Aspis Agent

Arthur Cantor Delgado's page

732 posts. Alias of Bofus Beerswizzler.


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M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

whelp...this will make the actual battle a bit more thrilling, won't it???


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

upper hand: 1d20 + 13 ⇒ (3) + 13 = 16


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

With grim determination, Art again steers the ship to the new prize.

Profession (pirate): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Profession (pirate): 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Profession (pirate): 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art dons the borrowed Tricorn Hat and adjusts it at a jaunty angle as he takes the wheel.

Alright, ye dogs!! WE'VE GOT SOME PIRATING TO DO!!!

Profession (pirate): 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Profession (pirate): 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Profession (pirate): 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Well, WHAT ARE YOU WAITING FOR YOU DOGS?!?! Get your boots on the deck! Weigh anchor, get her pointed in the right direction, if you derelicts remember how to steer her!!

Art bows to his wife. Agasta...you certainly know how to motivate a man, don't you? We'll return with plunder and stories almost before you miss me. *wink* Almost!

I should have time to read through the new rules tomorrow (Monday) and be ready to go.

LUCKY!! A word, please?:
Art pulls Lucky aside. [b]Sandara gave you that wonderful hat. I'm in the habit of steering the ship when we engage--may I borrow it for those times, sir?

oh, and who gets that breastplate? (I'd need to spend a feat to use it as I'm not proficient in medium armor)


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Yes, Lucky...I wouldn't inflict the loss of you on all the lasses out there either. It's decided.

Art listens to Slappy with interest & intent. You are correct to be concerned. But my gut is telling me that this is the correct course. This isn't just a simple agreement, it's something more...serious. From a more elegant time. We will go with our eyes open, but our hearts as well. Our respective crews will trust each other, because we have the most to gain that way. Any other ships we get will be OURS--their loyalty will be OURS as well. Your words are wise, Slappy, but as long as we are not foolish, I think we have little to fear.

Once the final words are spoken & everyone is in agreement, Art moves to lead the crew back into the dining area. But before leaving this side room, he speaks to Slappy, sotto voice (but not hidden from the rest of the crew) do me a solid, mate...get a read on McCleagh--specifically how he FEELS about this arrangement. I have a suspicion me might object to this on a...personal level, if you follow me, and I'd like to think on how to handle him if that's the case. Savvy?

Art enters the dining room again, and waits for his men to seat themselves, while he remains standing. He takes up a cup of wine and holds it up.

I will accept your terms, Lady. Let our bond symbolize a time of cooperation between your crew and mine, where we can ALL grow our greatness and wealth--TOGETHER!

Here he raises his glass, gives a beat to allow a joining of the toast, then drinks as if everyone joining is a foregone conclusion.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I have NO problem with this arrangement, don’t get me wrong. But Lucky, speak up now if you want to be the groom!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

since S posted in slack that we are granted some time to discuss alone...

Well boys, this seems like a capital arrangement; we can get everything we need, and maybe even gain some loyal retainers, eventually.

He looks about, and sees Lucky’s down-in-the-mouth affect. Art purses his lips

Lucky, I’m guessing you’re quite smitten with the Lady, aren’t you? How about we see if we can’t make this shackles marriage with a different husband and still be binding?

can someone with a good knowledge skill say if that’s ever feasible?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
"Lucky" Lucas D'Endrin wrote:

[dice=Know Local]1d20+13

Also... on a scale of 3-18, what kind of a comeliness score are we talking about here?

Anything greater than about an 8 and Lucky will be pretty psyched about the plan.

You're thinkin' with yer d1ck!! There's a pic, linked from the "attractive older woman" line above

Art leans in to listen to Lucky's explanation with interest. Once he grasps it, he gives an understanding nod. seeing Lucky's interest, he whispers back Do YOU want to do it??

leaning back in his chair, Art then looks intently at the Lady Smythee (is that pronounced SMEH-thee OR SMEYE-thee? Or something else?) This is a proposal from a more civilized time--something we may sometimes refer to as "old school." Allow me us to consider this offer, Lady. Perhaps after dinner, my crew and I may have time to discuss it before giving you an answer?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

dammit...i should pick up some ranks


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

My man Slappy here has the right of it. You must understand that we were intent on simply taking the Rock. We had no reasonable expectation of a civilized negotiation--we were expecting, shall we say, an aggressive restructuring of management.

