Now that they already got what they wanted, it is time to leave. But before they can leave Louslik's office, they suddenly hear a loud creaking sound coming from the front gate outside. For those who are aware of the people working here in this tannery, this means that Louslik's workers have returned.
The gong farmers have returned with a cartful of dungs. For the time being, they are unaware of what is happening. What will the group do in this situation? Sneak around to escape? Attack them when they least expect it?
Several selected individuals have been summoned in Almas to meet Codwin I of Augustana, the Supreme Elect of Andoran. It seems that these individuals have been personally contacted by the Supreme Elect himself to carry out some sort of missions, and they will be briefed by the Supreme Elect himself on what they are about to do.
For the time being, Codwin I hasn't arrived yet, and while these chosen individuals had been informed that they are to form a specialized team under direct supervision of Codwin I, they aren't told of what they are about to do as a team yet. For now, these individuals are free to interact among themselves before the Supreme Elect arrives.
The scene is set for the meeting with Codwin I. You guys are free to roleplay with each other before Codwin I shows up.
I have decided on who will join the first table. I will announce the second table some other time.
Those who are selected, head over to discussion thread and dot your stuff. Also, feel free to put finishing touches on your sheets if you must.
Aurelie de Simone-Simmons
Sense Motive check:
Samara can see that Cimri really wants to get out of this place as soon as possible once they get whatever they want here. And from the look of it, she doesn't seem like she's going to betray them all anytime soon, though she still seems eager to see the contents of the lockbox.
Now that the lockbox has been opened, they can see that it contains the tannery's recent profits. The contents are divided into numerous small leather purses, with the "L.T" initial on each of them. These leather purses contain silver pieces in 10, 20 and 50 sp increments. The funds are worth a total of 800 gp. The box weighs 20 pounds, but can easily be transported.
"Razelago wants us to bring these to him. I'm sure he'll be giving us our rewards once we hand them to him..." Cimri says, though she still looks at those purses, as if wanting them for herself. "It's better for us to leave soon. If you want to take anything from here, now's the time..." she tells the others. Besides the lockbox, there are still a few things they can rob in this office, like the tapestries on the walls and the antique tools.
Knowledge (local) Check:
Remesiana is a city located in the Archduchy of Sirmium, located at the southern coast of Cheliax, where it is considered a stronghold of the old noble families who survived the Chelish Civil War. It is assumed that Louslik was commissioned by the constabulary of Remesiana to create these armors for them.
The thing everyone is looking for, which is a small lockbox, is located under Louslik's desk. It seems that the box is locked, though right now, Leontiana may have the key to unlock the box.
"I guess this is what we're looking for..." Cimri muses as she studies the box. She gives the one who currently holds the key, Leontiana, a look, motioning to her that she should try using the key to unlock the box. If not, someone has to pick the lock.
Because you already have the key, there is no need to pick the lock. Under normal circumstance where the key is unavailable, you will be required to make a successful DC 20 Disable Device check.
Perception DC 14:
Those who succeeded their perception check can find a crate at the yard branded with the name "Remesiana Constabulary", and inside the crate are eight suits of studded leather armors and one suit of masterwork studded leather armor.
With Leontiana checking on the unconscious Louslik's body to see if he has anything in his person, she will be able to find a potion of cure light wounds, a thunderstone, 9 crossbow bolts and a pair of keys. I assume that Louslik is tied up here.
Those who make their ways to Jabral Louslik's office will be greeted with the sight of a normal office. Inside, they will be able to see two leather tapestries on the walls as well as antique tools. All these things bear the initials "L.T".
"Let's start looking around. I'm sure Ol' Louslik's got his safe hidden somewhere in his office..." Cimri says to her fellow collaborators. Make perception check, DC 13. Those who are still sickened are still sickened until you're out of the tannery or a few rounds of posts have passed.
Nathan Goodrich wrote:
Well, I give you extra 500 gp, right?
You're certainly free to try.
Despite his best effort, Louslik is just one person, and while he did put up some fight, he's just a tanner, ultimately. The sword pommel hitting him right on top of him is enough to knock him out. The fight is now over.
Cimri sighs in relief. He grimaces at the dogs that were slain by her fellow collaborators earlier. Now that there is no immediate threat around them, Cimri decides to address one important question first.
"So... what do we do with him?" Cimri asks the others as she points at the unconscious Louslik. They can start looking around and taking his stuff after this.
For the purpose of not making the fight too clunky, yes, I give Louslik proficiency in unarmed attack.
After weathering all the offenses from others without taking damage, Louslik takes a blow from Tern at his abdomen. He gasps, left breathless by the blow. It looks like he is on the verge of collapse, but for now, he remains standing in defiance.
Louslik's HP: 1/22
Standing defiantly before the intruders, Louslik holds his fists up again and tries to punch at Tern again. It is hard to see in the darkness, but he seems certain that this one particular intruder has a punchable face.
Unarmed Strike: 1d20 + 2 ⇒ (7) + 2 = 9
Louslik fails to land a hit on Tern, again
Meanwhile, Cimri tries to deal another blow to Louslik's head with her sap.
Cimri's Sap: 1d20 + 4 ⇒ (1) + 4 = 5
Cimri fails to land a hit on Louslik
Clarissa Amadeus wrote:
Well, for now let's assume it's Cheliax flag.
Clarissa Amadeus wrote:
One other question GM, I built Clarissa with Grease. That's a great spell but on reflection charm person seems like it matches her personality better, would you mind if I swap it out?
Sure, no problem.
Whoops, I mean 4712, not 3712.
Robert Henry wrote:
Ah, right. Sure, go for it.
Oh right. It's 4712, not 4012. Though in my defense, the source I'm using (Andoran, Birthplace of Freedom) wrote 4012 instead of 3712, which is a typo.
Well, feels like a one-trick pony to me (because there's also normal adventuring and other stuff, not just things related to politics and intrigue), though if you want to test your luck, go ahead.
You're free to do whatever you want with your wealth, whether to spend it to buy your character some blings and stuff or leave it unspent for later use, it is up to you. And yes, shaman's allowed because it's not occult class.
About Elephant in the Room, I'd rather not use third-party stuff, so no Elephant in the room.
Aurelie de Simone-Simmons wrote:
About HP, determine your character's average HP at level 5.
As for spell selections and feat, we're gonna do some session 0 anyway to do some adjustment, so you should decide on spells and feat on your character first, and then adjust them accordingly if your character ends up being chosen.
Also, that avatar's kind of distracting. Is that a hole on her back?
So far, everyone has failed to land a hit on Louslik, though the tanner doesn't seem to lower his guard. But it seems that he is surrounded, with both Tern and Samara upon him, and he knows that he needs to get out of this predicament and regroup.
With two of the intruders cornering him, and with him being flanked, Louslik knows that he cannot retreat back into his office. So, he puts away his crossbow and tries to engage with one closest to him with his fists. He knows he is surrounded, but at least he tries to make sure that even if he gets defeated, he can at least give his enemies some black eyes.
Now unarmed, Louslik tries to punch the one closest to him, Tern.
Unarmed Strike: 1d20 + 2 ⇒ (9) + 2 = 11
Louslik fails to deal any damage on Tern.
At the same time, Cimri contemplates whether to attack Louslik or not. After a brief contemplation, she takes out her sap and tries to hit Louslik with it, hoping that she can at least deal some damage on him to take him down.
Cimri's Sap: 1d20 + 4 ⇒ (15) + 4 = 19
Cimri deals 4 nonlethal damage on Louslik.
Louslik's HP: 18/22
Order: Cimri, Leontiana, Samara, Kehlysch, Clarissa, Tern, Louslik