Here is my submission, I decided on making a front line fighter, He is a fairly tanky barbarian even while raging(he gets tankier during rage! wow! haha). He has good saves for the tougher fights, but functions decently well outside of rage. He has a decent Know. Nature, perception, and is good at most physical skills (climb/swim/acrobatics/stealth etc) even in his armor. Though getting/"crafting" mithril armor is a primary goal in the near future. He's more or less a merc that's interested in both the potential wealth, and the potential trial's of prowess and tests of skill that the area provides. He has no qualms about speaking his mind or giving insult, though his time as a servant did teach him some minor discretion in this regard. Contrary to his general demeanor and vibe he is renowned for keeping his "contracts". Though if the contractee gives great offense to Arrack's sensibilities (honestly, a hard thing to do) or greatly insults Arrack personally he has no qualms about "renegotiations". At this time, he is NN with CN tendencies, but I could see him eventually going CG. Though that honestly depends on how things play out in game. His crunch is, mostly finished. I'm still purchasing some equipment, and I'm not entirely sure on his feat selection, but nothing big will be getting changed. I have his crunch in a mythweaver sheet (link in profile) however if you desire I can transplant it into different formatting.
@ GM Ieinathan- 1- He is originally from the north, I am not decided entirely but land of the linnorm may be a good fit. He was exiled from his tribe and after nearly dying in the cinderplains was picked up and "indentured" by a traveling noble/merchant/noble merchant. He would have gone to the Vale for the monetary incentive. Unless you mean how he got there, and I'd say he traveled either as a member of a merc band, signed on to guard a trade caravan heading that way, or just rode his horse there. 2- Hmm, an interesting thought. He would, under certain conditions. Of course, even then the act would be driven by a desire of his or the like. Example- he has taken a real fancy to a lady, he would certainly throw himself in a swords way to protect her. Not necessarily out of the kindness of his heart, but because she is his, he likes having her, and will be dead before he lets someone else take something of his. Or something to that mindset. Another example would be. He may run into a burning building to save an orphan because he sees himself, exiled and alone, in that orphan and even he needed saving at least once. So its a slightly grey scaled yes. 3- Yes! He would have bested an opponent using it in either an arena match or on a contract. Not sure which at this time. I will be flavoring it as an oversized sword. and cool. thanks for the option of retraining.
I think I will submit a barbarian (Titan-mauler) or (armored hulk) or a fighter. Not quite decided. Leaning Barb. Here is a rough run-down that I will be refining. He ended up with the merc company entirely due to the nature of his life. He spent his early years fighting to survive, then, for a time he served as a slave warrior. Fighting countless battles in gladiatorial arenas. It wasn't until he showed promise after several blood baths that he was given the more honored title of gladiator. Though, his bouts often ended with blood and death still. Eventually he was freed, at least officially, and having no other real talent aside from physical labor or hunting he naturally gravitated towards the mercenary life. Which was fine with him, he relished the thrill of a real battle, and the feeling of victory when felling a true opponent. He is oddly professional, usually. Keeping a pride in his work that many would not expect of the brutish man. Arrack is True Neutral. Reasoning-
personality-
I plan for him to make use of an orc butchering axe and the vital strike chain. How much would an (impact) weapon cost? I haven't decided on race yet. I'm leaning human, but half-orc is appealing as well. Could I start with having retrained a 5th level feat? (paying the gold required of course) I would like to start with vital strike.
Thank you for the quick response! I was unsure due to the fact the SRD rules stated you didn't add your con to VP rolls, but the rules in your campaign info did not specify. Felt it was safe to assume not too, but wanted to be sure. (silly ole me did forget to add base HD) Also, I took the stigmatized drawback, wanted to ask if you were OK with that? (I thought it suited his background) Haven't decided on the third trait from it yet though.
Arrack here, is a quiet, brooding man. He can be vocal after drinks, or when roused, but normally is content to let his blade talk for him. That said, the reason for his cold exterior is the fact he has always been... less than welcome. He has never felt like he belonged anywhere and has put up with a lot of b~&$~**& from the world so far which has lead to him having little patience for self pitying folk, and a tendency to always assume no one wants him around. At this time, he is a mercenary, and a rather gruff, and angry one at that. But I hope to see him grow into a decent leader/fellow and to slowly grow more attached/caring of the refugees as time goes along. Perhaps even seeing him find a place he feels like he can belong in, a tribe of his own so to speak. This may not come to pass considering how things play out, but that's the intention. He would still be a fairly hard ass bloke that seems to not care/show little empathy. He would certainly have a soft spot for any kids, particularly orphans. Though the kids might not see it that way haha. He is a bit.. handsy with women as well, that too will probably be changed as he progresses. Hopefully. To tell the truth, One of his desires is to find a place where he feels like he belongs, a family, or, in his terms, though its doubtful he would ever say it himself, a "tribe" of his own. I'll likely be going for armored hulk archetype.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack breaks from his brooding as they mention a swarm. Are we even sure it is worthwhile to try and deal with it? were we not looking for caves? I admit, I tuned things out for awhile since it seemed like worthless chatter. Is there any reason to use what seems a limited resource for an unknown reward?