Essentially, we are looking for a permanent safe harbor, and our thought was that making Tidewater Rock ours would do that. But before we actually negotiate further, allow me to offer you a gesture of goodwill and apology. I offer you wereguild for your retainers. Say...the in-game term for one point of plunder for your fallen men? I don't wish any further hard feelings to taint our fine evening.

folks, I hope you all don't think that's too steep...


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art gives a florid bow, removing his hat while doing so.

Arthur Delgado, Captain of the Piranha and leader if this fine crew, whom I leave to introduce themselves to your Ladyship.

With a beat of a pause for thought, Art continues Please accept my apologies, Lady. We pirates are not accustomed to using the front door on...such missions. Speaking with Mister Siggs was eye-opening--we had not expected to run into anything except violence. My crew and I are hoping that we can come to some form of agreement without any further bloodshed.

While the crew makes their own introductions, Art takes an obvious careful look around, taking stock of the opposition and making no attempt to hide the fact that this is what he's doing. He gives McCleagh's sword a brief glance, with the slightest of raised eyebrows--could be "impressed" or could be "you think I'm impressed??"


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Dungeon Master S wrote:
Kiltem doesn't catch anything of note. When Sigg's sees Kiltem he snorts, "Ye have a vanara in yer crew‽ Ha ha! I like ye already."

Well, I don't know about that...but he IS certainly helpful if we need to engage in gorilla warfare.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
"Lucky" Lucas D'Endrin wrote:
Hopefully the dudes upstairs weren't her favorite loyal guards or family retainers....

agreed. But omelettes & eggs, as they say...

Siggs, you are a treasure. Mayhap we can come to some agreement with the Great Lady, with no further violence. Let us see what we see! He offers his upraised palm in an "after you" gesture.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art whips out Tooth and salutes back, sheathing the blade immediately after the introduction.

Captain Arthur Delgado, leader of the fine crew of the Piranha

He listens to their new acquaintance seriously.

tough to negotiate if one side doesn't know what the other side wants...you seem a most decent fellow, and you want to prevent unnecessary bloodshed. Do you have any suggestions for that, Mister Siggs?

Oh, and I trust your honor you've shown to this point. But we are also ready for treachery. While we would shed blood of potential friends with a heavy heart, make no mistake that we will not be taken WITHOUT bloodshed, should you try to hoodwink us.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art gives a "slybrow" and a small nod, indicating respect for the man. He keeps his hands empty and unthreatening--for now.

I have yet to be accused of stupidity, and HAVE been called brave, by those who follow me... here he jerks his head back, to indicate the officers just behind him (because I did specifically say I was leading the group down the stairs, not going down alone) and those who do not.

He raises his chin a few degrees. WE are here to crack the rock. We also have no wish to kill everyone in the place. You are welcome to join the winning side. With a brief pause, Art moves his hands closer to his weapons, but does not yet draw. He takes another glance back at the muscle & might behind him before meeting the older man's eyes.

Yield, sir. I have the advantage.


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art gives Kiltangutan a puzzled look, then tilts his head down, lifting his pendant closer to his ear. He nods at the small skull then lets it drop, with a smile.

It's a good thing the Lookout understands you. Yes, let's go down and give this gent a visit. Quietly, now, please...

Art gives Lucky a nod of thanks for the intel, and leads the group down the stairs. He's not skilled at stealth, but he tries to be quiet...

