So Ive been watching the riddick movies and I was wondering how someone would build Riddick. So I came here to see what the community would come up with.
That said... if you want to recast "Council of Thieves" so it's about fighting House Thrune, a simple fix would be to have the Council itself be bankrolled by House Thrune and have the PCs defeat them only to find out at the end of the AP that House Thrune is now out to get them. By then the PCs will be about 13th level, and taking on House Thrune starts to become a realistic goal then. Really, destroying House Thrune and "freeing Cheliax" should be a near epic level (around 20th) level campaign anyway...
Ya know, I was looking for a way to continue to lvl 20 with this adventure path. Thank you James so very much for that idea.
Extra Judgment
Prerequisite: Judgment Class Feature
Benefit: You can use your judgment ability 2 more times a day
Special: You can take this feat a maximum of two times.
Anyways...
I figured since there were other extra "ability" feats, this one should work too.
Having used a copy of the PFRPG rules and the Bestiary in three-ring binder mode for a few months, and now looking at how the front and back pages are tearing apart and working their way toward meeting in a destructive core at the center of the book... I wonder what it is that folks who use 3-ring binders for big books are doing different than me to preserve the structural integrity of their printout?
sheet protectors
are you saying you put each individual page in a sheet protector on something as massive as the core rules? You sir have way too much free time...
Unfortunately I do have the time. I am currently suffering from not being able to sleep, so I put pages in sheet protectors til I pass out.
Having used a copy of the PFRPG rules and the Bestiary in three-ring binder mode for a few months, and now looking at how the front and back pages are tearing apart and working their way toward meeting in a destructive core at the center of the book... I wonder what it is that folks who use 3-ring binders for big books are doing different than me to preserve the structural integrity of their printout?
First, many of you might already know Crystal, she often posts on the boards as Immorra and is responsible for several of our awesome sets of paper miniatures.
What are the guidelines for using the logo for games I plan on doing at my locla shop. I wanna make a recruitment flyer and curious iof I can use the logo on it.
I am hoping to post up a bit more on the four new classes tomorrow. I am seriously considering locking this thread down, due to its extreme wandering, so that we can have a fresh thread to start with tomorrow.
Thoughts?
I'll be back to check in later.
Jason Bulmahn
Lead Designer
Paizo Publishing
I say you lock it down, take off for orbit and nuke it til it glows...
How does one become a registered PFS GM? The other one requires testing, blood types, first born, left ear and your right eye before you are sanctioned. What is the process for the PFS?
If you want to truly taste the flavor of the southwest, come to New Mexico. Aint no better mexican food than here. And the chili's are hot enough to put Paizo into orbit.
Arinsen, as a native to the 'Burque, I accept your chile challenge! Between myself and Pierce Watters, I don't think you'll even get the office off the ground. =)
Mairkurion {tm} wrote:
Boo-hoo. Suck it up, temperate babies. I've been roasting most of my life here.
Mairkurion, there's a reason I don't live in Albuquerque anymore. It's because the weather in the Southwest is TERRIBLE. I love my 65 degree June/July/August days.
LoL, I will remember to patch the chile when I head that way for Paizocon next year. Speaking of which, when do pre-regs begin?
EDIT: I think I need sleep, everything is a patch today.
In Dallas now. We're - sorta - half way home! Daigle, your homeland is hot, the hats are strange, and we keep getting glares. I expect you to do something about this if you ever want us to go through with Spicy Tex-Mex Flavored Paizo South!
Weird, I was in DFW at the same time =p had to run from A to B though to catch my connection.
DFW is a beast of an airport, you really do have to run sometimes to make your connection or you have to sit for 3 hours just waiting for them to clean the plane off. True story on the 3 hours. We had to wait for the plane to be clean and sterilized. They never told us why either. Needless to say I moved my flight to a later time.
Im curious if this has been started anywhere. Im looking for a conversion of the scout so Im gonna take a stab at it and see what I can come up with. Just curious if there was a place to post it and have it critiqued.
If you want to truly taste the flavor of the southwest, come to New Mexico. Aint no better mexican food than here. And the chili's are hot enough to put Paizo into orbit.
I'd be very interested to hear what people would be looking for in a minis subscription. The more comments on that the better, as far as I'm concerned, because to tell you the truth we haven't really even considered it.
But it does seem a bit obvious, now that someone has brought it up.
Hmmmmm.
The big question would be how many per month are being released. If its 1 to say 5 a month then its a good idea, if its 20 a month then you are talking close to 100 dollars a pop based on a 5 dollar avg for minatures. just my two cents.
I think I just pissed off my monk player. I read the feat finally and nixed it. if he was the type of a role-player that could pull it off it wouldnt of been a big deal but since he is a power monger it aint gonna fly.
So I think Im gonna limit the players to the core book and nothing else.
it looks like a bumpy ride out of seattle. Hopefully once they get to cruising it wont be so bad but I do hope they bring the rain with them to denver, we can surely use it. its hotter than an oven here lately.
