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![]() After centuries as a vassal state of foreign monarchies, Andoran has risen to become the Inner Sea's first democratically governed sovereign republic. With its booming lumber industry and numerous economic resources, the young nation now stands as a significant and influential world power. Still, Andoran's greatest export remains its message of freedom. The Andoren people founded their nation upon the fundamental principles of equality and liberty. Andoren justice holds equality according to number, not worth. Together, all citizens act as sovereign, and thus hold the decisions of the majority as the sole and final determination of justice. Through governing in this fashion, the poor become more powerful than the wealthy because they compose the majority. The dream of Andoran's founders was to erase all distinction between the government and the governed, which in a true democracy are the same individuals. These same founders sought to protect and guarantee these liberties through a formal constitution founded upon two principles: First, Andorens must possess liberty. Without liberty one's life becomes that of a slave. Second, democracy rises from both equality and liberty. While Andorens desire not to be governed, they hold that an individual must accept that her personal liberties are of equal importance as the liberties of others. Standing resolute in their belief in equality, they assign citizens the responsibility to govern and be governed in turn, and establish that a shared government provides their nation the sole way to attain equalitarian liberty. Still, some argument continues between those who favor the forthright law upheld by a strong centralized authority and those who seek to further diversify the realms of power to all people. The latter group warns that the polarizing effect of an increasingly centralized government risks inciting the kind of anarchic rebellion in Andoran that characterizes the bloody nation of Galt. Still, the majority of citizens continue to favor a strong centralized government and rely on the strength of elected officials and extensive welfare and social programs to maintain the country's current social and financial stability. Campaign Background Codwin I of Augustana, the Supreme Elect of Andoran, has won his second reelection as the Supreme Elect, winning the popular vote in 4012, though his continued reelection has raised concern that the Supreme Elect has acquired the stink of a monarchy. While it is true that he still wishes to hold onto the position a while longer, it is not due to wanting to attain more powers. As the paladin of Iomedae, Codwin I wishes to uphold justice and do good for as long as he can for the betterment of the still-growing republic as well as to spread the messages of liberty to neighboring nations. In order to spread the ideals of freedom and equality, Codwin I starts funding some adventuring parties, knowing that he cannot rely solely on the Eagle Knights alone. He considers the members of these adventuring parties as his personal agents, who are ready to put their lives on the line for the sake of Andoran. They must be ready to face all enemies of Andoran, whether from outside their republic or from within. The Supreme Elect considers this his duty to expand the wings of liberty beyond the borders of Andoran, hoping that one day, all will become free and equal. DM's Notes I'll be running a campaign that isn't a module or an adventure path. I'll make use of Andoran as the campaign setting, though everything else that happens in this campaign will be decided by me. So, I'll be looking for anyone interested in joining the game, and if there are enough interests, I make take more than one table. I'll be taking 5 players per table, and the party must be balanced in terms of composition. Open the spoiler below to learn more about character creation. Character Creation:
Level: We are starting at Level 5.
Alignment: You are to become the personal agent of the ruler of Andoran, a NG nation. Which means you must be Good or at least Neutral. Evil will have a much harder time to be accepted, and if you insist on getting an Evil character, make a long essay to justify it, because a single paragraph won't cut it. Stat Generation: 30 point buy. We're gonna do some epic stuff, hence the much higher stat generation. Race: Core races will be given priority here (with human receiving the upmost priority). Tiefling and aasimar may still apply, but I will give more priority to core races. Class: Core and base classes will be given priority, though hybrid classes can still apply. Unchained classes are also acceptable. However, occult classes and classes like gunslinger, samurai and ninja will get a hard no from me. Archetypes are allowed. Traits: You can take two traits. Background: Write up your character's background and history. There's no need to write something long, just something that tells about your character's history. If possible, explain your character's personality as well. Starting Wealth: 11,000 gp. You are sponsored by the Background Skills: Sure, why not? Experience Progression: Experience points. I will be looking for five players, and if there are enough interests, I may do more than one table. ![]()
![]() Kehlysch wrote:
Hmm... I don't think he works for the Queen directly ![]()
![]() Under the leadership of a zealous paladin of Iomedae - goddess of honor, justice, and valor - a new knightly order called the Glorious Reclamation seeks to purge Cheliax of its diabolical taint by overthrowing the House of Thrune and reclaim the country for its people in the name of Iomedae. As the uprising gathers strength, the evil adventurers must defeat the valiant knights and their celestial allies to stop the rebellion's spread through Cheliax and preserve Thrune's oppressive rule. Will the wicked antiheroes quell dissent and uphold the infernal laws of Cheliax and its diabolic rulers, or will the heroic knights of the Glorious Reclamation overthrow the corrupt House of Thrune and usher Cheliax into a new age of peace, prosperity, and glory? ================================= This will be my first time DMing here, though I have been DMing a few games before (though they petered out). I am sure that some of you already know what this Hell's Vengeance Adventure Path is all about, but for those who don't know, Hell's Vengeance is essentially an evil adventure path for evil characters. Instead of heroically killing monsters and tyrants, you will become the agents of evil, serving an evil despot/monarch, curbing down heroic uprisings and being essentially the villains of the story. Of course, that doesn't mean I'm going to let you be evil maniacs who disregard laws and orders. This will be addressed below. The most important thing to look forward here is to have fun, and if you have fun at the expense of others, then that isn't fun at all. Keep that in mind.
Open the spoiler below to learn more about character creation. Character Creation:
Level: We are starting at Level 1. Make sure that your character's background matches your character's level.
Alignment: In case if you haven't noticed already, this is an evil campaign. The most preferred evil alignment is Lawful Evil, though Neutral Evil is acceptable as well. Chaotic Evil can be a little tricky and difficult to be accepted, though that doesn't mean this particular alignment is prohibited. Lawful Neutral and Neutral may get accepted, though it's a guarantee that your characters will slip to evil over the course of the game. Good alignments have no place here. Stat Generation: 25 point buy. Race: Cheliax is many things, but racially diverse is not one of them. Races like halfling, tieflings and gnomes are marginalized, so expect difficulty while playing as these races in place like Cheliax. Humans are greatly preferred here, though that doesn't mean I'll reject dwarves, elves, half-elves or half-orcs. Races outside of the core ones may have difficulty to be accepted. Class: Any of the core and base classes. However, gunslingers, ninjas and samurais are going to have a hard time being accepted. Obviously, paladin is unavailable, with antipaladin taking its place. Archetypes are also allowed. Traits: In addition to a Campaign Trait that you can find in the Player's Guide, you can also take another trait. Background: Write up your character's background and history. There's no need to write something long, just something that tells about your character's history. Make sure to match the history with your character's Campaign Trait. Starting Wealth: Average Background Skills: Sure, why not? Experience Progression: Experience points. Like mentioned above, I'm looking for five players for this game. Looking forward to see anyone interested in joining. |