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Dungeon Master S wrote:
I need to know what time of day it is. I don't remember what you guys said. (See Slack)

assuming we took care of the ghost ship the day before hitting Tidewater, and spotted the Rock in the AM, we've done enough recon & travel to make it about mid-day, IMHO. Adjust accordingly if my assumptions are wrong.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

If the map is accurate, there is only one set of stairs up/down? No other ways? Because if there are, we block one of them & use the other

Keeping his voice down, Art gives a congratulatory fist pump to the efficient crew. As so far it seems things have been quiet enough to assume no alarm has yet been raised, he twirls his finger once in a circle to get everyone's attention, then points to the stairs down, speaking quietly: let's go!


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Slappy Wundershart wrote:

Slappy moves and giggles a bit because he is going to try one of his new spells.

Cast unnatural lust on red (DC16) I think he really really likes his friend.

awesome...and I'm standing next to him on my hands & knees...ya joik!!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Not one to let a good idea fail because of bad luck, the captain tries to get by again!!

once again, use Derring Do to gtf by

Acrobatics: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (5) = 22

assuming this is enoughhe then drops to all fours behind the scalawag, and looks up at Kiltem & Ko with a grin!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art takes initiative and rushes to try to block the guard from getting down the door.

I'm hoping that, since we've got them flat footed, I might be able to go through his space to block the stairs? Acrobatics check?

Art scrambles past the gawking guard, and drops to hands-and-knees behind him, hoping another of his crew will take the cue...

Use Derring Do on acrobatics check

Acrobatics: 1d20 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14 <--well fak


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Well...shall we approach, with caution and what stealth we can muster?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

We won't get a better opportunity than this. Let's go!! Sandara, take care of the ship.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art muses on Slappy's suggestion. If we can keep a keen eye out without giving ourselves up, then this is a good plan, I think. We can spend a day or two gathering intel. Anyone opposed?

Where's the capybara...did I miss something??


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Well, if our goal is to take this island, I don't see us being able to parlay. I'm thinking if we officers sneak onto the island and cause our brand of mayhem, the crew can take the ship in to cause theirs.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I'd like to see the results of this mayhem before I act, please...


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

BOTTING FOR LUCKY

Lucky bides his time, blade at the ready, to strike the undead captain at the Opportune Moment.

Ready action: if the undead captain casts a spell, Lucky will attack to disrupt it


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

well THAT sux...I thought i was blocking the plank, to allow only 1 at a time across...

Art's brow furrows a bit at his positioning, but that's the only indication of any worry. He embraces the situation, and allows his muscles to fall into the magical haste. Nail appears in his hand like a blur, and like a blur he lashes out with both weapons!

Prioritize most wounded enemy first, which appears to be green. Any attacks beyond killing first target will go to Red first.

Tooth, AoO vs. Green: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Tooth: 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29 <--THREAT #1
damage: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Tooth: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Nail: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
damage: 1d4 + 3 + 3 ⇒ (3) + 3 + 3 = 9

Tooth, Haste attack: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28 <--THREAT #2
damage: 1d6 + 5 + 3 ⇒ (5) + 5 + 3 = 13

Tooth, CONFIRM #1: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
damage: 1d6 + 5 + 3 ⇒ (5) + 5 + 3 = 13

Tooth, CONFIRM #2: 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 33
damage: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11

As there is 100% certainty of at least one of those confirming, i'll go ahead and take that panache point back!!

Good round for the Cap'n


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Current status: Haste, Barkskin, Inspire Courage (+3 hit, +2 damage, +4 AC)

Art sees Ko's brave jump to the enemy deck, but is too far away to directly help. Instead, he dashes to the nearer boarding plank, draws Tooth, and plants himself in a relaxed ready position to cover the plank.

Don't let Ko get swarmed! I'll hold here!!

He then eyes the nearest zombie, and gives him a salute & a sneer

Readied action--skewer the first undead beastie to get in range.
Will use 1 panache to increase Precise Strike damage

Readied attack: 1d20 + 13 + 3 ⇒ (5) + 13 + 3 = 21
damage: 1d6 + 5 + 14 + 2 ⇒ (2) + 5 + 14 + 2 = 23


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Get that corvus ready! Boots on their deck, and knives to their neck!!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

PREPARE TO BOARD!! We're finishing this RIGHT NOW lads!! TO AAAAAAARMS!!!

he's going for speed...