I have a player that has asked about the book of exalted deeds specifically the Sacred Vow feat. He is wanting to make a monk with a vow of povery from the book in question. Is this doable and is it overpowering in any way?
I've been bugging my girlfriend to try and keep an eye out for it. She said there was a 'sorry we missed you, its at the post office' type of note in the mailbox. I am in the office through all the hours the post office is open and have a 40+ minute commute, so that means either I have to wait til saturday, or I am taking an extra long lunch. Well I guess the choice is clear.
Do you like or dislike the fact that they combined the PHB and DMG into one huge tome? Would you have rather they sold two seperate books instead?
I personally like the idea of having one book for all my rules instead of two. It will make the games easier when we are at the table. Especially once I get the pdf and I can make my own notes for houserules :)
Mordenkainen and Iuz have come to Golarion in my game. Iuz has his eyes set on making his own version of Cheliax and well, Mordy is there to toss adventurers in his path.
I want everyone here to know that I am one of the biggest proponents AGAINST rules creep. I don't want a ton of new classes, races, prestige classes, etc. I am the person in the meetings who is constantly saying, "do we really need that?"
That said, we do need to make some new rules to keep the game alive and growing. But I don't foresee that this will ever be the main thing that we do. Great adventures and a growing vibrant campaign setting are the core of what makes Paizo great. We will create new rules and have rulebooks come out, but my goal is that they add to the roleplaying experience and help us tell even better stories.
So rest assured, I'll be fighting against the rules bloat we've seen in previous editions. But new rules are inevitable and will happen. They just won't be our main focus. Erik has mentioned in the past that there will be around 3 rulebook releases a year, with one most likely being a bestiary of some sort. That is a far cry from the rulebook a month that plagued past editions and caused the excessive rules bloat.
Jaysin Deckert
Male human (Taldan) fighter (archer) 8 (Pathfinder RPG Advanced Player's Guide 104)
CG Medium humanoid (human)
Init +8; Senses Perception +3
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Defense
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AC 24, touch 17, flat-footed 18 (+7 armor, +1 deflection, +6 Dex)
hp 60 (8d10+8)
Fort +8, Ref +10, Will +4
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Offense
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Speed 30 ft.
Melee cold iron rapier +10/+5 (1d6+2/18-20) or
dagger +10/+5 (1d4+2/19-20)
Ranged +2 darkwood adaptive longbow +18/+13 (1d8+7/19-20/×3)
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Statistics
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Str 14, Dex 23, Con 10, Int 14, Wis 11, Cha 7
Base Atk +8; CMB +10; CMD 27
Feats Deadly Aim, Improved Critical (longbow), Manyshot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow), Weapon Specialization (longbow)
Traits narrows survivor, reactionary
Skills Acrobatics +11, Climb +11, Craft (bows) +8, Escape Artist +11, Handle Animal +2, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nobility) +3, Linguistics +8, Perception +3, Ride +10, Sense Motive +5, Survival +4, Swim +11
Languages Abyssal, Ancient Osiriani, Azlanti, Common, Draconic, Dwarven, Elven, Infernal, Thassilonian
SQ trick shots (trick shot: disarm[APG], trick shot: sunder[APG])
Combat Gear +1 demon bane arrows (2), adamantine durable arrows (30), ghost salt durable arrows (20), oil of daylight, silver blanched cold iron durable arrows (50), wand of cure light wounds, antiplague[APG] (2), antitoxin (2); Other Gear +3 mithral chain shirt, +2 darkwood adaptive longbow (+3 Str), blunt arrows[APG] (20), cold iron rapier, dagger, aegis of recovery[UE], belt of incredible dexterity +2, cloak of resistance +2, ring of feather falling, ring of protection +1, bandolier[UE], bedroll, bell, belt pouch, candle, canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, glass cutter[UE], grappling arrow[UE], ink, inkpen, masterwork artisan's tools, masterwork backpack[APG], parchment, scroll case, sewing needle, signal whistle, signet ring, spider's silk rope (50 ft.)[APG], stationery[UE], trail rations (4), wrist sheath, spring loaded, 3,533 gp, 1 sp, 5 cp
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Special Abilities
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Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.
Trick Shot: Sunder Sunder with a bow at 30' and -4 CMB.
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Mantle of the Black Rider Boon : +1 Dex
House Thrune Favor : +3 Diplomacy vs high-standing House Thrune members, the Chelish Government and the Hellknights.
Custom Order : +1 Holy Arrows
Hero of the Five Kings : +2 to CHA checks vs dwarf of of Five Kings Mtns
Impressive Influence : Unknown benefit
Back to the Grave : +1 attack vs undead (used)
History of the Sands (used)
+1 vs fear and confusion effects
Insight Into the Dark Tapestry (identify aberration)
Tanbaru's Respect : Cast Dispel Magic, Fog Cloud or Invisibility
Wayang's Favor
Elemental Saturation
Expert Negotiator : +4 to Bluff, Diplo, Intim once. Double vs genie, water type, etc
Valais's Wisdom : Reroll vs demon's compulsion or possession