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Sorry all, having a bit of a rough time IRL at the moment... As such, posting with be sparse. Please bot as needed, and I apologize for the inconvenience.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack's face is stuck in a determined scowl. This was nothing new to him, he had survived in the wildlands plenty before. When approached his scowl deepens. If they can't keep up, then they won't make it. He thinks back to a moment, twice he had been left for dead, and twice someone else had given him a helping hand. If possible, it seemed his scowl deepened even further as he thought, before finally sighing. Fine. Let us rest. I can show people that don't know how to make shelter how to go about it. He goes about making a shelter for himself, and a few others as well so others can watch. survival: 1d20 + 7 ⇒ (19) + 7 = 26
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
BaB: +1
Skills:
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
I have a +6, but I want to see if the bug companion can do it for us haha.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Forgot to specify, I am raging.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Fret not, you'll be joining him next. I remember seeing you, one of the lowly bastards that stuck me in the back. After you, your boss is next... heheh This will be fun. He circles around the hobgob before rushing forward with a wide uppercut. attack,rage,PA: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
AC is 15 vs hobgobs
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack moves up closer to the wolf, dropping his bow and drawing his greatsword as he does so.He then readies an action to strike it if the creature moves into range of his sword.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Was gonna ready a charge action. Arrack fires off another arrow at the wolf. attack: 1d20 + 3 ⇒ (14) + 3 = 17
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
do you allow the standard action charge rule?
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
attack: 1d20 + 3 ⇒ (9) + 3 = 12
Arrack lets off another arrow since they are still fairly far out.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
I've come down with a bad case of the cold, hoping its not actually the flu. Posts will be limited over next few days, particularly in depth posts as I kick out this virus and try to catch up on missed class work. will try to at least come in and drop a 1-2 line post so as not to hold things up if I can.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
who got the composite(2) longbow?
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack let flies an arrow from his longbow at Orimmaths shot. However he aims for the wolf. attack: 1d20 + 3 ⇒ (8) + 3 = 11
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack will grab the potions for now, along with the sack of foodstuffs.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack rushes in after the crossbow bolt and slashes at the hobgoblin. move in surprise, as I likely can't charge due to environment, and then attack on my turn. Which seems to be fine since its before the gobo. If its still alive by then.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
When Orimmath fires his crossbow, Arrack takes the signal and moves in and brings his blade to bear against the hobgoblin. not sure if I need to double move to be threatening it or not.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack moves up to the wall, sword and new buckler in hand and looking for trouble. However, not yet used to the new buckler, he manages to clang it against his blade. stealth: 1d20 + 6 ⇒ (1) + 6 = 7 perception: 1d20 + 6 ⇒ (6) + 6 = 12
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack looks over the two before grunting. You two? Kill hobgoblins? You were JUST cowering in the smithy until we told you it was safe. If you two want to live, I suggest you head to the woods where these folk are sending the others. If you want to go die, be my guest. Less mouths to feed.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack turns to the dwarf with a mild sneer. Would you rather we try to kill you as well then so you can say we are the same? Or did you want to leave it here for the goblins to get? He quips back at her as he takes the shield. He goes towards the smithy itself to check and make sure nothing of use is left behind.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack moves into the trading house and looks around the place for anything worth grabbing. perception: 1d20 + 6 ⇒ (18) + 6 = 24
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack takes an overhead swing at the hobgoblin in front of him, aiming for the middle of its skull. The Ugly Gobo's will be dead soon, don't need to worry! Arrack shouts out. powerattack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack hurls another throwing axe at the hobgoblins, aiming for the front one sporting two arrows already.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack takes out a throwing axe, and hurls it at the goblin that spoke as his response. attack: 1d20 + 3 ⇒ (4) + 3 = 7
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Can we cross that area B4? Or do we need to go around it?