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art reads this, and decides to try to Change Their Attitude with his rousing charismatic speech.

Faugh!! You think I'm afeared of shades? SHADES?!?! Har! They attack the mind, the spirit--and our spirit is STRONG!! They do not attack us as individuals. They attack a school of PIRANHA! Let them see what is in store, we'll send em straight to the Abyss!

He pauses for 2 beats, turns to the crew and shouts PIRANHA! WHAT IS YOUR PROFESSION?!?!

Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Well that wasn't the LEAST bit foreboding. ONWARD!!!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

that was going to be my first guess...


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I can’t remember the command to STOP but is that something we can try, so we might board?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Can we pursue in the last direction we saw the whaler, as long as it's not drastically off our original course?


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Why not?? :-)


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Arthur has a lot of coin to spend...so he looks for a

Belt of Dexterity: 1d100 ⇒ 69 <--success

and a

cloak of resistance: 1d100 ⇒ 9 SRSLY????


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Let's start asking around about Stormeyes--whatever we can find out (usual MO, current whereabouts, stuff like that)

Diplomacy (Gather Info): 1d20 + 13 ⇒ (6) + 13 = 19


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art smiles broadly. Kiltem, ye' got balls o' solid rock. Let's spend some time poking around, see if we can find anything interesting out about Tidewater, if it's something we think we can manage.


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M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

of course we can always top off our hold, if we happen across a tasty target...


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

While the work is winding down, Art assembles the officers.

Alright lads, we're nearly done here. Unless any of you can convince me otherwise, I see no reason not to return to Peril to empty our hold. It was 5 days here, so 5 days back seems reasonable, weather permitting. What say you??

Metagaming: Also, we are very close to our first Infamy threshold, so we need to decide whether we're ready to handle that too...


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Art oversees the entire operation, offering encouragement as well as physical assistance whenever he can—he doesn’t mind getting his hsnds dirty, or fraternizing with the whole crew


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Kiltem Stormcrow wrote:


Hulking Kiltem looks pensively at the rest of the group. He glances over to Art. Capitan. We got some good loot and magic treasure from this island. But did we find what Captain Harrigan was looking for here? Or did his men already recover it? The big druid is silent for several heart beats. We could still try to chase them. See if their ship is still somewhere around the island here. He shrugs his shoulders and lets out a sigh. But there is also some good solid plunder right here. But it will take us a couple days to bring the crew in and carry it all back to our ship.

Art sighs. Aye, I was thinking along those same lines. My guess is he found what he was looking for and never came to this wreck; it was probably with that cyclops. We COULD give chase--but I don't like our chances of catching him, and even less our chance of taking him down if we do. I say we salvage this bounty and make our plans after that.

The Captain gives the order to head back to the ship and make ready to plunder!

Kiltem wrote:
more loot! +2 dagger up for grabs

indeed...too good to pass up. I'll grab it if no one else is interested.


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
Kappi Matarito wrote:
Yes Lucky gets the jaunty boots and tuna/dex belt

Hah. Tuna belt is one of my favorite sandwiches!


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

I only just realized Ko wants in on one of the belts. Roll off for monkey belt?

1d20 ⇒ 17


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

Yes...we'll make a thorough search of the ship & erstwhile inhabitants


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

OK, Art claims the Monkey Belt and the Pistol. I'm all for Jaunt Boots & belt for Lucky. Ring of Prot to the melee monsters. Staff to Slappy. (do you have Shield or Magic MIssile, to recharge it? are those even on the Bard list?)


1 person marked this as a favorite.
M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

level details:
Skills in Pirate, sleight of hand, swim, bluff, intimidate, acrobatics, diplomacy (level bonus skill point)

Feat: Deadly Aim. Always assume it's on!

New Deeds: Gun Feint (use gun to allow for a feint check instead of attacking); Swashbuckler Grace (no penalties for using Acrobatics to move, at full speed, through threatened squares or enemy space); Targeted Strike (called shots for neat effects)