himself to fly through the door behind Virgil and Ranveer. Right before the clock hits 12, he lays an encouraging hand on Virgil's shoulder. Go get 'em! Casting guidance. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur chuckles at Glade's comment. I'm sure we'll leave some of it standing. You're right. The monsters are the priority. And, of course, the princess! ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Going to be interesting to see how cuddgely this DJ is feeling lol. Also, just noticed "done" instead of "down" in my most recent post. I sigh at the lack of editing older posts... ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur looks around at his teammates with newfound affection. Nothing like seeing someone's shortcomings and how they face them to bring people together. A common enemy sure doesn't hurt either. He grins at his teammates. Let's smash this dungeon. No holding back. You all done for that? ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur's face reddens somewhat as some of his former failings in xcrawl are shown on the big screen. But the middle-aged messenger sets his jaw and turns to his teammates. C'mon, Breakers! We've all had our fumbles, just like every other crawler out there! They don't mean anything. They're just trying to make us look bad because they're afraid of what we can Break. Let's show them. He grins broadly and gets ready to head through the door. ![]()
M Human Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1
![]() Arthur nods and grins in agreement, laying an encouraging hand on Ranveer's shoulder. Casting guidance on Ranveer. You're the face of this team, tiger! People will see what's special about us right away. Go get 'em!
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