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack walks closer to the forge, looking inside to see if anything of value is still left laying around.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Hmph, ready.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
sorry all, going through... something. Unsure if its depression, a sickness, or what. I just don't feel right or up to things. I may or may not get in posts, if I don't, I apologize and please bot me.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack would only have used 2. Would have brought him back to 14/15. Which is plenty. Arrack turns to regard the direction they pointed towards. only good hobgoblin, is a dead hobgoblin. he spits as he finishes the statement.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack moves and picks up the longbow. Has anyone here focused their time on the bow? I can use it, but... If it would improve one of you lots primary strength, take it. Though with shots like at the start, I'm not so sure. Either way need all the help you can get. He turns to look over Orimmath and Seigfried, and nods, almost approvingly. Least I know I can trust you two in a melee when it comes to it. He moves towards the window and sneaks a peak inside. stealth: 1d20 + 6 ⇒ (6) + 6 = 12 Completely in character comments ^
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack lets his anger fueled focus fade, almost as if coming off a high, and moves over to the last hobgoblin standing before swinging. attack: 1d20 + 4 ⇒ (14) + 4 = 18
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack lets out a sigh of pleasure as he cuts down the hobgoblin that had stuck him in the back. He pauses but a moment to look at the corpse before pressing onwards. taking advantage of his allies, and the bug, he swings his sword in another large sweep, aimed at the goblins neck. attack: 1d20 + 7 + 2 - 1 ⇒ (7) + 7 + 2 - 1 = 15 oof, hopefully with a grapple thats a hit haha
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
rage rounds should be 6/9, fat fingered the 7.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrac Grimaces at the axe blow, but otherwise appears unphased. You... You were one of the ones in that group that left me for dead... He speaks through gritted teeth. Bad mistake, you die here, knowing just how weak you really are. Then, the one that commanded you will die. Arrac brings his sword up over his head and brings it straight down, hoping to slice the hobgoblin completely in twain. attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 megaconfirm?: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 damage: 4d6 + 24 ⇒ (6, 1, 1, 6) + 24 = 38 if she dies:
He then looks to the other hobgoblin. Your turn. He says as he goes to move to him.
Rage, 7/9 rounds, HP 10/15 (rage temp hp took 2 from the blow. If that kills her (I hope it does), move action to move to the next one. If not, he ofc stays where he is.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
super blind hobgoblin haha. Snipe him again! Lol.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
I was merely saying that, depending on how the GM rules it, taking a shot and then trying to stealth may come with a large penalty (-20 IMO is too large, -10 feels much more appropriate, due to people usually being able to "guess" the direction the arrow/bolt came from.) I wasn't trying to say anyone did anything wrong, and I apologize if it came off that way, no real reason to be upset over it. Whenever I run my F2F game, I always try to stay on top of rules, (and keep notes of any house rules I started the game with) too keep things "fair" for everyone. As whatever the PCs can do, their enemies can do too, and I've ran an AP where there are enemies that snipe, and do it well. Well enough that, if I had ran it without applying the sniping penalties (which were reduced) it could easily have lead to TPK, quite possibly without the PCs ever knowing where the enemies were, due to them getting Sneak attack damage There are times rules can be waived, but I personally hold those for only a few moments, and obviously only for the PCs or a BBEG. Sorry for the long winded explanation.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
I believe the inent is to take the stealth check to remain unseen. In other words, if you don't want to be spotted once you fire, you make the check. Now, if you wish to make another stealth check instead of sniping that gets more into GM fiat zone, as technically you made your stealth check sniping. Of course, GM could allow you to forgo the sniping check if you merely wanted to move places and stealth again, however IIRC from the stealth rules you would need to fully break LoS.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
just a bit of rules, if the GM is running by the book, sniping (shooting, then trying to stealth again) incurs a -20 (IIRC, it may be -10) penalty to the stealth check.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
Arrack watches as the ranged battle turns sour, scowling, he grunts and looks back to the hobgoblin that just shot. Assuming the other two hobgoblins have started moving around the building as told, charges forward, dropping his buckler as he does so. He swings, using the moment of his run to add to his strength. As he moves, an intense, focused glower comes over his face. move (40ft), free (drop shield), free (rage), standard attack. AC is 15 vs hobgoblins atm. 2 Temp HP.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
barhardor has LoS onto green. Arrack will remain where he is using total defense wanna see what they do. Had hoped to wait until they got closer to spring the surprise though. Also what weapons do they have? Swords? Bows? Limbs?
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
When they scare the wolf off and alert the goblins arrack spits. wastr of a chance if ya ask me. As the goblins move to check around the area, Arrack looks to the group, before whispering. I'll draw their attention. You can hit them when they come for me. I'll finish any still standing. Bastards won't know what hit em till the only thing they can do is s%*% themselves. Arrac will move up to alcove of the building for cover from any ranged attacks, he will raise his buckler and sword, in a defensive stance. Before drawing attention to himself. He pokes out and shouts in goblin. Hey ya snot coloured bastards! Got something for ya! and flips them the bird before ducking around the corner. the right angle wall just below the door under C3. If someone could move him please, as I don't have access to my desktop until tomorrow night. Standard action to use full defense. AC is 22 vs hobgoblins atm not counting any cover bonuses. This also hopefully makes it easier for the others to stay hidden with their attention on me.
Image for Arrack barbarian 4| VP: 35/35| WP 44/44 |AC: 21[19] | T: 11 | FF: 20|Fort: +7 | Ref: +3 | Will: +3 (+4) Init: +2 | Perception: +9| rage 18/18
give it a piece of meat, or kill it. If we kill it, might get a fur and some meat out of it. Thats my suggestion.
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